Clorinde

Clorinde
ClorindeNameClorinde
TitleCandlebearer, Shadowhunter
OccupationTrial Court
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Electro
Constellation (Introduced)Rapperia
Chinese Seuyu赵涵雨
Japanese Seuyu石川由依
English SeuyuCrystal Lee
Korean SeuyuShin Na-ri
DescriptionAn undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.
Character Ascension Materials
Vajrada Amethyst Sliver
Vajrada Amethyst Fragment
Vajrada Amethyst Chunk
Vajrada Amethyst Gemstone
Fontemer Unihorn
Lumitoile
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Justice
Guide to Justice
Philosophies of Justice
Everamber
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Vajrada Amethyst Fragment3
Fontemer Unihorn2
Lumitoile10
Transoceanic Pearl15
Mora40000
Vajrada Amethyst Sliver1
Lumitoile13
Transoceanic Pearl18
Mora60000
Vajrada Amethyst Fragment3
Fontemer Unihorn2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Vajrada Amethyst Fragment6
Fontemer Unihorn4
Lumitoile20
Transoceanic Chunk12
Mora60000
Vajrada Amethyst Sliver1
Lumitoile33
Transoceanic Pearl18
Mora120K
Vajrada Amethyst Fragment9
Fontemer Unihorn6
Transoceanic Chunk12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Vajrada Amethyst Chunk3
Fontemer Unihorn8
Lumitoile30
Transoceanic Chunk18
Mora80000
Vajrada Amethyst Sliver1
Lumitoile63
Transoceanic Pearl18
Mora200K
Vajrada Amethyst Fragment9
Fontemer Unihorn14
Transoceanic Chunk30
Vajrada Amethyst Chunk3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Vajrada Amethyst Chunk6
Fontemer Unihorn12
Lumitoile45
Xenochromatic Crystal12
Mora100K
Vajrada Amethyst Sliver1
Lumitoile108
Transoceanic Pearl18
Mora300K
Vajrada Amethyst Fragment9
Fontemer Unihorn26
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Vajrada Amethyst Gemstone6
Fontemer Unihorn20
Lumitoile60
Xenochromatic Crystal24
Mora120K
Vajrada Amethyst Sliver1
Lumitoile168
Transoceanic Pearl18
Mora420K
Vajrada Amethyst Fragment9
Fontemer Unihorn46
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal36
Vajrada Amethyst Gemstone6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Normal Attack: Oath of Hunting ShadowsNormal Attack: Oath of Hunting Shadows
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2-Hit DMG51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3-Hit DMG34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4-Hit DMG23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5-Hit DMG90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
Charged Attack DMG128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Charged Attack Stamina Cost202020202020202020202020202020
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Hunter's VigilHunter's Vigil
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
· When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
· When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
· When the Bond of Life value is 0%, perform a normal lunging strike;
· When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
· When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.

Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.
Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Swift Hunt DMG26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Swift Hunt Bond of Life Gain35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP
Impale the Night DMG32.97% / 43.96% / 25.11%×335.66% / 47.54% / 27.16%×338.34% / 51.12% / 29.2%×342.17% / 56.23% / 32.12%×344.86% / 59.81% / 34.16%×347.93% / 63.9% / 36.5%×352.14% / 69.52% / 39.71%×356.36% / 75.15% / 42.92%×360.58% / 80.77% / 46.14%×365.18% / 86.9% / 49.64%×369.78% / 93.04% / 53.14%×374.38% / 99.17% / 56.65%×378.98% / 105.31% / 60.15%×383.58% / 111.44% / 63.66%×388.18% / 117.58% / 67.16%×3
Impale the Night Healing0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life
Bond of Life Conversion80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing
Surging Blade DMG43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Surging Blade Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Night Vigil Duration7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s
CD16s16s16s16s16s16s16s16s16s16s16s16s16s16s16s
Last LightfallLast Lightfall
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.

It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.
Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
Bond of Life Gain66% Max HP72% Max HP78% Max HP84% Max HP90% Max HP96% Max HP102% Max HP108% Max HP114% Max HP120% Max HP126% Max HP132% Max HP138% Max HP144% Max HP150% Max HP
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Night Vigil's HarvestNight Vigil's Harvest
Displays the location of nearby resources unique to Fontaine on the mini-map.
Dark-Shattering FlameDark-Shattering Flame
After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.
Lawful RemunerationLawful Remuneration
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.

