Emilie

Emilie
EmilieNameEmilie
TitleA Thousand Scents Traced
OccupationCourt of Fontaine
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Dendro
Day of Birth22
Month of Birth9
Vision (Introduced)Dendro
Constellation (Introduced)Pomum de Ambra
Chinese Seuyu木子橙
Japanese Seuyu日笠陽子
English SeuyuAmber Aviles
Korean SeuyuKwon Da-ye
DescriptionA Fontainian perfumer, one who bottles secrets.
Character Ascension Materials
Nagadus Emerald Sliver
Nagadus Emerald Fragment
Nagadus Emerald Chunk
Nagadus Emerald Gemstone
Fragment of a Golden Melody
Lakelight Lily
Meshing Gear
Mechanical Spur Gear
Artificed Dynamic Gear
Skill Ascension Materials
Teachings of Order
Guide to Order
Philosophies of Order
Silken Feather
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
1105626.0756.845.0%50.0%0%
20274067.62147.445.0%50.0%0%
Nagadus Emerald Sliver1
Lakelight Lily3
Meshing Gear3
Mora20000
Nagadus Emerald Sliver1
Lakelight Lily3
Meshing Gear3
Mora20000
20+364689.97196.175.0%50.0%0%
405455134.62293.545.0%50.0%0%
Nagadus Emerald Fragment3
Fragment of a Golden Melody2
Lakelight Lily10
Meshing Gear15
Mora40000
Nagadus Emerald Sliver1
Lakelight Lily13
Meshing Gear18
Mora60000
Nagadus Emerald Fragment3
Fragment of a Golden Melody2
40+6099150.5328.175.0%50.0%9.6%
507016173.16377.565.0%50.0%9.6%
Nagadus Emerald Fragment6
Fragment of a Golden Melody4
Lakelight Lily20
Mechanical Spur Gear12
Mora60000
Nagadus Emerald Sliver1
Lakelight Lily33
Meshing Gear18
Mora120K
Nagadus Emerald Fragment9
Fragment of a Golden Melody6
Mechanical Spur Gear12
50+7874194.33423.735.0%50.0%19.2%
608802217.22473.635.0%50.0%19.2%
Nagadus Emerald Chunk3
Fragment of a Golden Melody8
Lakelight Lily30
Mechanical Spur Gear18
Mora80000
Nagadus Emerald Sliver1
Lakelight Lily63
Meshing Gear18
Mora200K
Nagadus Emerald Fragment9
Fragment of a Golden Melody14
Mechanical Spur Gear30
Nagadus Emerald Chunk3
60+9445233.1508.265.0%50.0%19.2%
7010381256.19558.625.0%50.0%19.2%
Nagadus Emerald Chunk6
Fragment of a Golden Melody12
Lakelight Lily45
Artificed Dynamic Gear12
Mora100K
Nagadus Emerald Sliver1
Lakelight Lily108
Meshing Gear18
Mora300K
Nagadus Emerald Fragment9
Fragment of a Golden Melody26
Mechanical Spur Gear30
Nagadus Emerald Chunk9
Artificed Dynamic Gear12
70+11025272.07593.255.0%50.0%28.8%
8011971295.43644.175.0%50.0%28.8%
Nagadus Emerald Gemstone6
Fragment of a Golden Melody20
Lakelight Lily60
Artificed Dynamic Gear24
Mora120K
Nagadus Emerald Sliver1
Lakelight Lily168
Meshing Gear18
Mora420K
Nagadus Emerald Fragment9
Fragment of a Golden Melody46
Mechanical Spur Gear30
Nagadus Emerald Chunk9
Artificed Dynamic Gear36
Nagadus Emerald Gemstone6
80+12615311.31678.85.0%50.0%38.4%
9013568334.85730.135.0%50.0%38.4%

