Arlecchino

Arlecchino
ArlecchinoNameArlecchino
loc_gcg_name_hash“Dire Balemoon” Arlecchino
loc_gcg_card_name_hashArlecchino
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_PYRO
GCG_TAG_WEAPON_POLE
GCG_TAG_CAMP_FATUI
loc_gcg_sourceReward for inviting Arlecchino to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashSolitary Balemoon in a Sky of Fading Stars.

loc_cgc_card_effect

1 2 Invitation to a Beheading
Deal 2 Physical DMG. If possible, consume up to 3 stacks of the target's Bond of Life and increase DMG by the same amount.
3 0 All Is Ash
Create 5 stacks of Blood-Debt Directive on the opponent's side of the field and deal 2 Pyro DMG.
3 3 Balemoon Rising
Deal 4 Pyro DMG. Remove all of your stacks of Bond of Life and heal yourself for 1 HP per stack.
0 0 The Balemoon Alone May Know
Characters won't receive healing from sources other than Balemoon Rising.
When Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.
0 0 The Balemoon Alone May Know
Characters won't receive healing from sources other than Balemoon Rising.
When Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.
0 0 The Balemoon Alone May Know
Characters won't receive healing from sources other than Balemoon Rising.
When Bond of Life is attached to self: Physical DMG dealt by characters is converted to Pyro DMG.

Blood-Debt Directive
After your character receives DMG: Attach 1 stack of Bond of Life to the character who took DMG and the opponent's Arlecchino.
Usage(s): 5

Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

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