Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
Tấn Công Thường - Lời Thề Marechaussee | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thực hiện tối đa 5 lần đánh kiếm liên tiếp. Tiêu hao thể lực nhất định, dùng súng hỏa mai để bắn áp chế một khu vực hình quạt. Đáp xuống đất từ trên không, tấn công kẻ địch trên đường và gây sát thương phạm vi khi chạm đất. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Thanh Trừng Bóng Tối | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chuẩn bị súng lục và tiến vào trạng thái "Tuần Tra Đêm", nơi kết hợp giữa kiếm và súng. Trong trạng thái này, Tấn Công Thường của Clorinde sẽ chuyển thành đòn bắn "Thanh Trừng", sát thương gây ra sẽ chuyển thành ·Khi Khế Ước Sinh Mệnh bằng hoặc lớn hơn 100% Giới Hạn HP của cô ấy: Tiến hành đòn bắn hỏa mai; ·Khi Khế Ước Sinh Mệnh nhỏ hơn 100% Giới Hạn HP của cô ấy: Khi bắn sẽ cung cấp một lượng Khế Ước Sinh Mệnh nhất định dựa trên Giới Hạn HP của Clorinde, bắn ra viên đạn có thể xuyên thấu kẻ địch, gây sát thương cao hơn cho kẻ địch trên đường. Căn cứ vào phần trăm Khế Ước Sinh Mệnh hiện tại của Clorinde để quyết định hiệu quả Xuyên Qua Màn Đêm lần đó: ·Khi Khế Ước Sinh Mệnh là 0% sẽ dùng kiếm đột kích; ·Khi Khế Ước Sinh Mệnh thấp hơn 100% Giới Hạn HP sẽ khiến Clorinde hồi phục HP, lượng hồi phục căn cứ vào giá trị Khế Ước Sinh Mệnh, đồng thời tăng phạm vi và sát thương gây ra của lần Xuyên Qua Màn Đêm đó; ·Khi Khế Ước Sinh Mệnh cao hơn hoặc bằng 100% Giới Hạn HP sẽ tiến hành Xuyên Qua Màn Đêm - Hiệp Ước, hồi phục HP cho Clorinde với tỷ lệ cao hơn, đồng thời tăng thêm phạm vi và sát thương gây ra của lần Xuyên Qua Màn Đêm đó; Ngoài ra, Clorinde khi ở trong trạng thái Tuần Tra Đêm, hiệu quả trị liệu khác ngoài Xuyên Qua Màn Đêm sẽ không có hiệu lực, đồng thời chuyển hóa thành Khế Ước Sinh Mệnh cho cô ấy dựa trên tỉ lệ HP hồi phục nhất định. Trạng thái Tuần Tra Đêm sẽ bị hủy khi Clorinde rời trận. Mỗi cách một khoảng thời gian, đòn Thanh Trừng của Clorinde khi trúng sẽ giáng Lưỡi Dao Nổi Sóng xuống vị trí kẻ địch, gây Dù cái ác ẩn nấp trong bóng đêm đã bị thanh trừng qua hàng ngàn năm, thế nhưng trong lòng mỗi người cũng có những bóng tối khó có thể chạm tới. Cho đến ngày nay, cô ấy vẫn luôn ghi nhớ lời nhắc nhở của Thợ Săn Hoàng Kim: Người tuần đêm khi thắp nến càng phải cảnh giác, đừng để bị bóng tối lạnh lẽo chiếm hữu. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Tia Sáng Cuối Cùng | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cung cấp Khế Ước Sinh Mệnh cho bản thân dựa trên Giới Hạn HP, sau đó tấn công thần tốc bằng cả kiếm và súng, gây Kỹ thuật cổ xưa dùng cơ thể người phàm để chống lại những thứ không phải người, nghe nói sự kế thừa này bắt nguồn từ những Kỵ Sĩ Nước Trong khi chống lại Đế Quốc Remuria. Dù vậy, nếu có thể kiểm soát được sức mạnh thì vẫn có thể dùng trong các cuộc đấu tay đôi với những đối thủ bình thường. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Passive Skills
