
| Name | 6.2 Bow | |
| Family | Weapon, Bow | |
| Rarity | ||
| Conversion Exp | 300000 | |
| Base Attack | 47.54 | |
| Substat Type | Critical Damage % | |
| Base Substat | 9.6% | |
| Weapon Affix | 黎明的破晓之歌 | |
| Affix Description | Gain the Time’s Rhapsody effect for 3s after leaving combat: Normal Attack/Elemental Skill/Elemental Burst DMG is increased by While in combat, the Time’s Rhapsody effect will decrease by | |
| Weapon Ascension Materials |
| Table of Content |
| Weapon Stats |
| Weapon Affix |
| Item Story |
| Gallery |
Weapon Stats
| Lv | Atk | Bonus CritDMG% | Materials | Total Materials |
| 1 | 47.54 | 9.6% | ||
| 20 | 133.29 | 16.96% | ||
| 20+ | 164.39 | 16.96% | ||
| 40 | 260.56 | 24.72% | ||
| 40+ | 291.66 | 24.72% | ||
| 50 | 341.43 | 28.6% | ||
| 50+ | 372.63 | 28.6% | ||
| 60 | 423.4 | 32.48% | ||
| 60+ | 454.5 | 32.48% | ||
| 70 | 506.22 | 36.35% | ||
| 70+ | 537.32 | 36.35% | ||
| 80 | 589.85 | 40.22% | ||
| 80+ | 620.95 | 40.22% | ||
| 90 | 674.33 | 44.1% |
Weapon Affix
| Lv | Affix Progression | Materials |
| 1 | Gain the Time's Rhapsody effect for 3s after leaving combat: Normal Attack/Elemental Skill/Elemental Burst DMG is increased by While in combat, the Time's Rhapsody effect will decrease by | |
| 2 | Gain the Time's Rhapsody effect for 3s after leaving combat: Normal Attack/Elemental Skill/Elemental Burst DMG is increased by While in combat, the Time's Rhapsody effect will decrease by | |
| 3 | Gain the Time's Rhapsody effect for 3s after leaving combat: Normal Attack/Elemental Skill/Elemental Burst DMG is increased by While in combat, the Time's Rhapsody effect will decrease by | |
| 4 | Gain the Time's Rhapsody effect for 3s after leaving combat: Normal Attack/Elemental Skill/Elemental Burst DMG is increased by While in combat, the Time's Rhapsody effect will decrease by | |
| 5 | Gain the Time's Rhapsody effect for 3s after leaving combat: Normal Attack/Elemental Skill/Elemental Burst DMG is increased by While in combat, the Time's Rhapsody effect will decrease by |





4 responses to “6.2 Bow”
So in summary it’s a 60% buff to NA/E/Q dmg that has to stack up while on-field and decreases while off-field.
And with 2 Hexenzirkel characters in the team (doesn’t have to be the equiper) it’s for all dmg types, stacks faster and also stacks off field.
Thats pretty solid, considering that almost all 5* weapons are extremely character limited. This one works with mostly anybody.
This is wild to think, but I think this bow may actually be Venti’s new Signature weapon (replacing the Elegy of the End). Since in 6.2/Lunar 3, when he gets the Hexenzirkel faction buffs, he transitions from a purely off-field crowd control support to an on-field main DPS/driver with the ability to make his best in class crowd control even better.
because it is his new Sig weapon
@domex
I won’t be surprised if this is a hint of something like “watch us buffing old charas”
= pay to get new material for them