Fang of the Mountain King

Fang of the Mountain King
Fang of the Mountain KingNameFang of the Mountain King
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack49.14
Substat TypeCritical Rate %
Base Substat2.4%
Weapon AffixTurquoise Hunt
Affix DescriptionGain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
DescriptionA giant sword forged from pure turquoise. Due to its greater weight than most ordinary weapons, it was named for Kongomato the Mountain King.
Weapon Ascension Materials
Delirious Decadence of the Sacred Lord
Ignited Stone
Sentry's Wooden Whistle
Delirious Desolation of the Sacred Lord
Ignited Seed of Life
Warrior's Metal Whistle
Delirious Demeanor of the Sacred Lord
Ignited Seeing Eye
Saurian-Crowned Warrior's Golden Whistle
Delirious Divinity of the Sacred Lord

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
149.142.4%
20144.914.24%
Delirious Decadence of the Sacred Lord5
Ignited Stone5
Sentry's Wooden Whistle3
Mora10000
Delirious Decadence of the Sacred Lord5
Ignited Stone5
Sentry's Wooden Whistle3
Mora10000
20+176.014.24%
40285.936.18%
Delirious Desolation of the Sacred Lord5
Ignited Stone18
Sentry's Wooden Whistle12
Mora20000
Delirious Decadence of the Sacred Lord5
Ignited Stone23
Sentry's Wooden Whistle15
Mora30000
Delirious Desolation of the Sacred Lord5
40+317.036.18%
50374.427.15%
Delirious Desolation of the Sacred Lord9
Ignited Seed of Life9
Warrior's Metal Whistle9
Mora30000
Delirious Decadence of the Sacred Lord5
Ignited Stone23
Sentry's Wooden Whistle15
Mora60000
Delirious Desolation of the Sacred Lord14
Ignited Seed of Life9
Warrior's Metal Whistle9
50+405.627.15%
60464.398.12%
Delirious Demeanor of the Sacred Lord5
Ignited Seed of Life18
Warrior's Metal Whistle14
Mora45000
Delirious Decadence of the Sacred Lord5
Ignited Stone23
Sentry's Wooden Whistle15
Mora105K
Delirious Desolation of the Sacred Lord14
Ignited Seed of Life27
Warrior's Metal Whistle23
Delirious Demeanor of the Sacred Lord5
60+495.498.12%
70555.399.09%
Delirious Demeanor of the Sacred Lord9
Ignited Seeing Eye14
Saurian-Crowned Warrior's Golden Whistle9
Mora55000
Delirious Decadence of the Sacred Lord5
Ignited Stone23
Sentry's Wooden Whistle15
Mora160K
Delirious Desolation of the Sacred Lord14
Ignited Seed of Life27
Warrior's Metal Whistle23
Delirious Demeanor of the Sacred Lord14
Ignited Seeing Eye14
Saurian-Crowned Warrior's Golden Whistle9
70+586.499.09%
80647.5210.06%
Delirious Divinity of the Sacred Lord6
Ignited Seeing Eye27
Saurian-Crowned Warrior's Golden Whistle18
Mora65000
Delirious Decadence of the Sacred Lord5
Ignited Stone23
Sentry's Wooden Whistle15
Mora225K
Delirious Desolation of the Sacred Lord14
Ignited Seed of Life27
Warrior's Metal Whistle23
Delirious Demeanor of the Sacred Lord14
Ignited Seeing Eye41
Saurian-Crowned Warrior's Golden Whistle27
Delirious Divinity of the Sacred Lord6
80+678.6210.06%
90740.5811.03%

Weapon Affix

LvAffix ProgressionMaterials
1Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
2Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 12.5% for 6s. Max 6 stacks. Each stack is counted independently.
Fang of the Mountain King
Mora2000
3Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 15% for 6s. Max 6 stacks. Each stack is counted independently.
Fang of the Mountain King
Mora4000
4Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 17.5% for 6s. Max 6 stacks. Each stack is counted independently.
Fang of the Mountain King
Mora8000
5Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 20% for 6s. Max 6 stacks. Each stack is counted independently.
Fang of the Mountain King
Mora16000

Item Story


In the heart of Huitztlan lies the "Mountain King" Kongamato, a gargantuan creature like the mountains among which it sleeps.
In moments of searing pain, in half-waking frenzies, the Mountain King sees everything as a mortal enemy,
As if to prevent something from being stolen, it attacks all living things that approach without discrimination.
People say that Kongamato, who once protected the tribes, was driven mad by that dark disaster,
But they are never able to explain why the Mountain King, who ought not to be sentient, only attacks those who draw near.