Thu Hoạch Tuần Tra Đêm | |
Hiển thị |
Ngọn Lửa Xua Bóng Tối | |
Nhân vật trong đội gần đó sau khi kích hoạt |
Thù Lao Của Khế Ước | |
Nếu Khế Ước Sinh Mệnh của Clorinde lớn hơn hoặc bằng 100% Giới Hạn HP, khi giá trị Khế Ước Sinh Mệnh tăng hoặc giảm, Tỷ Lệ Bạo Kích của Clorinde sẽ tăng 10%. Hiệu quả này duy trì 15s, tối đa cộng dồn 2 tầng, mỗi tầng tính giờ riêng. Ngoài ra, trạng thái Tuần Tra Đêm của |
Constellations
"Từ Nay, Tôi Vượt Qua Bức Màn Che Bóng Của Ngọn Nến" | |
Trong thời gian duy trì trạng thái Tuần Tra Đêm của Hiệu quả này mỗi 1.2s tối đa kích hoạt một lần, sát thương gây ra từ cách thức này sẽ được xem là sát thương Tấn Công Thường. |
"Từ Nay, Đối Mặt Với Nguy Cơ Của Đêm Dài" | |
Hiệu quả từ thiên phú "Ngọn Lửa Xua Bóng Tối" sẽ được cường hóa: Nhân vật trong đội gần đó sau khi kích hoạt Cần mở khóa thiên phú "Ngọn Lửa Xua Bóng Tối". |
"Tôi Sẽ Khắc Ghi Lời Thề Của Ban Ngày" | |
Cấp kỹ năng Tăng tối đa đến cấp 15. |
"Để Ghi Nhớ Nước Mắt, Sinh Mệnh Và Tình Yêu" | |
Khi |
"Và Ghi Nhớ Bình Minh Rồi Cũng Sẽ Đến" | |
Cấp kỹ năng Tăng tối đa đến cấp 15. |
"Vì Thế, Tôi Sẽ Không Bao Giờ Từ Bỏ Hy Vọng" | |
Trong 12s sau khi thi triển Ngoài ra, trong thời gian duy trì trạng thái Tuần Tra Đêm, Bóng Của Nến Sáng sẽ xuất hiện trong điều kiện đặc biệt, truy kích kẻ địch, gây Bóng Của Nến Sáng sẽ xuất hiện trong những tình huống sau: ·Khi Clorinde sắp bị kẻ địch tấn công trúng; ·Khi Clorinde thi triển Xuyên Qua Màn Đêm - Hiệp Ước. Mỗi 1s tối đa triệu hồi 1 lần Bóng Của Nến Sáng thông qua cách thức trên. Trong một lần thời gian duy trì trạng thái Tuần Tra Đêm tối đa triệu hồi 6 lần Bóng Của Nến Sáng. Ngoài ra, trong thời gian duy trì trạng thái Tuần Tra Đêm, sát thương Clorinde chịu phải giảm 80% và tăng Kháng Gián Đoạn. Hiệu quả này sẽ xóa sau 1s khi kết thúc trạng thái Tuần Tra Đêm hoặc triệu hồi 6 lần Bóng Của Nến Sáng. |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
Title | VoiceOver |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? |
Stories
Title | Text |
??? | ??? |
??? | ??? * Mở sau khi cấp Yêu Thích đạt cấp 2 |
??? | ??? * Mở sau khi cấp Yêu Thích đạt cấp 3 |
??? | ??? * Mở sau khi cấp Yêu Thích đạt cấp 4 |
??? | ??? * Mở sau khi cấp Yêu Thích đạt cấp 5 |
??? | ??? * Mở sau khi cấp Yêu Thích đạt cấp 6 |
??? | ??? * Mở sau khi cấp Yêu Thích đạt cấp 4 |
??? | ??? * Mở sau khi cấp Yêu Thích đạt cấp 6 |
483 responses to “Clorinde”
Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.
How about R5 Black Sword? Will I need to commit 4 months to R5 Black Sword or can I just use my R1 Futsu?