Constellations

"From This Day, I Pass the Candle's Shadow-Veil"
While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
"Now, As We Face the Perils of the Long Night"
Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.
You must first unlock the Passive Talent "Dark-Shattering Flame."
"I Pledge to Remember the Oath of Daylight"
Increases the Level of Hunter's Vigil by 3.
Maximum upgrade level is 15.
"To Enshrine Tears, Life, and Love"
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
"Holding Dawn's Coming as My Votive"
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
"And So Shall I Never Despair"
For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
· When Clorinde is about to be hit by an attack.
· When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Opponents
Chat: Champion Duelist
Chat: Secret to Success
When It Rains
After the Rain
When Thunder Strikes
When It Snows
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Clorinde: News Reports
About Clorinde: Muskets and Swords
* Unlocks at Friendship Lv. 4
About Us: Ceremony
About Us: People and the Shadow of Evil
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
About Charlotte
* Unlocks at Friendship Lv. 4
About Furina
* Unlocks at Friendship Lv. 4
About Navia
* Unlocks at Friendship Lv. 4
About Neuvillette
* Unlocks at Friendship Lv. 4
About Chevreuse
* Unlocks at Friendship Lv. 4
About Lyney
* Unlocks at Friendship Lv. 4
About Freminet
* Unlocks at Friendship Lv. 4
About Chiori
* Unlocks at Friendship Lv. 4
About Wriothesley
* Unlocks at Friendship Lv. 4
About Sigewinne
* Unlocks at Friendship Lv. 4
About Emilie
* Unlocks at Friendship Lv. 4
More About Clorinde: I
More About Clorinde: II
* Unlocks at Friendship Lv. 3
More About Clorinde: III
* Unlocks at Friendship Lv. 4
More About Clorinde: IV
* Unlocks at Friendship Lv. 5
More About Clorinde: V
* Unlocks at Friendship Lv. 6
Clorinde's Hobbies
* Complete "Silent Night"
Clorinde's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsDisputes are a Mora a dozen in Fontaine, day in and day out.
A confectioner might accuse another of stealing their recipe — and not only that, but replacing Bulle Fruit peel with Mint, thus bringing disgrace not only upon themselves, but upon the very dessert itself! Or a playwright might accuse a fanatical reader of imitating their style and taking up a pen name too close to their own, to the point that even the newspapers could not distinguish the genuine article. A merchant might accuse a colleague of targeted, malicious, cutthroat competition, of not only constantly adjusting their prices, but of intentionally setting up shop directly opposite them...
Almost everyone claims to be wholly in the right, appealing incessantly for the support of passersby in the hope of swaying the crowd and winning their case in the court of public opinion.
Most of the time, such disputes are settled with relative ease, either by Gardes or by Gestionnaires rushing onto the scene. But there will always be a minority of claimants who, acting with ulterior intentions, will obstinately press for court proceedings just to get their name out there.
"I'll see you in court!" comes the challenge. When things reach this stage, any hope that the voice of reason might prevail starts to buckle under the unstoppable force of emotion, neither side willing to give an inch as they begin to square off for a legal showdown.
Until, that is, an exasperated Gestionnaire standing by — long since having given up any hope of successful mediation — interjects in a tone of despair:
"Alright, I respect your right to take this to the courts. But before you do, you must make the following preparations..."
"...Once judgment is pronounced, if you believe the verdict to be unjust, you may propose that the matter be settled by a duel."
"To my knowledge, the most recently rostered Champion Duelist is Miss Clorinde..."
As soon as the name of Clorinde is mentioned, all bickering comes to an abrupt halt.
For all are well-acquainted with the name of this undefeated Champion Duelist. Beneath her blade, all despicable deeds that aim to capitalize on mere fortune under the guise of decency will show their true colors — and she has never once known defeat in a duel.
"...Ahem. Oh, uh... I suppose there's no need to go that far, is there?"
Thus are such marketplace altercations, undercut by ulteriority, temporarily dissipated. Watching the two self-seeking merchants leave the scene with their tails between their legs, the Gestionnaire lets out a knowing laugh, then gives the younger, still uncomprehending colleague beside them a pat on the arm, and says:
"You see, the sword is mightier than the pen, after all."
Character Story 1"If you find yourself facing Clorinde, you'd be better off accepting your verdict immediately." Whether you heard it from the mouth of one who had known the misfortune of facing Clorinde themselves, or someone who had merely watched her dueling from the safety of the stands, there's next to no chance that this would have been said in jest.
Take some of those who lost their duels with her in under a minute, for instance. A young lady who sought to prepare by tightly wrapping lengths of cloth around her hand so that she would not lose her grip on the hilt of her sword. Before she knew it, the strips of cloth had been cut off one by one with pinpoint precision, and her weapon sent spinning up into the air with such ease that it resembled a sewing needle. Or those flustered "gentlemen," somewhat of a recurring type, who turn up sporting all sorts of hidden gadgets from head to toe — pistolets stuffed into their hats, daggers in their shoes, powder bottles up their sleeves. Once their tricks have been spent, they end up being thrown on their backsides without exception, now facing the additional charge of "contempt of court." And that's not even to mention those desperate individuals who, by leveraging all means available to them, seek to curry favor before the duel has even begun, painting themselves as victims in a vain attempt to win the people's sympathy. But this doesn't change the inevitability of their defeat in the dueling ring. After all, a sword tarnished by a sheath of lies is no use for cutting anything.
But there is a benefit to the existence of this motley crew of failed scoundrels and slapstick comedians — namely, they serve as counterexamples helping the crowds recognize those others who are willing to duel with real honor, and when there is indeed some truth in the "justice" that they proclaim. Even if such a person ends up losing, people will listen to what they have to say — for they see that this is someone who stands firmly by their beliefs, and has the courage to draw a sword in their defense.
Some say that when Miss Clorinde fights such individuals, she holds back slightly and never uses her full strength. A member of the audience, having once witnessed such a duel up close, even swore up and down that he saw the corner of Miss Clorinde's mouth curl up very slightly in what must have been approval. And surely, it is only in facing such opponents that the true meaning of the word "duel" is given its full expression, no?
But Clorinde cares not whether the audience is moved by her duels, nor to hear the internal monologues they might inspire.
