
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1056 | 26.07 | 56.84 | 5.0% | 50.0% | 0% | ||
20 | 2740 | 67.62 | 147.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 3646 | 89.97 | 196.17 | 5.0% | 50.0% | 0% | ||
40 | 5455 | 134.62 | 293.54 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 6099 | 150.5 | 328.17 | 5.0% | 50.0% | 9.6% | ||
50 | 7016 | 173.16 | 377.56 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7874 | 194.33 | 423.73 | 5.0% | 50.0% | 19.2% | ||
60 | 8802 | 217.22 | 473.63 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9445 | 233.1 | 508.26 | 5.0% | 50.0% | 19.2% | ||
70 | 10381 | 256.19 | 558.62 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 11025 | 272.07 | 593.25 | 5.0% | 50.0% | 28.8% | ||
80 | 11971 | 295.43 | 644.17 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12615 | 311.31 | 678.8 | 5.0% | 50.0% | 38.4% | ||
90 | 13568 | 334.85 | 730.13 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Shadow-Hunting Spear (Custom) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive spear strikes. Consumes a certain amount of Stamina to perform an upward slash. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
![]() | Fragrance Extraction | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creates a Lumidouce Case that deals ·Fires Puffs of Puredew at nearby opponents at intervals, dealing ·When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased. ·1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1. At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned "The world is an endless harmony of fragrance, color, and song." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
![]() | Aromatic Explication | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away. While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset. While No matter the perfume, it will begin to change the instant it comes into contact with the air, before finally dissipating amidst the whispers of wind, trees, and grass. In that sense, no two people will appreciate the exact same fragrance. So it is for the paths taken by all who live. In that sense, you can consider perfumes an explication of human life. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Passive Skills
![]() | Headspace Capture |
When the Lumidouce Case created by Emilie is on the field, all party members gain 85% |
![]() | Lingering Fragrance |
Each time it collects 2 |
![]() | Rectification |
Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%. |
Constellations
![]() | Light Fragrance Leaching |
Increases the DMG dealt by Additionally, when nearby party members trigger the Burning reaction on opponents or deal |
![]() | Lakelight Top Note |
When |
![]() | Exquisite Essence |
Increases the Level of Maximum upgrade level is 15. |
![]() | Lumidouce Heart Note |
![]() | Puredew Aroma |
Increases the Level of Maximum upgrade level is 15. |
![]() | Marcotte Sillage |
When using While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s. |
Skill Ascension
Gallery
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting |
Quotes
Audio Language:
Title | VoiceOver |
Hello | |
Chat: Inspiration | |
Chat: Perfume Fan | |
Chat: Newspaper | |
When It Rains | |
When Thunder Strikes | |
When It Snows | |
When the Sun Is Out | |
In the Desert | |
Good Morning | |
Good Afternoon | |
Good Evening | |
Good Night | |
About Emilie | |
About Emilie: Forensic Cleaner | * Unlocks at Friendship Lv. 4 |
About Us: Recommendations | |
About Us: Visit | * Unlocks at Friendship Lv. 6 |
About the Vision | * Unlocks at Friendship Lv. 4 |
Something to Share | |
Interesting Things | * Complete "Requiem of the Echoing Depths" |
About Chevreuse | * Unlocks at Friendship Lv. 4 |
About Chiori | * Unlocks at Friendship Lv. 4 |
About Charlotte | * Unlocks at Friendship Lv. 4 |
About Clorinde | * Unlocks at Friendship Lv. 4 |
About Sigewinne | * Unlocks at Friendship Lv. 4 |
About Neuvillette | * Unlocks at Friendship Lv. 4 |
About Wriothesley | * Unlocks at Friendship Lv. 4 |
About Tighnari | * Unlocks at Friendship Lv. 4 |
More About Emilie: I | |
More About Emilie: II | * Unlocks at Friendship Lv. 3 |
More About Emilie: III | * Unlocks at Friendship Lv. 4 |
More About Emilie: IV | * Unlocks at Friendship Lv. 5 |
More About Emilie: V | * Unlocks at Friendship Lv. 6 |
Emilie's Hobbies | |
Emilie's Troubles | |
Favorite Food | |
Least Favorite Food | |
Receiving a Gift: I | |
Receiving a Gift: II | |
Receiving a Gift: III | |
Birthday | |
Feelings About Ascension: Intro | * Unlocks at Ascension Phase 1 |
Feelings About Ascension: Building Up | * Unlocks at Ascension Phase 2 |
Feelings About Ascension: Climax | * Unlocks at Ascension Phase 4 |
Feelings About Ascension: Conclusion | * Unlocks at Ascension Phase 6 |
Elemental Skill: I | |
Elemental Skill: II | |
Elemental Skill: III | |
Elemental Burst: I | |
Elemental Burst: II | |
Elemental Burst: III | |
Opening Treasure Chest: I | |
Opening Treasure Chest: II | |
Opening Treasure Chest: III | |
Low HP: I | |
Low HP: II | |
Low HP: III | |
Ally at Low HP: I | |
Ally at Low HP: II | |
Fallen: I | |
Fallen: II | |
Fallen: III | |
Light Hit Taken: I | |
Heavy Hit Taken: I | |
Heavy Hit Taken: II | |
Joining Party: I | |
Joining Party: II | |
Joining Party: III |
Stories
Title | Text |