Just use Futsu
I don’t believe this at all. Her signature is only 2% better than Haran? 8% better than Mist? Nah, that’s not the Hoyoverse I know.
So is there any V2 changes guys?
Е Lv10:
Wild Hunt DMG: 52.9%/66.1% -> 52.9%/76.7%
Impale the Night dmg
65.2%/86.9%/36.2%×3 -> 65.2%/86.9%/46.2%×3
Impale the Night Restoring health
0%/105.0%/120.0% -> 0%/104.0%/110.0% Bond of Life
A1: 17% -> 20%, 1530 -> 1800
C1: 1с -> 1.2с
C2: 24% -> 30%, 2160 -> 2700
Multipliers up, healing down
TYSM
So can anyone tell is missplipter is a good choice on her I’m planning on getting c2 clorinde I was told that mist is not a good option for her
It’s only 12% worse than her signature. If you have already Mist, I would recommend chasing her cons instead of risking 33% no pity from the scam weapon banner.
Missplitted is a very decent option, I think one of the best for this. Two of the three passive conditions will work flawlessly, the third condition will not work for long if you play with Fishl and collect a lot of particles, thereby filling your energy volume in 4-5 seconds, but it still works.
Mitsilpettr is definitely a great option but you miss out on the drip of absolution
Bro you just said you recommend going after constellations than signature a couple comments below…
It is I just wanted an excuse to spell msipltltre horribly wrong
Also they said they’re going for C2 and my comment was just about the absolute drip of absolution
yea pmtistsptelir indeed has some absolute drip of absolution
92% clorinde’s sig
Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.
Idk why but current patch + leaks feel refreshing.
I like this character-design meta of self-sustained independent powerhouses lately. That have everything they need to be comfortable solo, but obviously will do more with a well thought out team of 3. That more or less could be called a chearleader team for how secondary is their role. LOL Bench all, go solo 36*. Style on abyss. Go have fun in overworld. 1-2NA, 0 reactions and mitachurl is dead. Life good. I see that Chlorinde isn’t a powerhouse on her own per se, but still a good looking not dependant on specific full c6 4*, a healer, a shielder, etc. Independent fun character. That might need just a Nahida to feel on par with last 2 known menaces of “powercreep-afraid” public.
Smol update:
Got Arle in 20-pull after loosing 80 to Diluc btw. I don’t really like to go that close to the sun with my pulls…
Completely cut off the outside world, grinded, tested everything, didnt spoke to anyone for 3 days, good shit. Half the Fontaine and whole of Chenyu Vale left, can’t wait for Natlan, il Capitano, Varka etc.
finally
The word i was going for wasnt self-sustained but self-sufficient.
no one asked
I asked.
absolutely no one asked
It was for those who are willing to engage. (not everyone)
I asked.
Solo isn’t needed the game has been created with reactions and going solo it’s a dumb way of play imo.
Its a fun challenge tho
In Abyss I’ve done solo neuvi and outside of Abyss I like to solo things with Childe
While I think most people appreciate the change in character design, I can see the argument that having more and more characters being self-sufficient being a bad thing in the long run. If more characters are able to buff, heal, and provide IR for themselves, new characters are inevitably going to be compared to these character designs. That ultimately will make the “outdated” design less desirable and the need for reactions on your team becomes less and less. Sure, it’s fun to speed run the Abyss with solo Neuvillette or solo Arlecchino or whoever but I do think that design should be balanced with the need for a shielder or healer or whatever. Like what if the only way to get BoL on Chlorinde was for her to be healed or overhealed? As it stands, she doesn’t need to have a passive that converts healing to BoL when her E will do it for her and clears it too. It feels redundant and I believe they need to pick a lane.
It’s nice because you can also just bring whoever else you want without “needing” heals or shields or whatever, which is what excludes several characters currently because there’s only 4 slots in a team.
