
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 977 | 27.93 | 61.62 | 5.0% | 50.0% | 0% | ||
20 | 2535 | 72.45 | 159.85 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3373 | 96.4 | 212.69 | 5.0% | 50.0% | 0% | ||
40 | 5046 | 144.24 | 318.26 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 5642 | 161.25 | 355.8 | 5.0% | 50.0% | 9.6% | ||
50 | 6491 | 185.53 | 409.35 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7285 | 208.21 | 459.41 | 5.0% | 50.0% | 19.2% | ||
60 | 8143 | 232.73 | 513.52 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 8738 | 249.75 | 551.06 | 5.0% | 50.0% | 19.2% | ||
70 | 9604 | 274.49 | 605.66 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 10199 | 291.51 | 643.2 | 5.0% | 50.0% | 28.8% | ||
80 | 11074 | 316.53 | 698.42 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 11670 | 333.55 | 735.96 | 5.0% | 50.0% | 38.4% | ||
90 | 12552 | 358.77 | 791.61 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Flames Weave Life | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive claymore strikes. Consumes a certain amount of Stamina to perform an especially powerful Severing Splendor strike toward the front. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | The Named Moment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calling upon her authority over "conflict," Mavuika summons the All-Fire Armaments passed down through the line of human Archons, dealing Nightsoul-aligned After using this, Mavuika's Nightsoul points are restored to max value, and she enters the Nightsoul's Blessing state. Has different forms when Tapped or Held. "Divine Name Unleashed": The All-Fire Armaments manifest as a Ring of Searing Radiance. The Ring follows the current active character and attacks nearby opponents at intervals, dealing Nightsoul-aligned "Ancient Name Unbound": The All-Fire Armaments manifest as a Flamestrider. In this state, Mavuika can ride the Flamestrider at high speed, or activate its hidden backup propulsion module to temporarily cross various terrain types and glide in mid-air. Mavuika's Normal, Charged, and Plunging Attacks will also be converted to deal Nightsoul-aligned While in the Nightsoul's Blessing state, Tapping the Elemental Skill can switch the All-Fire Armaments' form. The Armaments will disappear once Mavuika's Nightsoul's Blessing state ends. Continuously consumes Nightsoul points according to the All-Fire Armaments' form. Mavuika's Nightsoul's Blessing state ends once her Nightsoul points are exhausted. If you told Mavuika that in another world vehicles like the Flamestrider required license plates for identification, that would make her happy too: "Well, mine's the only one that exists here. Guess that means I get to pick whatever plate number I want, huh?" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Hour of Burning Skies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let the people's inner voices reach the divine throne in the heavens. When Mavuika has at least 50% Fighting Spirit, she can consume it all to unleash her Elemental Burst. Mavuika can obtain Fighting Spirit via the following methods: · When in combat, Nightsoul points consumed by nearby party members are converted to Fighting Spirit. · When nearby party members' Normal Attacks hit opponents, Mavuika gains 1.5 Fighting Spirit. This can trigger once every 0.1s. After using this, Mavuika gains 10 Nightsoul points and enters the Nightsoul's Blessing state. Riding her Flamestrider high in the air, she uses a powerful Sunfell Slice against opponents on the ground, dealing Nightsoul-aligned During this time, Mavuika's various actions will no longer consume Nightsoul points, and her interruption resistance is increased. Also, the DMG dealt by Sunfell Slice and "Ancient Name Unbound"'s Normal and Charged Attacks is increased based on the amount of Fighting Spirit she has when using the Elemental Burst. Crucible of Death and Life will be canceled when Mavuika leaves the field. "—But this time, I want to break the cycle and free us from this fate for good." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Night Realm's Gift: Exhaust Mode |
After Nightsoul points have been fully depleted, Mavuika will switch to using Phlogiston to maintain the All-Fire Armaments' Flamestrider form. While in an area with Phlogiston Mechanics within Natlan, Nightsoul Transmission: Mavuika can be used. When the current active character is sprinting, climbing, swimming, in movement modes caused by certain Talents, or at a certain height in the air, switching to Mavuika will trigger the following: Mavuika enters the Nightsoul's Blessing state and obtains 50% of her maximum Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own party. |
![]() | Gift of Flaming Flowers |
When a nearby party member triggers a Nightsoul Burst, Mavuika's ATK increases by 30% for 10s. |
![]() | "Kiongozi" |
After using her Elemental Burst, |
![]() | Night-Shattering Radiance |
The party's Nightsoul Transmission CD is decreased by 20%. |
Constellations
![]() | The Night-Lord's Explication |
Mavuika's maximum Nightsoul points are increased to 120, and she gains Fighting Spirit 25% more efficiently. Additionally, she gains 40% ATK for 8s after gaining Fighting Spirit. |
![]() | The Ashen Price |
When in the Nightsoul's Blessing State, Mavuika's Base ATK is increased by 200, and she obtains the following effects based on All-Fire Armaments' form: · Ring of Searing Radiance: Nearby opponents' DEF is decreased by 20%. · Flamestrider: Mavuika's Normal Attacks, Charged Attacks, and her Sunfell Slice from the Elemental Burst |
![]() | The Burning Sun |
Increases the Level of Maximum upgrade level is 15. |
![]() | The Leader's Resolve |
Enhances the effects of the Passive Talent "Kiongozi": The DMG increase gained after using the Elemental Burst You must first unlock the Passive Talent "Kiongozi." |
![]() | The Meaning of Truth |
Increases the Level of Maximum upgrade level is 15. |