Character Details | There is much that may be said when discussing a bottle of perfume. We might speak of its fragrance: How it first bewitches with its top notes, before gradually melding with its wearer, and finally taking a subdued bow amidst the lingering aroma. We could speak of the concept underlying its design: Is it meant to enliven the spirit, or to lend an aura of alluring mystique? We might even debate the most appropriate occasion for its use: Would one be willing to attend a social ball clad in this aroma, or would it be better suited to suffusing the atmosphere of a private date? Emilie finds these matters to be most worthy of discussion, as they are intimately related to how one selects a perfume. Compared to such considerations, the precise identity of the perfumer who prepared the scent is not a factor that needs to be contemplated when making one's choice. Alas, neither customers' views nor popular trends are easily shifted. A herd mentality that craves security often leads people to prefer purchasing from well-known brands or designers, for one rarely goes wrong that way. Fame, therefore, is a double-edged sword. The more famous one is, the greater the odds of receiving negative feedback, and many are exhausted by treading upon such thin ice. But Emilie, famous though she is within Fontaine's perfume industry, seems untroubled by such. Her products are free-form, spontaneous — indeed, she worries not at all about designing perfume, for her true profession lies elsewhere. |
Character Story 1 | Having handed her signed and stamped power of attorney documentation and confidentiality agreement to the Maison Gardiennage officer for perusal, Emile steps over the cordon and onto the scene. She has already been apprised of all case-critical information: the number of deceased, the state of the corpses, and the parameters of the cleanup required. As to other case details, she is neither curious nor inclined to ask further questions. The bodies, as well as severely damaged objects, have already been removed. And so she inspects the area meticulously, making mental notes of things that might be easily missed or difficult-to-clean areas that require extra attention. She has encountered many such crime scenes, and with time, has been able to piece together in broad strokes the sequence of events — through the directions of blood spatter, the traces left by the residue of human tissues, and how objects fell. Still, this is not her professional duty. In the most infrequent of circumstances, of course, she will be invited to use this experience to aid the Maison in recreating crime scenes. But this is not one of those special cases. This case is already closed, and as a "forensic cleaner," she needs only draw a line under it. And so she silently dons her protective clothing and goggles, and gets to work. All goes well. Chemicals dissolve and wash away the rust and dark-brown, even black-colored stains, while sticky tissues and sharp fragments are cleaned separately. The harrowing scene and horrid smells are wiped away, erased like erroneous brushstrokes from a canvas. Finally, she invites the Garde, who has been waiting all this time outside, back in. They convey their thanks and bid her farewell, before manually removing the cordon. Emilie remains silent as she changes back into her previous outfit. She cannot help but think that though the deceased should already have been buried as those dear to them watched, parts of them have only just now been put to rest. She adjusts her hat, nodding her head slightly toward the clean room, bidding a final farewell to persons completely unknown to her, as if she too were taking some small part in their funerals. * Unlocks at Friendship Lv. 2 |
Character Story 2 | According to certain psychological theories, creative types are even less concerned with the placement or organization of their belongings than most. Short passages containing such personality analyses are often found in the corners of Fontainian magazines and tabloids, and they even rerun every few days, as if the editors think people cobble their self-understanding together from such fragmentary pieces — not to mention possess deficient memories. Such ideas are clearly stereotypes, for none would claim that Emilie wants for creativity, while her home is perfectly spick and span. To claim that a perfumer so famous lacks imagination, her modestness or otherwise notwithstanding, would be to categorically deny the Fontainian perfuming profession in its totality. But Emilie's home is, if anything, overly clean. Few furnishings stand atop the visible flooring, and most items have been carefully packed into hermetic compartments. Indeed, one can barely tell that anyone lives there. Even friends who occasionally visit, such as Chiori, bluntly ask if this is a manifestation of some kind of obsessive-compulsive disorder. Emilie simply laughs, saying: "It has to be this way, that's all." Her dwelling is not large, but it has two workshops, one for perfuming, and the other for mixing the chemicals needed for her work. Neither allows for flasks or other items to be placed haphazardly, and so, while she has no love of daily drudgeries or household chores, Emilie has had to slowly learn the strict art of organized stowage and storage, habitually drawing clear lines between the different aspects of her life. This terrifying discipline is something she has mastered with some ease — just as one separates dangerous reagents into separate vials, so too does she create freely in one bottle, while accumulating the experience that crystallizes out of solutions in another. * Unlocks at Friendship Lv. 3 |