Skills

Active Skils

Normal Attack: Shadow-Hunting Spear (Custom)Normal Attack: Shadow-Hunting Spear (Custom)
Normal Attack
Performs up to 4 consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG48.56%52.51%56.47%62.11%66.07%70.58%76.79%83.01%89.22%95.99%102.77%109.54%116.32%123.1%129.87%
2-Hit DMG44.9%48.55%52.2%57.42%61.08%65.26%71%76.74%82.48%88.75%95.01%101.28%107.54%113.8%120.07%
3-Hit DMG59.3%64.13%68.95%75.85%80.68%86.19%93.78%101.36%108.95%117.22%125.5%133.77%142.05%150.32%158.59%
4-Hit DMG75.1%81.22%87.33%96.06%102.17%109.16%118.77%128.37%137.98%148.46%158.94%169.42%179.9%190.38%200.86%
Charged Attack DMG91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
Charged Attack Stamina Cost252525252525252525252525252525
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Fragrance ExtractionFragrance Extraction
Creates a Lumidouce Case that deals AoE Dendro DMG.

Lumidouce Case
·Fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG.
·When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased.
·1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.

Arkhe: Pneuma
At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG.

"The world is an endless harmony of fragrance, color, and song."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG47.08%50.61%54.14%58.85%62.38%65.91%70.62%75.33%80.04%84.74%89.45%94.16%100.05%105.93%111.82%
Level 1 Lumidouce Case Attack DMG39.6%42.57%45.54%49.5%52.47%55.44%59.4%63.36%67.32%71.28%75.24%79.2%84.15%89.1%94.05%
Level 2 Lumidouce Case Attack DMG84%×290.3%×296.6%×2105%×2111.3%×2117.6%×2126%×2134.4%×2142.8%×2151.2%×2159.6%×2168%×2178.5%×2189%×2199.5%×2
Lumidouce Case Duration22s22s22s22s22s22s22s22s22s22s22s22s22s22s22s
Spiritbreath Thorn DMG38.52%41.41%44.3%48.15%51.04%53.93%57.78%61.63%65.48%69.34%73.19%77.04%81.86%86.67%91.49%
Spiritbreath Thorn Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Skill CD14s14s14s14s14s14s14s14s14s14s14s14s14s14s14s
Aromatic ExplicationAromatic Explication
Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away.
While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds.
When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset.
While Aromatic Explication is active, the Elemental Skill "Fragrance Extraction" will not create a Lumidouce Case.

No matter the perfume, it will begin to change the instant it comes into contact with the air, before finally dissipating amidst the whispers of wind, trees, and grass. In that sense, no two people will appreciate the exact same fragrance.
So it is for the paths taken by all who live. In that sense, you can consider perfumes an explication of human life.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Level 3 Lumidouce Case Attack DMG217.2%233.49%249.78%271.5%287.79%304.08%325.8%347.52%369.24%390.96%412.68%434.4%461.55%488.7%515.85%
Level 3 Lumidouce Case Duration2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s2.8s
CD13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s13.5s
Energy Cost505050505050505050505050505050

Passive Skills

Headspace CaptureHeadspace Capture
When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG.
Lingering FragranceLingering Fragrance
Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie's ATK to opponents. This DMG is not considered Elemental Skill DMG.
RectificationRectification
Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%.

Constellations

Light Fragrance LeachingLight Fragrance Leaching
Increases the DMG dealt by Fragrance Extraction and her Passive Talent's Cleardew Cologne "Lingering Fragrance" by 20%. The latter requires unlocking said Passive Talent first.
Additionally, when nearby party members trigger the Burning reaction on opponents or deal Dendro DMG to Burning opponents, they will generate an additional Scent. This effect can be triggered once every 2.9s.
Lakelight Top NoteLakelight Top Note
When Fragrance Extraction, Aromatic Explication, or Cleardew Cologne produced by the Passive Talent "Lingering Fragrance" (the last of which requires Passive Talent activation) hits opponents, those opponents' Dendro RES is decreased by 30% for 10s.
Exquisite EssenceExquisite Essence
Increases the Level of Fragrance Extraction by 3.
Maximum upgrade level is 15.
Lumidouce Heart NoteLumidouce Heart Note
Aromatic Explication's duration is increased by 2s. The interval between opponents being selected as the target for Scented Dew is decreased by 0.3s.
Puredew AromaPuredew Aroma
Increases the Level of Aromatic Explication by 3.
Maximum upgrade level is 15.
Marcotte SillageMarcotte Sillage
When using Fragrance Extraction or Aromatic Explication, Emilie will gain Abiding Fragrance for 5s.
While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into Dendro DMG that cannot be overridden, and the DMG dealt will be increased by 300% of Emilie's ATK.

