The Daybreak Chronicles

The Daybreak Chronicles
The Daybreak ChroniclesNameThe Daybreak Chronicles
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack47.54
Substat TypeCritical Damage %
Base Substat9.6%
Weapon AffixOde Beyond Time
Affix DescriptionThe equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60%. While in combat, this DMG Bonus will decrease by 10% per second until it reaches 0%. When the equipping character’s Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% until it reaches 60%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character’s Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% instead.
DescriptionThe songs of resistance come hither on the wind to settle as gentle tones upon these strings, their combined power great enough to rip boundless darkness asunder with the light of the breaking dawn.
Weapon Ascension Materials
Fetters of the Dandelion Gladiator
Heavy Horn
Treasure Hoarder Insignia
Chains of the Dandelion Gladiator
Black Bronze Horn
Silver Raven Insignia
Shackles of the Dandelion Gladiator
Black Crystal Horn
Golden Raven Insignia
Dream of the Dandelion Gladiator

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritDMG%MaterialsTotal Materials
147.549.6%
20133.2916.96%
Fetters of the Dandelion Gladiator5
Heavy Horn5
Treasure Hoarder Insignia3
Mora10000
Fetters of the Dandelion Gladiator5
Heavy Horn5
Treasure Hoarder Insignia3
Mora10000
20+164.3916.96%
40260.5624.72%
Chains of the Dandelion Gladiator5
Heavy Horn18
Treasure Hoarder Insignia12
Mora20000
Fetters of the Dandelion Gladiator5
Heavy Horn23
Treasure Hoarder Insignia15
Mora30000
Chains of the Dandelion Gladiator5
40+291.6624.72%
50341.4328.6%
Chains of the Dandelion Gladiator9
Black Bronze Horn9
Silver Raven Insignia9
Mora30000
Fetters of the Dandelion Gladiator5
Heavy Horn23
Treasure Hoarder Insignia15
Mora60000
Chains of the Dandelion Gladiator14
Black Bronze Horn9
Silver Raven Insignia9
50+372.6328.6%
60423.432.48%
Shackles of the Dandelion Gladiator5
Black Bronze Horn18
Silver Raven Insignia14
Mora45000
Fetters of the Dandelion Gladiator5
Heavy Horn23
Treasure Hoarder Insignia15
Mora105K
Chains of the Dandelion Gladiator14
Black Bronze Horn27
Silver Raven Insignia23
Shackles of the Dandelion Gladiator5
60+454.532.48%
70506.2236.35%
Shackles of the Dandelion Gladiator9
Black Crystal Horn14
Golden Raven Insignia9
Mora55000
Fetters of the Dandelion Gladiator5
Heavy Horn23
Treasure Hoarder Insignia15
Mora160K
Chains of the Dandelion Gladiator14
Black Bronze Horn27
Silver Raven Insignia23
Shackles of the Dandelion Gladiator14
Black Crystal Horn14
Golden Raven Insignia9
70+537.3236.35%
80589.8540.22%
Dream of the Dandelion Gladiator6
Black Crystal Horn27
Golden Raven Insignia18
Mora65000
Fetters of the Dandelion Gladiator5
Heavy Horn23
Treasure Hoarder Insignia15
Mora225K
Chains of the Dandelion Gladiator14
Black Bronze Horn27
Silver Raven Insignia23
Shackles of the Dandelion Gladiator14
Black Crystal Horn41
Golden Raven Insignia27
Dream of the Dandelion Gladiator6
80+620.9540.22%
90674.3344.1%

Weapon Affix

LvAffix ProgressionMaterials
1The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 60%. While in combat, this DMG Bonus will decrease by 10% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 10% until it reaches 60%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 20% instead.
2The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 75%. While in combat, this DMG Bonus will decrease by 12.5% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 12.5% until it reaches 75%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 25% instead.
The Daybreak Chronicles
Mora2000
3The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 90%. While in combat, this DMG Bonus will decrease by 15% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 15% until it reaches 90%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 30% instead.
The Daybreak Chronicles
Mora4000
4The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 105%. While in combat, this DMG Bonus will decrease by 17.5% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 17.5% until it reaches 105%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 35% instead.
The Daybreak Chronicles
Mora8000
5The equipping character gains Stirring Dawn Breeze: 3s after leaving combat, Normal Attack, Elemental Skill, and Elemental Burst DMG is increased by 120%. While in combat, this DMG Bonus will decrease by 20% per second until it reaches 0%. When the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for the corresponding DMG type is increased by 20% until it reaches 120%. This effect can be triggered once every 0.1s for each of the attack types mentioned above. This effect can be triggered even if the equipping character is off-field.
Additionally, when the party possesses Hexerei: Secret Rite effects, when the equipping character's Normal Attacks, Elemental Skills, or Elemental Bursts hit an opponent, the DMG Bonus for all these DMG types is increased by 40% instead.
The Daybreak Chronicles
Mora16000

Item Story


"Kreuzlied, have you ever heard the pipes call out in the dusk?"
"Have you heard a voice in the wind sing: farewell, goodbye forever?"
"We shall not weep for you, for the night breeze will bear our tears away."
"Yes, comrade, it shall bear our tears away."