As far as this Champion Duelist is concerned, the only meaning to be taken from a duel comes from facing your opponent on fair terms to determine a winner, a loser, and the righteous cause.
* Unlocks at Friendship Lv. 2
Character Story 2Clorinde cuts a dashing figure during duels, and her bearing has won her many admirers.
These "enthusiastic" citizens have carefully analyzed every aspect of this Champion Duelist's being.
Where did she learn her skill with the blade? Was it passed down through her family, or acquired unexpectedly? Might the explanation for her outstanding swordsmanship be that she is the last in the line of some fallen dynasty that once practiced the art?
It is said that she performs a "sword cleansing rite" before each of her duels. But with what does she cleanse the body of her sword? Water of the highest purity, drawn directly from the Fountain of Lucine? Some kind of special cleansing ointment? Or could it be that, to strengthen her connection to her weapon, she even adds a touch of... her own blood?
No, no, no! The great power of this "rite" surely lies not in the mere cleansing of her sword, but rather in her calling upon the spirit of some master swordsman to possess her, thus explaining her unbroken streak!
For a time, the figure of this undefeated Champion Duelist became shrouded in all kinds of colorful stories, driving the citizens (mainly the journalists, to be precise) into a frenzy of gossip and curiosity.
Finally, driven to exasperation by all the reporters hiding in the bushes and flower beds by their main entrance, the court authorities assembled the journalists and released an official statement:
"The weapons and methods employed by Miss Clorinde in her duels — and this goes for all our other Champion Duelists too — are entirely mundane, and not, as rumor would have it, imbued with exaggerated powers of any kind..."
A wave of indignation spread through the audience, their expressions making clear that they remained utterly unconvinced.
"If such unfounded rumors begin to exert a pernicious and malign influence on public opinion, the courts reserve the right to formally bring proceedings against those deemed responsible for fabricating and propagating said rumors..."
This threat was met with disdain by the journalists, whose Kameras continued to shoot away without any sign of stopping.
"...Let it be known, responsibility for the execution of the duties of Champion Duelist for all relevant trials is hereby entrusted to... Miss Clorinde!"
With this, the journalists fell silent all at once.
To this, Clorinde — who, having been forced to attend this farce of a press conference, was sitting off to one side — nodded and replied:
"Of course. That's my job."
And so were the absurd rumors about Clorinde finally brought under control. Nowadays, the only traces of that storm of conjecture still to be found are contained within the pages of a few daring theater scripts and edgy novels.
But were you to confront any one of the playwrights or novelists concerned, they would, without exception, firmly deny any taking any inspiration whatsoever from those rumors.
Nope, absolutely no connection to those old fabrications whatsoever, none at all!
* Unlocks at Friendship Lv. 3
Character Story 3In truth, those rumors that Clorinde had been dabbling with supernatural forces were indeed completely unfounded.
The formidable fighting talent of this Champion Duelist had its origins instead in the legacy of a group that once hunted down phantoms throughout the land of Fontaine: the "Marechaussee Hunters."
Legend has it that at the time of Fontaine's founding, there was a hero who went by the name of "Golden Hunter." To wipe out the monsters that threatened the peace of Fontaine, it was he who founded the Marechaussee Hunters, gathering a band of heroes — among them the descendants of the Lochknights — to hunt down monsters and villains across Fontaine, leaving behind countless heroic legends in their wake. Yet once peace had finally been restored throughout the land, the name of the "Marechaussee Hunters" gradually fell into obscurity.
Today, when the people of Fontaine speak of the Marechaussee Hunters, most know only of the "Hunter's Oath," having heard it mentioned in some play or novel.
"From this day, I pass the candle's shadow-veil."
"Now, as we face the perils of the long night..."
"I pledge to remember the oath of daylight."
"To enshrine tears, life, and love."
"Holding dawn's coming as my votive."
"And so shall I never despair."
For most Fontainians, the story of the Marechaussee Hunters is now but a legend full of drama and excitement.
But to Clorinde, the deeds and oaths of the Hunters are her living, breathing inheritance.
The first thing she learned from her mentor, the Marechaussee Hunter Petronilla, was the swordsmanship required to slay monsters. The approach of the Hunter requires them to stay as close as possible to their prey so that they might plunge their blade into weak points with lightning-fast agility. To train her in this technique, Petronilla consigned Clorinde to a room filled with rotating pillars, each of which had been set up with many wooden swords protruding outwards, their tips covered with cloth bags.
"They might contain candy, or they might contain metallic sand. Or perhaps they'll contain all the hair I've lost while teaching you..."
"You can chop open these bags or simply avoid them. I'll leave you to make that call."
"Seeing as you've already had lunch today, you might as well keep going all the way through to dinnertime. Remember, try to reserve enough strength to eat. Alright, begin!"
By undergoing such training, Clorinde not only developed the Marechaussee Hunter's skills of marksmanship, tracking, camouflage, and footwork, but also learned their method of quickly revealing their identity when encountering fellow Hunters in order to avoid accidental injury.
Yet Clorinde has never mentioned the hardships she endured during her training to anyone else. After all, she is now a Champion Duelist of the Trial Court, not a Marechaussee Hunter from centuries past.
She trusts that her mentor, who left without so much as saying goodbye, would understand her decision. The Marechaussee Hunters once wielded their swords to slay fierce monsters in defense of Fontaine's peace and stability. It is only natural, then, that their inheritor should do so to strike down lawless villains.
Even if her mentor had objected, Clorinde would not have minded settling their debate in the time-honored fashion of the Marechaussee Hunters.
After all, as Ms. Petronilla once said herself, if Clorinde could defeat her, she'd be willing to listen to the latter's dissenting opinion.
* Unlocks at Friendship Lv. 4
Character Story 4When the boss of the "Tabletop Troupe" first saw Clorinde visiting his club, he was at a complete loss as to how to react.
Before him was the legendary Champion Duelist herself, complete with tricorne hat, impeccable uniform, even pistolet and sword hanging by her waist. For a time, memories of mistakes he'd made in his past (some of which were not even technically mistakes...) flashed before his eyes, interspersed with frightful fragments of duels he'd witnessed. With the "Welcome!" he'd normally have greeted a new face with stuck in his throat, all he could do was stand there, not knowing what to say.