![]() | "Humanity's Name" Unfettered |
The All-Fire Armaments from the Elemental Skill · Ring of Searing Radiance: When the Ring's attacks hit opponents, a Flamestrider will crash into the struck opponent, dealing 200% of ATK as Nightsoul-aligned · Flamestrider: When Mavuika is riding the Flamestrider, she will also summon a Scorching Ring of Searing Radiance to follow her, which will decrease nearby opponents' DEF by 20% and deal 500% of ATK as Nightsoul-aligned Additionally, when Mavuika is riding her Flamestrider and is not in combat, when her Nightsoul points drop to 5, she will gain 80 Nightsoul points. This effect can trigger once every 15s. |
Skill Ascension
Gallery
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
loc_combat_sound_1000003 | ||||
loc_combat_sound_1000016 | ||||
loc_combat_sound_1000017 | ||||
loc_combat_sound_1000018 | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
loc_combat_sound_1000212 | ||||
Battle Skill #3 | ||||
loc_combat_sound_1000500 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Adventures | |
Chat: Experience | |
Chat: Light | |
When It Snows | |
When the Sun Is Out | |
After the Rain | |
In the Desert | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Mavuika: Hair | |
About Mavuika: Message | * Unlocks at Friendship Lv. 4 |
About Us: Fighting Side By Side | * Complete "Incandescent Ode of Resurrection" |
About Us: Ancient Names | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | |
Interesting Things | |
About Xilonen | * Unlocks at Friendship Lv. 4 |
About Citlali | * Unlocks at Friendship Lv. 4 |
About Chasca | * Unlocks at Friendship Lv. 4 |
About Ororon | * Unlocks at Friendship Lv. 4 |
About Iansan: Being Targeted | * Unlocks at Friendship Lv. 4 |
About Iansan: Proving Yourself | * Unlocks at Friendship Lv. 4 |
About Mualani | * Unlocks at Friendship Lv. 4 |
About Kinich | * Unlocks at Friendship Lv. 4 |
About Kachina | * Unlocks at Friendship Lv. 4 |
About Varesa | * Unlocks at Friendship Lv. 4 |
About Ifa | * Unlocks at Friendship Lv. 4 |
About The Captain | * Unlocks at Friendship Lv. 4 |
About The Seven | * Unlocks at Friendship Lv. 4 |
About Yumemizuki Mizuki | * Unlocks at Friendship Lv. 4 |
More About Mavuika: I | |
More about Mavuika: II | * Unlocks at Friendship Lv. 3 |
More about Mavuika: III | * Unlocks at Friendship Lv. 4 |
More about Mavuika: IV | * Unlocks at Friendship Lv. 5 |
More about Mavuika: V | * Unlocks at Friendship Lv. 6 |
Mavuika's Hobbies | |
Mavuika's Troubles | |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Skill: IV | |
Elemental Skill: V | |
Elemental Skill: VI | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Heavy Hit Taken: I | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | When the name "Mavuika" is mentioned, the citizens of Natlan will not be stingy with their praise, for she has proven herself well-qualified and worthy of respect, be it as a leader or Archon. She is the pinnacle of strength in Natlan, and she has the bearing to match. Even newly-arrived travelers need only hear her speak at the Stadium of the Sacred Flame to know that she merits being known as the sun. She is exceedingly awe-inspiring, but is no unsmiling ruler whose ways may as well be set in stone. In informal situations, she is an enthusiastic and friendly big-sister figure, always ready to chat, and ever open to reasonable suggestions. On the eve of the Pilgrimage of the Return of the Sacred Flame, the Weary Inn is often packed with passionate revelers, and Mavuika can often be found there, playing cards or singing songs with everyone, and even if some drunk person splashes their drink onto her, she doesn't mind at all. After all, for someone who can ignite their hair to dry off said drink, such incidents are small beans. When such levity is hard to come by, why let something so minor spoil the mood? But should the person intend to start a drinking contest, it is Mavuika's desire to win that will be kindled. As the "battle" has begun, there can be no room for retreat or surrender. The victor will be determined, one way or the other. Since becoming Archon, her habits have remained utterly unchanged, and this has allowed her to make many friends across the tribes. However, not everyone possesses the subtle sense of proper propriety for such a relationship. Indeed, she can be too down-to-earth, and with her lack of airs, some misjudge the situation and get the false impression that they can use their friendship with an Archon to their own benefit. Strangely enough, though people of this sort are a dime a dozen, they have never caused any major trouble, for Mavuika has never responded to such ridiculous requests — a solemn, icy stare is all she needs to send the other party scampering away. The sight of those ever-burning eyes casting such a frigid gaze wakes those confused fools up in an instant to the fact that Mavuika is still the leader of a nation, a supreme deity. A Speaker's Chamber staff member once suggested that she should subject those who so harass her to at least token punishment, lest there be an endless stream of incidents to come, but she refused. "Archonhood is status, authority, and a spiritual symbol. But it is not who 'I' am." |