The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Inspiration
Chat: Perfume Fan
Chat: Newspaper
When It Rains
When Thunder Strikes
When It Snows
When the Sun Is Out
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Emilie
About Emilie: Forensic Cleaner
* Unlocks at Friendship Lv. 4
About Us: Recommendations
About Us: Visit
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
* Complete "Requiem of the Echoing Depths"
About Chevreuse
* Unlocks at Friendship Lv. 4
About Chiori
* Unlocks at Friendship Lv. 4
About Charlotte
* Unlocks at Friendship Lv. 4
About Clorinde
* Unlocks at Friendship Lv. 4
About Sigewinne
* Unlocks at Friendship Lv. 4
About Neuvillette
* Unlocks at Friendship Lv. 4
About Wriothesley
* Unlocks at Friendship Lv. 4
About Tighnari
* Unlocks at Friendship Lv. 4
More About Emilie: I
More About Emilie: II
* Unlocks at Friendship Lv. 3
More About Emilie: III
* Unlocks at Friendship Lv. 4
More About Emilie: IV
* Unlocks at Friendship Lv. 5
More About Emilie: V
* Unlocks at Friendship Lv. 6
Emilie's Hobbies
Emilie's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsThere is much that may be said when discussing a bottle of perfume.
We might speak of its fragrance: How it first bewitches with its top notes, before gradually melding with its wearer, and finally taking a subdued bow amidst the lingering aroma.
We could speak of the concept underlying its design: Is it meant to enliven the spirit, or to lend an aura of alluring mystique?
We might even debate the most appropriate occasion for its use: Would one be willing to attend a social ball clad in this aroma, or would it be better suited to suffusing the atmosphere of a private date?
Emilie finds these matters to be most worthy of discussion, as they are intimately related to how one selects a perfume. Compared to such considerations, the precise identity of the perfumer who prepared the scent is not a factor that needs to be contemplated when making one's choice.
Alas, neither customers' views nor popular trends are easily shifted. A herd mentality that craves security often leads people to prefer purchasing from well-known brands or designers, for one rarely goes wrong that way.
Fame, therefore, is a double-edged sword. The more famous one is, the greater the odds of receiving negative feedback, and many are exhausted by treading upon such thin ice.
But Emilie, famous though she is within Fontaine's perfume industry, seems untroubled by such.
Her products are free-form, spontaneous — indeed, she worries not at all about designing perfume, for her true profession lies elsewhere.
Character Story 1Having handed her signed and stamped power of attorney documentation and confidentiality agreement to the Maison Gardiennage officer for perusal, Emile steps over the cordon and onto the scene.
She has already been apprised of all case-critical information: the number of deceased, the state of the corpses, and the parameters of the cleanup required. As to other case details, she is neither curious nor inclined to ask further questions.
The bodies, as well as severely damaged objects, have already been removed. And so she inspects the area meticulously, making mental notes of things that might be easily missed or difficult-to-clean areas that require extra attention.
She has encountered many such crime scenes, and with time, has been able to piece together in broad strokes the sequence of events — through the directions of blood spatter, the traces left by the residue of human tissues, and how objects fell.
Still, this is not her professional duty. In the most infrequent of circumstances, of course, she will be invited to use this experience to aid the Maison in recreating crime scenes. But this is not one of those special cases. This case is already closed, and as a "forensic cleaner," she needs only draw a line under it.
And so she silently dons her protective clothing and goggles, and gets to work. All goes well. Chemicals dissolve and wash away the rust and dark-brown, even black-colored stains, while sticky tissues and sharp fragments are cleaned separately. The harrowing scene and horrid smells are wiped away, erased like erroneous brushstrokes from a canvas.
Finally, she invites the Garde, who has been waiting all this time outside, back in. They convey their thanks and bid her farewell, before manually removing the cordon.
Emilie remains silent as she changes back into her previous outfit. She cannot help but think that though the deceased should already have been buried as those dear to them watched, parts of them have only just now been put to rest.
She adjusts her hat, nodding her head slightly toward the clean room, bidding a final farewell to persons completely unknown to her, as if she too were taking some small part in their funerals.
* Unlocks at Friendship Lv. 2
Character Story 2According to certain psychological theories, creative types are even less concerned with the placement or organization of their belongings than most. Short passages containing such personality analyses are often found in the corners of Fontainian magazines and tabloids, and they even rerun every few days, as if the editors think people cobble their self-understanding together from such fragmentary pieces — not to mention possess deficient memories.
Such ideas are clearly stereotypes, for none would claim that Emilie wants for creativity, while her home is perfectly spick and span. To claim that a perfumer so famous lacks imagination, her modestness or otherwise notwithstanding, would be to categorically deny the Fontainian perfuming profession in its totality.
But Emilie's home is, if anything, overly clean. Few furnishings stand atop the visible flooring, and most items have been carefully packed into hermetic compartments. Indeed, one can barely tell that anyone lives there. Even friends who occasionally visit, such as Chiori, bluntly ask if this is a manifestation of some kind of obsessive-compulsive disorder.