After much consideration, just as this "Welcome!" was about to come out as "Please, have mercy!" Navia, who had followed Clorinde in, laughed and began to speak.
"My friend here has expressed an interest in experiencing the Tabletop Troupe for herself! So, how about it? Any fun scripts you'd recommend?"
"She's no beginner though. She can be very picky about script quality, so make sure it's the best one you've got!"
To give the boss some credit, though he still failed to produce any semblance of a "Welcome!" he did manage to turn "Please, have mercy!" into something... Well, not quite as embarrassing, at least.
Namely... "Uh!?"
He then proceeded to rush about like a headless chicken, gathering up nearly all the scripts in the store. He brought them everything from their most popular script, "Era of the Bronze Oath," to their most complex story, "Chronicle of the Spiral Ring," to the irreplaceable classic, "Valley of the Gray Wolf: 3rd Edition: 2nd Expansion"...
After this somewhat unorthodox "ice breaker," the Tabletop Troupe suddenly found it had a new regular: Clorinde. Following an initial period where they were likewise immobilized by astonishment, the other customers gradually mustered up the courage to invite her to play the latest scripts with them. Presented with such expectant invitations, she said yes to them all.
They were soon to find out that, regardless of which script they played, this "new player" invariably demonstrated an unparalleled aptitude for roleplaying. No matter how small, she never missed a single clue in the script, nor the chance to make the most of it, following up leads with precision so that the story would develop in the most natural way imaginable.
On top of this, everything that Clorinde did was always completely in line with all the rules. Many of those who have played with her have come away expressing sentiments along the lines of: "Miss Clorinde's so in control, it feels like she's a Game Master rather than another player like us!"
Hearing such things, Clorinde would only ever give a noncommittal smile in response. It's not like she could admit that the only reason she found it all so easy was that she'd been the Game Master for Navia's scripts all this time — and thanks to her friend's endless barrage of weird and wonderful ideas, had been thoroughly trained in the art of quick thinking — could she? It would be such a long, complicated thing to explain...
But after having enjoyed the experience of being just a regular player, Clorinde decided to take up the mantle as Game Master once more, if for no other reason than to save the Tabletop Troupe's own, entirely blameless Game Masters from being perpetually tormented by Navia's endlessly active imagination. And for the boss, the other customers, and even Navia herself... it turned out to be a critical success!
After all, no one in the room could claim to understand the meaning of "impartiality" better than this Champion Duelist. No bribes could sway her when she was presiding over a script — not even cake, fries, or Bulle Fruit!
In the face of such temptations, she'd simply watch as the players racked their brains for a solution, then flip over the rulebook and reply: "We've still got plenty of time. Keep thinking."
When yet another script reached its conclusion under Clorinde's masterful guidance, a certain young Gestionnaire turned to their companions, laughed, and said:
"And to think, we all used to imagine that Miss Clorinde spent the entirety of her waking hours dealing with duel-related matters!"
As she tidied up the table, Clorinde stopped to think for a moment, then with a slight shake of her head, responded:
"I don't tend to work evenings."
* Unlocks at Friendship Lv. 5
Character Story 5As Clorinde sees it, there is no difference between the duties of a Champion Duelist and a Marechaussee Hunter.
Marechaussee Hunters fought to defend the peace of Fontaine by hunting down monsters that ravaged the land. As representatives of Fontainian law and order, Champion Duelists punish criminals who attempt to exploit its loopholes and shortcomings for personal gain. Moreover, their existence not only gives those who wish to defend their honor the chance of a fair duel, but also an opportunity to speak for themselves.
But once the dust has settled and the wrongdoers have all been punished, what are those who fight for justice to do with the swords they took up in its name?
Petronilla once told Clorinde the tale of a Marechaussee Hunter who became obsessed with exterminating monsters. When the day came that the land had been cleansed of their shadow, it didn't take long before he began to feel lost. After a life spent hunting monsters, what purpose did his life have now that their mortal enemy had been vanquished? After giving the matter much thought, he decided to carry on living as he had, severing his connections with the Marechaussee Hunters so that he might continue hunting down monsters alone... Petronilla did not say what became of him in the end, only the following:
"When a sword has forsaken its scabbard, the most it can hope for is simply to rust away."
This seemed to confuse Clorinde, who was still a child at the time. Seeing this, Petronilla raised up the coffee spoon in her hand, then pointed it at a cube of sugar and asked:
"Clorinde, can you tell me what this is? This is an important question, now. You'll get a glass of Bulle Fruit Juice if you can answer it correctly."
Clorinde blinked, then with a slight hint of uncertainty in her voice, answered: "It's... a sugar cube?"
"So you are on the ball then... Remember your answer, Clorinde." replied the veteran Marechaussee Hunter. "When someone points at a sugar cube with a coffee spoon, they want you to focus on the sugar, not the spoon they're using to point at it."
"The whole reason that the Marechaussee Hunters fight is to restore peace to everyone's lives. Of course, this 'everyone' includes themselves."
"The sugar cube you're after is a happy, peaceful life. Fighting is merely the spoon you use to get it."
"Remember what you're fighting for, and never let the means become the end."
"Otherwise, you'll turn into the fool who sees only the spoon, not the sugar — and your coffee will forevermore taste unbearably bitter."
As dusk fell, the first lights began to illuminate the Court of Fontaine. People rushed to and fro across the city, scenes of mirth and merriment all over.
Clorinde sat there finishing off the last drops of her coffee, Café Lutece's latest creation. She'd been intrigued when she heard that the base was made from fresh, in-season fruit juice instead of the usual syrup they use to neutralize the taste.
Tomorrow's my day off, she thought to herself. I'll get a good night's sleep, then head out early to buy some flowers and fruit. I'm meeting Navia in the afternoon over at the Tabletop Troupe to play through their latest script.
Looks like it's going to be a busy day...
Spearing her last crumb of cake, the undefeated Champion Duelist popped it into her mouth, savored its exquisite texture, then stood up and left.
* Unlocks at Friendship Lv. 6
