
![]() | Name | Flame-Forged Insight |
Family | Weapon, Claymore | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Elemental Mastery | |
Base Substat | 36 | |
Weapon Affix | n/a | |
Affix Description | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 12 Elemental Energy and increase Elemental Mastery by 60 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus EM | Materials | Total Materials |
1 | 42.4 | 36 | ||
20 | 108.93 | 63.61 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 63.61 | ||
40 | 204.83 | 92.7 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 92.7 | ||
50 | 265.86 | 107.24 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 107.24 | ||
60 | 326.78 | 121.79 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 121.79 | ||
70 | 387.66 | 136.3 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 136.3 | ||
80 | 448.68 | 150.84 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 150.84 | ||
90 | 509.61 | 165.38 |
Weapon Affix
Lv | Affix Progression | Materials |
1 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 12 Elemental Energy and increase Elemental Mastery by 60 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | |
2 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 15 Elemental Energy and increase Elemental Mastery by 75 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
3 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 18 Elemental Energy and increase Elemental Mastery by 90 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
4 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 21 Elemental Energy and increase Elemental Mastery by 105 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
5 | After Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 24 Elemental Energy and increase Elemental Mastery by 120 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field. | ![]() ![]() |
4 responses to “Flame-Forged Insight”
Am I being delusional or this claymore seems made for a Hydro user?
No you are right. Electro-Charged, Lunar-Charged, and Bloom are require hydro. And Lunar-charged especially have to be triggered by Ineffa, who seemed to be electro polearm. This seems to be a weapon for future hydro character who will team up well with Ineffa.
i thought the same.
but it could also be for 2 different element chars: electro and dendro, similar to lions roar and dragons bane.
or even for anemo.
We got a hydro focused claymore before a hydro claymore character