
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Atk% | Materials | Total Materials |
1 | 894 | 21.55 | 53.51 | 5.0% | 50.0% | 0% | ||
20 | 2296 | 55.36 | 137.46 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 2963 | 71.45 | 177.43 | 5.0% | 50.0% | 0% | ||
40 | 4438 | 107.03 | 265.76 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 4913 | 118.47 | 294.16 | 5.0% | 50.0% | 6.0% | ||
50 | 5651 | 136.26 | 338.36 | 5.0% | 50.0% | 6.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 6283 | 151.52 | 376.23 | 5.0% | 50.0% | 12.0% | ||
60 | 7021 | 169.31 | 420.42 | 5.0% | 50.0% | 12.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 7495 | 180.75 | 448.82 | 5.0% | 50.0% | 12.0% | ||
70 | 8233 | 198.53 | 492.97 | 5.0% | 50.0% | 12.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 8707 | 209.97 | 521.37 | 5.0% | 50.0% | 18.0% | ||
80 | 9445 | 227.76 | 565.56 | 5.0% | 50.0% | 18.0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 9919 | 239.2 | 593.96 | 5.0% | 50.0% | 24.0% | ||
90 | 10657 | 257.0 | 638.16 | 5.0% | 50.0% | 24.0% |
Skills
Active Skils
![]() | Normal Attack: Weighted Spike | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 3 consecutive spear strikes. Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. While in the Nightsoul's Blessing state: Iansan's Charged Attack will be transformed into the formidable Swift Stormflight, consuming a certain amount of Stamina to stomp fiercely down, dealing Nightsoul-aligned | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Thunderbolt Rush | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iansan charges forward a certain distance, dealing Nightsoul-aligned After this Skill is used, Iansan will regain Nightsoul points up to her maximum and enter the Nightsoul's Blessing state. Continuously consumes Nightsoul points. If she runs out, or uses this Skill again, her Nightsoul's Blessing state will end. It has the following properties: · Increases Iansan's Movement SPD and jumping power. · Holding sprint will switch Iansan to Thunderbolt Rush mode, greatly increasing her Movement SPD and jumping power temporarily. In this mode, Iansan can make flying leaps using terrain, or consume additional Nightsoul points to move on water or liquid Phlogiston while being immune to DMG from the latter. "Faster, stronger! That's what all that hard work is for!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | The Three Principles of Power | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iansan's stomping foot shatters the very earth with "Power," dealing Nightsoul-aligned When this Skill is used, Iansan will gain 15 Nightsoul points and enter the Nightsoul's Blessing state. When the Kinetic Energy Scale leaves the field, Iansan's Nightsoul's Blessing state will end. The Kinetic Energy Scale will follow the character around, boosting the ATK of your current active party member in different ways based on Iansan's Nightsoul points. · If Iansan has less than 42 Nightsoul points, the ATK bonus will be based on her Nightsoul points and ATK. · If Iansan has at least 42 Nightsoul points, the ATK bonus will be based on her ATK. Additionally, the Scale will log the distance your current active character (excluding Iansan) has moved so long as it is active, restoring Nightsoul points to Iansan every second based on the distance moved in the previous second. The Scale will disappear once her Nightsoul's Blessing state ends. It will disappear 1s after you cease being in a state of combat. While it is active, Iansan's Nightsoul's Blessing state will not end even if she is not on the field. "Power is not about natural talent. Power stems from unceasing practice. Power must be exercised correctly." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Night Realm's Gift: Hard Work and Drive |
After Nightsoul points have been fully depleted and Iansan is on the field, she will switch to using Phlogiston to maintain her Nightsoul's Blessing. While in an area with Phlogiston Mechanics within Natlan, Nightsoul Transmission: Iansan can be used. When the current active character is sprinting or in movement modes caused by certain Talents, or at a certain height in the air, switching to Iansan will trigger the following: Iansan enters the Nightsoul's Blessing state and obtains 25 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own party. |
![]() | Enhanced Resistance Training |
After Swift Stormflight hits opponents, Iansan will gain the Precise Movement effect for 15s. During this time, her ATK is increased by 20%, and whenever she regains Nightsoul points through the Kinetic Energy Scale in her Elemental Burst, "Precise Movement" will expire when Iansan's Nightsoul's Blessing state does. |
![]() | Kinetic Energy Gradient Test |
When a nearby party member triggers a Nightsoul Burst, Iansan will obtain the Warming Up effect for 10s. During this time, when Iansan restores at least 1 Nightsoul point, she will also heal your current active character for 60% of her ATK. This effect can be triggered once every 2.8s. |
![]() | Caloric Balancing Plan |
While in an area with Phlogiston Mechanics within Natlan, regain 10 Phlogiston when Phlogiston levels drop below 50%. This can occur once every 10s. |
Constellations
![]() | Starting's Never Easy |
When Iansan is in combat and is in the Nightsoul's Blessing state, she will restore 15 Elemental Energy for every 6 Nightsoul points she consumes. This effect can trigger once every 18s. |
![]() | Laziness is the Enemy! |
When using the Elemental Burst |
![]() | Scientific Diet Planning |
Increases the Level of Maximum upgrade level is 15. |
![]() | Slow and Steady Wins the Race |
When the Kinetic Energy Scale is present, Iansan will gain 2 stacks of Surging Force after your current active character (excluding herself) uses their Elemental Burst. This lasts until the Scale leaves the field, and Surging Force can be gained once per Scale summoning. Whenever Iansan restores Nightsoul points via the Scale, she will consume 1 Surging Force stack and restore 4 additional Nightsoul points. Additionally, if her Nightsoul restoration from the Scale overflows, Iansan will gain 50% of the overflow the next time she restores Nightsoul points via the Scale. |
![]() | We Can Push It Further! |
Increases the Level of Maximum upgrade level is 15. |
![]() | Teachings of the Collective of Plenty |
The Kinetic Energy Scale's duration is increased by 3s. Additionally, when Iansan triggers Nightsoul point restoration, if there is any overflow, she will gain the Extreme Force effect, which increases the DMG dealt by your current active character by 25% for 3s. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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97 responses to “Iansan”
Honestly, I don’t even care about any race stuff or whether or not she should’ve been a 5-star/DPS or whatever at this point, if she’s good enough to work as a serviceable replacement to Bennett, then I’m going for C6 day one.
