Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 977 | 27.93 | 61.62 | 5.0% | 50.0% | 0% | ||
20 | 2535 | 72.45 | 159.85 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3373 | 96.4 | 212.69 | 5.0% | 50.0% | 0% | ||
40 | 5046 | 144.24 | 318.26 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5642 | 161.25 | 355.8 | 5.0% | 50.0% | 9.6% | ||
50 | 6491 | 185.53 | 409.35 | 5.0% | 50.0% | 9.6% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7285 | 208.21 | 459.41 | 5.0% | 50.0% | 19.2% | ||
60 | 8143 | 232.73 | 513.52 | 5.0% | 50.0% | 19.2% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8738 | 249.75 | 551.06 | 5.0% | 50.0% | 19.2% | ||
70 | 9604 | 274.49 | 605.66 | 5.0% | 50.0% | 19.2% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10199 | 291.51 | 643.2 | 5.0% | 50.0% | 28.8% | ||
80 | 11074 | 316.53 | 698.42 | 5.0% | 50.0% | 28.8% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11670 | 333.55 | 735.96 | 5.0% | 50.0% | 38.4% | ||
90 | 12552 | 358.77 | 791.61 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
普通攻击·以火织命 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多四段的连续挥砍。 消耗一定体力,向前方进行一次格外有力的烈曜斩。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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称名之刻 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
依凭「争斗」的权柄,召唤人神传承的「诸火武装」,造成具有夜魂性质的 施放后,玛薇卡将恢复夜魂值至上限,并进入夜魂加持状态。 依据点按、长按,以不同的形态解放诸火武装。 「神名解放」:诸火武装将以焚曜之环的形态显现。焚曜之环将跟随当前场上角色,并间歇性攻击周围的敌人,造成具有夜魂性质的 「古名解放」:诸火武装将以驰轮车的形态显现。在这种状态下,玛薇卡能驾驶驰轮车高速移动,或是打开驰轮车的后备隐藏推进模块,短暂通过各种地形,以及在空中短暂滑翔。同时,玛薇卡的普通攻击、重击与下落攻击将转为无法被附魔覆盖的具有夜魂性质的 处于夜魂加持状态下时,点按元素战技可以切换诸火武装的形态;诸火武装将在玛薇卡的夜魂加持结束时消失。 依据诸火武装的形态,持续消耗夜魂值。夜魂值耗尽时,玛薇卡的夜魂加持将会结束。 如果你告诉玛薇卡,驰轮车类似的东西在别的世界需要上标识作用的牌照,她也会很开心: 「我这可是唯一一台,靓号不是随我选了吗?」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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燔天之时 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
让众人的心声,直抵高天的神座。 当玛薇卡拥有至少50%战意时,玛薇卡可以消耗所有战意,施放元素爆发。 玛薇卡可以通过以下方式获取战意: ·处于战斗状态下时,队伍中的附近的角色消耗的夜魂值将会转化为玛薇卡的战意; ·队伍中附近的角色的普通攻击命中敌人时,玛薇卡将获得1.5点战意,该效果每0.1秒至多触发一次。 施放后,玛薇卡获得10点夜魂值,进入夜魂加持状态,驾驶驰轮车腾跃至空中,并向地面上的敌人进行一次强力的坠日斩,造成具有夜魂性质的 持续期间,玛薇卡的各种行为将不再消耗夜魂值,并提高玛薇卡的抗打断能力。同时,依据施放时的战意,提升坠日斩、「古名解放」时的普通攻击与重击造成的伤害。 死生之炉状态将在玛薇卡退场时解除。 「——但这次,我想亲手打碎这样的宿命。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Thiên Phú Sinh Hoạt | |
Khi kích hoạt Dạ Hồn Bùng Nổ, cả đội hồi phục 20 điểm Phlogiston. Hiệu quả này vô hiệu trong Bí Cảnh, Vùng Đất Thảo Phạt, La Hoàn Thâm Cảnh. |
夜域赐礼·耗竭模式 | |
在夜魂值耗竭后,玛薇卡将会转而消耗燃素来维持诸火武装·驰轮车。 在纳塔存在燃素机制的区域时,能够进行夜魂传递·玛薇卡。当前场上角色处于冲刺、攀爬、游泳或是特定天赋赋予的移动状态下,或是位于一定高度的空中时,切换玛薇卡登场时触发:玛薇卡将进入夜魂加持状态,并获得相当于玛薇卡夜魂值上限50%的夜魂值。自己的队伍每10秒可以触发一次夜魂传递。 |
炎花献礼 | |
队伍中的附近的角色触发「夜魂迸发」时,玛薇卡的攻击力提升35%,持续10秒。 |
「基扬戈兹」 | |
施放元素爆发 |
Constellations
夜主的授记 | |
玛薇卡的夜魂值上限提升为120点,且战意的获取效率提升25%。 此外,获取战意后,玛薇卡的攻击力提升40%,持续8秒。 |
灰烬的代价 | |
处于夜魂加持状态下时,玛薇卡的基础攻击力提升300点,并根据诸火武装的形态,获得对应效果: ·焚曜之环:附近的敌人的防御力降低20%; ·驰轮车:基于玛薇卡的攻击力,提升玛薇卡的普通攻击与重击造成的伤害:每点攻击力都将使玛薇卡的普通攻击造成的伤害提升1点,重击造成的伤害提升1.5点。 |
燃烧的太阳 | |
元素爆发 至多提升至15级。 |
「领袖」的觉悟 | |
固有天赋「基扬戈兹」的效果获得提升: 施放元素爆发 需要解锁固有天赋「基扬戈兹」。 |
真实的含义 | |
元素战技 至多提升至15级。 |
「人之名」解放 | |
元素战技 ·焚曜之环:焚曜之环的攻击命中敌人时,将会有一辆驰轮车撞向被命中的敌人,造成200%攻击力的具有夜魂性质的 ·驰轮车:玛薇卡驾驶驰轮车时,焚曜之环也会持续跟随玛薇卡,每3秒对周围的敌人造成一次400%攻击力的具有夜魂性质的 此外,玛薇卡驾驶驰轮车且不处于战斗状态下时,当玛薇卡的夜魂值降低至5点时,将获得80点夜魂值,该效果每15秒至多触发一次。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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139 responses to “Mavuika”
The night soul mechanic to charge her burst is one of the worst game design that I saw, imagine if someone skipping everything for her and can fully use her at C0, meanwhile Arlechinno, another Pyro DPS released this year has a lot of combinations to play, hope they decrease the number of night soul points.