Emilie simply laughs, saying: "It has to be this way, that's all."
Her dwelling is not large, but it has two workshops, one for perfuming, and the other for mixing the chemicals needed for her work. Neither allows for flasks or other items to be placed haphazardly, and so, while she has no love of daily drudgeries or household chores, Emilie has had to slowly learn the strict art of organized stowage and storage, habitually drawing clear lines between the different aspects of her life.
This terrifying discipline is something she has mastered with some ease — just as one separates dangerous reagents into separate vials, so too does she create freely in one bottle, while accumulating the experience that crystallizes out of solutions in another.
* Unlocks at Friendship Lv. 3
Character Story 3When she is free, Emilie often goes to have dinner with her parents at their place.
Her father is an officer of the Marechaussee Phantom, while her mother works in forensic medicine, and they often invite over human and Melusine colleagues alike as guests. One can only imagine just how many unusual conversations this rather ordinary-looking dining room has hosted.
Of the many topics discussed, Emilie's trajectory through life is one of the more normal ones.
When children her age were still reading comics, Emilie was reading her mother's work texts. She was fascinated by the mystery of chemical reactions, and began to formally study related disciplines. Such skills should surely prove useful, but just what kind of work should she pursue? Work in a crime lab, perhaps — so her father suggested.
Though, such work always came with an element of danger, so it was best to learn a little self-defense from him first if she wanted to join — so he quickly added.
For a long time afterward, Emilie would work toward this goal.
But one day, her parents opened a bottle of red wine before the meal, as they lamented what had happened that day—
The Marechaussee Phantom's duties were to pursue the truth, but once that was done, any remaining fallout was left in the hands of the heartbroken bereaved. When some family's child commits suicide, soaking the rug with their blood, and the Gardes sent to investigate merely rule it a suicide and leave... Just how will the parents feel, left to pick up the pieces and clean up what remains of their child?
Agnostic to purpose and intent, the nature of chemical reactions was the same, just like human emotions.
Perhaps... Perhaps she could help.
Having had the thought, she later put it into action. She named her profession that of a "forensic cleaner," making modifications to the chemicals she originally intended for use in tests, such that they became cleaning agents that could wipe away all that remained on any given scene.
Of course, though the environment itself might be cleansed anew, the pain could not be so purged. Still, Emilie can share some small part of the burden, that those left behind will not have to shoulder it alone.
* Unlocks at Friendship Lv. 4
Character Story 4Life is unfair, and not all have the luxury of enjoying their hobbies. Thus, Emilie truly treasures such opportunities.
Collecting perfumes was once her mother's hobby, but due to her work, she was able to apply them less than frequently, and so those top-shelf fragrances would eventually become Emilie's treasures. She loved the shiny bottles and the clear fluids within, basking in the mysterious reactions produced by interwoven aromas.
It was due to her hobby of perfumery that she later became quite taken with traveling to gather materials.
She has scaled snowy mountains few have traversed, and squeezed her way through the packed markets of other lands. Fragrances are shapeless, and are thus easily overlooked, but they are a necessary component of any person's living environment. Most people have somewhat unvaried preferences in this regard, but Emilie accepts all comers. Good, bad, simple, complex, Emilie carefully categorizes them all in her heart, and they form for her a bridge to understanding this world.
From such a perspective, fragrances are no luxury, but rather, a thing that people can naturally enjoy... and thus, perfumes should be no different.
Of course, this is very much against market trends. It is practically taken as a given that those crystalline, gem-like products should be placed under the searing spotlight and sold at extravagant prices.
And Emilie remains but a hobbyist, and as such, cannot change this state of affairs by herself. Thus, many of her works have never reached the shelves of any shop. As one who works outdoors herself, she has designed insect-repelling, anti-perspiration perfume, though such a notion doesn't even sound remotely romantic. She also developed a fragrance specifically for Melusines to enjoy, but humans seemed unwilling to buy them.
Not that she was disappointed, of course. That she could get these products into the hands of those who needed them was satisfaction enough.
Of course, she does have some real regrets. For example, the risk of small animals knocking over or inadvertently ingesting chemicals keeps her from having a psychological support pet, which limits her to playing with other people's puppies in the park.
Naturally, she also has to avoid wearing perfume when going to meet them. Animals have sensitive noses, after all, and she would very much like to be their friend.
* Unlocks at Friendship Lv. 5
Character Story 5People often propose rules for groups in an attempt to explain certain phenomena.
In her work as a forensic cleaner, Emile encounters large quantities of human tissue, some Fontainian, and others not. Being meticulous in her preparation of the relevant cleaning agents, she gradually discovered that Fontainian human tissue structures seemed to have minuscule differences from those of other nations.
