Clorinde

Clorinde
ClorindeNameClorinde
Title???
OccupationTrial Court
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Electro
Constellation (Introduced)Rapperia
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionAn undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.
Character Ascension Materials
Vajrada Amethyst Sliver
Vajrada Amethyst Fragment
Vajrada Amethyst Chunk
Vajrada Amethyst Gemstone
Fontemer Unihorn
Lumitoile
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Justice
Guide to Justice
Philosophies of Justice
Everamber
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Vajrada Amethyst Fragment3
Fontemer Unihorn2
Lumitoile10
Transoceanic Pearl15
Mora40000
Vajrada Amethyst Sliver1
Lumitoile13
Transoceanic Pearl18
Mora60000
Vajrada Amethyst Fragment3
Fontemer Unihorn2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Vajrada Amethyst Fragment6
Fontemer Unihorn4
Lumitoile20
Transoceanic Chunk12
Mora60000
Vajrada Amethyst Sliver1
Lumitoile33
Transoceanic Pearl18
Mora120K
Vajrada Amethyst Fragment9
Fontemer Unihorn6
Transoceanic Chunk12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Vajrada Amethyst Chunk3
Fontemer Unihorn8
Lumitoile30
Transoceanic Chunk18
Mora80000
Vajrada Amethyst Sliver1
Lumitoile63
Transoceanic Pearl18
Mora200K
Vajrada Amethyst Fragment9
Fontemer Unihorn14
Transoceanic Chunk30
Vajrada Amethyst Chunk3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Vajrada Amethyst Chunk6
Fontemer Unihorn12
Lumitoile45
Xenochromatic Crystal12
Mora100K
Vajrada Amethyst Sliver1
Lumitoile108
Transoceanic Pearl18
Mora300K
Vajrada Amethyst Fragment9
Fontemer Unihorn26
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Vajrada Amethyst Gemstone6
Fontemer Unihorn20
Lumitoile60
Xenochromatic Crystal24
Mora120K
Vajrada Amethyst Sliver1
Lumitoile168
Transoceanic Pearl18
Mora420K
Vajrada Amethyst Fragment9
Fontemer Unihorn46
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal36
Vajrada Amethyst Gemstone6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Normal Attack: Marechaussee CreedNormal Attack: Marechaussee Creed
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to nimbly dash forward, slashing and using her pistolet to fire Suppressing Shots in a fan pattern.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2-Hit DMG51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3-Hit DMG34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4-Hit DMG23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5-Hit DMG90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
Charged Attack DMG128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Charged Attack Stamina Cost202020202020202020202020202020
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Hunt the DarkHunt the Dark
Preparing her pistolet, she enters the "Night Watch" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Wild Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions. Her Elemental Skill will be transformed into "Impale the Night": Performs a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Wild Hunt
· When her Bond of Life is equal to or greater than 100% of her max HP: Performs a standard pistolet shot.
· When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
Clear Clorinde's Bond of Life, and enhance this usage of Impale the Night based on the value of the Bond of Life cleared as a percentage of her max HP:
· When no Bond of Life is cleared, perform a normal lunging strike;
· When the value of the Bond of Life cleared is less than 100% of her max HP, increase the AoE of the lunging attack and the DMG dealt, and heal Clorinde, with the amount healed based on the value of the Bond of Life cleared;
· When the value of the Bond of Life cleared is equal to or greater than 100% of her max HP, she will use Impale the Night: Pact, in which the AoE and DMG dealt by the lunge is increased even further, and healing multiplier is increased.

In addition, when Clorinde is in the Night Watch state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Arkhe: Ousia
Periodically, when Clorinde's pistolet shots strike opponents, a Surging Blade will fall on their position, dealing Ousia-aligned Electro DMG.

Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.
Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Watch, holding aloft lit candles against the blackness, have even greater need to remain vigilant. Be not corrupted by the cold dark.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Wild Hunt DMG26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Wild Hunt Bond of Life Gain35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP
Impale the Night DMG32.97% / 43.96% / 23.39%×335.66% / 47.54% / 25.3%×338.34% / 51.12% / 27.2%×342.17% / 56.23% / 29.92%×344.86% / 59.81% / 31.82%×347.93% / 63.9% / 34%×352.14% / 69.52% / 36.99%×356.36% / 75.15% / 39.98%×360.58% / 80.77% / 42.98%×365.18% / 86.9% / 46.24%×369.78% / 93.04% / 49.5%×374.38% / 99.17% / 52.77%×378.98% / 105.31% / 56.03%×383.58% / 111.44% / 59.3%×388.18% / 117.58% / 62.56%×3
Impale the Night Healing0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life
Bond of Life Conversion80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing
Surging Blade DMG43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Surging Blade Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Night Watch Duration9s9s9s9s9s9s9s9s9s9s9s9s9s9s9s
CD16s16s16s16s16s16s16s16s16s16s16s16s16s16s16s
Last LightfallLast Lightfall
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.

It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.
Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
Bond of Life Gain66% Max HP72% Max HP78% Max HP84% Max HP90% Max HP96% Max HP102% Max HP108% Max HP114% Max HP120% Max HP126% Max HP132% Max HP138% Max HP144% Max HP150% Max HP
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Night Watch's YieldNight Watch's Yield
Displays the location of nearby resources unique to Fontaine on the mini-map.
Dark-Shattering FlameDark-Shattering Flame
After a nearby party member triggers a Electro-related reaction against an opponent, Electro DMG dealt by Normal Attacks and Last Lightfall will be increased by 17% of Clorinde's ATK for 15s. Max 3 buff stacks. Each stack is counted independently. The Maximum DMG increase achievable through such attacks is 1,530.
Lawful RemunerationLawful Remuneration
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunt the Dark's Night Watch state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.

Constellations

"From This Day, I Pass the Candle's Shadow-Veil"
While Hunt the Dark's Night Watch state is active, when Electro DMGfrom Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attack from a Nightwatch Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1s. DMG dealt this way is considered Normal Attack DMG.
"Now, As We Face the Perils of the Long Night"
The Passive Talent "Dark-Shattering Flame" will be buffed: After a nearby party member triggers a Electro-related reaction against an opponent, Electro DMG dealt by Normal Attacks and Last Lightfall will be increased by 24% of Clorinde's ATK for 15s. Max 3 buff stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable through such attacks is 2,160.
You must first unlock the Passive Talent "Dark-Shattering Flame."
"I Pledge to Remember the Oath of Daylight"
Increases the Level of Hunt the Dark by 3.
Maximum upgrade level is 15.
"To Enshrine Tears, Life, and Love"
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
"Holding Dawn's Coming as My Votive"
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
"And So Shall I Never Despair"
For 12s after Hunt the Dark is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Watch is active, a Glimbright Shade will appear under specific circumstances, decreasing DMG dealt to Clorinde by 80% for 1s and increasing her interruption resistance; it will also attack opponents, dealing 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
· When Clorinde is about to be attacked by an opponent.
· When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every Xs. 6 Shades can be summoned per single Night Watch duration.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Unlocks at Friendship Lv. 2
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* Unlocks at Friendship Lv. 3
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* Unlocks at Friendship Lv. 4
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* 好感等级达到5后开启
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* 好感等级达到6后开启
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* 好感等级达到4后开启
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* Unlocks at Friendship Lv. 6

353 responses to “Clorinde”

  1. very cool vfx but sadly terrible choice for dolphin. She is more of a driver than a carry. Good team damage but her personal damage is meh. That’s mean vertical invest of her give less result than I would say all 4.x carry so far.

    TLDR; good if you only stop at c0. easy skip if you want more

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  2. Okay i hoped for Lady Maria but we got Mesa from WF. Q and Idles are the best we had yet, and a fucking wfx bomb. But the E i really dislike, i like the equilibrium style of it but every time i see games do it they for some reason decide to take avay your legs, and mobility of it.

