Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 977 | 27.93 | 61.62 | 5.0% | 50.0% | 0% | ||
20 | 2535 | 72.45 | 159.85 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3373 | 96.4 | 212.69 | 5.0% | 50.0% | 0% | ||
40 | 5046 | 144.24 | 318.26 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5642 | 161.25 | 355.8 | 5.0% | 50.0% | 9.6% | ||
50 | 6491 | 185.53 | 409.35 | 5.0% | 50.0% | 9.6% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7285 | 208.21 | 459.41 | 5.0% | 50.0% | 19.2% | ||
60 | 8143 | 232.73 | 513.52 | 5.0% | 50.0% | 19.2% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8738 | 249.75 | 551.06 | 5.0% | 50.0% | 19.2% | ||
70 | 9604 | 274.49 | 605.66 | 5.0% | 50.0% | 19.2% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10199 | 291.51 | 643.2 | 5.0% | 50.0% | 28.8% | ||
80 | 11074 | 316.53 | 698.42 | 5.0% | 50.0% | 28.8% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11670 | 333.55 | 735.96 | 5.0% | 50.0% | 38.4% | ||
90 | 12552 | 358.77 | 791.61 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
Normal Attack: Flames Weave Life | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive claymore strikes. Consumes a certain amount of Stamina to perform an especially powerful Severing Splendor strike toward the front. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Named Moment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calling upon her authority over "conflict," Mavuika summons the All-Fire Armaments passed down through the line of human Archons, dealing Nightsoul-aligned After using this, Mavuika's Nightsoul points are restored to max value, and she enters the Nightsoul's Blessing state. Has different forms when Tapped or Held. "Divine Name Unleashed": The All-Fire Armaments manifest as Rings of Searing Radiance. The Rings follow the current active character and attack nearby opponents at intervals, dealing Nightsoul-aligned "Ancient Name Unbound": The All-Fire Armaments manifest as a Flamestrider. In this state, Mavuika can ride the Flamestrider at high speed, or activate its hidden backup propulsion module to temporarily cross various terrain types and glide in mid-air temporarily. Mavuika's Normal, Charged, and Plunging Attacks will also be converted to deal Nightsoul-aligned While in the Nightsoul's Blessing state, Tapping the Elemental Skill can switch the All-Fire Armaments' form. The Armaments will disappear once Mavuika's Nightsoul's Blessing state ends. Continuously consumes Nightsoul points according to the All-Fire Armaments' form. Mavuika's Nightsoul's Blessing state ends once Nightsoul points are exhausted. If you told Mavuika that vehicles like the Flamestrider require license plates for identification in another world, that would make her happy too: "See, mine's the only one that exists here. So, I get to pick my plate number, right?" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hour of Burning Skies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let the inner voices of the people reach the divine throne in the heavens. When Mavuika has at least 50% Fighting Spirit, she can consume it all to unleash her Elemental Burst. Mavuika can obtain Fighting Spirit via the following methods: · When in combat, Nightsoul points consumed by nearby party members are converted to Fighting Spirit. · When nearby party members' Normal Attacks hit opponents, Mavuika gains 1.5 Fighting Spirit. This can trigger once every 0.1s. After using this, Mavuika gains 10 Nightsoul points and enters the Nightsoul's Blessing state. Riding her Flamestrider high in the air, she uses a powerful Sunfell Slice against opponents on the ground, dealing Nightsoul-aligned During this time, Mavuika's various actions will no longer consume Nightsoul points, and her interruption resistance is increased. Also, the DMG dealt by Sunfell Slice and the Flamestrider form's Normal and Charged Attacks is increased based on the amount of Fighting Spirit she has when using the Elemental Burst. The Crucible of Death and Life will be canceled when Mavuika leaves the field. "—But this time, I shall shatter this destiny with my own hands." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Life Talent | |
When Nightsoul Burst is triggered, restore 20 Phlogiston to the party. This cannot take effect in Domains, Trounce Domains, or the Spiral Abyss. |
Natlan Talent | |
After Nightsoul points have been depleted, Mavuika will switch to using Phlogiston to maintain her motorcycle. While in an area with Phlogiston Mechanics within Natlan, Nightsoul Transmission: Mavuika, can be used. When the current active character is sprinting, climbing, swimming, in the air, or in movement modes caused by certain Talents, switching to Mavuika will trigger: Mavuika entering the Nightsoul's Blessing state and ride her motorcycle onto the field, obtaining half the usual amount of Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own party. |
Ascension 1 | |
队伍中的附近的角色触发「夜魂迸发」时,玛薇卡的攻击力提升35%,持续10秒。 |
Ascension 2 | |
After using the Elemental Burst, increase the active party member's DMG by a maximum of 50% based on the Nightsoul points available when it is used. This DMG Bonus will decay over the next 20s until it reaches 0. |
Constellations
Constellation 1 | |
玛薇卡的夜魂值上限提升为120点,且战意的获取效率提升25%。 此外,获取战意后,玛薇卡的攻击力提升40%,持续8秒。 |
Constellation 2 | |
处于夜魂加持状态下时,玛薇卡的基础攻击力提升300点,并根据诸火武装的形态,获得对应效果: ·焚曜之环:附近的敌人的防御力降低20%; ·驰轮车:基于玛薇卡的攻击力,提升玛薇卡的普通攻击与重击造成的伤害:每点攻击力都将使玛薇卡的普通攻击造成的伤害提升1点,重击造成的伤害提升1.5点。 |
Constellation 3 | |
元素爆发 至多提升至15级。 |
Constellation 4 | |
固有天赋「基扬戈兹」的效果获得提升: 施放元素爆发 需要解锁固有天赋「基扬戈兹」。 |
Constellation 5 | |
元素战技 至多提升至15级。 |
Constellation 6 | |
元素战技 ·焚曜之环:焚曜之环的攻击命中敌人时,将会有一辆驰轮车撞向被命中的敌人,造成200%攻击力的具有夜魂性质的 ·驰轮车:玛薇卡驾驶驰轮车时,焚曜之环也会持续跟随玛薇卡,每3秒对周围的敌人造成一次400%攻击力的具有夜魂性质的 此外,玛薇卡驾驶驰轮车且不处于战斗状态下时,当玛薇卡的夜魂值降低至5点时,将获得80点夜魂值,该效果每15秒至多触发一次。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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139 responses to “Mavuika”
The night soul mechanic to charge her burst is one of the worst game design that I saw, imagine if someone skipping everything for her and can fully use her at C0, meanwhile Arlechinno, another Pyro DPS released this year has a lot of combinations to play, hope they decrease the number of night soul points.