"Marechaussee Hunter's Legacy"If you're looking for the most characteristic element of Clorinde's outfit, look no further than the coat-tail cape that hangs down behind her.
For Clorinde, this cape is a "keepsake" in the truest sense.
When she was but ten years old, the mentor who had trained and looked after her, Petronilla, left without saying goodbye. Even Mr. Callas, who always seemed to know everything, hadn't the slightest idea where the Marechaussee Hunter had gone. Not only did Clorinde turn the whole room inside out; she also went back to all the places where she had once trained to search for clues; but in the end, there was nothing that might indicate where her mentor had gone. In all her searching, the only thing she found was a long, slim, dark blue cape hanging in the closet.
Clorinde had never seen her mentor wear this cape before; she always wore a black one. Even if Clorinde had somehow managed to forget this, the Gardes who Petronilla had often run rings around — combined with all the wanted posters pasted on walls throughout the city — would have reminded her anyway.
...But on the inside of the cape, you could clearly make out the unmistakable imprint of the Marechaussee Hunter's insignia. There was also a necklace with a dagger-shaped pendant that had her name carved into it — a belated birthday gift, it seemed.
But this cape and the insignia upon it... Were they really a parting gift, or just another one of her mentor's tests?
Clorinde couldn't tell, but she kept the items nonetheless.
If it was a test, then she'd do everything in her power to prepare for the final trial that awaited her.
Even if the trial should span the rest of her life.
* Unlocks at Friendship Lv. 4
VisionWithin the first five minutes, Clorinde had disarmed the examiner. At first, he simply looked like his patience was wearing thin; but now, all that was left was shock. It wasn't long after before she'd left the three other duelists, who had rushed down upon hearing the news, speechless in the dueling ring. The normally cold and cheerless courts were soon bustling with excitement, almost to the point of becoming unbearably loud. The "Duelist's Trial," which in theory was only supposed to last three rounds, was — thanks to the enthusiasm of the duelists — fast developing into a fully-fledged "King of the Hill" gauntlet. Clorinde had no objection to this, her only reply being expressed through the sword in her hand. From start to finish, there wasn't a single moment where it seemed to flag or lose its edge.
From then on, all that Clorinde had to do was apply herself to learning the various rules and other ins and outs of being a Champion Duelist... whilst simultaneously taking part in all kinds of duels.
Though Clorinde's reputation of being undefeatable soon became known by all, and many of her opponents would rather surrender immediately than face her, she still wasn't an official Champion Duelist.
"Your swordsmanship may well be flawless, but be that as it may, fighting a duel isn't always so simple." said those veteran Champion Duelists. "You'll also need to undergo a special... or shall we say, less one-dimensional combat challenge to prove that you're up to the job."
Though Clorinde didn't understand what this meant at the time, several days later, she was forced to take part in the first truly challenging fight of her life.
Her opponent was a wealthy merchant who was known to her. This gentleman had been accused of employment abuses, not only arbitrarily cutting his laborers' wages, but completely ignoring their health. The divers he'd hired, being wracked with all sorts of unbearable illnesses, could stand it no longer — hence why they had teamed up to bring this merchant to the courts. And the verdict had already been pronounced: Guilty of exploitation, beyond a shadow of a doubt.
But the merchant demanded that the trial be settled by combat, insisting that the whole affair was an unprecedented slight toward his reputation:
"Who else but I would be willing to hire these people?"
"If I'm put away, they'll all starve to death! Kind, merciful souls, surely you do not wish to see this happen?"
"Who among us is not afflicted by physical ailments? I myself, after spending so much time poring over accounts and other documents, have nearly lost my eyesight! I even bought them medicine, found them doctors... They just won't admit it!"
With countless articles containing these claims circulating throughout the Court of Fontaine, they soon became the talk of the town.
"Hmm... He does make a good point..."
"Although... Hmm. Could it be that they really weren't telling the truth?"
On the day of the duel, a vast crowd of citizens — some well-meaning, others simply curious — converged upon the dueling ring. When the wealthy merchant appeared, he waved to the stands as a sign to those in his pocket. Seeing this, they began to cry out:
"This gentleman has been falsely accused! Let us not stand for such slander!"
Others muttered to those around them:
"If you ask me, there's no way those people were telling the truth..."
Beset on all sides by such shouts and murmurings, the ordinary citizens of the crowd began to waver, and like a landslide gaining momentum, before long they too had been infected by the mob mentality.
"Surely we can't just stand here and watch as a good person is unfairly persecuted?"
Hearing what the audience was saying, the young Clorinde felt lost and confused, like she'd been plunged into the depths of the ocean. She hesitated, hand resting on the pommel of her sword, unsure whether she should draw it or not.
He's been tried, and the evidence was conclusive, she said to herself.
But everyone seems convinced that he is in the right.
The wealthy merchant had already drawn his sword, and was now walking towards her with a triumphant air.
"You can hear them, Miss Clorinde. I am a virtuous, generous, and kind-hearted man, just as they say."
"Without good people like me, the Court of Fontaine would cease to function."
When the merchant raised up his sword, the gold ornamentation and the precious gems set upon its hilt gleamed brightly, bedazzling to behold. For a brief moment, Clorinde caught his gaze as it reflected off the shining body of this resplendent weapon.
All she saw there was pride, arrogance, and empty bravado.
In that moment, she knew that his sword-arm was no match for hers, nor could its wielder use it to persuade anyone. The sumptuous jewels with which it was encrusted were nothing more than a facade to hide his lies.
It was as if a stray dog had covered itself in branches and thorns in a vain attempt to disguise itself as a vicious beast — a pathetic sham indeed.
Within a split second, Clorinde had severed that magnificent sword in two, and when the sparks died out a moment later, it was clear to all that this fight was over. With this, the crowd was silenced.
"Justice revealed the truth to me, and I witnessed it with my own eyes."
"In this place, honor is proven by the sword alone."
As Clorinde raised her sword and spoke these words, the merchant simply stared back at her in disbelief, beholding his own horrified expression reflected upon the Vision which — having seemingly appeared out of nowhere — now hung by her collar.
"Or did you never have the courage to fight for your honor in the first place?"
* Unlocks at Friendship Lv. 6

