Flame-Forged Insight

Flame-Forged Insight
Flame-Forged InsightNameFlame-Forged Insight
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeElemental Mastery
Base Substat36
Weapon AffixMind in Bloom
Affix DescriptionWhen Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 12 Elemental Energy and increase Elemental Mastery by 60 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field.
DescriptionTribal tales tell of a great blade forged by the People of the Springs to protect a child who would embark on a distant journey. This particular weapon appears to be a replica of that legendary sword.
Weapon Ascension Materials
Delirious Decadence of the Sacred Lord
Cold-Cracked Shellshard
Transoceanic Pearl
Delirious Desolation of the Sacred Lord
Warm Back-Shell
Transoceanic Chunk
Delirious Demeanor of the Sacred Lord
Blazing Prismshell
Xenochromatic Crystal
Delirious Divinity of the Sacred Lord

Table of Content
Weapon Stats
Weapon Affix
Obtained From
Gallery

Weapon Stats

LvAtkBonus EMMaterialsTotal Materials
142.436
20108.9363.61
Delirious Decadence of the Sacred Lord3
Cold-Cracked Shellshard3
Transoceanic Pearl2
Mora5000
Delirious Decadence of the Sacred Lord3
Cold-Cracked Shellshard3
Transoceanic Pearl2
Mora5000
20+134.8363.61
40204.8392.7
Delirious Desolation of the Sacred Lord3
Cold-Cracked Shellshard12
Transoceanic Pearl8
Mora15000
Delirious Decadence of the Sacred Lord3
Cold-Cracked Shellshard15
Transoceanic Pearl10
Mora20000
Delirious Desolation of the Sacred Lord3
40+230.8392.7
50265.86107.24
Delirious Desolation of the Sacred Lord6
Warm Back-Shell6
Transoceanic Chunk6
Mora20000
Delirious Decadence of the Sacred Lord3
Cold-Cracked Shellshard15
Transoceanic Pearl10
Mora40000
Delirious Desolation of the Sacred Lord9
Warm Back-Shell6
Transoceanic Chunk6
50+291.76107.24
60326.78121.79
Delirious Demeanor of the Sacred Lord3
Warm Back-Shell12
Transoceanic Chunk9
Mora30000
Delirious Decadence of the Sacred Lord3
Cold-Cracked Shellshard15
Transoceanic Pearl10
Mora70000
Delirious Desolation of the Sacred Lord9
Warm Back-Shell18
Transoceanic Chunk15
Delirious Demeanor of the Sacred Lord3
60+352.68121.79
70387.66136.3
Delirious Demeanor of the Sacred Lord6
Blazing Prismshell9
Xenochromatic Crystal6
Mora35000
Delirious Decadence of the Sacred Lord3
Cold-Cracked Shellshard15
Transoceanic Pearl10
Mora105K
Delirious Desolation of the Sacred Lord9
Warm Back-Shell18
Transoceanic Chunk15
Delirious Demeanor of the Sacred Lord9
Blazing Prismshell9
Xenochromatic Crystal6
70+413.66136.3
80448.68150.84
Delirious Divinity of the Sacred Lord4
Blazing Prismshell18
Xenochromatic Crystal12
Mora45000
Delirious Decadence of the Sacred Lord3
Cold-Cracked Shellshard15
Transoceanic Pearl10
Mora150K
Delirious Desolation of the Sacred Lord9
Warm Back-Shell18
Transoceanic Chunk15
Delirious Demeanor of the Sacred Lord9
Blazing Prismshell27
Xenochromatic Crystal18
Delirious Divinity of the Sacred Lord4
80+474.58150.84
90509.61165.38

Weapon Affix

LvAffix ProgressionMaterials
1When Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 12 Elemental Energy and increase Elemental Mastery by 60 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field.
2When Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 15 Elemental Energy and increase Elemental Mastery by 75 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field.
Flame-Forged Insight
Mora1000
3When Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 18 Elemental Energy and increase Elemental Mastery by 90 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field.
Flame-Forged Insight
Mora2000
4When Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 21 Elemental Energy and increase Elemental Mastery by 105 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field.
Flame-Forged Insight
Mora4000
5When Electro-Charged, Lunar-Charged, or Bloom is triggered, restore 24 Elemental Energy and increase Elemental Mastery by 120 for 15 seconds. This effect can be triggered once every 15s and can be triggered even when the equipping character is off-field.
Flame-Forged Insight
Mora8000