Discreetly investigating, she discovered something strange that very, very few had ever noticed. Even those who had some awareness would simply attribute it to Fontaine's special natural environment. After all, people in some places experienced greater hair loss, while people in others had naturally slim fingers... All a matter of their living in the same environment giving rise to those traits.
Emilie sensed that the truth might not be so simple, but she tentatively accepted that explanation.
At least, she did until after the "prophecy" had already come to pass and she received some new cleaning commissions. She found that those minute differences between Fontainians and humans from other nations had silently slipped away, like so much water flowing between one's fingers. Indeed, it was like they had never existed.
After giving it much thought, Emilie decided that she would seek the answer for herself.
She paid Iudex Neuvillette — who had allegedly once given a full account of the origin of Fontainians at the Opera Epiclese — a visit, and related her doubts to him.
He considered this for a moment, before informing her: "Fontainians are now true humans."
"Are now," he had said. Some change in Fontainians, then, must have indeed occurred in the fulfillment of the prophecy.
That was enough for her. She needed no further details, having only desired confirmation. Indeed, she could already perceive that the details constituted a threshold ordinary humans should not trespass, let alone seek to. In her work with the Maison Gardiennage, she had already signed many confidentiality agreements, both great and small, but no document was needed to tell that silence was the best course here.
Perhaps this was even, in truth, no big deal. Her life had not changed, and in fact, things were simpler now that her concoctions needed to make no distinction based on national differences.
And so, she would keep this secret in the same place where she held all those joys and sorrows, reunions and partings — locked deep in her heart.
* Unlocks at Friendship Lv. 6
"Constructed From Real Events"Chevreuse, Captain of the Special Security and Surveillance Patrol, once gave this assessment of Emilie: not a romantic person.
Emilie has responded to these stereotypical expectations people have of perfumers with a serious explanation: Once a perfume is out on the market, the right to analyze it passes from the perfumer to the purchaser. She herself might detect a whiff of her childhood in the scent of Marcotte, but others might sense love, invigoration, and perhaps even regret. A person responds to things based on their experiences, and in such matters, one cannot generalize. If the perfumer does not take the fragrance development process seriously, but instead pursues the romantic color of some specific place and emotion, they will likely wind up with an undesirable result.
"And is that why you keep newspaper clippings? To collect the experiences of people?" Chevreuse asked.
"Sort of," Emilie thought to herself. She had not taken those clippings specially for that purpose, of course. It was just part of her reading habits, being more interested as she was in real-life happenings than in the constructed narratives of novels.
Of those various excerpts, the vast majority were serious reporting, while another small part could be compiled into a list of "The Decade's Top Ten Incredulous Situations." These hilarious newspieces were fuel for casual conversation between Emilie and her friends.
As for Chevreuse, she preferred novels.
By this logic, it seemed that of the two of them, the Special Patrol Captain was the romantic. But though Chevreuse's great love was crime fiction, she was quite perplexed by the emotional entanglements of the characters therein, instead enjoying expounding at length upon how responsibility should be apportioned among the various parties.
So, not the most romantic, either.
And so, while their interests might differ, how they think actually has some similarities — a fact that goes some way to explaining why they became friends.
* Unlocks at Friendship Lv. 4
VisionEmilie often receives cleanup commissions after cases have been concluded, and by the time she arrives, none are left at the scene but an officially posted guard keeping watch, allowing her to conduct her work in peace.
But sometimes, the scene is not so silent.
Emelie reached the scene of the incident to see the dazed kin of the victim pacing around the perimeter of the cordon. It was a young lady, her eyes dead husks, knowing not where to go or what to do — only that she couldn't bear to leave. This, in truth, was no obstacle to Emilie's work. She could have simply shown her papers, accessed the site, and completed her cleanup. That was all her duty demanded — it was just her job, business as usual.
Still, she hesitated. Greeting the Garde on duty, she walked toward the lost soul.
Over the next few hours, Emilie sat by the woman's side in silence as the latter slowly told her stories of herself and the deceased. Emilie did not reply all that much. She merely held the woman's hand, patiently waiting as the tale stumbled forth, waiting until all the anxious thoughts and troubled words had been exhausted, until only quiet sorrow remained.
That pain was unavoidable. This was all she could do.
The delay caused her to finish her work very late, and as she stowed her tools and chemicals away, the last light still peeking through the window was already quite dim — all the better to highlight that glimmering Vision.
From that day on, she would never again put any time limit on her work, always leaving ample time to spare. If any there should need a listening ear, there she would be to hear them.
* Unlocks at Friendship Lv. 6