712 responses to “Clorinde”

  1. neither her nor arlecchino are overload dps as “leaked” time ago, lmao
    and another opportunity for hoyo dickheads to make a decent or nice variation
    instead of giving her special stuff for aggravate, they shoudve done this
    but too high IQ for them i guess
    giving chevrolet was too much already maybe.. “take a 4star overload support, and yeah who cares if we don’t give you a 5star dps as well!”

      
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  2. Clorinde best team 64k dps
    Kuki best team 68k dps
    Cyno best team 70k dps
    Yae best team 76k dps
    Raiden best team 79k dps
    Dori best team 81k dps
    mfker lost to 80% of electro cast while being a dead slot main dps . no flexible. no number. just useless big boobs like mid beidou for hopeless simps

      
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    • That one guy made a good point. How did they make Arlecchino a good ass unit and then release Clorinde’s mid ass right after. DId they fire the dev team who made Arlecchino’s kit or sumn?

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      • the only reason arlecchino is good is because her masque increase is actually stupid on top of her NA scalings

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  3. I don’t think I’ve seen it mentioned but Clorinde does NOT have 8.5s downtime, she has 8.5s minus the time her ult takes
    By the time you’ve used Kazuha EQ, Nahida EQ and Fischl E/ Sara combo her downtime is probably done
    Her downtime is actually more like 7s

      
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    • the way you said it makes no sense, she actually has no downtime in a team kazuha eq, nahida eq and sara eq take about ~ 8/9s + 2s clorinde burst she perfectly has her skill back up
      she is desinged the same way older dps are, no flexible onfield time like yoimiya and hu tao

      even if you do incomplete rotations like you dont have kazuha and sara burst up her downtime doesnt become a problem
      the thing that really sucks is that you have to apply electro with another char when kazuha burst is down

      the real problem are weaker enemies that you dont need all team buffs for only then does her downtime become annoying
      thats where new dps who are so flexible with field time are so busted they can quickly oneshot ads and then switch without losing anything and do the whole rotation for the stronger enemies

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      • I mean her personal downtime isn’t as bad as people make it out to be, sorry about phrasing
        But yeah I’ve seen complaints about that a lot and no one I’ve seen really factored in her Burst time

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        • Again burst time needs to be accounted for, she bursts before her skill which is anywhere between 1 to 2.5 seconds depending on if her CD starts before or after the animation

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        • According to KQM framedata a frame perfect Kazuha hEQ > Nahida hEQ > Fischl E takes over 6.5s
          Assuming the burst CD begins when the animation ends (worst case because I forgot) that means You have 7.5s taken by Clorinde’s skill + 6.75s taken by supports out of Clorinde’s 15s ult CD: 0.75s remaining in the worst case scenario
          The only way I would shorten support time would be Kazuha’s press E but hold has better suck, and if you use a different character to Fischl (eg Sara) support time takes longer
          Clorinde’s on field time is short but her downtime fits just about perfectly with aggravate teams

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      • No, her numbers seem pretty mediocre, but her kit design is coherent and nice

        Dehya was a horrible failure, Wriothesley was way too constellation locked, Neuvilette is horribly unbalanced, Sigewinne I just don’t get, physical and geo have been neglected, rewards are low, Keqing and Xinyan have been glitches for years etc etc

        This game has plenty of issues and I’m not about to defend any of them, but Clorinde is functionally sound and the hate echochambers surrounding this game are so bad I’d prefer to not involve myself too much

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        • Oh and Chiori was just sad so I forgot she existed, I ignored her beta
          If a character is bad or uninteresting I tend to just ignore them

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  4. Thundering Fury vs. the new BoL artifact (i forgot the name), which is better for Clorinde?

      
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  5. Clorinde’s purpose was to keep main playerbase in game until Natlan is in reach.

    In terms of her power, she was doomed from the beginning, since those who will pull for her already have C3R1 Raiden and it’s not like you need 2 electro teams for abyss.
    So she is perfect C0 trophy wife to fight with boredom until 5.0 leaks, that’s her role and she looks perfect for it. It’s like Eula back in the days, character unneeded meta wise but with great looks and stylish gameplay.

      
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    • Sure ig but every DPS who doesn’t cover a new archetype is unnecessary and every character releases to keep players playing, Wriothesley released in a very similar situation but he released in the beginning of Fontaine, tbh I don’t think the Genshin team cares about balancing seeing as how the strongest and weakest 4.0 DPSes released in the same patch
      There’s clearly effort put into Clorinde, she has a relatively unique playstyle and very good visuals, so I can’t agree she’s filler unlike Chiori, she’s just… kinda eh power wise

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    • Aggravate Clorinde will outdps C3R1 Raiden. People will regret skipping her, it’s what Hoyo always does. Putting 4 characters people want in the same patch to force them to either skip or spend. You’d think people would catch up on their antics by now, but some are very restarted.

