Consecrated Scorpion

Consecrated Scorpion
Consecrated ScorpionNameConsecrated Scorpion
loc_gcg_name_hashRemnant Venom: Consecrated Scorpion
loc_gcg_card_name_hashConsecrated Scorpion
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_MONSTER
GCG_TAG_CAMP_SACREAD
loc_gcg_golden_variant
Consecrated Scorpion
Consecrated Scorpion
loc_gcg_required_by_card
Fatal Fulmination
Fatal Fulmination
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Consecrated Scorpion
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashA poisonous scorpion that became twisted and warped by eating some great being. It now commands perilous lightning.

loc_cgc_card_effect

1 2 Scorpion Strike
Deals 2 Physical DMG.
3 Stinging Spine
Deals 3 Electro DMG.
Create 1 Bonecruncher's Energy Block card and randomly place it within the top 2 cards of your deck.
3 2 Thunderbore Blast
Deals 3 Electro DMG. Discard up to 3 Bonecruncher's Energy Block cards from your Hand, and create 1 Thunderbore Trap on the opposing side of the field.
Immortal Remnants: Electro
(Passive) When the Round ends, create 2 Bonecruncher's Energy Block cards and randomly place them within the top 10 cards of your deck.

Bonecruncher's Energy Block
Randomly Discard 1 card from your Hand whose original Elemental Dice Cost is the highest and create 1 Elemental Die of the same Type as your active character. If your active character is a Consecrated Beast, then they gain 1 Energy. (Can play 1 such card per Round)

Thunderbore Trap
After a character on this side of the field uses a Skill: Deals 2 Electro DMG to their team's active character.
Usage(s): Initial amount equal to the number of Bonecruncher's Energy Block discarded when created. (Max 3 stacks)

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Energy
Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Discard
Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

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