Chasca

Chasca
ChascaNameChasca
TitleSkyborne Arbiter
OccupationTlalocan
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Anemo
Day of Birth10
Month of Birth12
Vision (Introduced)Anemo
Constellation (Introduced)Vultur Gryphus
Chinese Seuyu张若瑜
Japanese Seuyu甲斐田裕子
English SeuyuLauren Amante
Korean SeuyuSoo-hyun
DescriptionThe Peacemaker of the Tlalocan, the ender of all disputes.
Character Ascension Materials
Vayuda Turquoise Sliver
Vayuda Turquoise Fragment
Vayuda Turquoise Chunk
Vayuda Turquoise Gemstone
Ensnaring Gaze
Withering Purpurbloom
Juvenile Fang
Seasoned Fang
Tyrant's Fang
Skill Ascension Materials
Teachings of Conflict
Guide to Conflict
Philosophies of Conflict
Silken Feather
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
176327.047.865.0%50.0%0%
20197870.04124.165.0%50.0%0%
Vayuda Turquoise Sliver1
0
Withering Purpurbloom3
Juvenile Fang3
Mora20000
Vayuda Turquoise Sliver1
0
Withering Purpurbloom3
Juvenile Fang3
Mora20000
20+263293.18165.25.0%50.0%0%
403939139.43247.195.0%50.0%0%
Vayuda Turquoise Fragment3
Ensnaring Gaze2
Withering Purpurbloom10
Juvenile Fang15
Mora40000
Vayuda Turquoise Sliver1
0
Withering Purpurbloom13
Juvenile Fang18
Mora60000
Vayuda Turquoise Fragment3
Ensnaring Gaze2
40+4403155.88276.355.0%50.0%4.8%
505066179.34317.945.0%50.0%4.8%
Vayuda Turquoise Fragment6
Ensnaring Gaze4
Withering Purpurbloom20
Seasoned Fang12
Mora60000
Vayuda Turquoise Sliver1
0
Withering Purpurbloom33
Juvenile Fang18
Mora120K
Vayuda Turquoise Fragment9
Ensnaring Gaze6
Seasoned Fang12
50+5686201.27356.825.0%50.0%9.6%
606355224.98398.855.0%50.0%9.6%
Vayuda Turquoise Chunk3
Ensnaring Gaze8
Withering Purpurbloom30
Seasoned Fang18
Mora80000
Vayuda Turquoise Sliver1
0
Withering Purpurbloom63
Juvenile Fang18
Mora200K
Vayuda Turquoise Fragment9
Ensnaring Gaze14
Seasoned Fang30
Vayuda Turquoise Chunk3
60+6820241.42428.015.0%50.0%9.6%
707495265.34470.425.0%50.0%9.6%
Vayuda Turquoise Chunk6
Ensnaring Gaze12
Withering Purpurbloom45
Tyrant's Fang12
Mora100K
Vayuda Turquoise Sliver1
0
Withering Purpurbloom108
Juvenile Fang18
Mora300K
Vayuda Turquoise Fragment9
Ensnaring Gaze26
Seasoned Fang30
Vayuda Turquoise Chunk9
Tyrant's Fang12
70+7960281.79499.585.0%50.0%14.4%
808643305.98542.465.0%50.0%14.4%
Vayuda Turquoise Gemstone6
Ensnaring Gaze20
Withering Purpurbloom60
Tyrant's Fang24
Mora120K
Vayuda Turquoise Sliver1
0
Withering Purpurbloom168
Juvenile Fang18
Mora420K
Vayuda Turquoise Fragment9
Ensnaring Gaze46
Seasoned Fang30
Vayuda Turquoise Chunk9
Tyrant's Fang36
Vayuda Turquoise Gemstone6
80+9108322.43571.625.0%50.0%19.2%
909797346.81614.845.0%50.0%19.2%

Skills

Active Skils

Phantom Feather FlurryPhantom Feather Flurry
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG48.01%51.92%55.82%61.41%65.31%69.78%75.92%82.06%88.2%94.9%101.6%108.3%115%121.69%128.39%
2-Hit DMG44.59%48.22%51.85%57.03%60.66%64.81%70.51%76.22%81.92%88.14%94.36%100.58%106.8%113.03%119.25%
3-Hit DMG29.7%×232.11%×234.53%×237.99%×240.4%×243.17%×246.96%×250.76%×254.56%×258.7%×262.85%×266.99%×271.14%×275.28%×279.42%×2
4-Hit DMG25.47%×327.54%×329.61%×332.57%×334.65%×337.02%×340.27%×343.53%×346.79%×350.34%×353.9%×357.45%×361%×364.56%×368.11%×3
Aimed Shot43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
Fully-Charged Aimed Shot124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
Plunge DMG56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Low/High Plunge DMG113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Spirit Reins, Shadow HuntSpirit Reins, Shadow Hunt
Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned AoE Anemo DMG.
After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul's Blessing state.

Nightsoul's Blessing: Chasca
Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca's Nightsoul's Blessing state will end. Her Nightsoul's Blessing has the following traits:
·Mounts "Soulsniper: Ritual Staff," increasing Chasca's Movement SPD and interruption resistance. In this state, Chasca will continually consume Nightsoul points to remain airborne. When Sprinting or increasing height, extra Nightsoul points will be consumed.
·When using Normal or Charged Attacks, Tap or Hold to switch between using "Multitarget Fire" in different ways.

Multitarget Fire
Tap
Deal Nightsoul-aligned Anemo DMG to opponents in front. This DMG is considered Normal Attack DMG.
Hold
Enter Aiming Mode and choose a certain number of opponents within a certain range, before loading up to 6 Shadowhunt Shells based on the duration for which the skill was charged. When 6 Shells have been loaded or charging is stopped, these Shells will be fired at the chosen opponents in sequence.

Shadowhunt Shells
·Deal Nightsoul-aligned Anemo DMG, which is considered Charged Attack DMG.
·The 4th, 5th, and 6th Shells loaded into the cylinder will undergo Elemental Conversion based on the Elemental Types of the other characters in the party: For each Pyro, Hydro, Cryo, or Electro character in the party, one Shadowhunt Shell will randomly be Converted into a "Shining Shadowhunt Shell" of one of these corresponding Elemental Types, dealing Nightsoul-aligned DMG corresponding to that Elemental Type. This DMG is considered Charged Attack DMG.
·The Shells loaded into the cylinder are fired starting from the last Shadowhunt Shell to be loaded, in a "last in, first out" order.

