Clorinde

Clorinde
ClorindeNameClorinde
Title???
OccupationTrial Court
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Electro
Constellation (Introduced)Rapperia
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionAn undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.
Character Ascension Materials
Vajrada Amethyst Sliver
Vajrada Amethyst Fragment
Vajrada Amethyst Chunk
Vajrada Amethyst Gemstone
Fontemer Unihorn
Lumitoile
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Justice
Guide to Justice
Philosophies of Justice
Everamber
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Vajrada Amethyst Fragment3
Fontemer Unihorn2
Lumitoile10
Transoceanic Pearl15
Mora40000
Vajrada Amethyst Sliver1
Lumitoile13
Transoceanic Pearl18
Mora60000
Vajrada Amethyst Fragment3
Fontemer Unihorn2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Vajrada Amethyst Fragment6
Fontemer Unihorn4
Lumitoile20
Transoceanic Chunk12
Mora60000
Vajrada Amethyst Sliver1
Lumitoile33
Transoceanic Pearl18
Mora120K
Vajrada Amethyst Fragment9
Fontemer Unihorn6
Transoceanic Chunk12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Vajrada Amethyst Chunk3
Fontemer Unihorn8
Lumitoile30
Transoceanic Chunk18
Mora80000
Vajrada Amethyst Sliver1
Lumitoile63
Transoceanic Pearl18
Mora200K
Vajrada Amethyst Fragment9
Fontemer Unihorn14
Transoceanic Chunk30
Vajrada Amethyst Chunk3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Vajrada Amethyst Chunk6
Fontemer Unihorn12
Lumitoile45
Xenochromatic Crystal12
Mora100K
Vajrada Amethyst Sliver1
Lumitoile108
Transoceanic Pearl18
Mora300K
Vajrada Amethyst Fragment9
Fontemer Unihorn26
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Vajrada Amethyst Gemstone6
Fontemer Unihorn20
Lumitoile60
Xenochromatic Crystal24
Mora120K
Vajrada Amethyst Sliver1
Lumitoile168
Transoceanic Pearl18
Mora420K
Vajrada Amethyst Fragment9
Fontemer Unihorn46
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal36
Vajrada Amethyst Gemstone6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Normal Attack: Marechaussee CreedNormal Attack: Marechaussee Creed
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina to nimbly dash forward, slashing and using her pistolet to fire Suppressing Shots in a fan pattern.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2-Hit DMG51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3-Hit DMG34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4-Hit DMG23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5-Hit DMG90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
Charged Attack DMG128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Charged Attack Stamina Cost202020202020202020202020202020
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Hunt the DarkHunt the Dark
Preparing her pistolet, she enters the "Night Watch" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Wild Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions. Her Elemental Skill will be transformed into "Impale the Night": Performs a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Wild Hunt
· When her Bond of Life is equal to or greater than 100% of her max HP: Performs a standard pistolet shot.
· When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
Clear Clorinde's Bond of Life, and enhance this usage of Impale the Night based on the value of the Bond of Life cleared as a percentage of her max HP:
· When no Bond of Life is cleared, perform a normal lunging strike;
· When the value of the Bond of Life cleared is less than 100% of her max HP, increase the AoE of the lunging attack and the DMG dealt, and heal Clorinde, with the amount healed based on the value of the Bond of Life cleared;
· When the value of the Bond of Life cleared is equal to or greater than 100% of her max HP, she will use Impale the Night: Pact, in which the AoE and DMG dealt by the lunge is increased even further, and healing multiplier is increased.

In addition, when Clorinde is in the Night Watch state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Arkhe: Ousia
Periodically, when Clorinde's pistolet shots strike opponents, a Surging Blade will fall on their position, dealing Ousia-aligned Electro DMG.

Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.
Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Watch, holding aloft lit candles against the blackness, have even greater need to remain vigilant. Be not corrupted by the cold dark.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Wild Hunt DMG26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Wild Hunt Bond of Life Gain35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP
Impale the Night DMG32.97% / 43.96% / 23.39%×335.66% / 47.54% / 25.3%×338.34% / 51.12% / 27.2%×342.17% / 56.23% / 29.92%×344.86% / 59.81% / 31.82%×347.93% / 63.9% / 34%×352.14% / 69.52% / 36.99%×356.36% / 75.15% / 39.98%×360.58% / 80.77% / 42.98%×365.18% / 86.9% / 46.24%×369.78% / 93.04% / 49.5%×374.38% / 99.17% / 52.77%×378.98% / 105.31% / 56.03%×383.58% / 111.44% / 59.3%×388.18% / 117.58% / 62.56%×3
Impale the Night Healing0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life
Bond of Life Conversion80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing
Surging Blade DMG43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Surging Blade Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Night Watch Duration9s9s9s9s9s9s9s9s9s9s9s9s9s9s9s
CD16s16s16s16s16s16s16s16s16s16s16s16s16s16s16s
Last LightfallLast Lightfall
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.

