Chain Lightning Cascade

Chain Lightning Cascade
Chain Lightning CascadeNameChain Lightning Cascade
loc_gcg_name_hashAbyss Lector: Chain Lightning Cascade
loc_gcg_card_name_hashChain Lightning Cascade
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_tagsGCG_TAG_TALENT
loc_gcg_sourceReward for accepting the Tavern Challenge against the Abyss Lector: Violet Lightning at The Cat’s Tail and achieving all corresponding challenge objectives in a Friendly Fracas
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash“Their violent lightning strikes the hearts of unbelievers with dark wisdom, warped by the shadowy depths of an eternal night, its violet glow proclaiming the existence of a great power that corrodes human intellect.”
loc_gcg_card_desc_hashWhen played: If Abyss Lector: Violet Lightning, who has this card equipped, has already triggered Electric Rebirth, cause the opponent’s active character to lose 1 Energy.
When Abyss Lector: Violet Lightning, who has this card equipped, triggers Electric Rebirth or is defeated: Discard this card, and cause the opponent’s active character to lose 1 Energy.
(You must have Abyss Lector: Violet Lightning in your deck to add this card to your deck.)
Electric Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character gains Immunity to Defeat|s1:will not be defeated, and heals them to 4 HP. After this effect is triggered, this character deals +1 Electro DMG.

Energy
Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Immunity to Defeat|s1:will not be defeated
Certain effects will grant characters an immunity to being defeated when their HP hits 0, and will heal them for a certain amount thereafter.
When this occurs, characters will not be regarded as having experienced a defeat. (Hence, their attached equipment and statuses will not be removed, and their Energy will remain uncleared.)

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

loc_cgc_card_effect

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