Additionally, when Chasca is in the Nightsoul's Blessing state, Holding her Elemental Skill Spirit Reins, Shadow Hunt will cause her to execute a Nightsoul-aligned Plunging Attack. Release the Elemental Skill to interrupt this Plunging Attack and maintain her airborne state. Should Chasca hit the ground with her Plunging Attack, her Nightsoul's Blessing state will end.

In theory, as long as she's willing, those reins can bridle anything... But what could possibly be as cool as a giant hand cannon?
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Resonance DMG60%64.5%69%75%79.5%84%90%96%102%108%114%120%127.5%135%142.5%
Multitarget Fire Tap DMG36%38.7%41.4%45%47.7%50.4%54%57.6%61.2%64.8%68.4%72%76.5%81%85.5%
Shadowhunt Shell DMG48.8%52.46%56.12%61%64.66%68.32%73.2%78.08%82.96%87.84%92.72%97.6%103.7%109.8%115.9%
Shining Shadowhunt Shell DMG166.57%179.06%191.56%208.22%220.71%233.2%249.86%266.52%283.17%299.83%316.49%333.14%353.97%374.79%395.61%
Nightsoul Point Limit808080808080808080808080808080
CD6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s
Soul Reaper's Fatal RoundSoul Reaper's Fatal Round
Chasca concentrates her will, firing a single "Galesplitting Soulseeker Shell" that deals Nightsoul-aligned AoE Anemo DMG. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents.

Soulseeker Shells
·Deal Nightsoul-aligned Anemo DMG.
·For each Pyro, Hydro, Cryo, or Electro character in the party, two Soulseeker Shells will undergo corresponding Elemental Conversions to become "Radiant Soulseeker Shells," which deal Nightsoul-aligned Elemental DMG from a randomly selected one of the corresponding Elemental Types.

None can escape from the moonlight or the whispers of the night, just as no foe can flee her attentive eyes once she's got them in her sights.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Galesplitting Soulseeker Shell DMG88%94.6%101.2%110%116.6%123.2%132%140.8%149.6%158.4%167.2%176%187%198%209%
Soulseeker Shell DMG103.4%111.16%118.91%129.25%137.01%144.76%155.1%165.44%175.78%186.12%196.46%206.8%219.73%232.65%245.58%
Radiant Soulseeker Shell DMG206.8%222.31%237.82%258.5%274.01%289.52%310.2%330.88%351.56%372.24%392.92%413.6%439.45%465.3%491.15%
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Night Realm's Gift: Everburning HeartNight Realm's Gift: Everburning Heart
After her Nightsoul points are exhausted, Chasca will switch to consuming Phlogiston to maintain her Nightsoul's Blessing.
While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Chasca. When the active character is in the air, the following will occur when switching to Chasca: Chasca will enter the Nightsoul's Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.
Bullet TrickBullet Trick
When the Elemental Skill Spirit Reins, Shadow Hunt's Multitarget Fire is being charged, if there are party members who meet the Elemental Conversion Type requirements, gain the following effects based on the number of different eligible Elemental Types present:
·There is a 33.3%/66.7%/100% chance for each Type to trigger "Spiritbinding Conversion" and cause the 3rd Shadowhunt Shell loaded into the cylinder to be randomly converted into a Shining Shadowhunt Shell from one of the corresponding Elemental Types.
·Each Elemental Type will grant Chasca 1 stack of Spirit of the Radiant Shadow, increasing the DMG of Shining Shadowhunt Shell by 15%/35%/65%. This effect lasts until the current Multitarget Fire ends. Max 3 stacks.
Intent to CoverIntent to Cover
When a nearby party member triggers a Nightsoul Burst, Chasca will fire a "Burning Shadowhunt Shot" at a nearby opponent, dealing Nightsoul-aligned Anemo DMG equal to 150% of the Shadowhunt Shell DMG from her Elemental Skill Spirit Reins, Shadow Hunt. If the party has Pyro, Hydro, Cryo, or Electro characters, the Burning Shadowhunt Shot will be converted to deal Nightsoul-aligned Elemental DMG of the corresponding Elemental Type equal to 150% of the DMG dealt by Spirit Reins, Shadow Hunt's Shining Shadowhunt Shells.
The DMG done in this way is considered Charged Attack DMG.
Mediation's True MeaningMediation's True Meaning
25 Phlogiston will be restored when your own party members defeat an opponent. This effect can trigger once every 12s.
This has no effect in Domains, Trounce Domains, or the Spiral Abyss.

Constellations

Cylinder, the Restless RouletteCylinder, the Restless Roulette
When triggering the Passive Talent "Bullet Trick"'s "Spiritbinding Conversion," the 2nd Shadowhunt Shell loaded into the cylinder will be additionally converted into a Shining Shadowhunt Shell.
The chance to trigger "Spiritbinding Conversion" is increased: If there are party members who meet the Elemental Conversion Type requirements, the chance to trigger "Spiritbinding Conversion" is increased by 33.3%, up to a maximum of 100%.

You must first unlock the Passive Talent "Bullet Trick."
In addition, Chasca's Nightsoul point and Phlogiston consumption in her Nightsoul's Blessing state is decreased by 30% while out of combat.
Muzzle, the Searing SmokeMuzzle, the Searing Smoke
When Chasca takes the field, she will obtain 1 stack of "Spirit of the Radiant Shadow" from the Passive Talent "Bullet Trick." You must first unlock the Passive Talent "Bullet Trick" for this effect.
In addition, when the Shining Shadowhunt Shells from Spirit Reins, Shadow Hunt's Multitarget Fire hit opponents, they will deal AoE Elemental DMG of the corresponding Elemental Type of the Shining Shadowhunt Shells equal to 400% of Chasca's ATK. This DMG is considered Charged Attack DMG. This effect can be triggered once each time Chasca uses Multitarget Fire.
Reins, Her Careful ControlReins, Her Careful Control
Increases the Level of Spirit Reins, Shadow Hunt by 3.
Maximum upgrade level is 15.
Sparks, the Sudden ShotSparks, the Sudden Shot
When the Radiant Soulseeker Shells from Soul Reaper's Fatal Round hit opponents, they will restore 1.5 Elemental Energy to Chasca, and deal AoE Elemental DMG of the corresponding Elemental Type of the Radiant Soulseeker Shells equal to 400% of Chasca's ATK. This DMG is considered Charged Attack DMG.
The aforementioned corresponding elemental AoE DMG effect can be triggered once each time Chasca uses Soul Reaper's Fatal Round.
Brim, the Sandshadow's SilhouetteBrim, the Sandshadow's Silhouette
Increases the Level of Soul Reaper's Fatal Round by 3.
Maximum upgrade level is 15.
Showdown, the Glory of BattleShowdown, the Glory of Battle
Chasca's Multitarget Fire charge time is decreased, and after the Passive Talent "Bullet Trick"'s "Spiritbinding Conversion" is triggered, Chasca will gain the "Fatal Rounds" state: For the next 3s, the next time Chasca uses Spirit Reins, Shadow Hunt's Multitarget Fire, the shots will finish charging instantly, and the CRIT DMG of that instance of Multitarget Fire's Shadowhunt Shells and Shining Shadowhunt Shells increases by 120%. 1 "Fatal Rounds" effect can be gained once every 3s.