320 responses to “Emilie”

  1. A little calculation, if I build full ATK with a 4* weapon, her ATK is about 2400, with x600% that is 14400, and crit dmg of 130% (I have already built it) then it is 33120, with 36% from talent. , it is 45043 and 50% from Item is 67564 , so she can deal over 67000 with Cleardew Cologne with a F2P set.
    And Lumidouce Case lv2 deals 151% and 130% Crit Dmg which is 8335 and 36% from talent which is 11335 + 50% from Item which is 17002 and x2 it.
    If I Build her with another support char that reduces dendro resistance, the damage will be even bigger.
    Yes she is very good

      
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    • Hey man, you’re forgetting about enemy defence as well as enemy resistance. Standard enemy defence will reduce damage by ~50% and resistance will reduce it by an additional 10%. This results in the 600% nuke from her talent amounting to 30,404 (67564*0.5*0.9). Still pretty good though!

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  2. Lord have mercy, early Dendro Sasuke kit leaks are saying he’s a Burn/Bloom based main DPS…

    Boutta pull a fast one and pull Emilie + his signature to give him a comfortable Burn team. Still a bit awkward in the artifacts area, since Kitchen (affectionate nickname because im praying his damage is COOKING) probably wants the 5.0 sets, and I’ve already settled on Emilie’s UR set.

    If I can get C2 Emilie I will die happy. Then I could pretend Deepwood doesn’t exist, more space for cooler setups.