Character Story 1 | Theoretically, anyone in Natlan can become the Pyro Archon, so long as they prove that they are the mightiest warrior of their era during a Pilgrimage. Therefore, the rulers of the nation have varied wildly in personality and style. Some worshipped power and strength, valuing results. To them, any price was acceptable so long as the ends could be achieved. Mavuika is just the opposite. In the eyes of others, she is undoubtedly your typical "perfectionist" — not only must things be done well, but also beautifully. To pursue quality and completeness is only human, but doing so often requires extra time. And whenever anyone tells her that such an approach isn't efficient enough, Mavuika has a set of arguments at the ready. First, there are no standalone events in this world. Tracing events backward reveals causes, while moving forward reveals outcomes. Humans are incapable of analyzing the whole chain of events. All they can do is handle each one as best they can, and avoid leaving hidden pitfalls. Second, all past events become valuable experiences. Successes serve as references, and failures as lessons. But if matters were dealt with carelessly, all they will leave are warnings to not repeat the same mistakes. But apart from these two ideas, Mavuika also has a very important reason for her approach that she rarely ever mentions — and that is "fun." She has a broad range of hobbies, and has unparalleled skill in the various sports and games popular across the tribes, but one sentence can sum up all of these interests — she loves getting better at things. For example, when she first learned how to rock climb, she would commit every movement her coach made to memory and ask in detail about every last maneuver. Her next step was to train — and train a lot, making her body remember the trick behind each movement, gradually executing them faster and faster. She even requested someone to record the entire process with a Kamera, all the better to later study any failures or areas where she wasn't fluid enough. She would also talk with her coach and use various tools and equipment in order to solve problems she encountered, enumerating lists of solutions, and trying out each one in turn before choosing the best. In this way, Mavuika honed her climbing skills to perfection most quickly indeed, and her questions grew ever harder for her coach to answer, eventually shifting their relationship from that of teacher and student to that of fellow lovers of climbing, delving into their craft together. In other fields, there were even more exaggerated cases. In some cases, Mavuika would come to surpass "masters" with three to four decades of experience after just a single year of study. The reason behind this was actually quite simple: Building up skills is easy, but maintaining progress is hard. Once memories have sunk into one's body, it becomes easy for one to grow self-satisfied and complacent, and thus cease to actively think. As such, one thing Mavuika detests is repetition: If a deed done before must be done again, then it must be done differently in some way, whether by trying something new, or else through reflection and optimization. But it is difficult for most to see all the effort that she puts into this, and thus, her swift progress is often put down to talent. To this, she can only wryly smile, for who in this world was born with such a surfeit of talent? "If you want to improve, all you have to do is master the 'skill' of improvement and then just put in the work." * Unlocks at Friendship Lv. 2 |
Character Story 2 | Mavuika gives the impression of being a most avid outdoorswoman. When not at work or training, she can be seen in all sorts of places, throwing herself at various extreme challenges. But what people often fail to realize is that she actually can also sit still for long periods of time, staying focused as she reads books and woven scrolls, as she possesses ample patience. Her other great indoor hobby is solving puzzles, whether these involve logical reasoning or pattern recognition, and regardless if their contents are images, numbers, or even stories. All quickly suck her into a world of her own. After enjoying time well-spent making deductions and decisions, she even scores these puzzles based on their quality, difficulty, and reasonability, so that her fellow puzzle hobbyists have a reliable standard to refer to. Yet this hobby of hers came to pose a problem: Puzzle games are usually one-time sources of enjoyment and lack replayability, and Mavuika tends to solve them all too quickly, faster even than the ability of puzzle creators to develop new ones. As such, while keeping an eye on any new puzzles that come to market, Mavuika also dusts off already-solved puzzles and adds various restrictions and limitations to increase the difficulty or complexity. For example, while doing a puzzle, she might allow herself to select pieces normally, but flip the pieces when placing them, thus only being able to see if she has the puzzle right after placing every piece and flipping the whole thing back over. Or perhaps, if the puzzle requires separating multiple connected pieces of metal, she will affix one piece to the table, thus restricting the number of directions in which she can conveniently pull the pieces apart, requiring her to consider alternatives — a restriction that can also be applied to knot puzzles. Over time, she has compiled the various gameplay challenges she has come up with and puzzle ratings she has given, creating a most valuable curated catalog of puzzles. At first, she published it at the Speaker's Chamber, hoping that she could help her fellow hobbyists, and also promote this relatively niche hobby while she was at it, but the quickest to seize upon the utility of the resource she created were, in fact, the sellers of puzzles. They used the recommendation of the Pyro Archon herself to shamelessly peddle their puzzles, but this quickly led to numerous disputes — approval though it be, Mavuika's catalog only indicated her personal preference, while the full scope of human taste in puzzles is vast indeed. Following that incident, Mavuika no longer publicly discloses her catalog, but if one truly considers oneself a puzzle enthusiast, one can still go to the Speaker's Chamber and request to view it. ...With the caveat that you must first prove yourself an expert by solving a random puzzle selected from Mavuika's collection by the Chamber staff, of course. * Unlocks at Friendship Lv. 3 |