You must first unlock the Passive Talent "Bullet Trick" to gain access to the above effect.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
loc_combat_sound_1000013
loc_combat_sound_1000014
loc_combat_sound_1000015
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
loc_combat_sound_1000500
Sprinting Starts
loc_combat_sound_1010015
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Bird's-Eye View
Chat: Whispers
Chat: Peacemaker
When It Rains
When Thunder Strikes
When It's Windy
When the Wind Is Blowing
Good Morning
Good Afternoon
Good Evening
Good Night
About Chasca: Self-Confidence
About Chasca: Flower-Feather Clan
* Unlocks at Friendship Lv. 4
About Us: Mediation
About Us: Family
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
About Kachina
* Unlocks at Friendship Lv. 4
About Mualani
* Unlocks at Friendship Lv. 4
About Xilonen
* Unlocks at Friendship Lv. 4
About Mavuika
* Unlocks at Friendship Lv. 4
About Kinich
* Unlocks at Friendship Lv. 4
About Citlali
* Unlocks at Friendship Lv. 4
About Ifa
* Unlocks at Friendship Lv. 4
About Iansan
* Unlocks at Friendship Lv. 4
More about Chasca: I
More About Chasca: II
* Unlocks at Friendship Lv. 3
More About Chasca: III
* Unlocks at Friendship Lv. 4
More About Chasca: IV
* Unlocks at Friendship Lv. 5
More About Chasca: V
* Unlocks at Friendship Lv. 6
Chasca's Hobbies
Chasca's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsAll humans hunger for power, and none can avoid conflict.
Some fight to protect their tribe and resist the Abyss, while others do so to prove themselves superior, greater, or more worthy of Mora, wine, power, and glory than their comrades.
But even those who love battle the most know to fear one name — Chasca.
So long as she is on the battlefield, even the fiercest fight will cease into silence in short order.
This is not entirely due to her eloquence or skill as a mediator, nor is it wholly a consequence of her ability to come up with satisfactory solutions based on her deep grasp of human nature. Instead, it's more that...
This "Peacemaker" is just ludicrously strong, and she fights in a manner that makes a mockery of common sense. To engage her head-on is comparable to an unarmed newborn babe challenging the fiercest Qucusaurus.
Those infatuated with conflict often also fear strength, and thus they commonly find sitting down to talk the best choice when confronted by power far beyond their own.
Still, they wonder, how is Chasca always able to appear at the center of conflict at just the right moment?
With such uncanny accuracy, such fortuity, it is as if she is drawn in by conflict itself, or rather... like a "beast" who catches the scent of her "prey."
Character Story 1Chasca has lived alongside Qucusaurs for as long as she can remember.
Initially, she believed herself to be a Saurian, though she lacked the hooked beak and sharp talons her mother and elder sister possessed, and she could not fly, nor could she leap into the crowns of trees in a single bound.
Her mother loved her just as she did her own flesh and blood, and when returning from a hunt, would always ensure her daughters ate their fill first, before contenting herself with the remainder.
However, Chasca was not content to remain a fledgling waiting to be fed.
Once she was finally grown enough to race across slopes and bound over rivers, she would often leave the nest to watch her mother and sister hunt.
She would remember how they fought, and adapt those techniques for her own use. She had no wings she could spread to fly, so she would leap amongst the treetops. She was not born with beak and claw, so she would arm herself with stones in their place.
All too eager to attempt a hunt of her own, she wandered the woods until at last, her first mighty foe came forth — a foraging Forest Boar.
Imitating the Qucusaurs' movements, she leaped at the boar, only to be sent spinning to the ground by its fierce charge.
Rolling to her feet, she snatched up a nearby rock and hurled it, only for the boar to dodge.
Ultimately, she was forced to return empty-handed, her whole body ragged, covered head to toe in injuries and abrasions.
Her mother brought herbs to treat her, and her sister vigorously opposed any future forays.
Chasca agreed to stay and heal in the nest, but dove into the mountains the instant her wounds closed.
She shuttled between forest and stream, collecting all manner of odds and ends to use: Sharp-edged stones, sturdy sticks, sticky sap, the skins of dead animals...
Her family did not quite understand the purpose of all this "junk," but thought Chasca having a new hobby was a good thing nonetheless.
They never imagined she would use them to fashion a new weapon — a slingshot made from sticks and skin, all the better for shooting stones both faster and further.
...
The Forest Boar had a little squirrel cornered, yet what it had not realized was that it too had entered another's hunting grounds.
Without warning, it found something stuck to its hooves, and it struggled in vain to get free. Then, several sharp objects, whistling through the air, struck its skull one after another. With a cry, the boar fell into a dead faint on the spot.
Only then did Chasca emerge from the bush and excitedly drag her trophy back to the nest.
Her mother and sister thought then that Chasca would surely become a skilled huntress — yet the way events were to unfold would far exceed their expectations once again.
Chasca contemplated and discovered ever more combat techniques, as if there was always some voice in the dark guiding her on, showing her more ways to fight.
But the longer she followed this voice, the less willing she became to skulk in the shadows. She became obsessed with seizing the initiative, with matching herself against bird and beast alike.
Brown Deer, Flying Squirrels, Halberd-Crest Birds, each in their turn she would eagerly challenge. Rather than being a huntress skilled in the singular, fatal ambush, she was more akin to an unyielding warrior, one who sought battle and would find rest only in death.
But the more addicted she became to the thrill of the fight, the less prey she would obtain — for animals tend to be the vigilant sort, and having recognized in her a formidable foe, they naturally choose to flee at the first chance.
Young Chasca thus faced a quandary: the intoxication of battle, or a full stomach...
And what an impossible choice that seemed to her then!
* Unlocks at Friendship Lv. 2
Character Story 2Unlike other human children, Chasca's first word was neither "mama" nor "papa."
When her adoptive human father Cusco first laid eyes on her, he took one look at her, her eyes feral and fierce as her teeth tore into raw meat, then stared back at Elder Allpa, who was planning to give her to him, and his jaw dropped so far you could have stuffed a whole Saurian egg into his mouth.
"Um, Elder... I know I agreed to take an orphan in... but, you didn't say it was an orphaned Qucusaurus!"
Given the frequency with which Natlan faces Abyssal invasions, it was not uncommon for war orphans to be adopted, but one like Chasca, abandoned by humans and adopted by Saurians... That was the stuff of legends, and legends alone.
As events would prove, Cusco had in fact underestimated the destructive might of this "Qucusaurus." Qucusaurs were already well-known for doing things their own ways, but Chasca's temper would prove harder to restrain than even the proudest among that race of Saurians.
"That vulture! She's stolen meat from the warehouse — again!"
"My house isn't your damn nesting ground, you little vulture!"
"Damn.. the little vulture's started another fight!"
Worse still, Qucusaurs usually had some specific intention behind their actions. To obtain food perhaps, or to defend their territory... but little Chasca seemed set on kicking up trouble for its own sake. She had food far more delicious than raw meat set before her at the table, and her bed was far softer than a roost of straw, but still she would constantly stir up conflict, day and night.
This really had Cusco's brows all knitted up. He had realized that this might not be some simple wildness of temper, or an inability to adapt to her new circumstances... But what was the root of it?
Humans would die for money, and monsters for food, but this? This pursuit of conflict without gain, without negotiation, without anything but a desire for destruction? Only one other example sprung to mind — the Abyss.
...Perhaps it was time to have a good "talk" with his daughter.
And so, when Chasca next got herself in hot water, only barely restrained by two elite members of the flying squad, Cusco hurried over to apologize once more for not watching over her carefully enough, then rubbed his forehead in exasperation and asked:
"...Now, what do you want? If you never speak up, no one will ever understand."
"The hell are you even asking her for, Cusco? This vulture can't even say a single damn word! Seriously, what were you and the Elder thinking..."
Little Chasca glared venomously at the flying squad members holding her down, a growl forming in her throat, before it warped into a single hoarse "word":
"V... Vultures!"
