
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1056 | 26.07 | 56.84 | 5.0% | 50.0% | 0% | ||
20 | 2740 | 67.62 | 147.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3646 | 89.97 | 196.17 | 5.0% | 50.0% | 0% | ||
40 | 5455 | 134.62 | 293.54 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 6099 | 150.5 | 328.17 | 5.0% | 50.0% | 9.6% | ||
50 | 7016 | 173.16 | 377.56 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7874 | 194.33 | 423.73 | 5.0% | 50.0% | 19.2% | ||
60 | 8802 | 217.22 | 473.63 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9445 | 233.1 | 508.26 | 5.0% | 50.0% | 19.2% | ||
70 | 10381 | 256.19 | 558.62 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 11025 | 272.07 | 593.25 | 5.0% | 50.0% | 28.8% | ||
80 | 11971 | 295.43 | 644.17 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12615 | 311.31 | 678.8 | 5.0% | 50.0% | 38.4% | ||
90 | 13568 | 334.85 | 730.13 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Shadow-Hunting Spear (Custom) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive spear strikes. Consumes a certain amount of Stamina to perform an upward slash. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Fragrance Extraction | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creates a Lumidouce Case that deals ·Fires Puffs of Puredew at nearby opponents at intervals, dealing ·When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased. ·1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1. At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned "The world is an endless harmony of fragrance, color, and song." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Aromatic Explication | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away. While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset. While No matter the perfume, it will begin to change the instant it comes into contact with the air, before finally dissipating amidst the whispers of wind, trees, and grass. In that sense, no two people will appreciate the exact same fragrance. So it is for the paths taken by all who live. In that sense, you can consider perfumes an explication of human life. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Headspace Capture |
When the Lumidouce Case created by Emilie is on the field, all party members gain 85% |
![]() | Lingering Fragrance |
Each time it collects 2 |
![]() | Rectification |
Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%. |
Constellations
![]() | Light Fragrance Leaching |
Increases the DMG dealt by Additionally, when nearby party members trigger the Burning reaction on opponents or deal |
![]() | Lakelight Top Note |
When |
![]() | Exquisite Essence |
Increases the Level of Maximum upgrade level is 15. |
![]() | Lumidouce Heart Note |
![]() | Puredew Aroma |
Increases the Level of Maximum upgrade level is 15. |
![]() | Marcotte Sillage |
When using While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s. |
Skill Ascension
Gallery
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Inspiration | |
Chat: Perfume Fan | |
Chat: Newspaper | |
When It Rains | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
In the Desert | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Emilie | |
About Emilie: Forensic Cleaner | * Unlocks at Friendship Lv. 4 |
About Us: Recommendations | |
About Us: Visit | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | |
Interesting Things | * Complete "Requiem of the Echoing Depths" |
About Chevreuse | * Unlocks at Friendship Lv. 4 |
About Chiori | * Unlocks at Friendship Lv. 4 |
About Charlotte | * Unlocks at Friendship Lv. 4 |
About Clorinde | * Unlocks at Friendship Lv. 4 |
About Sigewinne | * Unlocks at Friendship Lv. 4 |
About Neuvillette | * Unlocks at Friendship Lv. 4 |
About Wriothesley | * Unlocks at Friendship Lv. 4 |
About Tighnari | * Unlocks at Friendship Lv. 4 |
More About Emilie: I | |
More About Emilie: II | * Unlocks at Friendship Lv. 3 |
More About Emilie: III | * Unlocks at Friendship Lv. 4 |
More About Emilie: IV | * Unlocks at Friendship Lv. 5 |
More About Emilie: V | * Unlocks at Friendship Lv. 6 |
Emilie's Hobbies | |
Emilie's Troubles | |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Light Hit Taken: I | |
Heavy Hit Taken: I | |
Heavy Hit Taken: II | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | There is much that may be said when discussing a bottle of perfume. We might speak of its fragrance: How it first bewitches with its top notes, before gradually melding with its wearer, and finally taking a subdued bow amidst the lingering aroma. We could speak of the concept underlying its design: Is it meant to enliven the spirit, or to lend an aura of alluring mystique? We might even debate the most appropriate occasion for its use: Would one be willing to attend a social ball clad in this aroma, or would it be better suited to suffusing the atmosphere of a private date? Emilie finds these matters to be most worthy of discussion, as they are intimately related to how one selects a perfume. Compared to such considerations, the precise identity of the perfumer who prepared the scent is not a factor that needs to be contemplated when making one's choice. Alas, neither customers' views nor popular trends are easily shifted. A herd mentality that craves security often leads people to prefer purchasing from well-known brands or designers, for one rarely goes wrong that way. Fame, therefore, is a double-edged sword. The more famous one is, the greater the odds of receiving negative feedback, and many are exhausted by treading upon such thin ice. But Emilie, famous though she is within Fontaine's perfume industry, seems untroubled by such. Her products are free-form, spontaneous — indeed, she worries not at all about designing perfume, for her true profession lies elsewhere. |