Character Story 3 | Mavuika was born to a very ordinary family of the Scions of the Canopy. Her mother was bold and passionate but lacked caution, while her father was knowledgeable but taciturn, and the two would constantly clash from the moment they were married. The birth of their child changed everything — Mavuika was like a small, pure, burning sun, constantly casting rays of warmth in all directions, the streaming light scattering and burning away the barriers and gloom that lay between them. Young Mavuika was curious about everything and anything, and whenever her father would answer her questions, he always drew a worshipful gaze and warm, genuine smile from her, a process that gradually taught him the joys of communicating with others and sharing his thoughts. While she gained knowledge from her father, Mavuika would pester her mother to bring her out on adventures every day, and on these, the brave young girl would always charge ahead, scaring her mother half to death. As this repeated time and again, her mother came to realize how her own reckless behavior must have seemed inappropriate in the eyes of others. Mavuika matured faster than any other child her age, and very quickly, the knowledge she had gleaned from her father allowed her to point out her mother's rashness, and the experiences she had with her mother allowed her to identify her father's overly idealistic thinking. Like a bridge, she stood between two people who could not at first communicate easily with one another, slowly dissolving the many contradictions and misunderstandings that had accumulated over time. When her father taught her martial arts, her mother would give pointers from the side, and when her mother took her to train Saurians, her father would also come along. But the thing that really pushed Mavuika to take another step forward was the birth of another angel into the house — her sister, Hine. Perhaps it was because Mavuika had already taken on responsibilities important to the family's relationships that she quickly got used to the role of an older sister, and step by step, she passed on all that she had learned from her parents to Hine. Hine was by no means easy to handle. She was naughty at times, quiet at others, and rarely obedient, which often resulted in the other three household members seated at the table simultaneously facepalming with a sigh. But even these were moments filled with warmth. Once, when Mavuika and her father were teaching her, Hine asked a question: "If all the Pyro Archons are just humans, how can we be sure that every person who becomes one will be willing to protect us?" "It's precisely because we are all ordinary people that we don't need such guarantees." "Daddy, I don't get it! You're talking in riddles again." "Ask your sister, then. I'm certain she's figured this one out already — a long while ago, in fact." Mavuika simply smiled and hugged her sister, patting her on her head, and said nothing more on the matter. * Unlocks at Friendship Lv. 4 |
Character Story 4 | Five hundred years ago, when Mavuika's plan to save Natlan was revealed to the chiefs and elite warriors, there were stark divisions of opinion. Some believed that the loss of a leader and warrior as important as Mavuika was unacceptable, for there could be no future to speak of if the present era could not be defended. In the end, however, the vast majority were persuaded by Mavuika or by the various tribal chiefs, for hers was the only plan that provided any hope of victory, even though to those at the time, it seemed incredibly risky, and had slim odds of success anyway. Guided by an unspoken understanding, the warriors visited her Speaker's Chamber as one, offering their most important belongings to be used as "fuel" in case of any future emergencies. These brave people were proud of this necessary sacrifice and did not hesitate in the least, but Mavuika called out to each of them before they could leave, offered them a hot drink, and listened to them speak of the story behind those objects. She was willing to, and indeed, had to carry these stories with her into the future, for memories can surpass time where human lifespans may fail. And though these objects might not endure into the future, so long as someone still sang their stories, they could welcome the victorious dawn alongside the people of the future. Thus did they all, old friends of Mavuika and relative strangers both, speak freely in the Speaker's Chamber, at times boasting of heroic achievements, and at others shedding silent tears for the passing of close kin and friends. Each item was well-kept and maintained, and their numbers have only increased over the last five hundred years, up until now. However, only a very few would finish the last of their drink after telling their story, pause for a moment, and then ask Mavuika if she had similar stories she wanted to share. And with a smile on her face, she would speak of her parents, of Hine, and of their two mischievous Yumkasaurs, the things she held most dear in the time she was about to lose. "All of this stuff is pretty important, isn't it..." "No. All of it ceased to be important the moment we decided on this plan — even me." * Unlocks at Friendship Lv. 5 |
