Tartaglia

Tartaglia
TartagliaNameTartaglia
loc_gcg_name_hash"Childe" Tartaglia
loc_gcg_card_name_hashDynamic Skin
RarityRaritystrRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_BOW
GCG_TAG_CAMP_FATUI
loc_gcg_silver_variant
Tartaglia
Tartaglia
loc_gcg_sourceReward for inviting Tartaglia to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
DescriptionA card face that can be obtained from Genius Invokation TCG. For reasons unknown, the printing method used here allows you to see slightly different images on the card face when you view it from different angles...
loc_gcg_desc_hashShould this table be considered a battlefield, then may the strongest claim the win.

Table of Content
loc_cgc_card_effect
Obtained From
Gallery

loc_cgc_card_effect

1 2 Cutting Torrent
Deals 2 Physical DMG.
3 Foul Legacy: Raging Tide
Switches to Melee Stance and deals 2 Hydro DMG, and attach Riptide to the target character.
3 3 Havoc: Obliteration
Performs different attacks based on the current stance that Tartaglia is in.
Ranged Stance - Flash of Havoc: Deal 7 Hydro DMG, reclaim 2 Energy, and apply Riptide to the target character.
Melee Stance - Light of Obliteration: Deal 7 Hydro DMG.
Tide Withholder
(Passive) When the battle begins, this character gains Ranged Stance. Once the Melee Stance attached to the character ends, reapplies Ranged Stance.

Melee Stance
Physical DMG dealt by character is converted to Hydro DMG.
After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)

Duration (Rounds): 2

Ranged Stance
After the character to which this is attached uses Charged Attack: Apply Riptide to target character.

Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Energy
Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Charged Attack
Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Obtained From

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