Yeah this one part “UnLucky” mentions, is main reason in feeling refreshing, you dont NEED an ULTRA-specific team to enjoy said char, and it feels freeing to be able to put whomever (you actually like, instead of optimizing) into the party, and not feeling set back by it, also not feeling like a Cyno in overworld. LOL
The thing i should probably clarify, i do not mean chars should be wihout downsides. Im just kinda tired of collecting a thousand of different pieces for one dude every time. HIV kinda overdid this part with a big chunk of all releases. Plus i dont really mean every single one of them from now on should be like that, we need some contrast too. The obvious gap IMHO adds to the feeling of fresh.
what I’m concerned about is recent trends in character design. take 5* characters in early versions of the game. most would consider the constellations those characters to be pretty useless and most would probably compare those characters to Dehya. Most characters nowadays get turned into a main dps or become an even stronger one at c6. All I’m saying is that they have changed how they designed the characters throughout the lifetime of the game and hardly any characters are designed like they were when the game first came out. I can see the “self-sufficient design” becoming more commonplace especially if that is what gets people to spend more money on the game. Fontaine has been all about how can characters recover their own hp and I think it is about time that design died.
I really don’t get the bring whoever you want argument. if Neuvillette or Arlecchino can solo the Abyss, why would you need to bring anyone? There’s always been 4 slots on a team and there’s always going to be characters excluded from your team. No one is going to “bring whoever they want” when playing any character. Sure you can bring Thoma with your Neuvillette but why would you want to? Some characters will bring negative synergy at worst and be straight up useless at best. It really isn’t about “needing” healing or shields. That is a personal choice and you can play as risky as you want without these new characters being able to sustain themselves. These characters are actually excluding healers from the party because of the BoL mechanic itself being a source of damage.
to “Solo is dangerous waters.”
You misunderstood me.
I specificly advocate for not-DISABLED characters in the c0 state. I like what i saw recently. And i wish they own up and redo their past mistakes, but they wont. Cause poor, indy, HOYO went with “Waterfall model” and didn’t dedicated a single dev stage for “redo and fix.” So we can only look & hope for future chars.
“Whoever i want” problems is the game going against itself. Both in abyss and overworld, slightly for different reasons. Like raidou. Like wanting to put someone somwhere, and on paper it sounding good. But then you get stuck into arbitrary problems, that you need to deal with. And only after it, character starts to function. Like them giving cahracters strong buttons, and then taking away so much particles that you cant use Q ever anyway LMAO. People like to make builds, not fixing holes in the colander, with 2 hands and 10 fingers.
Wrio that ASKS FOR A char slot of a HEALER, TO EVEN START TO USE E. WHAT THE FUCK!? Why is it a C1?!?!
And for overworld, I’m tired of re-editing my teams every 5m. Or pressing Q on Cyno to have fun and having fun only for 1 initial seconds, and for the rest of the Q retarded, cause i wasted 17s of it into nothing, and now need to re-earn it for good chunk of time with tooth pick in my hands and an 8s cooldown between Es. Arle and Nuvi alleviated alot of this problems or have none of it, cause they dont need Q for basic function, they have the ultimate and that is AN ACTUAL ultimate, you press it when you NEED it. This is what im talking about. Completely counterproductive sensations always pop everywhere.
I jsut want HOYO to relax the “ASKS” some chars throw at you, and to stop releasing glorified NPC that need fixing. Unfortunately we already have alot of those, but with Arle, Nuvi, Navia and hopefully Chlorinde I can afford to put one or two of those favurites but disabled like: (Dehya, Lynette, Candace, etc) and do abyss 36* comfortably in one go. Even with those handicaps.
Yeah the drawback only is if they will raise DPS entry floor immensly over Arle’s performance. As happened on dendro release, i was happy at first but then all of my non-dendo plummeted into near not finishing abyss with 36*, first time in years.
I know hoyo wont ever update something that has to do with chars. But now i wonder how will they tackle personal changes. For someone like Childe that arent binded to one and done region. It starts to feels awkward. He didn’t platoed in power, but he is like a fucking time capsule, his outdated phrases about Arle, 4digit numbers, etc. (Still like this best companion-rival)
Tbf his phrases about Arle aren’t “outdated” that’s just the common opinion of her, that’s very likely just what he really thinks
Also Childe is still very strong not for his raw dmg but his synergy with strong sub-dpses, international is still popular after all
Well after their dialogue in Arle quest i’d disagree, he realised that rumors were spread. And his voice-over line in game is way to radical for that to be the case.