Character Story 5 | Mavuika always imagined her plan to fight against the Abyss as a lengthy journey, and herself as an adventurer carrying a full pack and marching toward her predetermined goal. Memory and love were the supplies she brought, and they would help see her through confusion and solitude. Within a world created through meditation, she would manifest this path. A high tower would appear in the distance, the Sacred Flame burning at its summit, lighting her way and showing her the path. None knew how to get there, nor how far the journey would take her, but as her luggage grew ever lighter, the road stretched ever farther on with each step she took. Farewell, Atea said to her, and Tenoch, and her mother and sister. Farewell, Sundjatta told her, and Burkina and Wanjiru also. The existence of the path to victory was not something to be taken for granted. Rather, it was forged by countless heroes, past and present. Rather than a "savior," then, Mavuika preferred to be known as an "agent." But this alone was not enough. Her journey was no penance that required only willpower, but rather, decisiveness and wisdom also. She could never have foreseen such marked variables as the Traveler or The Captain five hundred years prior, but upon learning of them, she only needed a moment's consideration before deciding to incorporate them into the plan. In addition to any other considerations she might have had based on the realities of the situation, another factor played into her judgment — that both the Traveler and The Captain exhibited traits that mirrored her own. Were it not for their respective positions, she would have liked nothing more than for the three of them to sit and speak of their travels over grilled meat and drinks. After all, those who travel along the same road, never having a fixed residence, can best resonate with and understand one another. But she also had a deep understanding of the obstacles therein — having traveled so far, it was only natural to not wish to show the fatigue or weakness in one's heart, and even she was no exception. She could easily tell stories about her comrades or family with a smile, but rarely could she speak of the sadness sown in the river of time by those happy moments, nor could she take out her long-emptied haversack, point at it, and speak of how it reflected the current state of her heart. She could not, she would not, and she did not need to. So, in the end, she kept a suitable distance, just as she always has. Everyone needed the ringing cheers and flowing wine of victory feasts, just as they needed the solitary quiet once the revelry faded. In this era, perhaps only one person would ever inappropriately knock on her door in those peaceful moments, and that was Citlali. Perhaps it was her fondness for drink? Or maybe they just made suitable drinking buddies. * Unlocks at Friendship Lv. 6 |
Flamestrider | In emergencies, speed is the difference between life and death. Being well aware of this, Mavuika had long had the idea of constructing a multifunctional powerhouse of a vehicle. It needed to be both fast and sturdy, such that it would not be damaged while moving at high-speeds, no matter the circumstances. It needed to be able to traverse a wide variety of terrain, from cliffs to the water's surface, or even the skies. After all, in critical situations, the quickest path is always a straight line. It also needed sufficient explosive power, such that it could serve as a weapon when necessary. After all, in the event of an Abyssal attack, time spent tangling with monsters was time wasted. Then, it had to be sufficiently compatible with Pyro, such that she could summon it with a mere flick of her wrist. "These are my requirements. Well within your capabilities, right, Xilonen?" "Wha...?" Even by themselves, each of her criteria was difficult to fulfill. Put together, the task was truly outrageous. Even an artisan skilled as Xilonen thought Mavuika off her rocker, and understandably so. But Mavuika had come with much more than just a request. She brought also ideas with which to solve the problems involved — long had she been scouring Natlan for all manner of strangely-shaped Source Mechanisms as yet uncorrupted by the Abyss, along with various design blueprints of unknown provenance. In the distant past, the ancient dragons too had tried to fight against the Abyss. Their methods were exceptionally brutal, and as a result, they had built many a mighty device that relied on raw power to achieve victory. As for the blueprints, those Mavuika had copied by hand and brought with her. If the secrets behind the schematics could be unlocked, and the pre-existing devices reverse-engineered, and the useful parts disassembled before being recombined... Having considered things up to this point, Xilonen looked up at Mavuika's smiling face, and knew she no longer had any reason to refuse, nor did she want to — what artisan would willingly miss out on making such a creation? Thus the two of them joined forces to delve into the secrets behind the Source Mechanisms. In the process, they discovered that their original assumptions were too simplistic. It was impossible to get all the key components they needed from existing material. The solution, then, was to use modern smithing techniques to create said parts independently and combine the two elements — a process that involved lots of overheating and explosions en route to solving the Pyro compatibility issue that Source Mechanisms had. After a long period of development, the prototype Flamestrider was at last complete. No one had ever seen such a beastly creation with such powerful capabilities before, and people lined up to see and applaud it. Thus did the leader who protects Natlan gain yet another guaranteed source of strength. Also worth mentioning is the fact that Xilonen declined to take part in the vehicle testing phase that followed, claiming that she had "forgotten to make a second helmet." After all, sitting on the back of that thing while Mavuika is driving is a great way to end up feeling queasy. * Unlocks at Friendship Lv. 4 |