Character Story 1 | Having handed her signed and stamped power of attorney documentation and confidentiality agreement to the Maison Gardiennage officer for perusal, Emile steps over the cordon and onto the scene. She has already been apprised of all case-critical information: the number of deceased, the state of the corpses, and the parameters of the cleanup required. As to other case details, she is neither curious nor inclined to ask further questions. The bodies, as well as severely damaged objects, have already been removed. And so she inspects the area meticulously, making mental notes of things that might be easily missed or difficult-to-clean areas that require extra attention. She has encountered many such crime scenes, and with time, has been able to piece together in broad strokes the sequence of events — through the directions of blood spatter, the traces left by the residue of human tissues, and how objects fell. Still, this is not her professional duty. In the most infrequent of circumstances, of course, she will be invited to use this experience to aid the Maison in recreating crime scenes. But this is not one of those special cases. This case is already closed, and as a "forensic cleaner," she needs only draw a line under it. And so she silently dons her protective clothing and goggles, and gets to work. All goes well. Chemicals dissolve and wash away the rust and dark-brown, even black-colored stains, while sticky tissues and sharp fragments are cleaned separately. The harrowing scene and horrid smells are wiped away, erased like erroneous brushstrokes from a canvas. Finally, she invites the Garde, who has been waiting all this time outside, back in. They convey their thanks and bid her farewell, before manually removing the cordon. Emilie remains silent as she changes back into her previous outfit. She cannot help but think that though the deceased should already have been buried as those dear to them watched, parts of them have only just now been put to rest. She adjusts her hat, nodding her head slightly toward the clean room, bidding a final farewell to persons completely unknown to her, as if she too were taking some small part in their funerals. * Unlocks at Friendship Lv. 2 |
Character Story 2 | According to certain psychological theories, creative types are even less concerned with the placement or organization of their belongings than most. Short passages containing such personality analyses are often found in the corners of Fontainian magazines and tabloids, and they even rerun every few days, as if the editors think people cobble their self-understanding together from such fragmentary pieces — not to mention possess deficient memories. Such ideas are clearly stereotypes, for none would claim that Emilie wants for creativity, while her home is perfectly spick and span. To claim that a perfumer so famous lacks imagination, her modestness or otherwise notwithstanding, would be to categorically deny the Fontainian perfuming profession in its totality. But Emilie's home is, if anything, overly clean. Few furnishings stand atop the visible flooring, and most items have been carefully packed into hermetic compartments. Indeed, one can barely tell that anyone lives there. Even friends who occasionally visit, such as Chiori, bluntly ask if this is a manifestation of some kind of obsessive-compulsive disorder. Emilie simply laughs, saying: "It has to be this way, that's all." Her dwelling is not large, but it has two workshops, one for perfuming, and the other for mixing the chemicals needed for her work. Neither allows for flasks or other items to be placed haphazardly, and so, while she has no love of daily drudgeries or household chores, Emilie has had to slowly learn the strict art of organized stowage and storage, habitually drawing clear lines between the different aspects of her life. This terrifying discipline is something she has mastered with some ease — just as one separates dangerous reagents into separate vials, so too does she create freely in one bottle, while accumulating the experience that crystallizes out of solutions in another. * Unlocks at Friendship Lv. 3 |
Character Story 3 | When she is free, Emilie often goes to have dinner with her parents at their place. Her father is an officer of the Marechaussee Phantom, while her mother works in forensic medicine, and they often invite over human and Melusine colleagues alike as guests. One can only imagine just how many unusual conversations this rather ordinary-looking dining room has hosted. Of the many topics discussed, Emilie's trajectory through life is one of the more normal ones. When children her age were still reading comics, Emilie was reading her mother's work texts. She was fascinated by the mystery of chemical reactions, and began to formally study related disciplines. Such skills should surely prove useful, but just what kind of work should she pursue? Work in a crime lab, perhaps — so her father suggested. Though, such work always came with an element of danger, so it was best to learn a little self-defense from him first if she wanted to join — so he quickly added. For a long time afterward, Emilie would work toward this goal. But