About The Knave
Look, I’ve got nothing against people who have their own agendas I myself joined the Fatui to get more experience in combat. But I don’t like her at all. If she stood to benefit from betraying others, she’d turn against the Tsaritsa in a heartbeat. There isn’t a sane bone in her body.
Yeah I feel like it should probably be changed but the development was relatively minor and Hoyo probably forgot that line existed
I dont really like full on solo, (cus reactions make brain go brr funny wfx) but it feels refreshing to know it is reasonably doable.
Would something like Kazuha, Nahida, Fischl be a good aggravate team, or is there too much electro and Nahida can’t keep up? Then maybe Yaoyao instead of Fischl? Now with the recent buffs Clorinde actually only needs 2,550 ATK to max out her A1, probably so more to incentivize playing her in an aggravate team, which I will be doing.
You underestimate Nahida’s stupidly high dendro application, and yeah that’s a good team
Also Clorinde still caps at 3000atk I think since the A1 cap was increased to 1800
ohh alright, thank you!
Aggravates don’t deplete Quicken aura, so there’s no situation where Nahida can’t keep up in that team. Unless you’re fighting in a river with lit torches around for Kazuha to swirl, or something. If you ever do lose the dendro aura, an electro swirl will proc Nahida’s E off field, so you’re good.
so does her NA also need leveling like Yoimiya, or only skill?
Only skill
(She’s like Childe)
Ok so she’s electro ChildeYoimiyAyato (ha! :v )
will bolide 40% multiplier increase in NA will be good comparing with another dmg increase set like gladiator or fragment?
It needs a shield to activate; she prefers healing.
We beating the mid allegations with this week’s changes
All her multipliers have been increased quite a lot
A1: 17 -> 20
Piercing shot: 66.1 -> 76.7
Level 3 stab: 36 2*3 -> 46.2*3
healing on the stab reduced to 110% of BoL
Judging by multipliers alone, a single N3E combo has had around a 19% increase I think
seems like keqing/alhaitham with bond of life buffs. best team is avvagrate with that many damage instances but work in pretty much in other team also? wonder if she has alhaitham’s aoe in his e infusion hits.
It sounds good. I am interested in the problem of generating particles of the “Night Watch” state, if the generation is weak, then it would be possible to recycle Q, like Chiori, as a result of which 50 will cost 13.5 CD. Although, given the Electro resonance and Fischl, there should be no problems with 60 cast when generating 4 particles per “Night Watch” state.
Genuine question:
Should i get her signature or c1 first? Her signature gives a lot of crit and damage in overall while her c1 will give her more electro application
We need to understand how necessary the value of c1 will be. Signature weapons are just statistics. The same statistics will be given by Mistsplitter Reforged.
Haran Geppaku Futsu will be a good choice if you don’t go over the limit on a crit rate.
Freedom-Sworn and Light of Foliar Incision can be good options in aggravate.
The Primordial Jade Cutter will be very difficult to balance in terms of crits. But if you succeed, then this is a good option. 100\200 crits ahead.
C1 is more valuable compared to a good amount of ATK and Crit DMG from the signature weapon. Because there are so many great swords in the game (both 5-Star and 4-Star), I find that getting her weapon would be a commitment as she is the only current character who can benefit from it. As things stand now, I recommend getting her C1 or constellations overall instead of her weapon because there are so many great options already available.
Take note: These are your Primogems, your choice.
I’m definitely going for C6 though and maybe her weapon R1.
If you have mistsplitter or Futsu then I’d recommend going for C1, C1 is generally probably better since it’s cheaper to guarantee
I’ve heard her sig is like 10~15% better than other 5* swords, while C1 is 20~25% better than C0.
Ayato’s sig is very close to her sig now.
Thanks a lot for y’all opinions!
It really helps me decide things easily
Thanks a lot for y’all opinions! These inputs really help me decide things easily.
they need to pump those numbers up
as of now, she’s equal to c0 raiden but without support capabilities, hope they buff her
they know. number go up