
![]() | Name | Wandering Evenstar |
Family | Weapon, Catalyst | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Elemental Mastery | |
Base Substat | 36 | |
Weapon Affix | Wildling Nightstar | |
Affix Description | The following effect will trigger every 10s: The equipping character will gain | |
Description | This was originally a device used by researchers to observe and perform calculations on celestial phenomena. It serves as a conduit and catalyst. | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus EM | Materials | Total Materials |
1 | 42.4 | 36 | ||
20 | 108.93 | 63.61 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 63.61 | ||
40 | 204.83 | 92.7 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 92.7 | ||
50 | 265.86 | 107.24 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 107.24 | ||
60 | 326.78 | 121.79 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 121.79 | ||
70 | 387.66 | 136.3 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 136.3 | ||
80 | 448.68 | 150.84 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 150.84 | ||
90 | 509.61 | 165.38 |
Weapon Affix
Lv | Affix Progression | Materials |
1 | The following effect will trigger every 10s: The equipping character will gain | |
2 | The following effect will trigger every 10s: The equipping character will gain | ![]() ![]() |
3 | The following effect will trigger every 10s: The equipping character will gain | ![]() ![]() |
4 | The following effect will trigger every 10s: The equipping character will gain | ![]() ![]() |
5 | The following effect will trigger every 10s: The equipping character will gain | ![]() ![]() |
Item Story
This story takes place thousands of years ago, in an era after the foolish God-King was buried by the sandstorms. The wandering prince, having lost his kingdom, retreated into the cascading rainforest, surrounded by the tranquil moonlight. He had come here with the ambition to conquer new lands, but ended up being pursued by the huntress with the white bow, And thus did the dejected wanderer come to be trapped by vine branches and, in the cold moonlight, he heard the low growls of the tiger around him. "The rainforest trail road was so treacherous that mortals could only tell the way ahead by the moonlight breaking through the leaves." "The flickering evening stars lit the wanderer's way but also lured him into a deadly trap." "The huntress darted through the deepwood with her white bow, driving this intruder away time and again." "Together with the ancient tiger and its roar, she gave the order for his expulsion, but did not take his life." The old blind poet repeated the story of the wandering prince in a cracked, hoarse voice. Even though he had lost his eyes long ago, he still unconsciously looked at the evening star that lay next to the bright moon. The flickering star of the night had led the wanderer toward new hope, but also to a dead end, And years later, when the wanderer who had nothing to lose faced death, he had to make a choice... When the teachings of death were whispered in his ear, he finally realized the meaning of the warning... "You belong to neither the forest nor death, so stay far from the king's palace." "If you cherish life and memory still, do not go deep into the dark and dangerous lands." "Stop repeating those silly words..." "If my wandering fate leads me to the moon-white bow, and if the evening stars foretell my end," "Well then! I would rather accept my fate than die pursuing a falcon." |
72 responses to “Wandering Evenstar”
tighnari – collei (4deepwood) – lisa (4nobles) – sucrose (4gilded + wandering evenstar)
If you can stack 4 of these weapons (R5) in a team with 4 1000EM characters, these will give all characters
1. constant 900+ATK buff
2. 2 seconds 1800+ATK buff every 12 seconds.
A full EM artifact team might be very viable in this case.
Only problems are that you will need 20 of these, which seems to be event weapon gacha only, and we don’t know what characters might these be useful to at all especially for the claymore.
I will wish for it everytime it comes on weapon banner, just to see what happens XD
If R5 I think this is soo good for sucrose full em support
Where are yall getting the 32% EM from? It says 30%, was this nerfed?
now 24%(r1) and 48%(r5). nerfed or buffed?
This is gonna be dendro archon Nahida’s best 4 star weapon no doubt.
She might not even scale with atk lol.
Referring to the description in Traditional Chinese,
It’s 32% of EM
If you have 100 EM -> Then 100 x 32% = 32pt ATK
If you have 1000 EM -> Then 1000 x 32% = 320pt ATK
Teammates will receive 30% of this buff.
So if the character that equiped this weapon has 1000EM, then the buff to teammates = 1000 x 32% x 30% = 96pt ATK
Hope this clarifies your question.
can be a new decent Sucrose weapon (it’s 0.032%-0.064% increase I suppose). at 800 EM providing 15.36% ATK to the team and nice EM. Fragments might be better, considering how they’re lowering Sucrose’s ER costs and gives more EM, but why not trying. First fairly decent catalyst lol.
oh and yaemiko/lisa could use it too i suppose
its probably more like .032% rather than 32%, cause then if you had 800 em it would give a bonus of 25.6% to atk, plus theres some other new weapons with similar passives with numbers like that, the sword one gives ER instead of atk and its .052%.
still strong though, give this weapon(r1) to Lisa and give her a full EM spread and 2 piece wanderers and 2 piece new em set and she can hit 982 em with no em substats which is about 31.4% atk up for the whole party from off field and it looks like the buff will stack on itself for 2 seconds since it refreshes every 10 secs but lasts 12… an r5 version would give like 62.8% atk with occasional spikes to 125.6%
thing is with the full 4 piece of the new em set and the right party comp you can get another 70 em with no sub stats… so assuming really good em substat(100 per piece on feather and flower) rolls you could hit like 1252 em which is 40% atk up at r1 or 80% at r5.
I don’t think it would stack on itself considering it doesn’t state max stats (it would stack infinitely which would be broken even with 0,032% instead of 32%). Probably 10s and 12s are mixed-up (2s of downtime looks more realistic than infinite automatic buff ?)
Its not. Its a flat ATQ buff. So for example, if you put this on a SuperBloom Kuki shinobu with 1000EM, she will get at R1 320 flat ATQ, and the other members 106,6 flat ATQ.
did u guys miss something ? 32% atk for 1 point of EM ?
you don’t get 32% of atk for just 1 em, 32% of 1 em is only 0.32%
basically you get 32% increase in atk if you have 100 em, 64% increase if you have 200
correct me if i’m wrong 🙂
It’s probably 0,032 instead of 32% and it’s not “of EM” it’s “for EM” so for 1000 EM it would be 32000% ATK bonus, lol. If it’s 0,032 than it’s 32% ATK for 1000 EM
You get flat ATQ bonus. For 1000Em is 320 ATQ.
Huh!? Can someone explain the 32% atk per point of em? Hhis description is very confusing
Probably means you get 3.2 flat attack per point of EM, like Shinobu’s E. MHY has the worst wording on effects
From what I understand.
0.32 ATK per point of elemental mastery at R1.
0.64 ATK per point of elemental mastery at R5.
i think its 32% of EM like if you have 1000 em it will gain 320 atk
Ex: 1000 EM build
32% = 32/100 = 0,32, 30% = 30/100 = 0,3
1000 EM x 0,32 = 320 atk for user
320 x 0,3 = 96 for teammates
1000em *32% = 320 flat attack (not base attack) added to the equipped char and 320 *30% = 96 flat attack to all other party members