Indeed, its sanity was lost long ago, back when its sharp fangs pierced that person's flesh.
Legends speak of the one who once made pacts with it, who hunted by its side,
But no matter how precious these memories were, they have now been lost to the Mountain King's long nightmare,
Even the name "Kongamato" itself has become unfamiliar to the ancient lord of the Yumkasaurs.

Yet, even so—
Even if it is unable to break free from the nightmare, it must at least protect the fire — though to whom it belongs, it knows not.
Even if who that person was, or why such a promise was made, have long been forgotten.

Even if the great body it was once so proud of continues to be wracked by burning agony,
Even if its now decaying frame still bears the imprints of unbearable shame,
Even so, it would never allow anyone to desecrate the life and fire that were once his.

For the giant beast, now lost to madness,
Despite its soul having been consumed by the filth of darkness,
This final shred of resolve it refuses to abandon, no matter what.

"I shall return the Turnfire name to the Night Realm, in exchange for the final kindling."
"By past fuel, and present flame, life marches ever on."
"We will answer to the fire for all our deeds. Amidst the flames, we shall be reunited."

22 responses to “Fang of the Mountain King”

  1. This weapon got a massive nerf from 33 Crit Ratio to 11 Crit Ratio, and a little less ATK.

    Whoever Kinnich gets paired with in 5.0, don’t pull on the Weapon Wish Event.

      
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    • The nerf its because the intended artifact set to use with Kinich gives you like 40 crit rate, they are balancing things, it would be too easy to build up the crit rate without the nerf

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    • for a crit rate weapon on an atk scaler that gets a lot of crit rate from different sources this is not a nerf at all, rather a buff

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    • That’s not a nerf, base atk and substats on weapons are inversely proportional

      5* crit weapons look like this (the decimals may be slightly off):
      44-542 base atk – 88.2 crit value
      46-608 base atk – 66.2 crit value
      48-674 base atk – 44.1 crit value
      49-741 base atk – 22 crit value

      the difference of 67 base atk on a character with multipliers of over 1000% atk is pretty big especially since he’ll struggle to keep Bennett’s buff

      This is also the first weapon to have a 741 base atk and a crit substat

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      • according to my (slightly scuffed because I’m not super experienced) calculations, the new change is a ~5-10% nerf to theoretical damage if you can convert all of the crit rate into more crit damage, but considering how with the old weapon + artifact set you would have a 78.1 crit rate by default, you’d basically be forced to only roll crit damage on all your pieces to not overcap and waste crit rate, which is nearly impossible. with the change you can be a lot more flexible with the pieces you use.

        and even besides that, the weapon still looks to be a ~30% increase over the new craftable, and ~10/20% over R5/R1 serpent spine (without bennett, if you can keep his buff uptime it’s more like ~4/12%), which has a similar crit rate issue as the old signature

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        • Having Clorinde I can say farming artifacts and avoiding CR rolls is annoying
          Say you have 3 CR subs on the circlet and 1 on each other piece and that’s enough to cap crit rate for him with old sig

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          • yeah, I agree the new change is probably better for almost every player. The main downside I can think of with this is that it makes the weapon less viable for characters with less base crit rate or who don’t care about base atk as much, if you’re HP scaling or aggravating for example.

  2. this weapon is the first one after a lot of time which isn’t strictly tailored made to a chara
    it seems it can work with everyone in burgeon-burning team, without any particular condition
    and it seems also a very good alternative for dehya for example

      
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