...Well, that was a start, Cusco thought with a wry smile. As far as communication went, a counter-insult still counted.
* Unlocks at Friendship Lv. 3
Character Story 3The lamp shone upon Chasca's sleeping face, the light of the flames trembling across the faces of Cusco and the shaman standing to one side.
"The Abyss has a foothold in her soul, and its claws have engraved conflict into her. This wound can only grow worse with the passing years... This is an ominous sign, and something that we have never before seen."
The shaman sighed, thinking for a moment, before speaking again, words weighty and considered.
"...Perhaps it might be best for all if we took this chance to return her to the forest now."
Cusco could hear the implied meaning. Dealing with Chasca was hard enough now, and she was still little now. Who knew what she might be like in the future?
The Abyss was ever Natlan's nemesis, and to keep her in the tribe was to house a potential calamity.
But unless they were to find some way to restrain the Abyss within... a "return to the mountains" was but a euphemism for "abandoning her to her fate."
Chasca's desire for battle was inborn, just as all humans are born with a desire for food. Others fought for a reason, and once their objectives were achieved, there was no further need to push themselves further.
But Chasca's yearning was as a bottomless hunger. Even the sweet taste of constant victory could only sate her for so long.
If that craving could not be contained... then perhaps her fate would be to destroy all around her until nothing remained, or be slain in some fierce battle.
"You must make your decision... 'now.'"
The shaman's words leapt about in the darkness like the candle's flame.
Cusco looked at little Chasca. Her breathing even, her snoring light, she seemed so much more at peace asleep — indeed, no different from any ordinary human girl.
Cusco softly ruffled her hair, mumbling: "No. It's too late now... It's too late."
...
Chuychu, having woken up in the dead of night, was hiding behind the door, where the light could not reach.
Young as she was, she did not comprehend all that was said between the two — yet the leaden air and her father's sorrow would remain in her heart all the same.
* Unlocks at Friendship Lv. 4
Character Story 4After that, Chuychu's parents would often take long trips from home. One day, it'd be to go see an elder living in seclusion; the next, to gather a legendary herb.
Each time, one of them would have the other stay behind to keep an eye on things, but when emergencies cropped up, they would both rush off in a hurry, leaving young Chuychu behind with an "elder sister" who was mentally younger than her.
Fortunately, Chasca appeared to have become much better behaved since learning the word "vulture." At least now, when she had some minor disagreement with someone, she could open up with some insults rather than going straight to delivering a beating.
Perhaps, Chuychu could not help but wonder, Chasca had even realized that no one would apologize for her and clean up her messes while their parents were gone.
...Probably not. With her personality, there was no way she knew how much their parents worried for her... or how well they treated her.
Chuychu had once imagined what life would be like if she had an elder sister — a playmate, a sharer of woes, someone to care for her when she fell ill...
But since Chasca had arrived, her father had become so busy, and her mother's free time had evaporated. Even those her age who she used to play with now avoided her, intentionally or not.
This was all Chasca's fault—
Chuychu shook her head frantically as that thought flashed through it.
No. She couldn't think like that. The elders said that the tribe must be united, and her parents had also said that Chasca actually really deserved their sympathy...
...But if she weren't around...
"Hey! You home, Cusco? Chasca got into another fight!"
The sudden commotion cut that train of thought short.
She rushed to the scene in place of her father, only to find Chasca, her face the very picture of fury, alongside a group of wailing children, among whom were many of her former friends.
"These... vul..." Chasca lifted her hand to point at the pile of crying children.
"Another fight? Really!?" The thoughts that Chuychu had just dispelled came blazing back. "You're always like this. That's why... That's why they don't play with me anymore! That's why Mom and Dad don't spend time with me anymore!"
"Vul... tures..." Chasca unconsciously lowered her pointing hand, and though her mouth still repeated those words in grunts, her voice grew quieter and quieter.
"You're the worst vulture here!"
At last, the words Chuychu had hidden in her heart tore forth.
Chasca's eyes widened, her lips quivering as if to say something. Then, she finally cast her eyes to the ground, turned, and ran off in the direction of the wilderness outside the tribe.
...She'll be alright, Chuychu thought. This isn't the first time she's run off. They just needed to go look for her later.
But for some reason, deep down, she felt a sense of unease.
"What happened back there with Chasca? She seemed much better lately... What did you all say to set her off?" An adult who had arrived on the scene muttered.
The children who had been beaten looked at one another, hesitant to speak. A moment later, someone raised their hand, and said with a trembling voice:
"We... It was just an argument at first! But then, someone said..."
"Someone said that Uncle Cusco and his whole family... were also idiots for... keeping this vulture in our tribe... We were just joking, I swear! A—And we heard that from the adults!"
"And they also said not to play with Chuychu... just in case her sister's sickness is contagious..."
Shocked, Chuychu whirled around, facing the direction Chasca had disappeared in.
But there was nothing between the mountains save the mournful wind, giving howling voice to some cry for which there could be no words.
* Unlocks at Friendship Lv. 5
Character Story 5'Why? This is not my nest.'
'That "Elder" person forced me to live in the new nest.'
'Those humans made me eat things. Wear things. Spend a few not-so-cold nights among them.'
'I could go back any time. That's right. I'll go back to my nest.'
'Mom might chase me out again, but Sister will speak for me.'
'The "sickness" hurts. But it can hurt all it wants. I don't need humans to "cure" me.'
Such were the chaotic thoughts that swirled through her mind.
Well-practiced leaps carried her aloft from tree to tree as she drunk in the fresh, familiar mountain air and scent of the leaves. Still, she could not forget the flickering fires of the tribe's candles.
'I don't need fires to keep warm. I don't need fire to light up the night. Mom and Sister never did either.'
'Humans are weak. They fear the cold night, so they light fires. Proud, strong Saurians don't need that.'
...And yet, the fire was so warm.
These cowardly thoughts stole into her mind, and suddenly, they echoed and rang, stopping her cold with a splitting headache. She plummeted out of the trees.
—"It" was here again.
Gritting her teeth, Chasca pulled herself up against the tree, her trembling fingers scratching bloody trails across the branches.
'Fight. Bite. Destroy. That way, you can forget all your unhappiness.'
'Forget the cowardliness this brief stay has forced upon you. Forget those chains that the human world has bound you with, all their rules. All things were born wild! Born beasts!'
She had heard that voice for as long as she could remember. At first, it had merely guided her to hunt, to bite into her prey. But then, it came more frequently, its noise leaving her dizzy and faint, release only coming after she gave in and made a mess.
'Mom sent me to the humans... hoping that they could cure me, didn't she?'
'But it's no use. The human world is noisier than the nest. Humans disagree and fight all day. They are always in conflict. And "its" voice gets clearer when they fight. More tempting.'
'—Sister, I don't want to disappoint Mom, but...'
Chasca had tried to confide in her elder sister on several occasions, but alas, her human tongue could not make the vocalizations of a Qucusaurus.
'—And you, I know you all don't want me to fight, but...'
Chasca had also tried to communicate with Cusco and his wife, but a Qucusaur child could not form human words.
'—They deserved that beating! They scolded me! They scolded you, too!'
Chasca had tried to explain herself to Chuychu, but only that tattered word, "vulture," came stumbling out of her mouth.
'Never mind them! I can hear you, and you can hear me. That is all you need!'
'No need to explain. No need to understand! Just break everything that hurts you! Tear apart all that stands in your way!'
Even now, that voice screamed in her head, rounding on her.
'—Enough! You're the one I hate the most! You're the biggest, the worst, the most loathsome vulture of them all!'
Chasca all but roared as she pounded, pounded, pounded her fists against the tree, as if she might rip that voice out and bash it into a pulp!
Splinters of bark and leaf sprayed out every which way, swirling in the air, but "it" laughed all the more wildly.
...