one day, her parents opened a bottle of red wine before the meal, as they lamented what had happened that day— The Marechaussee Phantom's duties were to pursue the truth, but once that was done, any remaining fallout was left in the hands of the heartbroken bereaved. When some family's child commits suicide, soaking the rug with their blood, and the Gardes sent to investigate merely rule it a suicide and leave... Just how will the parents feel, left to pick up the pieces and clean up what remains of their child? Agnostic to purpose and intent, the nature of chemical reactions was the same, just like human emotions. Perhaps... Perhaps she could help. Having had the thought, she later put it into action. She named her profession that of a "forensic cleaner," making modifications to the chemicals she originally intended for use in tests, such that they became cleaning agents that could wipe away all that remained on any given scene. Of course, though the environment itself might be cleansed anew, the pain could not be so purged. Still, Emilie can share some small part of the burden, that those left behind will not have to shoulder it alone. * Unlocks at Friendship Lv. 4 |
Character Story 4 | Life is unfair, and not all have the luxury of enjoying their hobbies. Thus, Emilie truly treasures such opportunities. Collecting perfumes was once her mother's hobby, but due to her work, she was able to apply them less than frequently, and so those top-shelf fragrances would eventually become Emilie's treasures. She loved the shiny bottles and the clear fluids within, basking in the mysterious reactions produced by interwoven aromas. It was due to her hobby of perfumery that she later became quite taken with traveling to gather materials. She has scaled snowy mountains few have traversed, and squeezed her way through the packed markets of other lands. Fragrances are shapeless, and are thus easily overlooked, but they are a necessary component of any person's living environment. Most people have somewhat unvaried preferences in this regard, but Emilie accepts all comers. Good, bad, simple, complex, Emilie carefully categorizes them all in her heart, and they form for her a bridge to understanding this world. From such a perspective, fragrances are no luxury, but rather, a thing that people can naturally enjoy... and thus, perfumes should be no different. Of course, this is very much against market trends. It is practically taken as a given that those crystalline, gem-like products should be placed under the searing spotlight and sold at extravagant prices. And Emilie remains but a hobbyist, and as such, cannot change this state of affairs by herself. Thus, many of her works have never reached the shelves of any shop. As one who works outdoors herself, she has designed insect-repelling, anti-perspiration perfume, though such a notion doesn't even sound remotely romantic. She also developed a fragrance specifically for Melusines to enjoy, but humans seemed unwilling to buy them. Not that she was disappointed, of course. That she could get these products into the hands of those who needed them was satisfaction enough. Of course, she does have some real regrets. For example, the risk of small animals knocking over or inadvertently ingesting chemicals keeps her from having a psychological support pet, which limits her to playing with other people's puppies in the park. Naturally, she also has to avoid wearing perfume when going to meet them. Animals have sensitive noses, after all, and she would very much like to be their friend. * Unlocks at Friendship Lv. 5 |
Character Story 5 | People often propose rules for groups in an attempt to explain certain phenomena. In her work as a forensic cleaner, Emile encounters large quantities of human tissue, some Fontainian, and others not. Being meticulous in her preparation of the relevant cleaning agents, she gradually discovered that Fontainian human tissue structures seemed to have minuscule differences from those of other nations. Discreetly investigating, she discovered something strange that very, very few had ever noticed. Even those who had some awareness would simply attribute it to Fontaine's special natural environment. After all, people in some places experienced greater hair loss, while people in others had naturally slim fingers... All a matter of their living in the same environment giving rise to those traits. Emilie sensed that the truth might not be so simple, but she tentatively accepted that explanation. At least, she did until after the "prophecy" had already come to pass and she received some new cleaning commissions. She found that those minute differences between Fontainians and humans from other nations had silently slipped away, like so much water flowing between one's fingers. Indeed, it was like they had never existed. After giving it much thought, Emilie decided that she would seek the answer for herself. She paid Iudex Neuvillette — who had allegedly once given a full account of the origin of Fontainians at the Opera Epiclese — a visit, and related her doubts to him. He considered this for a moment, before informing her: "Fontainians are now true humans." "Are now," he had said. Some change in Fontainians, then, must have indeed occurred in the fulfillment of the prophecy. That was enough for her. She needed no further details, having only desired confirmation. Indeed, she could already perceive that the details constituted a threshold ordinary humans should not trespass, let alone seek to. In her work with the Maison Gardiennage, she had already signed many confidentiality agreements, both great and small, but no document was needed to tell that silence was the best course here. Perhaps this was even, in truth, no big deal. Her life had not changed, and in fact, things were simpler now that her concoctions needed to make no distinction based on national differences. And so, she would keep this secret in the same place where she held all those joys and sorrows, reunions and partings — locked deep in her heart. * Unlocks at Friendship Lv. 6 |