    And in a nutshell its just an Ayato E with extra steps of pressing E between spamming normals every 4th shot (every time your bol goes past 100%). And i hate the rootness and immobilty of this type of abilitys, plus Ayato E spam got boring REAL TO QUICK. And everyone benched him.

      
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    • Having ranged attacks and a built in dash makes her better than ayato gameplay-wise imo
      But I can see why you might not like it
      As for lady Maria… Well that was Arlecchino’s she just didn’t get the cool hat
      The burst thing has been kinda a theme with NA DPSes getting simple boring bursts, but at least it has a cool animation and being multihit makes it good for electro reactions (unlike Wriothesley who can only melt 2 hits and eviscerates any trace of pyro aura)
      I like Clorox, I think she seems fun (aka i get to press more than 1 button) but it’s not everyone’s style

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  3. No hate nor offense, her kit is pretty monotonous.
    It’s practically Ayato skill + Wriothesley burst, with BoL mechanic and better damage.

    I really envy the game to innovate something fresh, take it like Diluc’s combo.
    I have no idea why they brought up recycled skill and burst designs all over again.

    Regardless, I still continue to support the game wherever it goes, just pretty much disappointed on the devs’ work lately.

      
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    • i kinda got tired of the 4th installation of the “x5 damage ticks on the ult and thats it” since scara. And statcic very repetetive Es are the most boring

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    • ngl the kits starting at 4.x became pretty boring and lazy. Also when units started getting c6 that always has a 10cr 70cd buff like zzz

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    • Neuvilette: the longest and most unique CA in the game, positioning around droplets. CA animation cancel
      BoRiNg!
      Whoristley: CA upgrade with lots of conditions and one of the hardest mechanically gameplays
      BoRiNg!
      Navia with “revolver” style, giant variety of teams
      BoRiNg!
      Xianyun made some characters try completely new playstyle
      BoRiNg!
      Arlecchino, first Non-cringe overload dps and a character with one of the most interesting stance concepts.
      BoRiNg!!!
      I don’t know what you guys are smoking. Stop burying genhin… But wait, if you stop, we’ll be had to finish three-years-old tradition!

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  4. So i lose 50/50 and gonna keep my remaining 120 pulls until pyro archon. But clorinde gameplay is so awesome.

    Is 4.7 the last patch then onto 5.0?

      
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  5. ok who immediately decided to skip Arlecchino after watching Clorinde’s animations?

      
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    • that’s typical consumerism and typical gatcha
      everything which is new is better than what’s old, no matter what
      it’s a sick mentality dude

      ps. try to skip clorinde, maybe emilie is better… oh well maybe skip her as well, there’s natlan on the way to go… or… well wait for dottore i know it… or pierro…
      and shit like that

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      • This isn’t a power comparison it’s a coolness comparison
        Arlecchino’s style may appeal to different people than Clorinde’s (I love both) but their animations are imo equally cool
        Animation quality getting better isn’t a bad thing, if every dps eclipsed the previous one THAT would be bad

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    • Not me. There will always be new interesting and attractive characters from each nation in any version, but there will always be only 11 Harbingers and I will have all the playables Harbingers.

      As for Clorinde, she can wait until her next rerun banners.

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    • Not the only one but also I’ll wait until fontaine characters are on the recopilation banners because that is objectively the best way to get characters now for the chance of getting non-standard 5* as well.
      Yes, I’ll wait as long as I’ll have to. I already have enough to clear abyss anyways.