    The Ideal “Burning” setup in the future *might* be (assuming everyone is C0):
    Kinich (Main DPS with 5.0 set for free DMG and Crit Rate)
    Emilie (Sub DPS with UR set)
    Pyro Flex (Ideally using Deepwood)
    Natlan Flex (Using 5.0 Buffing set, because the DMG% boosts are great if accurate)

      
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    • The thing is Emilie not is even needed to play Kinich, she is just take advantage of burning team to increase her own dmg. Can just pair him with 2 pyro (Benny + 1 filler until Pyro Archon) & Furina for best result.

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      • Oh I know, I’m just into “themed” teams. If I had Nilou, i’d force my C1 Kaveh to be her designated Bloom Driver-Slave.

        Also I’m getting really tired of Benny and XL. I’m giving them a dang break, even if Natlan fails to give us any alternatives.

        Plus Benny with a super mobile char like Kinich sounds like WAY too much work. Bro is gonna be slipping and sliding out of that field. Dehya’s field is bigger than Benny’s, and Kinich slipped out of that one often too, going off the Beta gameplay.

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    • Thingy is that Nahida can do that because of how Burning and Burgeon work, even at C0, and given that mostly she is built with Deepwood, she can apply Dendro RES shred. And the Pharmaceutical doesn’t fall behind either. I guess that until the Archon is release, Dehya will be her best team member.

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  3. Is she supposed be played in a team with only dendro/pyro/anemo teams or is she more of a burn/melt enabler?

      
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    • They’re still not up. Maybe they’re that upset that she isn’t the “Lavender Lady” design.
      Kinich’s animations are already up, and probably the other two’s as well. Haven’t looked yet.

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      • Already Day idfk and and her gameplay videos are still not up on this site. What even is Honey Hunter Dodogama Admin Creator Omnipresent All-Knowing Entity Manifestation Thing doing at this rate? I know I shouldn’t whine about something minuscule like this, but that last thing I want is to see what her animations are on this site.

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  4. Emilie will probably be a good support for Kinich (dendo claymore main dps).
    [Kinich, Emilie, Bennet, Xiangling]

      
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    • Don’t jump into conclusions just yet, we don’t know what his kit does. All we got so far is that he “jumps in the air” and that’s it, but he probably isn’t a 5* Gaming (imagine) or something along those lines.

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    • I have some chatter on the internet stating that Kinich will be focused on burning and burgeon, which if that is the case would make Emilie a good character to pair with. The current Dendro main DPS units (Alhaitham, Tighnari and Kaveh) are poor fits for burning and burgeon, so it would make sense for Kinich to focus on those two reactions.

      However, Ham and Cheese stated that we need to wait for the 5.0 beta details to come out before we can be sure. Before the Beta, characters are subject to change quite significantly and leaks are less reliable for characters in an earlier stage of development.

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  5. is there any recent gameplay leak guys? on both emiliemains and youtube i don’t see anything…
    sigh

      
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    • What to leak? Her gameplay is so barebones. You just press E to create a circle impact then switch kekw

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        • If every other pre-release character is evidence to go by, we’re better off relying on calculations and spreadsheets when trying to figure out damage. Beta/Private server footage tends to be inaccurate or outright broken.

          Plus… she *is* kind of straighforward as far as rotations and teams. Put her in a team that has reasonable burning uptime (Burgeon, Mono-Pyro, Burn-Melt, etc) and you get an off-field turret with some eye-popping damage output.

          Plus in some betas, we don’t get much footage past the initial coverage because nothing monumental has changed. She’s gotten some great updates, yes, but nothing that requires a big resurgence of visual testing. Her status as a Pro-Burning Off-field DPS is just about the same as ever.

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        • that’s been done since the first beta and if you can’t understand it by now you’re probably braindead

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  6. well just my personal opinion cuz I’m not very fond of character that can’t be played in more ways. So her core dmg is still dendro, but she needs constant off-field and burning to maximize her effectiveness. Not many characters fits in this category beside herself as main and a few other that is versatile like Bennet and Nahida which I believe are a must in her team (one to boost atk and burning, and nahida deepwood set to shred dendro resistance regularly). She kinda play a role similarly to Yae Miko, but dendro – main DPS but off-field. However, Yae is more versatile tho in either aggravate team or spread team, and even overload cheveruse team – one of the best off-field dps.