"Constructed From Real Events" | Chevreuse, Captain of the Special Security and Surveillance Patrol, once gave this assessment of Emilie: not a romantic person. Emilie has responded to these stereotypical expectations people have of perfumers with a serious explanation: Once a perfume is out on the market, the right to analyze it passes from the perfumer to the purchaser. She herself might detect a whiff of her childhood in the scent of Marcotte, but others might sense love, invigoration, and perhaps even regret. A person responds to things based on their experiences, and in such matters, one cannot generalize. If the perfumer does not take the fragrance development process seriously, but instead pursues the romantic color of some specific place and emotion, they will likely wind up with an undesirable result. "And is that why you keep newspaper clippings? To collect the experiences of people?" Chevreuse asked. "Sort of," Emilie thought to herself. She had not taken those clippings specially for that purpose, of course. It was just part of her reading habits, being more interested as she was in real-life happenings than in the constructed narratives of novels. Of those various excerpts, the vast majority were serious reporting, while another small part could be compiled into a list of "The Decade's Top Ten Incredulous Situations." These hilarious newspieces were fuel for casual conversation between Emilie and her friends. As for Chevreuse, she preferred novels. By this logic, it seemed that of the two of them, the Special Patrol Captain was the romantic. But though Chevreuse's great love was crime fiction, she was quite perplexed by the emotional entanglements of the characters therein, instead enjoying expounding at length upon how responsibility should be apportioned among the various parties. So, not the most romantic, either. And so, while their interests might differ, how they think actually has some similarities — a fact that goes some way to explaining why they became friends. * Unlocks at Friendship Lv. 4 |
Vision | Emilie often receives cleanup commissions after cases have been concluded, and by the time she arrives, none are left at the scene but an officially posted guard keeping watch, allowing her to conduct her work in peace. But sometimes, the scene is not so silent. Emilie reached the scene of the incident to see the dazed kin of the victim pacing around the perimeter of the cordon. It was a young lady, her eyes dead husks, knowing not where to go or what to do — only that she couldn't bear to leave. This, in truth, was no obstacle to Emilie's work. She could have simply shown her papers, accessed the site, and completed her cleanup. That was all her duty demanded — it was just her job, business as usual. Still, she hesitated. Greeting the Garde on duty, she walked toward the lost soul. Over the next few hours, Emilie sat by the woman's side in silence as the latter slowly told her stories of herself and the deceased. Emilie did not reply all that much. She merely held the woman's hand, patiently waiting as the tale stumbled forth, waiting until all the anxious thoughts and troubled words had been exhausted, until only quiet sorrow remained. That pain was unavoidable. This was all she could do. The delay caused her to finish her work very late, and as she stowed her tools and chemicals away, the last light still peeking through the window was already quite dim — all the better to highlight that glimmering Vision. From that day on, she would never again put any time limit on her work, always leaving ample time to spare. If any there should need a listening ear, there she would be to hear them. * Unlocks at Friendship Lv. 6 |
355 responses to “Emilie”
What a joke they removed the 30s cooldown on her second passive if she react with electro but kept the -90% damage if she hit targets that are affected by quicken (so as soon as electro+dendro react its over) so that absolutely doesn’t change anything, having any electro will result to her no longer dealing any dmg, that’s disgustingly limiting
No darling they didn’t. There’s no dmg restriction agaisnt electro anymore, check the chinese version
The English descriptions are sorta outdated so I recommend you to read the CHS descriptions or my comment below as they are more up to date.
Thank god, no more idiocy passive. Say no to teamcomp limitation bs. Big thanks to the beta tester to do justice for Emilie
v3 changes
Elemental Skill:
* Level 2 Lumidouce Case Attack DMG buffed from 135.0%x2 to 151.2%x2
* Level 2 Lumidouce Cases no longer revert to Level 1 if it hasn’t collected any Scent for 8s.
Elemental Burst:
* Level 3 Lumidouce Case Attack DMG buffed from 252.54% to 390.96%
Passive 1:
Dendro DMG Dealt buffed from 500% to 600%
Passive 2:
Her old P2 has been moved to P3. The new passive is:
* “For every 1000 ATK Emilie has, she deals 15% increased DMG towards Burning enemies, for a maximum of 36% DMG.”
