| Name | Paid in Full |
loc_gcg_name_hash | Stealthy Extraction |
loc_gcg_card_name_hash | Paid in Full |
Family | , , |
Rarity | |
loc_gcg_tags | GCG_TAG_TALENT GCG_TAG_SLOWLY
|
loc_gcg_golden_variant | Paid in Full |
loc_gcg_source | Reward for accepting the Tavern Challenge against Fatui Pyro Agent at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas |
Description | A card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance. |
loc_gcg_desc_hash | Remember this for so long as you live: You know who it is you owe, and you know when you must pay. |
loc_gcg_card_desc_hash | Combat Action: When your active character is Fatui Pyro Agent, equip this card. After Fatui Pyro Agent equips this card, immediately use Prowl once. When your Fatui Pyro Agent, who has this card equipped, creates a Stealth, it will have the following effects: Starting Usage(s) +1, the Physical DMG the attached character deals will be converted to Pyro DMG. (You must have Fatui Pyro Agent in your deck to add this card to your deck.)
Stealth | The character to which this is attached takes -1 DMG and deals +1 DMG. Usage(s): 3 The character to which this is attached has their Physical DMG dealt converted to Pyro DMG. |
Combat Action | After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action. |
Usage(s) | After this card's effect is triggered, 1 Usage of it will be consumed. This card will be discarded immediately once it has 0 Usages remaining. |
Physical DMG | Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. |
Pyro DMG | Applies Pyro and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Vaporize: DMG +2 for this instance Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) |
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So I ask: what am I supposed to do with my R5 Talking Stick now? Is it just a very expensive joke? ...