Moon-silver pierced through the trees, its mottled gleam lighting Chasca's pallid face.
She collapsed, her fists a mess of split skin and muddied flesh, exposing the white bone beneath in some spots.
Everything hurt. She could not move. Her eyelids were so, so heavy. Even the voice in her head was all but spent.
'Of course it would be. "It" is dying, because "it" is me.'
'This isn't far from the human tribe, and there's so much tree cover. Mom and Sister won't be able to find me, will they?'
Cusco and his wife were out. There was no way they'd return in time to find someone who'd run away from home.
No one would know that Chasca was about to die here.
...And that was fine. One less vulture in the world, Chasca forced herself to think — not to mention the even bigger vulture within.
...The moonlight was a little too cold after all, though.
...
Dimly, she felt some warmth on her face, like the light cover of Mom's wings, like the light of human candles. Chasca opened her eyes slowly.
Before her was a humble bonfire, and a young girl squatting and tending it carefully — Chuychu.
"...Ah!" Realizing that Chasca was awake, Chuychu hastily hid her hands behind her back. In the firelight, Chasca could see that her hands had been slightly burned.
"...Are your hands okay?" Chuychu deflected.
Only then did Chasca notice the bandages wrapped snugly around her hands. It was clumsy work, but enough to stop the bleeding.
"...I couldn't move you, so I had to make do here... But I've lit a fire, so the adults should find us soon enough."
Chasca did not answer, but the question her eyes asked was clear.
"...Well, Mom and Dad would be sad if something happened to you."
"..."
"Also... Thanks for standing up for me. I'm sorry for yelling at you before asking what happened."
"..."
"Anyway... Let's go home, okay?"
"...Home..." Chasca broke her silence, mumbling the new word she had just learned. Then she nodded. "...Let's 'go home.'"
* Unlocks at Friendship Lv. 6
"Peacemakers"The first time the Flying Captain, Elder Allpa, came forward to teach Chasca, it was because her front door had been virtually blocked up by the deluge of complaints about Chasca and the beatings she'd handed out.
But no matter how long Allpa spent laboring over explanations of the human world and its laws, little Chasca could never understand what was wrong with fighting.
Saurians and beasts all decided things through strength. She'd won the fight, so why was she the one being questioned?
Allpa would talk and gesticulate, while Chasca would study her, wondering if she might be spared the lengthy lectures if she could simply defeat the Elder.
But the second time she came to give Chasca guidance, she immediately realized that there was something different about the girl's gaze.
"...Teach me. Become strong." With those choppy words, Chasca asked to learn human ways. "Abyss... want to defeat."
"...Alright. In that case, let me teach you to use humanity's greatest weapon."
So saying, Allpa grabbed a woven scroll, an exquisite line of small words embroidered at its head: "Peacemaker — the Art of Communication."
"Our greatest weapon is our language."
But what did flapping one's lips have to do with strength? Chasca did not quite understand.
She would rather learn how to use various weapons, from bows to guns, or perhaps how to use Phlogiston, or how to shoot while in the air.
If one was strong enough, talk could be dispensed with... That was how she had thought in the past, at least.
But still, she had not been able to tear that voice from her heart and beat it until it stopped talking ever again.
So she endured, learning every last word that Allpa taught her, chewing on that woven scroll that she never thought she would read, bit by bit, line by line.
As it turned out, when she learned to communicate, coordinate, and rely on others, the efficiency of her hunts seemed to increase — just as the scroll had said.
When she wrote Chuychu a letter on her birthday and wished her well, she and their parents seemed pleasantly surprised — just as the scroll had said.
And when she took part in the Pilgrimage of the Return of the Sacred Flame, bearing the expectations of all on her shoulders, it seemed as if the people of the Flower-Feather Clan looked upon her with a little more respect — just as the scroll had said.
...
"Here you go. The highest possible caliber, and the greatest possible mobility... If this request had come from anyone else, from someone whose abilities I wasn't so sure of, I'd have used the materials they gave me to beat some sense into them."
"Thanks, Xilonen. This should make me a more persuasive mediator." Upon receiving the almost comically huge "Soulsniper: Ritual Staff," Chasca tested its weight using the reins in her hand.
"I'll say... Who'd disagree with you after being hit with this thing, anyway? This has to be the strongest weapon I've ever made for your tribe."
"...No, 'a bullet has the most power when it has yet to leave the chamber.'"
As she caressed the cylinder of the gun, this analogy that Chasca had encountered in a certain woven scroll came back to her, unbidden.
"The strongest weapon, huh... Then, from this day forth, we shall be the 'Peacemakers.'"
* Unlocks at Friendship Lv. 4
VisionBy that point, she had long since grown from the feral girl who stirred up conflicts into a Peacemaker who ended them in droves.
There was almost no dispute that could not be resolved by her intervention, whether it be between humans, tribes, humans and Saurians, or even between Saurians.
But if there was some force beyond rational understanding, with whom even the greatest communicator could achieve no consensus, it would be the Abyss.
Since she had learned to live with "that" which lived within her, "its" voice had grown ever weaker, and indeed, Chasca even thought "it" gone for a time.
But in that Night Warden War, "it" was invigorated by the Abyss, and like a butterfly bursting from a chrysalis, it manifested as an illusion — one identical to her.
"We meet at last. Long have we fought, with neither of us able to overcome the other... But come, let us end this. Approach me, embrace me... and the greatest strength shall be yours."
As the battle wore on, the more monsters Chasca slew, the greater the hold the Abyssal power had over her, and once more, she felt her battle lust growing ever greater.
Eager were her steps as she sought another target to slay, spent casings and corpses alike piled up at her feet.
On that horrific battlefield, the illusion with its outstretched hand seemed almost like an envoy bringing peace.
But instinct brought Chasca's gun up and level with it. This was her best chance. It was time to reduce this hateful voice to a bloody mess, once and for all.
"So you'll kill me, then? But who will understand you, who will keep you company... if not me?"
More phantasms emerged and rushed her, bringing the feelings she'd kept buried back into the open:
Once, she had been dropped like a hot potato, alienated by all.
She was no Saurian, but she was not "human" in any normal sense, either. She had a "home," yet she walked a solitary path.
None could understand the anxiety that seared her heart, nor put out that roaring fire.
That illusion was like a vision of water after a parched travail through the desert.
Could she really put an end to this endless conflict, right here and now?
As she walked forward, step by step, the power of the Abyss enshrouded her, and she shivered and grew faint. Yet this feeling was also familiar, like that of an infant returning to their mother's embrace.
She had once been abandoned. Was this where she had always belonged?
...
But just as she was about to touch that apparition, voices filled with warmth called out from behind her.
"Hey, Sis. Leave a note next time you leave home, alright?"
"You're free to choose your own path in life, but remember, you'll always have a home here with us."
("Why have you even come back here? You've chosen to live with humans, haven't you?")
("Coya's just prone to harsh words. We all miss you, really...")
Shaking her head, Chasca stopped moving.
Once, she had blindly followed the voice in her heart, hungering for battle and for greater strength.
Even now, it was true that she still walked alone out of habit, but she now knew the meaning of the bonds she'd forged as a "human."
Raising her gun once more, she took aim, and let fly with all the bullets she had in it.
The phantom shattered like a mirror when struck, red ichor seeping between the shards.
"Hah, you hypocrite... You say you wish to stop fights, and yet you raise your gun to me. How pathetic."
The apparition vanished like smoke, leaving only a hollow voice that rang in her ears.
"No. I know 'you' too well. That's why I'm sure that this is the only way to make peace between us."
Chasca ejected the spent shell casings, and prepared to reload, only for a "bullet" to drop to the ground, tinkling as it did.
Lowering her head, she saw that it was a Vision, shining with its own light.
Picking it up, she flicked it into the air with her thumb before catching it.
"Bring it on, then. No matter how many disputes await, I'll pacify them all... 'You' included."
* Unlocks at Friendship Lv. 6

