Name | Artificed Spare Clockwork Component — Coppelia | |
Type (Ingame) | Character Level-Up Material | |
Family | Character Ascension Item, Char Elemental Stone | |
Rarity | ||
Alternative Item Source (Ingame) | Dropped by Lv. 30+ "Icewind Suite" | |
Description | An artificed spare clockwork component belonging to Coppelia. It powers this artificed dancer. According to its creator's design, the story of the artificed dancer with delicate joints ends at a merry moment. Coppelia will send whoever attempts to disturb that moment to a chapter of misfortune with her superb combat skills. | |
Description (Codex) | An artificed spare clockwork component belonging to Coppelia. It powers this artificed dancer. According to its creator's design, the story of the artificed dancer with delicate joints ends at a merry moment. Coppelia will send whoever attempts to disturb that moment to a chapter of misfortune with her superb combat skills. The Icewind Suite's inspiration comes from "Clockwork Coppelia," a play that was only performed on stage once, and even then, staged only the first couple acts. The play's protagonist fell in love with Coppelia, a clockwork doll he invented that possessed what seemed to be a "human heart." Critics, artists, and writers had looked forward to the premiere, but during the first intermission, the cataclysm that would scar the world befell. All that remained of the story was ruined theater advertisements in outdated magazines, and lines from the first couple acts — retold by audience members who had been present that day. That was many years ago. The first brick of the Opera Epiclese hadn't been laid down, nor had the ruined theater been rebuilt, then sold and resold to a myriad of owners before eventually becoming what is known today as the Hotel Debord. But after centuries, the incomplete Clockwork Coppelia still inspires creators who yearn to depict golden eras or tragedies (and the two often coexist in one story), nor has it ceased to bring new ideas to engineers and inventors devoted to the arts. |
ok ok my bad