It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.
Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
Bond of Life Gain66% Max HP72% Max HP78% Max HP84% Max HP90% Max HP96% Max HP102% Max HP108% Max HP114% Max HP120% Max HP126% Max HP132% Max HP138% Max HP144% Max HP150% Max HP
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Night Watch's YieldNight Watch's Yield
Displays the location of nearby resources unique to Fontaine on the mini-map.
Dark-Shattering FlameDark-Shattering Flame
After a nearby party member triggers a Electro-related reaction against an opponent, Electro DMG dealt by Normal Attacks and Last Lightfall will be increased by 17% of Clorinde's ATK for 15s. Max 3 buff stacks. Each stack is counted independently. The Maximum DMG increase achievable through such attacks is 1,530.
Lawful RemunerationLawful Remuneration
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunt the Dark's Night Watch state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.

Constellations

"From This Day, I Pass the Candle's Shadow-Veil"
While Hunt the Dark's Night Watch state is active, when Electro DMGfrom Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attack from a Nightwatch Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1s. DMG dealt this way is considered Normal Attack DMG.
"Now, As We Face the Perils of the Long Night"
The Passive Talent "Dark-Shattering Flame" will be buffed: After a nearby party member triggers a Electro-related reaction against an opponent, Electro DMG dealt by Normal Attacks and Last Lightfall will be increased by 24% of Clorinde's ATK for 15s. Max 3 buff stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable through such attacks is 2,160.
You must first unlock the Passive Talent "Dark-Shattering Flame."
"I Pledge to Remember the Oath of Daylight"
Increases the Level of Hunt the Dark by 3.
Maximum upgrade level is 15.
"To Enshrine Tears, Life, and Love"
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
"Holding Dawn's Coming as My Votive"
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
"And So Shall I Never Despair"
For 12s after Hunt the Dark is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Watch is active, a Glimbright Shade will appear under specific circumstances, decreasing DMG dealt to Clorinde by 80% for 1s and increasing her interruption resistance; it will also attack opponents, dealing 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
· When Clorinde is about to be attacked by an opponent.
· When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every Xs. 6 Shades can be summoned per single Night Watch duration.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Unlocks at Friendship Lv. 2
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* Unlocks at Friendship Lv. 3
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* Unlocks at Friendship Lv. 4
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* 好感等级达到5后开启
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* 好感等级达到6后开启
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* 好感等级达到4后开启
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* Unlocks at Friendship Lv. 6

429 responses to “Clorinde”

  1. The game is nearly four years old and people are still pulling based on meta and nitpicking characters’ skills? Who tf cares, miniskirt + tights = instant pull

      
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  2. What is a shame about Clorinde is that switching her out during Night Watch will most likely end the stance. The reason why Arlecchino stays pyro-infused when she’s switched out is because the pyro infusion is a perk (Masque of the Red Death) in her Normal Attack talent, it doesn’t stem from her Elemental Skill. Clorinde’s Night Watch stance is limited to 9 seconds with a 7 second cooldown. Arlecchino doesn’t have a time limit, only until Bond of Life runs out.

    An upgrade to her kit would be adding her pistolet shots her to Normal Attack talent like how Arlecchino has “Masque of the Red Death”. And the description will be something like “When Clorinde has Bond of Life, she performs a standard pistolet shot”.
    And Wild Hunt stays in the Elemental Skill talent. “When her Bond of Life is equal to or greater than 100% of her max HP: Performs a standard pistolet shot. When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased”.
    That way, whenever Clorinde has Bond of Life, she still has her unique gun stance. And to make her BiS artifact set work or to remove Bond of Life, Night Watch stance in the Elemental Skill has to be used. People want her to scale with EM for Aggravate, but I can see her as a raw electro carry if her kit was done right like how Neuvillette is a raw hydro carry and how Arlecchino is a raw pyro carry, reactions are just a cherry on top. Electro is not a good main DPS element at the end of the day unless you’re C2 Raiden, more and easier access to her gun stance is the least they can do.