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      • aggravate is inferior reaction, it is simply not needed when hyperbloom exists. Only simps use aggravate because there is no other way to justify using their mid-tier mains. I played plenty of aggravate teams, the moment you add hydro in it instead of 2nd electro, team perfomance skyrockets. Aggravate can only act competetively in full glasscannon mode I.e. you need Kazu or Sucrose instead of daddy otherwise damage is mediocre.
        Not to mention aggravate doesnt have OP supports. Clorinde could’ve become such sub-dps support, i.e. better Fischl, but hoyo decided to bake another “balanced” on-fielder, who will be forced to compete with overinvested AF older units. To do that she must be another Nevi, i.e. to have x1.6 raw damage multiplier passive, but she doesnt have it.

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          • yes, but even HP-scaling self-healing characters are played with healers or shielders, and she isnt HP scaling. You can probably go with prototype amber Nahida, assuming EM for sharing will be 1k from Kazu or Sucrose. I played such aggravate team succesfully in first half of Sumeru, but when monsters became more dangerous (like consecrated beasts) it became copium. Maybe Clorinde can perform on combined healing from PA+her own.. we’ll see soon.

        • aggravate may be inferior but it does not mean that its unusable, or that only simps use it. many quicken dpses are still able to utilize hyperbloom and quicken together. cyno is a great example, his best team is reliant on both hyperbloom and quicken. if you don’t use a hydro chara then you lose out on a lot of dps, and same with foregoing crit. he relies on utilizing both methods of distributing dmg.
          also, there plenty of supports for quicken. not only do we have anemo supports like kazuha and sucrose, but we also have nahida. but seem to think bc a unit is valuable in one team archetype they aren’t valuable in another, which just isn’t the case. and, if we include hydro supports for quickbloom, then both yelan and furina give good dmg bonuses which would get wasted in a bloom team.

          its also a bold assumption that “every one pulling her already have C3R1 Raiden”

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    • Eula was great back then for several abyss rotations, so lets just not spew nonsense out of ignorance. This is so 2020,it’s not funny anymore

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        • Eula was hailed as one of the best DPS in 2.X but like Ganyu she fell off, even more so than Ganyu since physical has been horribly neglected

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          • Yeah I agree. I hoped Chloridne was a superconduct/physical buffer. She could’ve at least been a hybrid sub-dps support who buffed overload and dealt overload dmg with Arlechinno and chevruese. Another potential would’ve been Electro-charged main-dps where she gets buffed for trigging the reaction through her kit similar to Neuvi.

          • Yeah I agree. I hoped Chloridne was a superconduct/physical buffer. She could’ve at least been a hybrid sub-dps support who buffed overload and dealt overload dmg with Arlechinno and chevruese. Another potential would’ve been Electro-charged main-dps where she gets buffed for trigging the reaction through her kit similar to Neuvi.

  6. Honestly, I’ve been looking forward her release since the trailer, but even though I’ve just seen her kit, I’m still gonna pull. (I have no idea what team comps she’ll use)
    Remember guys, pull whoever you want, wheter they’re meta or not (I was honestly hoping I’d be able to pull Clorinde and Sigewinne, but choices are to be made I guess.)

      
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    • Try an aggravate team with Nahida Kazuha and Fischl/Yae/C6 Sara, or try an Overload team with Chevy and Fischl/Yae/C6 Sara/Xiangling/Thoma etc

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      • is there anyone good for aggrevate teams? cuz i dont have nahida or baizhu, only dendro MC, collei, Yaoyao and kirara.
        Also, is chevruse needed for overload teams? If so, i hope she is on clorindes banner.

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        • Chevrolet is needed for overload teams, in fact her res shred passive does not work unless you have all pyro and electro characters.

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        • yes chevruse is a requirement to play overload, chevr c6 is dmg wise like kazuha without any grouping capabilities
          overload is pretty shit because all enemies just get hurled away from you and you have no benefit without chev AS you just grief yourself
          for aggrevate in your case only MC and collei are really viable,

          i would prefer collei if enemies arent to spred apart because of her limited aoe
          besides that collei is a good elegy user if you have it
          with collei c2 you also can almost use clorindes whole dmg window

          otherwise i would use mc, bigger aoe and duration

          i think for teams i would go with kazuha/sucrose/lynette with vv, mc/collei/nahida, c6 sara/furina/bennet the 4th slot is pretty flexible

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        • dendro options:
          Kirara’s application may not be enough but Clorinde has short field time so maybe
          Collei at C2+ is good for aggravate
          Dendro MC is always a solid pick
          Nahida is unsurprisingly very strong
          Baizhu and Yaoyao exist

          Electro options:
          Fischl is a fantastic sub-spd and battery
          Yae has strong personal DMG and Clorinde’s low field time means the time for 3 skills doesn’t take away from your team DMG
          C6 Sara gives Clorinde the most personal DMG while also dealing competent DMG herself with her Burst
          Beidou is powerful but can struggle with energy

          Anemo options:
          Kazuha is as always fantastic for his DMG% buffs and crowd control
          Sucrose gives big em and DMG% but her crowd control is subpar

          Flex options:
          Zhongli gives a nice shield and res debuff to enemies
          Furina gives DMG% and enables quickbloom

          Those are all the character’s I’d recommend from memory

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        • Id get her on rerun, you’d rly like a nahida first.
          she’ll feel quite underwhelming in those teams without her, but if you don’t care abt Abyss, or your other team is very strong, she’ll be just fine