158 responses to “Chasca”

  1. chasca really got the yoimiya treatment isnt she? Her banner stuck between neuvilette and zhongli, then theres mavuika in 5.3
    shes already cooked at this point

      
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    • i hope she’s standard banner so iansan doesn’t end up one , i want good electros , anemos ? i don’t care we already got pogo stick the sound of lament

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      • If you’re planning to put Amos Bow or Slingshot with Chasca, THE PASSIVE WON’T TRIGGER. Because whenever Chasca’s deals DMG with her Bullets, it directly deals DMG on the enemy, compared to typical bow shots that fly a certain distance before hitting their enemy.

        If you’re too poor for her signature weapon, I recommend the alternatives instead:
        * Flower-Wreathed Feathers (gacha weapon?)
        * Chain Breaker (craftable)
        * Scion of the Blazing Sun (BP weapon)
        * Skyward Harp

        Thank you and goodnight.

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      • I don’t think Chasca is going to be a standard banner. She seems way to strong for that.

        I think rumors that Citali will be a 5* standard banner character make more sense. Especially after seeing what happens in the Archon quests for 5.1.

        I’m not sure about Iansan. My guess is that she is going to be some physical oriented character (either super-conduit buffer and physical sub DPS or a Physical main DPS). It’s possible, but she is probably going to be released late in the Natlan cycle, so Hoyoverse probably hasn’t made a decision on that yet.