Oh my Yoimiya no longer restricted to Benny’s circle? Victory! 🎉
Not just her hair and eyes are similar to Bennett, but also her kit suggest me she is his little sister.
calamity queller your time has come
well say whatever you want, but she’s got the same faruzan treatment
a fkn weird hybrid between damage and support
with this kit she’s meant to be built like shenhe, but at the same time she has that stupid high burst multiplier, totally wasted
= retard devs as always
trying to make a very good 4star support, maybe replacing benney… and trying hard to fail at all costs
because at c0-c2 she’s still worse than benney (not considerin her element; pyro is bay far better) only at c6 she can become better and not my a large margin.. apart from CC set.
Too difficult – I know – just focusing on her buff kit instead of giving unnecessary damage
– exactly as they did with faruzan, stupidly nerfed in a beta
You don’t have to balance her stats if you do not want bro. They just made it like that if people ever want to use her as a damage dealer for fun and stuff.
Metawise it might not be efficient but you can play however you want to. Just let people enjoy the game and have fun 🙂 You can play as much unorthodox as you want to as long as you enjoy it 🙂
Hoping that iansan is with xilonen banner since i dont want varesa but i do want xilonen because i skipped her for mavuika
I have but one question, Is it half hillichurl?!🌚
no. it just looks ugly 😔
ur alone on this one. she looks amazing and cool.
have to agree with disagree it’s the ugliest thing i have ever seen in gatcha
omg finally someone who’s not a pervert worm saying horrifying things on loli just because it’s loli
and yes this one has yoda ears plus an animal skull on head, it’s def cringe stuff for people with medicore taste
Who paid you?
She has that cunny 😭😭😭
Cunny 😭😭😭
why the fuck does she use arlecchino materials dog
I think they are going by the order of their inclusion in the story. For example, clorinde uses the apep weekly Boss drop even though she was released playable after the narwhal
Hes Natlan and needs these Warrior whistles(very annoying to farm)…
That alone: easy unit to ignore. 😬
At least it’s pre-farmable.
Meanwhile, the two other mats dropped for me this cycle instead of the one Iansan needs. Flashbacks of the RNG not giving me Yae’s mats from the Ei boss until literally 5 weeks after the boss was added was stanky. It’s always the Electro characters’ weekly boss mats doing this to my account. 🤮
It would be bs if used mats from the same boss as Varesa, they did the same with Mavuika and Citlali so that people who would get both characters didn’t have to split between the two for the talents.
While it’s cool she’s a strong buffer, nobody is talking about the fact she has a different sprint animation than the other child characters.
That alone makes her infinitely better. Or that she can go fast.
Genshin players are so cooked, that a different running animation is considered a win lmao 💀
Played wuwa, lots of recycled animations there as well.
If it was a “omg thank hoyo for x” it’d be different.
Just enjoy the small things in life little bro. Better than trying to start stuff over Chinese games.
Small change after how long? 5 years? Lmao. Genshin really successful grooming you guys to love every single crumb of bread they gave to you.
Now excuse me I’m enjoying the ARTIFACT LOAD OUTS in Wuwa that Genshin will never give to you
Why even come on to a genshin site if you despise it clearly? All this does is make people not to want to play your game.
There’s a Reddit for you to farm karma on, please go do that.
Rather not have the site mods delete this comment section as there are some decent people in here. But it’s heading that way.
Oh, wow, artifact load outs, my bros. Hey, everybody, check out this guy! he’s got artifact loadouts in his other capitalist nightmare simulation. Aren’t you impressed, guys?
Hello?
Anyone?
Maybe.
But coming here a wuwa player is the ultimate L.
:p
Idk why it postet here or how to delete.
Silly website.
While it wouldn’t fit for Iansan specifically and I’m fine with her having something better for herself, I still vastly prefer the airplane arm run for the small bodies.
Also her superdash running animation is really off. She looks way off balance and mechanical while leaning backwards slightly. No fitness trainer would tell people to run like that.
That on fitness trainer thing is correct, there’s only like three characters I think fit the airplane arm thing. That being Klee, Nahida and sigewinne.
I don’t really like it myself but it’s not so awful I can’t stomach it, dunno. Don’t think it’d be easy to make something more complex. But I’m also not an animator or programmer. Could also be this version of unity they used that makes it harder.