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  7. looks like she depends on how many % BoL you have on her. it’s either 100%>=, 100%= it’s 49.64%×3 for CA and 76.67% for NA. this is kinda bad
    BUT “lawful remuneration” gives her a talent multiplier of 100% x 1800 atk max equal to 60% to the overall atk what is 3000 atk. with 3000 atk the ratio is 3000:1800(=1.666) what is 1,666/100% equals 60% talent multiplier. 76,67%+60%=146.67% for NA and (49.64% + 60%)×3=328,92% for CA. with buffer like bennett, sets and weapons. you easily reach higher numbers making this passive less usefull since you are beyond the 3000 atk hardcap. f.e. with 4200 atk the ratio is 4200:1800=2,33; 2.33/100%=42,92%; (49.64% + 42,92%)x3=277,68% for every CA.
    compared to arlecchino with 100% BoL which does 238%x1(100% BoL)+~100%(NA)=338% talent multiplier per hit. with both at c0r1 clorinde has 60% more cvalue and her CA looks pretty fast if her 100%>=BoLCA is as fast as showen here (that was not a 100%>=BoLCA). arle in the other hand has 28 more dmg%, the better element/better teams, more on field time, no atk cap for any mechanics.
    I’m not sure if she can reach neuv/arle level but she is by far not bad. correct me if I’m wrong somewhere.

      
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    • EDIT: *looks like she depends on how many % BoL you have on her. it’s either 100%>=, 100%= it’s 49.64%×3 for CA and 76.67% for NA. this is kinda bad (dunno what I did wrong that characters disapear)

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    • EDIT 2: explanation why 1800 atk and the 100% talent multiplier and not 1800 dmg. 1800 atk x 1 (100%) dmg multiplier equals 1800 dmg I just do it in this way because it’s easier to calculate and compare with talent multiplier instead of dmg and it doesn’t change anything at all.
      example: it would be like this (0.4964*3000+1800)x3=9867,6 dmg in comparison to my methode 3,2892*3000=9.867,6 dmg aka the same.

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      • I read through some comments and ppl said she is really bad so I don’t think everybody knows how she works. I wasn’t interested in her since I’m broke and I just dicided to calculate her and wanted to know how her numbers are before she comes out. so yeah I’m for sure not the first one but you are welcome.:-)

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        • It’s not that people don’t understand her kit but rather her numbers are just quite mediocre when you consider how short her field time is
          She’s neither really bad nor really good (unless live release brings some unknown insight we all missed)

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    • I’m thinking Clorinde will really like to have Dendro teammate(s), if Catalyze and Aggravate counts as separate reactions, which will allow her to get all A1(?) stacks in a tri-elemental team. Also due to her A1, she would be less reliant on Aggravate, and prefer DMG% buffers such as Kazuha or Furina instead. The latter is not *as* anti-synergestic as she is with Arle, since healers can help Clorinde stack BoL, and Clor herself has frequent self-heals (which will heal more than normal because Furina can buff incoming healing)

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      • This was debunked a long time ago. she doesn’t need separate reactions, triggering 3 overloads will Max the passive the same way 3 different reactions would
        Theoretically Overload is her best team, aggravate isn’t far behind

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        • Sorry, I may miss calculated, but if I start from her base stat lv90, I add just +311 atk for the flower, +608 for the weapon, +46.6% elemental dmg and +31.1% crit rate as a standar stuff: her NA (skill on) incrased by aggravate do more damage than a simple overload. Yeah overload become more intersting with high elemental masteries, but in with a em/elm%/crit%, get 24 sub-stat in em give a overload that deal less dmg than an aggravate burst with 24 sub-stats in crit dmg%. And even with 3 art in em, hyperbloom do much more damage than overload.
          So I don’t get why overload is the best team for her.

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        • Main problem people are anticipating is that TF requires Clorinde herself to trigger overload, so random procs from the back line won’t help her uptime at all. Aggravate is much more consistent, making it pull ahead in practice unless you’re super particular about application.

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          • Example
            You get one stack, 5 seconds later you get 2nd stack and 5s later again you get 3rd stack
            15s after gaining the 1st stack it expires, gaining the 2nd and 3rd stacks doesn’t refresh its duration and you’ll keep the two gained after it until they also expire

            I’m not sure how gaining stacks works if you have 3, I’d assume it refreshes the one with the least duration left but idk, since Clorinde stays on field for less than 10s anyway it barely matters

    • EDIT 3: *it’s either bigger or equal 100%, smaller than 100% or 0%. when bigger or equal 100% it’s 49.64%×3 for CA and…
      smaller than and bigger than character seems to delete text inbetween.

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      • It bugs me that you call night pierce her CA when it’s her E
        Pressing skill again while her infusion is active is how to trigger Impale the Night, and she’s unable to use CAs

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        • C0 already looks better than C6 cyno, with better rotation and teammates choice also.
          Though cyno is like D tier now?

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        • yeah, sry. “be unable to use Charged Attacks. Using her Elemental Skill will transform it into “Impale the Night”” sound for me like after her elemental skill you cannot do normal CA’s but instead you do “impale the night” when you hold the attack button. I have not seen a gameplay with icons yet and can only speculate.

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          • It means using her Skill again during the Night Vigil state will trigger Impale the Night
            Charged attacks just don’t exist anymore, I’m surprised she doesn’t work like Ayato where holding the button shoots repeatedly (or at least I haven’t seen it showcased)

    • No reason to write all that when people are just going to flock over to the Sweaty-Calculation Excel Spreadsheet Archon Zajef anyway.

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  8. i guess they hired a new dev team for alrecchino only, and immediately fired it after her release

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