Vision | When Mavuika was still very young, she had yet to develop a complete concept of life and death. It was at this time that her father achieved victory in the Pilgrimage, and was soon to embark on a glorious journey. In the culture and traditions of Natlan, to obtain this privilege is to become a hero, and Mavuika was immensely proud of her father for having done so. Thus, when her father came to say his farewells, she couldn't really understand the disquiet on her mother's face. It was very uncommon for a team fighting in the Night Warden Wars to be completely wiped out, and even should some fall, their lives' flames would be rekindled by the Ode of Resurrection so long as the unit dispatched achieved victory. At last, news of victory came to the Stadium. It had been three days and nights of vicious battle, and had cost three out of seven warriors, Mavuika's father being among them. Though she was somewhat worried, Mavuika knew the Rite of Rekindling to be akin to a victory feast. Her father would return to them from the Sacred Flame, just as she remembered, and their family would be reunited. But, contrary to her expectations, her father was covered in wounds from head to toe, so much so that he could not even stand on his own two feet. The Ode of Resurrection could rekindle life, but only the fatal wound could be reversed. The wounds that had slowly accumulated as the battle raged on or pre-existing ailments would not be cured. And it was precisely the length of the battle that had brought her father low. This was the first time Mavuika had seen her father in such a weak state, and the first time she felt the gaze of "death" fixed on her. It was still a thing to be respected and feared, even with the Ode at hand. Having rarely cried in her life, Mavuika held her tears back this time, too. She simply lowered her head in silence, gripping her father's hand as he lay in his sickbed, her heart filled, in truth, more with regret than sadness. Perceiving her thoughts, her father told her that this was the truth of "war," that all fear death, but that some would always step forth to fight, because they had something they wished to protect. But the world of children is not yet governed by so many expectations, and she did not understand why her father, and indeed, all the grown-ups, were willing to shoulder the duty of war. "Since we're forced to fight this war, then I wish to put an end to it." Mavuika's eyes flashed like flames as she spoke, and her parents looked at one another, some certainty dawning. They did not rush to deny that notion on account of their daughter's "naivete." Instead, they nodded. Her parents' acknowledgment steeled her initial resolve, and thus did the gaze of the gods come to rest upon her. And though she would later learn many secrets and know more about the crisis that Natlan faced, she would never doubt the trust she once saw in their eyes. She believed that this was something that only she could do — not only because she was "Kiongozi" Mavuika, but also because she was her parents' daughter, their pride and joy. She was a daughter of the Scions of the Canopy — a daughter of Natlan. * Unlocks at Friendship Lv. 6 |
707 responses to “Mavuika”
crazy how mhy will nerf arlecchino range after 6 patches bc of mavuika, they learned nothing from neuvilette situation
That was debunked to be false. Don’t jump on conclusion too fast.
This place is pretty dead compared to previous popular characters or Archons. She so boring that doom posters just give up and leave her alone in a ditch. Even I feel like beating a dead horse writing this.
OhhHhH sHe ıS nOt A sUpPoRt aaaaa rİoT
you can make fun of others but she will fall off in 6 months (i mean its a dps) and what about when the new region comes and by chance we get a real pyro off field? She will become irrelevant. Just look how much furina transformed the game, her power budget either sup of dps were killed due to her getting the universal traversal. If that was removed, hoyo would be forced to make her more archony
I agree. I loved this place precisely because of the colorful comments and miss them dearly. Simps, doom posters, and other unhinged fellows: where are you??
is there hope that she will receive any buffs? the beta is ending
No, there’s not. Beta is over, last change was in V5 and it was a little of text changes to Lanyan.
I’m done with Hoyo’s arbitrary design choices. Just give me a decent toy to play with kit-wise and my overinvested 4* supports/buffers will substitute as the “Constellation Fixes” that they keep trying to sell off. Intentions are to throw her into a C6 Chevreuse Overload w/e team and completely ignore her Natlan-gated functionality altogether.
It’s just her outfit, man…I can’t get over it. Seems like something that could’ve been a special skin for her instead.
If you’re willing to use Ororon on that team he’s a fantastic teammate for it.
Yap. That’s another thing to goof around with, especially with Kujou Sara + Chevreuse/Bennett, etc. Satisfying nukes.
Curious to see how Iansan will perform with that group.
Help understand something.
She is like Raiden but her off field ability is not as good as Raiden or Xianling, yet she is still good as off field?
I want to use her with mualani and that’s it. I get that Citlali is her BiS but I’m not pulling cryo characters until Zarina. So, is ok if just pair her with Mualani?
Her pyro application is enough for Mualani as long as you don’t have Furina in the team stealing vapes.
It’s possible she does not apply enough pyro for Mualani to vape all hits
nothing to do with raiden
yes you can use with mualani
most people wish she was xl powercreep but her damage even off field stil VERY good
Her off-field is good http://youtube.com/post/Ugkxmq4CDwtO_LkIsoQoFLs2i2i6ZtV0lswk?si=DYY45JAq0qhZdT4o
Like Raiden, Mavuika has a nuke Burst that relies on teammates and an off-field E.
Unlike Raiden, Mavuika:
– any one Natlan teammate and she can get at least ~150 points for her Burst, and either one of Xilonen or Citlali can provide more than 100 points (enough to max the burst since Mavuika provides 90 points herself) if you do it right;
– her E is slower (2s/hit) and does not have infinite uptime, but deals decent damage, applies pyro every hit, and is automatic and does not require you to damage enemies. (this will be enough for Mualani, but only Mualani)
Would PMC have sufficient off-field pyro application for Mualani? Infinitely cheaper than Mavuika since they’re essentially free.
Thoughts on Wolfs Gravestone for her if I don’t get lucky to pull for her weapon?
it’s a good option, yes.