I’m still pulling for her but my only Natlan characters are only Kachina and Chasca because I’m not interested on the last ones except Xilonen but I missed her banner due personal problems.
What are the chances she’ll get a new artifact set? Or can I start farming obsidian codex for her?
What are the chances Mavuika will get a new artifact set? or can I start farming the obsidian codex for her?
-is an achron
-is a motorcircle gang
motorcircle gang arise!
arlecchino powercreep lol
at c0 to c6
-Burst does almost the same dmg, if not, stronger (saw a c0 with a c0 team doing 1.2m initial burst hit) at c6, she does 390k raw pyro dmg initial burst hit while arlecchino c6 does around 170k-280k raw pyro (depends on BoL but mine does about 280k full BoL)/
-pyro infusion dmg on par with c6 arlecchino, and the dmg number is consistent unlike arlecchino BoL dmg lowers every hit .
-NO trade-offs can be healed while in combat.
-cooler ananimations (debatable),but for me I don’t like the motor bike it’s too futuristic. I mean chasca’s revolver is ok, not too futuristic, mf just infused anemo to a giant revolver in order to make it fly, makes sense with her element.
-does pyro off field
-has some supporting passive
-exploration skill
The animations are a HUGE disappointment for me. I thought at least the archon of Natlan would be impressive but looks like not. I already dislike the motorcycle but it would have been palatable if it was just for exploration. The god of war using a motorcycle for her combat is so underwhelming.
I think they got the whole biker/motorcycle thing from the start. Look at her design. But yeah, I wish her kit was more like the one shown in her fight with Capitano. The god of war having a biker motif needs to grow on me, but the flying bike and riding on water thing is pretty cool.
i mean she literally looks like a biker to begin with so it makes sense why they would animate her fighting using a bike, im sure that devil may cry fans would love it, as for me it wouldve been cool if her bike tranforms into something else(like a bladed fan jetpack that looks like boogie pack from generator rex) when shes flying
I get some people are disappointed with her animations/playstyle, but how is she not power creeping Xianling? Her skill procs aren’t glued to the character making her better for ranged/squishy carries, she does more damage due to not needing 300% ER for good uptime, she has a nuke to add extra damage each rotation, and she can actually buff the on field character with her A4 and Cinder City set. The only way she is inferior to XL is raw pyro application, but most teams don’t even need that much and Mavuika provides enough pyro. Unless I’m missing something here, as of right now she looks like a massive XL upgrade to me.
I’m sure she’ll be amazing, but i’m disappointed with her as another pyro main dps.
And she always needs Xilonen as well to gain the nightsoul points for her burst.
Hoyo just locked-in the roles with the elemnts as your pattern recognition can see. The pyro to be the msot DPS-ish the hydro to be the sub DPSish etc. At first i thought the will do flex and make more archetypes for every element, and playing since 1.0… Around 2.0 you start to realise they quite enjoying the limits and borders, to not turn the horseshoe shaped balance of the agame into a 3D sphere, to make a concious gap for build restriction. Is why we may NEVER have a Hydro claymore DPS user, and jsut an iffy 4* sup with a little heal or a shield, cus that role is rented out to Pyro elment.
Itiswhatitis, its not bad, but somehow i want the game to not put a limit on my teams.
I meant to say *Sometimes* 4:30 am influence, and now i notice a bunch of typos, getting a lil groggy
so she has same problem like furina back then. she only works well if her team consist of fellow natlan character. and guess what? even her cons not translated yet, i bet her c2 make her easier to obtain fighting spirit. so it either you get her c2 or pull many natlan character to use her comfortably.
hoyo looks became more generous after 5.0, but in reality it become more predatory!
she moves like a Pyro version of Eula, and her kit feels like a little bit of multiple other characters; kinda Raiden-ish, kinda Bennet-ish. Regardless if she’s OP or a dumpster fire, I’m going for her C2R1.