      
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    • Not everyone has to have an infinite infusion, it was nice on Arle since her teams can run very versatile rotations but plenty of characters just don’t need it
      Clorinde has pretty short field time allowing her allies to do more with less cost
      In actual combat, downtime is spent on supports, in overworld combat ends too fast to matter

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      • Isn’t that kind of a weird argument to make? That having another long infusion character is boring and not unique – that the opposite of that is unique despite us having plenty of such characters?

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        • No the thing is now that they did it with one characters they shouldn’t do it for all. Pretending that they do the long infusion with everyone is dumb.

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  3. The bar she has to cross to powercreep all electro is already pretty low. There is this utterly mid cyno, that beyond mid keqing and most copium unit of all time raiden midgun. it is needless to say this time, “FONTAINE POWERCREEP is inevitable”.

      
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  4. When I initial read Clorindes skill – before the animation leaks – I thought she’d be like, running around shooting her gun, sort of justifying her low multipliers. It’s really sad that she just stands there posing, essentially making her electro Ayato.. I’ll probably still get her because of Cryo and Electro women supremacy.

      
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    • Нее, там прикол в её рывках “Пронзание ночи”. Выстрелы копят Долг, рывки его убирают, баффаясь от этого же долга, поэтому она уж очень мобильна и её можно в любой момент убрать в карман, ибо кд на ешку составляет жалкие 9 секунд

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  5. My initial thoughts on Clorinde:

    I fully expected her to be a 5* main DPS after seeing her in the Archon quests, and that is what we get.

    She has low damage multipliers (that fortunately can be boosted by her AI) but in exchange has possibly the fastest overall attack speed in the game. Because of these properties, I feel her primary role is as an Aggravate Goddess (easily power-creeping poor Keqing). I feel her effectiveness in other teams is suspect based on what I see at this time.

    Clorinde will easily be the best Electro Main DPS upon her release at C0. With Constellations, it seems to be a close contest between C2 Raiden Shogun and C2 Clorinde. C4 or higher is when Clorinde outpaces Raiden Shogun again, but you’re getting into super whale territory at that point. I would still see Raiden Shogun as the better OVERALL electro character due her additional Sub DPS and Support capabilities.

    I think she is going to be a strong pick (as long as she is not significantly nerfed in beta), but she’s no Neuvillette.

      
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    • how many times should we tell you old man that raiden is the worst archon and she’s overrated gameplay wise, even fischl is better than her

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      • Fischl doesn’t compare to C0 Raiden in any scenario, let alone at C2, you’re either trolling or clueless.

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          • outside of aggravate, Raiden is better in every other team comp at c0 vs c6 fischl. that would make Raiden a far better pick overall, especially with cons. Regardless, this is almost like comparing XQ and Yelan, both can be used for different teams but Yelan at c2 is ultimately better in most scenarios.

        • honey hunter commenters need to be studied, because you guys can genuinely respond to someone named “flopden stay mad” and guess that they MIGHT be trolling. these trolls would go away if you guys werent so insistent on responding to guys named “poopilette” when they comment something like “erm i think neuvilette is bad”

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        • Guys be fr even though Raiden is one of my favourite characters, she’s not that good anymore. Yes Fischl outdamages her when we compare OFF FIELD dmg. Onfield Raiden is better with Furina Taser, National etc.

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  6. Lack of EM scaling is a shame given the kit is clearly designed for Spread/Aggravate comps. How else would you take advantage of all that Crit DMG on her sig weapon? Are we getting a Natlan character who enables Overload reactions to crit or some sh!t?

      
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    • The fact that most of her talents are focused on boosting her overall atk, rather than somehow boosting her EM tells me that it’s likely to encourage playing in teams outside of aggravate. It’s like how Cyno is amazing in quickbloom due to his inherent EM buffs, but falls off in electro-charged, overload, and aggravate teams somewhat. Well, he can be playable in aggravate, but he’d needs significantly higher investment to make it work compared to quickbloom.

      And I know overload and electro-charged benefits from EM, but you’d need to build full EM to actually see any significant dmg from those reactions, unlike aggravate, where you can do a mix of both.

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  7. When I initial read Clorindes skill – before the animation leaks – I thought she’d be like, running around shooting her gun, sort of justifying her low multipliers. It’s really sad that she just stands there posing, essentially making her electro Ayato.. I’ll probably still get her because of Cryo and Electro women supremacy.

      
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