Will look sick on her I bet
her application is good as nahida? (excluding the fact that its nots 100% uptime like nahida)
i saw her skill have 2 sec cooldown and nahida 2.5 sec
gooner bait
Literally her whole design
And then they will say “Theres barely any skin showwwnnn”. Like her design literally scream to focus on her exposed honkers with wide open and huge ass zippers. If that is not enough, her brust animation makes it clear. Other parts of her design just lackluster even her bike concept is just low-effort copy of “bike == cool kids” trope. Maybe stop and think about their design choice instead of being defensive the moment you hear the word “Goon”.
Don’t care + I’m plapping away
this exist in all hoyo games it is not news
gooners pretending gooning is normal behaviour it is not news
no one said is normal, I just said is common
have a lot of things that we know that are common but not normal
the iliteracy you have is one of these things, common but not normal too
The OP comment was a critique about the characters design in Hoyo games you dumbass.
rage bait
I just want her tap E skill for off field has 100% uptime, i don’t really care about her restricted team comp or something. Or she will get power creep by 5-7 version later. Or Nightsoul reliant for her burst. Will i pull her whether her E skill will change or not? Yes, since i will collect all Archon Character anyway.
But i can see where some people coming from, on which people hope Mavuika new way of game play or comp. Well long an behold she has very restricted team comp, i can see why they mad but once again personally i don’t really care about that.
By the end of the day, Hoyoverse rarely listen to their player especially about character kit. It’s pretty much set in stone, is it disappointing? Yes, but what can we do since the majority of genshin players are casual player that won’t care about this kind of stuff.
Yes, i know it should not be normalized but once again as long majority of players don’t care and don’t make a significant move Hoyo won’t change their way, if it’s really bothers you, i personally think you really need to stop playing the game. No hate just for your goodness.
they have that fixed, just need c1
Hoyo with their greed mann. When was the last time an Archon need con to have 100% uptime.
“Roll more, peasant” isn’t a fix.
“By the end of the day, Hoyoverse rarely listen to their player especially about character kit”
are you drunk girl? wtf are you saying
“really listen to their player”? when? what? to do retard things like “Petting animals”? what about the huge amount of issues the game has, and they don’t give a fk? for reruns, for which they just fool around and create a clear FOMO?
especially kit? do you think they read feedbacks on reddit and adjust what’s not good? or do you think they made neuvillette OP as hell because they read people stating it prior release?
Read the first line you quoted again… slowly…
i mean thats obvious…they get money either way why should they care about the players. that plant who cried during their ceremony for pity points. they admitted to all the allegations then said “no you guys dont know how much we work to improve the game”, they think players are dumb af 4 yrs late we are getting QoL only now and most if not all is just ported from their other games. They never cared and never will, look at deya or sigwin then look at xilo and arlech, they can make good characters but but they dont give af, never will
they pay beta testers to hear their feedback , not random players writing reddit posts from their sofa on their phone.
And also they make the game. If they dont want a xiangling replacement thats what we will get. They are making the game not you
Actaully, Mavuika would create a new type of gameplay or at least continue it to better extent, that others haven’t really discussed.
It was started by Raiden, and this gameplay that would be re-introduced is the dual dps/carry comps. It started with Eula-Raiden and Dehya-Raiden overload.
When you consider how Mavuika would be played, you’re either gonna be fast-forwarding the FS gauge of her burst with Xilonen E twice in the rotation, first at beginning, and second midway through, or using a third Natlan character like Citlali to fill the gauge to full since Mavuika tap E + Xilonen E is giving 170 nightsoul points. That isn’t nearly enough for a full 200 FS burst. So counting in Mavuika and XIlonen EN2, you would need 27 nightsoul points left.
That’s where I consider a dual carry to come in. While you would have 3 Natlanese characters to fully max the FS gauge, you could opt for a dual carry team for double Natlan character teams, and have another carry cover for the 12s of when Mavuika tap E is used to gain 80 FS. Her downtime is bigger compared to other carries and her duration is shorter. She has same duration and cooldown on burst as Raiden.
The idea here is to use her downtime to go onto another carry while her tap E is active. That way, her off-field skill has a purpose outside the spending of nightsoul points and applying pyro for rotation setups. Rather than just using one side of her kit, you use both. It’s like how Raiden in overload has her skill to apply electro and refresh overload debuff on Chevreuse teams while Dehya is punching away in her burst. But in Mavuika’s case, you would use her tap-skill to apply pyro to enemies and enable reactions for the other carry, or use an on-field dps to enable so Mavuika’s tap-skill triggers reactions like vape, overload, or melt.
Dual DPS is a rare archetype. Very few characters possess both on and off-field elemental application and serve as a dps and off-field applicator in the team.
What’s missing is a general teamwide atk buffer so that dual carries can benefit from atk buffs since beyond snapshotters, Bennett is a selfish atk buffer, meaning buffing a selfish DPS or hypercarry. Someone to distribute 1k atk among the team would allow dual dps teams to better operate. That’s the missing puzzle from a dual carry team for Mavuika. Bennett is so good, and there ain’t a flexible Chevreuse to buff atk for the likes of two main dpses on a team.
