| Name | Cicin's Cold Glare |
loc_gcg_name_hash | Cryo Cicin Mage: Cicin's Cold Glare |
loc_gcg_card_name_hash | Cicin's Cold Glare |
Family | , , |
Rarity | |
loc_gcg_tags | GCG_TAG_TALENT GCG_TAG_SLOWLY
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loc_gcg_golden_variant | Cicin's Cold Glare |
loc_gcg_source | Reward for accepting the Tavern Challenge against the Cryo Cicin Mage at The Cat's Tail and achieving all corresponding challenge objectives in a Friendly Fracas |
Description | A card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance. |
loc_gcg_desc_hash | More Mist Grass means more friendly Cryo Cicins. ...But what happens when the Mist Grass is used up? Perhaps she never considered this. |
loc_gcg_card_desc_hash | Combat Action: When your active character is Fatui Cryo Cicin Mage, equip this card. After Fatui Cryo Cicin Mage equips this card, immediately use Misty Summons once. After your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If Cryo Cicins' Usage(s) have exceeded their upper limit, deal 2 Cryo DMG. (You must have Fatui Cryo Cicin Mage in your deck to add this card to your deck.)
Cryo Cicins | End Phase: Deal 1 Cryo DMG Usage(s): 2 (Can stack, max 3 stacks)
After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s). After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s). |
Combat Action | After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action. |
Usage(s) | After this card's effect is triggered, 1 Usage of it will be consumed. This card will be discarded immediately once it has 0 Usages remaining. |
Cryo DMG | Applies Cryo and can trigger the following Elemental Reactions: Melt: DMG +2 for this instance Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG) |
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That's the tricky thing, Geo Shields have increased effectiveness against ALL elements + physical. ...