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  2. I love her design, i pull, ezpz lemon squezzy
    kit? Are you guys still having trouble completing the end-game content? xD
    Neuvillete? Nah, i’d Ayaka

      
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    • Riding a big gun? This is genuinely the most garbage design i have ever seen in my life. Chasca players will be kicked out of my lobby immediately, i don’t wanna see this goofy shit lmaooo

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  3. Here are my thoughts on Chasca after looking through her kit and the earlier comments:
    *********************************************************
    Chasca is one of the more interesting 5* main DPS characters. While elemental infusion with PECH (Pyro, Electro, Cyro, Hydro) has been a feature of most Anemo units, this will be the first time it features in a main DPS. This means Chasca will have the most diverse teams out of any Main DPS characters. Her scaling on her shining shells (the infused shots from her skill) and her radiant shells (infused shots from her burst) is higher than I expected in this initial beta release. I’ve also read that she can do a total of 4 fully charged Multi Shots before her Nightsoul Blessing state. That is a lot of damage against a single target and a good amount in AOE scenarios.
    ————————————
    I do still have some questions about the order her elemental shells get loaded and fired. I understand that her skill initially loads up to 3 out of 6 shots with a PECH element matching her teammates and that the 6th shot fires first. However, can the order be determined by the player (like based on what party slot a character is in), is it a preset determination (Pyro > Hydro > Electro > Cyro in order the shots fire off), or is the order random? I know the 4th (and 5th from C1) are of a random element of a PECH team member so I assume it will be the same for the initial 3 shots. The only thing that seems certain is that the last shots (first loaded) will always be the non-infused/Anemo ones.
    ——————————–
    What this means to me is that when it comes to elemental reactions, amplifying reactions (Vaporize and Melt) will be unreliable for Chasca due to the random order of her shots. It will not be possible to consistently get the desired reverse or forward melt/vaporize reaction intended, and if you include possible off-field attacks from teammates it gets even messier.

    On the other hand, transformative reactions (which are normally affected only by Elemental Mastery, Character Level, and Enemy Resistances) will be much easier for Chasca since the order of applying element either matters less or not at all.
    ——————————————————————–
    Here are some sample templates I can see Chasca using:
    /////////////////////////////////////////////////////////////////////////////////////////////////////
    Hyper Carry

    Ideally Chasca is at C1, so she can use Bennet, Furina, and Xilonen together. While such a team would technically set off vaporize reactions, the main focus would be on boosting Chasca’s raw damage as much as possible. This team would be noticeably weaker at C0, but swapping out Xilonen for party wide healer like Charlotte to help with Furina’s fanfare stacks could be helpful.
    ///////////////////////////////////////////////////////////////////////////////////////////////////
    Electro-Charged

    Chasca can be used either in a traditional “Taser” team (Chasca is on an elemental mastery build as a driver to maximize the damage of the electro-charged reaction itself) or with Ororon for a more typical attack/crit built.
    ///////////////////////////////////////////////////////////////////////////////////////////////////
    Freeze

    Chasca would work very well in a freeze team, being very competitive as a main DPS compared to Ayaka, Ganyu, and Wriothesley. Shenhe is an import part of freeze teams and would give large upfront damage boost to Chasca’s cyro infused shots. With Chasca’s C1, it could be possible to swap out one Cyro unit for another Anemo unit for crowd control and Viridescent Venerer resistance shred.
    ///////////////////////////////////////////////////////////////////////////////////////////////////
    Aggravate

    This basically requires C1 to make sense, but with it, she can put in a Dendro unit and allow her Electro-infused shots to do bonus Aggravate damage.
    ///////////////////////////////////////////////////////////////////////////////////////////////////
    Overload

    Unfortunately, Chasca has very poor compatibility with Cheveruse due to being unable to trigger her A1 and A4 passives (Resistance shred and attack boost, respectively). However, as a ranged attacker, the Overload knockback will be less of an issue, and powerful off-field electro and pyro characters like Xiangling and Fischl can be used on such a team to help lessen the load on Chasca herself.

    Mono-element

    Chasca can of course be used on mono-element teams of an infusionable element. Giving Chasca the Viridescent Venerer and relying on strong sub-dps for the respective element may make the most sense for such teams.
    ///////////////////////////////////////////////////////////////////////////////////////////////////

    *********************************************************************************************
    Overall I expect Chasca to be another strong main DPS upon her release. Compared to the other Natlan 5* characters released so far, she may indeed be the “weakest”. However, in the current beta she seems only slightly worse than Mualani and Kinich as a main DPS. At the same time, she differentiates herself from Xiao and Wanderer by not requiring an expensive support unit (C6 Faruzan) to function.

    I look forward to seeing what tweaks Hoyoverse does give to her during this beta period.

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  4. Chasca Advanced Info (v1):

    ICD
    * Shadowhunt Shells (Anemo Shells) apply once every 1.5s
    * Shining Shadowhunt Shells (Elemental Converted Shells) apply once every 2 hits (resets counting after 1.5s)
    * The two do not share CD

    Particle Generation
    * Each shell generates 5 Anemo Particles
    * Only once every Nightsoul

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  5. Guys she is the first “Anemo” that focuses on melt/vape damage per charge shot. All you need is a pyro/hydro or pyro/cryo in your team and she can do big PP damage.

    What we don’t know yet is if she can do reverse and forward melt/vape at the same time per charge shot with some RNG on the elemental bullets and if she has ICD on them.

