
![]() | Name | Flame-Forged Insight |
Family | Weapon, Claymore | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Elemental Mastery | |
Base Substat | 36 | |
Weapon Affix | n/a | |
Affix Description | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 12 Elemental Energy and increase Elemental Mastery by 60 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus EM | Materials | Total Materials |
1 | 42.4 | 36 | ||
20 | 108.93 | 63.61 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 63.61 | ||
40 | 204.83 | 92.7 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 92.7 | ||
50 | 265.86 | 107.24 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 107.24 | ||
60 | 326.78 | 121.79 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 121.79 | ||
70 | 387.66 | 136.3 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 136.3 | ||
80 | 448.68 | 150.84 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 150.84 | ||
90 | 509.61 | 165.38 |
Weapon Affix
Lv | Affix Progression | Materials |
1 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 12 Elemental Energy and increase Elemental Mastery by 60 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | |
2 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 15 Elemental Energy and increase Elemental Mastery by 75 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
3 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 18 Elemental Energy and increase Elemental Mastery by 90 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
4 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 21 Elemental Energy and increase Elemental Mastery by 105 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
5 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 24 Elemental Energy and increase Elemental Mastery by 120 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
9 responses to “Flame-Forged Insight”
AIGHT AIGHT I SMELL KAVEH WEAPON LETS GOOOO
24 energy is perfect, his burst drops to 56 energy whichsounds double with doble dendro and substats
Over 280 em, hell yeah
The 15s cooldown also fits with him since thats about the time of his rotation in nilou bloom teams!
ALso its an event weapon, free R5!
Lunar charged?? New elemental reaction????
Am I being delusional or this claymore seems made for a Hydro user?
No you are right. Electro-Charged, Lunar-Charged, and Bloom are require hydro. And Lunar-charged especially have to be triggered by Ineffa, who seemed to be electro polearm. This seems to be a weapon for future hydro character who will team up well with Ineffa.
I wouldn’t hold my breath. Hoyo loves flooding the weapon pool with unusable garbage meant for nobody.
I’m sure we’ll get a hydro claymore wielder before end-of-service, but their kit could have a million things that don’t work with this. DEF scaling, quirky mechanics that prevent energy regen like Bond of Life does to health, Kokomi-style stat suppression of EM, team lock for Vape specialization, dedicated Chasca support, etc.
Unless they’re coming in 6.0, I’d say this weapon isn’t intended for anybody but existing Electro and Dendro claymores.
even then, the only charas i see this being “useful” on is beidou/kaveh
Dori is moreso for quicken/quickbloom. Kinich is self explanatory. And razor is dead in a ditch
i thought the same.
but it could also be for 2 different element chars: electro and dendro, similar to lions roar and dragons bane.
or even for anemo.
We got a hydro focused claymore before a hydro claymore character
Hydro, Elektro or Dendro User.
Such as:
Kaveh, Beidou, Razor, Kinich and Dori.
Guess that weapon suits Kaveh well.
Also future character with Lunar-Charged damage (Like Ineffa)