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    • I’ve decided to pull Wriothesley and Clorinde since 4.0 trailer. Wriothesley is done, so I have no problem skipping everyone else. 🙂

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    • This is me, actually. I’ve been contemplating for pulling Arle because I have a well built Hu Tao and Yoimiya, and those two are my favorite characters, so I definitely not gonna need another pyro dps soon until Natlan’s archon

      Clorinde in the other hand, looks sick af, and looks like she’s a dolphin friendly character as for now. My Ayaka surely can lend her Mistsplitter to Clorinde for a while…

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    • i have a wishing policy of if i dont have guarantee i wish till 50 50
      if i lose i skip till rerun and i just lost my 50 50 for arle so skip for now
      im also expecting arle to be the 2nd coming of rerun archon childe

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    • Pretty normal 5* dps base stats, high atk mediocre defensive stats

      NA:
      Nothing useful but a very unique and cool CA

      E:
      Stance change for 9s(?) That converts her NAs to Piercing shots (Wild Hunt) and skill to dashing stabs (Impale the Night)

      Wild Hunt:
      Low base multiplier, slightly higher when below 100% BoL
      Grants 35% BoL when below 100%

      Impale the Night:
      3 stages of power, best used when above 100% BoL
      Clears all BoL and heals based on 120% of what was cleared (most likely an effective 20% BoL worth of healing)

      All E dmg is considered NA DMG
      Outside healing is converted to BoL during E

      Q:
      Grants BoL (based on talent, 120% at tl10)
      Other than that just a simple nuke

      A1:
      Every time an electro reaction is triggered, increase her base DMG
      Idependent stacks encourage consistent reaction teams (such as aggravate, electro-charged or overload)
      Based on the wording I’m assuming this does NOT require unique reactions but I’m unsure
      Makes her pretty pathetic gunshots into something much stronger

      A4:
      Essentially just free 20 crit rate when above 100% BoL, mainly affects pierce DMG

      There is no specified CD for Impale the Night so I assume its only limitation is BoL amount
      Her self-heal capabilities are very powerful it seems

      Combos:
      Pretty simply you want to reach 100% BoL then use Impale the Night for big damage
      So N3 E seems like a go to combo
      Without knowing her animations it’s kinda hard to say exact rotations but…
      Supports -> Q -> E -> E -> X*[N3E]
      With a powerful healer it can likely be shortened to N2E

      Teams:
      Still assuming she doesn’t require 3 separate reactions, here’s some team options:
      Overload: Clorinde, Chevreuse, pyro applier, pyro/electro flex

      Aggravate: Clorinde, anemo VVer, dendro applier, electro/dendro flex

      Taser: Clorinde, electro subdps, anemo, xingqiu/yelan

      Overvape: Clorinde, Bennett*, Xingqiu/Yelan, anemo

      Quickbloom**: Clorinde, dendro, dendro/electro, slow hydro

      *Since Clorinde is likely very mobile Bennett may not be a great choice
      **Since her attacks are probably mostly Piercing, quickbloom may be inconsistent

      Weapons:
      The flute/blackcliff/lion’s roar: all seem pretty okay but very cope
      Harbinger of Dawn: No HP decreasing in her kit so she can use it, low base atk isn’t good though
      Royal longsword: high number of small hits makes it okay-ish
      Black sword: Crit rate and NA dmg bonus, pretty good choice
      Finale of the deep: Extra bond, Clorinde clears the bond automatically and the buff last for a while
      5*s: The usual stat sticks work
      Absolution: BiS very simple very strong, beautiful sword I love it

      I will be pulling her because she’s awesome and I’ve been waiting months for her kit

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      • thanks for your information.
        so basically new electro dps stronger than any electro dps, money making âgin

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      • Judging by the wording alone, her A2 appears to be a pre-multiplier base increase to the damage, so while the damage difference between 2 and 3 stacks will be noticeable, I don’t believe it will be anywhere near as much of a damage drop off compared to Neuve’s passive. Also, assuming her self healing is as strong as it appears to be, sustainless agg might be very much on the table without needing to iframe the world. High hopes!

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      • the wording says electro-related reactions, if you use a dendro unit, aren’t you likely to hit 3 stacks just with this unit? I mean, it’s quicken first, then aggravate and possibly a spread? but even then, it’s already 2 out of 3 😀

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