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  6. Assuming she’s fighting one enemy, she shoots six bullets at them. The first three have a basic multiplier, and then the final three have tripled elemental damage? Can she trigger reactions with that, like vape or melt? Her full rotation of damage would be 1472.25% against a single enemy assuming every instance of damage hits, and an additional 1089.004% from her burst with all hits landing. How is this not insane? Sure, in multitarget the damage from her burst will be more spread out, and even in single target the skill activation damage will be inconsistent, but if she can get three or more charged attacks off, she might become top five dps. Factoring in maybe a Furina/Bennet/Mona (prototype amber for extra heals and energy regen), she could be top three even. If she can trigger vaporize then this team would get even better, and getting c1 Mona would make it even better. My question is why do people assume she’s not good? She can move around while sharging, so interruption resistance is less of a problem, most melee attacks can’t even hit her, She can probably clear smaller to medium waves with one to two charged attacks, or even just burst them out of existence (maybe even have a projectile left over for the next wave). The only thing I see her struggling with is geo shields and ranged enemies that can knock her out of her charged attack. For the different element checks in spiral abyss she could literally SWAP HER ELEMENT to beat them. For example: In some future abyss rotation maybe we get the Iniquitist Baptist again, and she needs hydro for the pyro shield, pyro for the cryo shield, and cryo for the electro shield. She could just have all of them, with her anemo to help a bit more. If her damage is blunt she could deal with geo shield a bit too (I can 100% see her skill attack bullets and the initial burst damage being at least partially blunt, if not the same level as claymore attacks.), and the only shield left is dendro, which can be destryed with hydro electro and pyro. Please note that in the following lists of characters I will only list characters that directly buff her damage, otherwise I left them out. For a cryo team she could use Diona (heals with shield, c6 for em buff to increase potential swirl damage), Shenhe (cryo damage buff and damage buff, Chongyun (temporary cryo shred, c2 for decreased rotation times), Layla (thicc shield and potential battery, c4 for hp based damage increase), Ganyu (cryo damage buff), Rosaria (crit buff and potential battery). For pyro she could have Xiangling (potential attack buff from a4 passive with a weird setup, c6 for extra pyro damage bonus), Bennett (attack buff and heals, c6 for extra pyro damage bonus [only for those willing to activate]), Klee (mainly just c4 for def shred), Amber (elegy wielder and c6 for movement speed and attack buff), Hu Tao (crit buff), Dehya (interruption res and decreased damage taken), Yoimiya (double dps potential with attack buff from her a4 passive), Thoma (interruption res and c6 for charged attack damage buff [interruption res isn’t optimal because of charged attack focused playstyle]), Yanfei (mostly c4 for shield), Chevreuse (copium 40% attack buff when an electro member is present, useless without). For electro teams she would have the options of Lisa (def shred), Beidou (Ironically Beidou works with Chasca’s unique charged attack focused playstyle, unlike Yelan, Xingqui, etc. Additionally c1 for shield and c6 for electro res shred), Raiden Shogun (burst damage buff, battery, c4 for attack buff, c6 for quicker burst rotations), Kujou Sara (temporary attack buff, potential battery, c6 for electro crit damage buff), Yae Miko (c4 mostly for electro damage buff), Dori (heals and battery). For hydro teams there are some obvious options like Furina (Massive damage bonus), Mona (massive damage bonus, c1 for extra potential vape and hydro swirl damage, c4 for a crit rate buff), Xingqui (while not as good, he still provides interruption resistane, and if you can squeeze and an extra normal attack you can exploit the hydro res shred from his c2 for at least one charged attack and maybe her burst), Yelan (while also not as good with Chasca, it’s still a ramping damage bonus with no strings attached.), Barbara (heals and c2 hydro damage bonus, c6 for a free revive [good players won’t usually need it though]), Nilou (c2 mostly for hydro res shred). For c1 Chasca it opens up more possibilites, including: Jean (mostly c2 for movement and attack speed buff, c4 for anemo res shred, vv artifacts), Venti (crowd control, c4 and c4 for various res shreds, vv artifacts), Kazuha (crowd control, massive elemental damage buff, c2 em buff for swirl damage, vv artifacts), Faruzan (anemo damage buff, attack based damage buff, c6 for anemo crit damage buff and crowd control, vv artifacts), Zhongli (shield, all element res shred, archaic petra artifacts, c6 for heals), Noelle (shield, a4 passive gives life support shield), Albedo (a4 em buff for extra swirl damage, potential crystalize shields), Chiori (potential crystalize shields), Kachina (scroll artifacts, potential crystalize shields, Xilonen (scroll artifacts, heals, PECH res shred), Nahida (em buff for swirl damage). Personally I don’t like her design and her playstyle looks boring, but she does seem extremely powerful, and very flexible.

      
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  7. Natlan is what happened when Hoyo took inspirations outside of Teyvat and called it a day. where is this war they speak of, we’ve seen more war proceeding in Inazuma. all we see in Natlan is Pals, smol explorable lands, and powercreeps. as nations patches goes, Natlan ranked the lowest imo. it rank almost higher if there no plhogiston nonsense. and now we got this cowgirl/witch as a failed concept

      
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    • “where is this war they speak of”
      how to say “i skipped 5.1 archon quest” without saying “i skipped 5.1 archon quest”

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    • never seen a loser be so wrong and yet so entitled of his own disgusting opinion. Average dialogue skipper moment, people like you are the sole reason why hoyoverse mustn’t never add skip buttons. Such a feature would only encourage and enable such players, which we can very well do without.

      I bet you’re most fond of Wuthering Waves (aka WutheMID Graves), no? go play that. It must be your favorite after all, a low quality game with a mediocre story that you can easily skip and that will throw gambling currency and free stuff at you hoping you’ll keep playing their unpolished trash.

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      • it seems its just me who doesnt kiss hoyo’s ass so much that I cant see right. all the wars are locked behind cutscene and instance map! when I saw the word Nation of War, I imagine it a situation like omaha beach, or the battle of dunkirk happened on Natlan overworld! and all the abyssal force we face are just a bunch of hilichurl, mage, and rifthounds. even Noelle can handle all of them at once before her breakfast. WHERE IS THE ABYSSAL TERROR THAT MAKE THE ARCHON AND THE CAPTAIN GO WEAK IN THE KNEE?! not even a herald and lector making appearance in the invasion cutscene, just Hilichurls! and they manage to corner Mavuika? REALLY?!

        when you stop licking hoyo balls clean, think on this. the reason hoyo not adding the skip button is, to increase the statistic of players ingame time. not by gameplay, but by unskippable cutscenes, dialogues, and a 5 minute ride of a frigging useless hot air baloon!. because without those, players only play 20-30 minutes a day, a statistic that arent looking too good. and that is a bottleneck for hoyo to “workaround” to get more prestigious awards which they aim for

        also calling me names to attack me directly wont work LOL

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  8. since she seems to have little uptime and frontloaded dmg im guessing mona will be better than furina here
    extremely rare, but ill take it
    (inb4 they nerf the interaction to screw over mona enjoyers once again)

      
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    • There may be hope, don’t despair yet. The Wayob Manifestations and Mualani/Kinich’s early constellations seem to indicate that they want players doing a lot of front-loaded damage quickly. The trend may continue with Chasca.

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    • In theory at least she should work especially well with Mona since she can also take a cryo teammate to freeze and bring a new spin on Morgana.

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