I’m still pulling for her but my only Natlan characters are only Kachina and Chasca because I’m not interested on the last ones except Xilonen but I missed her banner due personal problems.
What are the chances she’ll get a new artifact set? Or can I start farming obsidian codex for her?
What are the chances Mavuika will get a new artifact set? or can I start farming the obsidian codex for her?
-is an achron
-is a motorcircle gang
motorcircle gang arise!
arlecchino powercreep lol
at c0 to c6
-Burst does almost the same dmg, if not, stronger (saw a c0 with a c0 team doing 1.2m initial burst hit) at c6, she does 390k raw pyro dmg initial burst hit while arlecchino c6 does around 170k-280k raw pyro (depends on BoL but mine does about 280k full BoL)/
-pyro infusion dmg on par with c6 arlecchino, and the dmg number is consistent unlike arlecchino BoL dmg lowers every hit .
-NO trade-offs can be healed while in combat.
-cooler ananimations (debatable),but for me I don’t like the motor bike it’s too futuristic. I mean chasca’s revolver is ok, not too futuristic, mf just infused anemo to a giant revolver in order to make it fly, makes sense with her element.
-does pyro off field
-has some supporting passive
-exploration skill
The animations are a HUGE disappointment for me. I thought at least the archon of Natlan would be impressive but looks like not. I already dislike the motorcycle but it would have been palatable if it was just for exploration. The god of war using a motorcycle for her combat is so underwhelming.
I think they got the whole biker/motorcycle thing from the start. Look at her design. But yeah, I wish her kit was more like the one shown in her fight with Capitano. The god of war having a biker motif needs to grow on me, but the flying bike and riding on water thing is pretty cool.
i mean she literally looks like a biker to begin with so it makes sense why they would animate her fighting using a bike, im sure that devil may cry fans would love it, as for me it wouldve been cool if her bike tranforms into something else(like a bladed fan jetpack that looks like boogie pack from generator rex) when shes flying
I get some people are disappointed with her animations/playstyle, but how is she not power creeping Xianling? Her skill procs aren’t glued to the character making her better for ranged/squishy carries, she does more damage due to not needing 300% ER for good uptime, she has a nuke to add extra damage each rotation, and she can actually buff the on field character with her A4 and Cinder City set. The only way she is inferior to XL is raw pyro application, but most teams don’t even need that much and Mavuika provides enough pyro. Unless I’m missing something here, as of right now she looks like a massive XL upgrade to me.
I’m sure she’ll be amazing, but i’m disappointed with her as another pyro main dps.
And she always needs Xilonen as well to gain the nightsoul points for her burst.
Hoyo just locked-in the roles with the elemnts as your pattern recognition can see. The pyro to be the msot DPS-ish the hydro to be the sub DPSish etc. At first i thought the will do flex and make more archetypes for every element, and playing since 1.0… Around 2.0 you start to realise they quite enjoying the limits and borders, to not turn the horseshoe shaped balance of the agame into a 3D sphere, to make a concious gap for build restriction. Is why we may NEVER have a Hydro claymore DPS user, and jsut an iffy 4* sup with a little heal or a shield, cus that role is rented out to Pyro elment.
Itiswhatitis, its not bad, but somehow i want the game to not put a limit on my teams.
I meant to say *Sometimes* 4:30 am influence, and now i notice a bunch of typos, getting a lil groggy
so she has same problem like furina back then. she only works well if her team consist of fellow natlan character. and guess what? even her cons not translated yet, i bet her c2 make her easier to obtain fighting spirit. so it either you get her c2 or pull many natlan character to use her comfortably.
hoyo looks became more generous after 5.0, but in reality it become more predatory!
she moves like a Pyro version of Eula, and her kit feels like a little bit of multiple other characters; kinda Raiden-ish, kinda Bennet-ish. Regardless if she’s OP or a dumpster fire, I’m going for her C2R1.