Passive 3 (new):
* When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG. (this was her P2)
C1:
* DMG dealt from P1 buffed from 10% to 20%
C2 (new):
* OLD: When the Lumidouce Case created by Emilie collects Scents, Emilie will gain 1 Special Blend stack, increasing her ATK by 18% for 10s. Max 2 stacks, each stack is counted independently.
* NEW: When Fragrance Extraction, Aromatic Explication or her Passive Talent Lingering Fragrance’s Cleardew Cologne hits an enemy, the enemy’s Dendro RES is decreased by 30% for 10s.
C6:
* DMG increase from Abiding Fragrance buffed from 250% to 300%.
Damn they buffed the hell out of her. They also increased the range of her E to basically almost cover the whole abyss if placed in the middle.
Admin, when are you gonna put the combat videos and idle animations for Emilie?
And also, when are you gonna enable the comments section for “New in 2.3” over at Star Rail’s HHW?
Is she Neuvillette level
No
she is nilou’s level expensive team req
Imagine if in natlan hoyo guys become intelligent, and they start to create new resonances, reactions. Now dendro and geo can create a new one! During the years people theorized these things, and actually isn’t that difficult.
Maybe it is for hoyo.
What a pity, and what a waste.
Emilie as burning niche but also burning with geo can create something we don’t have yet.
Too much fantasy for them!
they don’t care enough for the game for that to happen sadly.
Great idea tho
lol the most entitled comment i’ve ever read i think
whats wrong with asking a little more than mediocrity
nothing, bozo just wants to compete with pokemon fans on who can suck more company boot and be complacent as fuck
Emilie got a massive W guys. As far as latest beta changes have been made, whats happened is that they removed the 90% reduced damage against quickened opponents and the disabling of her A1 for 30 seconds when triggering spread or quicken, but now her skill will drop down a tier if no burning enemies are present for 8 seconds.
So this is actually a huge dub for Cyno mains. Finally someone to somewhat replace Nahida in multi-wave. We can also start seeing overburn, burningload, and many mix-and-match of burning teams. Chaos Cyno might actually have a strong legit team.
Im curious what teams will be made around her. Perhaps a Furina forward vape team or a Dehya overburning team sounds good.
Yes but no. I hate her design. She looks like a bad fanfic character. I stick with dendro Lumine.
I am still greatly sad that she does have a tall model.
Rip the purple tall woman design. Even the dog girl design looked better. I’d pull her instead of this hybrid Lisa-Kaveh OC character. Also boob flaps on Fontaine? LOL. Someone please call Chiori to kill Emilie’s designer.
Eliminate that burning aura and she immediately lose that 36% dmg bonus from her A1 passive. If you want simply dendro applier, there are other better options.
As someone who fully abhors Nahida as a character (which also got indirectly heightened by a certain fanbase of her’s), fervent hope is held out for Emilie to act as a decent substitute with somewhat consistent Dendro application that isn’t locked behind a burst—at least enough for Cyno to do Cyno things. So far her E has 100% uptime. If they nuke it in the coming weeks, that’ll be yet another skip for me since 4.3.
Most Electro comps keep using Nahida, and whenever a new Dendro character is showcased, it’s still Nahida right there taking up most of the screentime. And then they’ll just straight-up nonchalantly turn it into Nahida Showcase #83.
Also, Emilie design appreciator here. Never cared about the “pretending to be sad and depressed ‘ara-ara mommy’ thicc etc” lavender lady-whatever design. Kind reminder that Rosaria already exists.
Eyy same. I refuse to use her. But I always asked myself with Emilie: I will only be using her as a dendro applier since I usually just do quickbloom. Is it worth getting a 5 star just for that since her damage will be non-existent anyway?
If they remove that restriction, 100% grabbing her. If not, maybe on a rerun when we get more burn friendly units.
Totally. Plus I’ve been playing since launch and can clear everything in the game by now without issues, so “wasting wishes pulling for trash like Emilie instead of Nahida” really is a moot point. I don’t like Nahida and I don’t need her. It won’t change. I like Emilie, so I’m pulling for Emilie. It’s that simple. Not my fault if that makes people become lethargic. Nahida is portrayed as a little helpless baby, and I’m just not into that. Nor “el-oh-el-eye” characters in general.
I’ll use Emilie as just a fun new toy to mess around with, assuming no nuclear nerfs occur.