I’m cooking here
Mavuika looks to be pretty solid for off-field if you are restricted for her on-field dps teams. I believe the Hoyo devs handled her off-field kit fairly well. No, she is not a direct one-for-one Xiangling replacement and that is fine. People want her to be one but that poses a threat to her validity in using Cinder City.
I’ve tried using Cinder City on Xiangling, and yes, she is inconsistent in being a trigger for pyro reactions. Her pyro app is so strong the other element usually follows suit. Only 1.0 characters or having two characters of the reacting element is capable of keeping the more dominant aura. Cinder City giving pyro and dendro dmg bonuses would only happen via burgeon, not so much with burning with a pyro Cinder City set holder. It’s also not gonna happen in melt either unless you trigger forward melt at beginning of setup or reverse vape.
Cinder City is another breed of VV double swirl setup clunkiness. It’s a set best rendered to characters of geo, anemo, dendro or electro since geo and anemo are always the triggers for their respective reactions, electro can coexist with other elements on equal grounds (electro-charged’s equal aura consumption for both electro and hydro), and dendro with dendro coexisting aura in quicken, being weaker element in burning, and having weaker application in bloom.
This is pretty much the Raiden-Beidou scenario again. The prior on-field dps archon sacrifficed synergy with a character to have better synergy with an artifact set, and same here, the pyro on-field dps archon sacrifices synergy with other characters to have better synergy with an artifact set.
I also think Mavuika is gonna have good synergy and more flexibility with Ororon and Pyro Traveler. Pyro Traveler’s standard ICD and rate of pyro application makes them more likely the trigger of a pyro reaction than that of another element. A longer duration and more pyro app on Mavuika renders the chances of triggering a pyro related reactions to be more difficult and you’d basically have to have it occur by chance post-setup. Idea is to not end a rotation with pyro as a remaining aura, so that the next rotation can begin with the other elemental aura for Mavuika to apply pyro on and retrigger Cinder City again.
If Furina could use Cinder City full ability, whats the chances that she can trigger it from second rotation onward since hydro remains on the enemy with her really long uptime? What happens is in that case, Cinder City 4pc set effect would need to be re-triggered during the rotation post-setup which is a negative for characters that snapshot.
So while Mavuika’s on-field role is restrictive and glued to Xilonen, her off-field role isn’t as bad as people suggest. It seems people want to lose consistency of the value of Cinder City to replace Xiangling, which I understand if people were clear about it. Having No ICD for a character that would use Cinder City makes Cinder City clunky. Being a trigger of an elemental reaction is much easier with standard ICD.
A reasonable take, I must say. I’ll admit I leaned towards the doomposting side of things near the start/middle of beta, but I’ve come around to her Off-field capability as I analyzed the position of Pyro units and Cinder City viability. Archon Betas are a hell of a drug, I gotta try to stay strong next time 🙁
I think she has just enough to offer to keep herself strong without sacrificing her kit to replace XL entirely. It’s just like Furina, the “lesser” application is not only acceptable (having a mobile trio of Hydro turrets is god tier even with slightly slower application speed), but actually helps out with specific team setups (Furina is great for Quickbloom since she doesn’t mess up Quicken auras as much).
I will say that the Cinder City 2pc being useless on her burst will always mess with me, but thats just me being a perfectionist ;3
Oh brother, just say she can use Cinder City instead of writing a 500 words paragraph. You forget to mention her off-field skill is not guaranteed 100% uptime, gonna left some info to advertise your waifu I guess. Also, my boi Ororon won’t work well with her as he only use his nightsoul point when enemies are wet and spicy (Electrocharged) which Mavuika will destory with overload. Moreover, Ororon usually carry CC, so yeah, Mavuika just an awkward side grade in his teams cuz CC buff don’t stack.
I appreciate the essay. Spells it out for idiots like me.
I love to be the one to tell you this: Ororon works just fine with Mavuika. Nightsoul aligned attacks also trigger his Hypersense, as an alternative to Electro-Charged.
I’ve tested it with Kachina and Chasca with no Hydro present on the battle field, works like a charm.
You are correct about the uptime issue and CC not stacking though, unless they stealth buff her skill before release.
i want to hear from you after her banenr has ended and the inital hype is gone, she will be fun intially but outside dmg per screenshot you will forget her real fast.
Ororon only needs electrocharge if there is no Natlan character present in the team. His talent states either electrocharge or nightsoul-aligned damage, since Mavuika can deal nightsoul-aligned damage, Ororon’s talent should still be able to be activated
Damn it, I was wrong about EC part. Was having fun with his EC that I forgot about that NightSoul Aligned part exist. My bad
Oh, please. The Raiden-Beidou synergy didn’t require sacrifce, it is one case of Hoyo not wanting the game to be cheesed. That’s why they made Childe and Alhaitham harder to build than most characters.
She is terrible for off-field use, she requires C2 and, even with that, she won’t be as good as C6 Xiangling.
Also, CC will be a waste in teams that use Xilonen and Ororon due tothemr being better for it and that it cannot stack
So er stat is useless and they made her broken in natlan patch but easily powercrept after natlan… this is Fontaine’s awful arche mechanic x 10…