      
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    • I agree, her basic skill dmg is so low and her burning buffs are so busted it’s riddiculous. Sure, that’s exactly what they aim for, but it also means that if in new endgame mode you’ll get dendro and no pyro characters there would be no reason to take her. Of course it won’t happen next patch, but one day probably will, cuz genshin game designers tend to forget quickly about that kind of things.
      On the other hand Natlan can be focused on burning or burning then other reactions (but there she probably wouldn’t reach full buffs).

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    • You’re not supposed to use her in pure burning teams. You’re supposed to use her as a flex slot in Neuvilette teams, Aggravate/Spread teams and Melt teams. Her best teams will be Neuvilette vape, Clorinde/Cyno aggrevate (replace the anemo character with a Pyro character), BurnMelt Wriothesely/Ganyu, and Spread Alhaitham with C6 Fischl.

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      • “You’re not supposed to use her in pure burning teams” You kinda are tho

        Her application is so bad that in vape teams it’s not gonna be enough on anyone not named Neuvillete because his application is also ass
        On melt she’s only good for a Wrio double pyro, again because his application is also ass, Ganyu being able to burst with Nahida is actually really good, compared to being unable to with Emilie.

        Application doesn’t matter much in aggravate or spread teams, especially when she isn’t reaction dependant with those multipliers (except for the burning part but you get the gist), I’ll give her that, so thank god they removed that stupid part of the passive that nerfed her when interacting with electro, but she definitely wasn’t supposed to work in these teams, given the fact that they created that passive in the first place. Also replacing anemo for pyro is good only for Emilie, not the rest of the team. We’ll see how well these perform but are probably just sidegrades if not downgrades.

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      • by “pure burning team” are u meaning a team focused on burning dmg? cause if so, then yes, you’re right she’s not meant for that. but she’s also not supposed to be used in teams where they need high dendro application to allow characters to trigger melt/vape. and her application is barely good enough for a burnload comp. and burnload doesn’t work with double dendro because they need high electro application to keep a quicken aura, and the only off field electro applier that has enough is fischl. and a lot of that application is tied to having an electro onfielder.
        “you’re not supposed to use her in pure burning teams” yes you are. you have it switch you aren’t supposed to use her in burnload (or the aggravate comps), burnmelt, or vape, but you can.

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  7. I think this unit is overbuffed. Decent dendro application, debuffs, 600% nuke, huge summon radius. The only thing you may dislike is burn reaction. But I think it’s not bad because of how strong she is herself. Pretty interesting and strong unit unleashing a ton of new compositions. Looking forward to play her.

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  8. stupid people keep ask the same shit

    while me wants to ask: if she doesn’t snapshot, what’s the best way to max her dmg? I can leave her on field, but every time I swap she loses potential buff, let me guess one oh yes bennet very suprising face. Considering I have him c6 since ages, It could be interesting using her as main dps, but since she obv. has dendro goblet, her normal atk won’t be that great…
    idk but to me this is her clear weakness. She’s very strong and maybe that’s why they didnt want her to snapshot. Or maybe again, they’ll make a natlan chara who will buff the whole team, even offield charas…

      
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    • snapshotting is pretty uncommon now, and you can see how broken it is on early characters like Xiangling
      Bennett is designed to only buff the on field character so atk scaling characters being able to snapshot makes him better than he should reasonably.
      If there’s a character to have sky-high teamwide atk buffs it’s likely to be the pyro archon, not random boy from mondstadt
      Emilie doesn’t exactly struggle for atk anyway with 334 base atk, plenty of atk boosting polearms, very likely pyro resonance and an 18% atk on her best artifact set

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    • TotM, Noblesse Oblige, Deepwoods Memories on other charas, intended set on her. Double Pyro, double Dendro.
      Bennet with Freedom sworn, Dehya with Wolfs gravestone, Nahida with Thrilling Tales of Dragon Slayers and keep Emillie onfield?

      As you can see, I went full ATK bonus, I don’t think it’s optimal, just did it for fun, but maybe you’ll be able to make something out of it.

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