They say that there was once a traveling musical troupe who conspired to assassinate the ruling house.
Among them was a renegade noble scion named Kreuzlied.
A tune was written for him after the plot failed.

His real name was, of course, not "Kreuzlied," and has been lost to time.
The word Kreuzlied itself used to mean "The Quartering Song" in the old tongue.
In those days when the nights grew long and the dark hung low, quartering was a cruel punishment that left its victims begging for the release of death.
Deserters, bandits, rebels, and makers of moonshine would be executed in public in this manner, while the ruling aristocracy basked in their dreadful cries.
In those days when one could not see the light of dawn, "Kreuzlied" became a byword for those who rose up and failed.
But in this way, it also became the rallying cry for rebellion.

The Kreuzlied of the traveling troupe has had their name lost to time, yes.
But it matters not, for by then, Kreuzlied had already taken on countless monikers carried on the wind in song:
"The Nameless Shepherd." "Imunlaukr." "Midnight Rogue."
"Dawnlight." "Gunnhildr." "Ragnvindr."
Till at last the final Kreuzlied would awaken from a thousand-year slumber,
Answering the small cry of a foreign maiden who had drifted to this land,
Just as he had once been born from the wish of a certain youth...
...
The songs that told of Kreuzlied would be fashionable for a time.
But in the end, they would leave the lips of men, for in the time after the darkness, there was no longer any need for this name.
"Kreuzlied, have you ever seen the horizon turn white?"
"Have you heard the maiden sing to the wind: farewell, goodbye forever?"
"The morning sun has kissed away my tears, and told me that dawn has broken,"
"O my lover, the dawn, it has broken."

15 responses to “The Daybreak Chronicles”

    • @Flying Coin

      And guess what? they’re still not smart enough to make it decently good compared to the previous one, which clearly is polar star

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  1. So, when out of the field for 3 seconds, you get a full buff (60% max on R1). But when on the field, this buff decreases by 10% every 1 second. When we keep hitting the enemy while off-field or on-field, we gain this buff by 10% depending on the DMG types (Normal, Elemental, Burst). This should be pretty good on Tartaglia, right? Since he deals all of these DMG types.

    Other good characters that are good for this bow are probably Fischl, Yoimiya, Yelan, and Sethos.

    Do I understand its passive effect correctly?

      
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    • You’re misunderstanding. It’s not “out of the field” but “out of the battle”.

      This bow’s effect can only be used by Venti & Yoimiya because no other characters hit fast enough to active its effect.

      Idk about Sethos & Child’s attack speed, but Fischl E is too slow, and Yelan Q doesn’t count cause she hits 5 times at once, while this bow has 0.1s cooldown

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  2. what they do NOT invent to ACTUALLY buff/fix venti
    people are just talking shit
    if venti’s burst is a massive dogshit, no weapon or durin will fix it
    why? because no aim and no pulling large enemies. no hammer is devastating if it can’t hit its target
    but this is too difficult to understand i see

      
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    • Real, All 100k+ dps sheet Venti are all massive copium.
      The moment the enemy run out of his burst, he lost like 50k dps.
      The buff didnt fix any of Venti issue why he becomes shit like not buffing like Kazuha’s, Enemy immunities to crowd control.

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  3. So in summary it’s a 60% buff to NA/E/Q dmg that has to stack up while on-field and decreases while off-field.
    And with 2 Hexenzirkel characters in the team (doesn’t have to be the equiper) it’s for all dmg types, stacks faster and also stacks off field.

    Thats pretty solid, considering that almost all 5* weapons are extremely character limited. This one works with mostly anybody.

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  4. This is wild to think, but I think this bow may actually be Venti’s new Signature weapon (replacing the Elegy of the End). Since in 6.2/Lunar 3, when he gets the Hexenzirkel faction buffs, he transitions from a purely off-field crowd control support to an on-field main DPS/driver with the ability to make his best in class crowd control even better.

      
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      • @domex

        I won’t be surprised if this is a hint of something like “watch us buffing old charas”
        = pay to get new material for them

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        • From what I heard they doing the same to zhongli so this could be happening to specific characters because either their previous weapon just dosen’t work on their current role like venti going from an off field dps to on field, zhongli who’s kit has change so much from first version their original weapon just doesn’t fit them any more

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