Hopefully you obtain and enjoy your Emilie!!!111ONE
Ah that makes sense. I’ve been playing for less than a year and still have to prioritize pulls. But I am closer to that stage of pulling for whoever I want seeing how after Furina’s rerun, I’ll only be missing two characters.
May your Emilie pulls go as you want them to and your dendro teams remain Nahida-less :3
Nahida is portrayed as a helpless little baby lol. She contributes more toward the Traveler’s journey than all other Archons combined. People like her because she is an actual badass character even though she is short.
In other words, you’re coping because of your hatred towards Nahida. It’s just a game bro. You only see her for 2 seconds per rotation, but you’re ok to waste 180 wishes for a weaker character. Nahida haters are fascinating people, I tell you.
Yep. It’s just a game, and we’re allowed to dislike fictional characters in games. Sorry if me not being part of the can-do-no-wrong Nahida Gang makes you sore. It’s just an opinion bro. Play how you play, and we’ll play how we play.
nah he’s right, hating something as inoffensive as a genshin character so much you don’t want to roll them is pretty sad. but i guess people that somehow hate kazuha furina and neuvillette exist and they’re top meta at all times. they make for funny entertainment though
Yes it’s just an opinion but we are allowed to respond to their shit opinion. People thrown insults to our favorite character, called us names “oH yOu LiKe Nahida YoU mUsT bE a loLiCon”, but you expect us to be the one to chill? lol. lmao even.
Those people are moralists. They really believe that they are saving the world by refusing to play fictional child characters.
I wonder if she’s worth pulling for my plunge Barbara team (currently using Nahida, XL, Cloud)
emilie is better dmg upgrade for burn related team.
tho If you are already wreck abyss with current teams then emilie wouldn’t give you anything extra over nahida.
but good pull if you plan to use nahida on the other team.
you can also use both emilie and nahida on the same team and nahida use deepwood to buf emilie’s dmg in a pure burn team.
honestly a decent unit you can both skip and pull without any problem.
Less Barbara vape damage (no Nahida EM buff) but higher Emilie personal damage compared to Nahida’s.
Barbara isn’t a particularly great plunge character in the first place so losing a bit of plunge damage by replacing Nahida with Emilie will likely improve that team’s damage. Maintaining the burning aura on enemies with Emilie and Xiangling shouldn’t be a problem.
If you want to improve the team, Emilie could be worth it, but if your goal is just to deal big damage numbers with Barbara specifically, it’s best to keep the team as it is.
What part in “Burning” you don’t understand?
Initial thoughts on Emilie,
I feel that Emilie is going to a great Sub-DPS character. May not top tier, but definitely high tier (around the level of Yae Miko).
She has great uptime on her elemental skill, and does good damage, both in terms of single target and for AOE. From what I’ve seen of burst, it seems similar to Ganyu and Ayato’s burst, except it last for a much shorter duration but does more damage in that short window.
I think that upon release there are going to be two main team templates Emilie will be used on:
“Pure” burning:
Teams that rely heavily on boosting her raw dendro damage, with burning damage secondary. Would likely consist of Emilie, another dendro character holding Deep Wood memories for Dendro Resist and additional Dendro application, a pyro character, and either a anemo character that can infuse Pyro or a another Pyro character.
These teams can help underutilized units get some usage, such as Klee, Dehya, Sayu, Kiara, and Collei.
Burn Melt:
Teams that rely on the Pyro aura to allow Cyro units to reliably cause the reverse melt reaction. This team template is already usable with Nahida, but Emilie has the advantage of higher personal damage and burn resistance, in exchange for less AOE and Dendro application. With Emilie this would require a Pyro unit to inflect Pyro status, a Cryo unit to trigger the melt reaction (Wriothesley, Ganyu, Rosaria, or Chongyun are the main candidates for this in my opinion) and a flex slot. The flex could be an Anemo unit with VV to shred cyro resistances, Zhong Li (who gives a shield and shreds all resistances) or Shenhe to directly boost the reverse melter’s damage.
Emilie could be used for Burn Vaporize, but the only hydro unit who could reliably use this reaction is Neuvillette and he has other teams that are probably easier to use.
Additional characters from Natlan could make Emilie even better but she looks to have a pretty solid foundation at launch.
could she be useful to clorinde?
Emilie is only good in Burn comps, but because of her Passive Talent and the way her Elemental Skill only procs with Burning opponents, this prevents her from building Aggravate/Spread comps with her. So basically, not a good pairing.
Tell me you cannot read Passive description without telling me you cannot.
Do you think she will be a standard character?
no.
with her kit, might as we fek it