Obtained From

Event

IconNameRewardReward (Total)Ver
Sunspray Summer Resort
Sunspray Summer Resort
Primogem
Crown of Insight
Flame-Forged Insight
???
Philosophies of Contention
Hero's Wit
Sanctifying Essence
Blazing Sacrificial Heart's Hesitance
Mystic Enhancement Ore
Mora
Flame-Forged Insight1
???1
Primogem900
Drifter's Crystal Marrow4
1
Philosophies of Contention2
Dance Speaker – 1
Philosophies of Kindling2
Unyielding Master of Stone1
Philosophies of Conflict2
1
Sanctifying Essence6
Crown of Insight1
Hero's Wit51
Sunspray Spirit1600
Guide to Contention6
Mora840K
Mystic Enhancement Ore60
Guide to Kindling6
Guide to Conflict6
Sanctifying Unction9
Blazing Sacrificial Heart's Hesitance9
Delirious Desolation of the Sacred Lord9
Night-Wind's Mystic Premonition9
5.7.54
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23 responses to “Flame-Forged Insight”

  1. it is the weapon for aino, the free 4star hydro claymore girl in 6.0 enabling lunar reactions for overworld puzzles

      
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    • I believe Flame-Forged Insight is meant to be Aino’s BiS weapon, and hints that likely designed to be a support character.

      Since Flame-Forged is a 5.8 event weapon, we will probably get a craftable Claymore in 6.0 which will be slightly weaker that will also be meant for Aino.

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  2. You know, it doesn’t say anywhere that the wielder has to be the one triggering the reaction. It could open up some other possibilities for it like on a burgeon Dehya or something.

      
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    • yeah that could work. too bad burgeon in general is just bad at the moment. even full em thoma or dehya burgeon will struggle to clear high level content. but could definitely be useful for lower ranked accounts

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    • When an effect doesn’t say “when teammates do x”, by default only the wielder can trigger it. Similarly by default effects can only be triggered on-field, unless it says “this effect can also trigger off-field”.

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  3. this weapon looks so good, the problem is the passive is still yet to be used by someone. If only weapon layering exist in this game.

      
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    • Kaveh or Sayu (in a EC team), potentially Beidou in a hyperbloom team if she triggers EC before the dendro aura takes over (Not EM Beidou since she can’t trigger hyperbloom so you’d use Kuki/Raiden for that, but Beidou can benefit from the EM to trigger aggravate)

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  4. AIGHT AIGHT I SMELL KAVEH WEAPON LETS GOOOO
    24 energy is perfect, his burst drops to 56 energy whichsounds double with doble dendro and substats
    Over 280 em, hell yeah
    The 15s cooldown also fits with him since thats about the time of his rotation in nilou bloom teams!
    ALso its an event weapon, free R5!

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    • I had the same thought, this would I dictate a new lunar element, which reacts with hydro/electro.
      Sounds crazy, I had to look twice to be sure I didn’t misread.

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      • inefa up electrocharged reaction not very new réaction just up damage multiplier for electro charged

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    • No you are right. Electro-Charged, Lunar-Charged, and Bloom are require hydro. And Lunar-charged especially have to be triggered by Ineffa, who seemed to be electro polearm. This seems to be a weapon for future hydro character who will team up well with Ineffa.

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      • I wouldn’t hold my breath. Hoyo loves flooding the weapon pool with unusable garbage meant for nobody.

        I’m sure we’ll get a hydro claymore wielder before end-of-service, but their kit could have a million things that don’t work with this. DEF scaling, quirky mechanics that prevent energy regen like Bond of Life does to health, Kokomi-style stat suppression of EM, team lock for Vape specialization, dedicated Chasca support, etc.

        Unless they’re coming in 6.0, I’d say this weapon isn’t intended for anybody but existing Electro and Dendro claymores.

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        • even then, the only charas i see this being “useful” on is beidou/kaveh

          Dori is moreso for quicken/quickbloom. Kinich is self explanatory. And razor is dead in a ditch

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          • I’d say only Kaveh: Beidou likes ER and ATK much more than EM for electrocharge.

    • i thought the same.

      but it could also be for 2 different element chars: electro and dendro, similar to lions roar and dragons bane.
      or even for anemo.

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    • Hydro, Elektro or Dendro User.
      Such as:

      Kaveh, Beidou, Razor, Kinich and Dori.

      Guess that weapon suits Kaveh well.
      Also future character with Lunar-Charged damage (Like Ineffa)

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      • Ineffa is polearm user.
        It’s either for new upcoming electro charged DPS in 6.0 or new 4* we don’t know about.

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        • Yes. I know. Just wanted to meantion, that Ineffa uses the new mechanic. Not that she ist a claymore user.

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