Character Story 3 | When she is free, Emilie often goes to have dinner with her parents at their place. Her father is an officer of the Marechaussee Phantom, while her mother works in forensic medicine, and they often invite over human and Melusine colleagues alike as guests. One can only imagine just how many unusual conversations this rather ordinary-looking dining room has hosted. Of the many topics discussed, Emilie's trajectory through life is one of the more normal ones. When children her age were still reading comics, Emilie was reading her mother's work texts. She was fascinated by the mystery of chemical reactions, and began to formally study related disciplines. Such skills should surely prove useful, but just what kind of work should she pursue? Work in a crime lab, perhaps — so her father suggested. Though, such work always came with an element of danger, so it was best to learn a little self-defense from him first if she wanted to join — so he quickly added. For a long time afterward, Emilie would work toward this goal. But one day, her parents opened a bottle of red wine before the meal, as they lamented what had happened that day— The Marechaussee Phantom's duties were to pursue the truth, but once that was done, any remaining fallout was left in the hands of the heartbroken bereaved. When some family's child commits suicide, soaking the rug with their blood, and the Gardes sent to investigate merely rule it a suicide and leave... Just how will the parents feel, left to pick up the pieces and clean up what remains of their child? Agnostic to purpose and intent, the nature of chemical reactions was the same, just like human emotions. Perhaps... Perhaps she could help. Having had the thought, she later put it into action. She named her profession that of a "forensic cleaner," making modifications to the chemicals she originally intended for use in tests, such that they became cleaning agents that could wipe away all that remained on any given scene. Of course, though the environment itself might be cleansed anew, the pain could not be so purged. Still, Emilie can share some small part of the burden, that those left behind will not have to shoulder it alone. * Unlocks at Friendship Lv. 4 |
Character Story 4 | Life is unfair, and not all have the luxury of enjoying their hobbies. Thus, Emilie truly treasures such opportunities. Collecting perfumes was once her mother's hobby, but due to her work, she was able to apply them less than frequently, and so those top-shelf fragrances would eventually become Emilie's treasures. She loved the shiny bottles and the clear fluids within, basking in the mysterious reactions produced by interwoven aromas. It was due to her hobby of perfumery that she later became quite taken with traveling to gather materials. She has scaled snowy mountains few have traversed, and squeezed her way through the packed markets of other lands. Fragrances are shapeless, and are thus easily overlooked, but they are a necessary component of any person's living environment. Most people have somewhat unvaried preferences in this regard, but Emilie accepts all comers. Good, bad, simple, complex, Emilie carefully categorizes them all in her heart, and they form for her a bridge to understanding this world. From such a perspective, fragrances are no luxury, but rather, a thing that people can naturally enjoy... and thus, perfumes should be no different. Of course, this is very much against market trends. It is practically taken as a given that those crystalline, gem-like products should be placed under the searing spotlight and sold at extravagant prices. And Emilie remains but a hobbyist, and as such, cannot change this state of affairs by herself. Thus, many of her works have never reached the shelves of any shop. As one who works outdoors herself, she has designed insect-repelling, anti-perspiration perfume, though such a notion doesn't even sound remotely romantic. She also developed a fragrance specifically for Melusines to enjoy, but humans seemed unwilling to buy them. Not that she was disappointed, of course. That she could get these products into the hands of those who needed them was satisfaction enough. Of course, she does have some real regrets. For example, the risk of small animals knocking over or inadvertently ingesting chemicals keeps her from having a psychological support pet, which limits her to playing with other people's puppies in the park. Naturally, she also has to avoid wearing perfume when going to meet them. Animals have sensitive noses, after all, and she would very much like to be their friend. * Unlocks at Friendship Lv. 5 |
Character Story 5 | People often propose rules for groups in an attempt to explain certain phenomena. In her work as a forensic cleaner, Emile encounters large quantities of human tissue, some Fontainian, and others not. Being meticulous in her preparation of the relevant cleaning agents, she gradually discovered that Fontainian human tissue structures seemed to have minuscule differences from those of other nations. Discreetly investigating, she discovered something strange that very, very few had ever noticed. Even those who had some awareness would simply attribute it to Fontaine's special natural environment. After all, people in some places experienced greater hair loss, while people in others had naturally slim fingers... All a matter of their living in the same environment giving rise to those traits. Emilie sensed that the truth might not be so simple, but she tentatively accepted that explanation. At least, she did until after the "prophecy" had already come to pass and she received some new cleaning commissions. She found that those minute differences between Fontainians and humans from other nations had silently slipped away, like so much water flowing between one's fingers. Indeed, it was like they had never existed. After giving it much thought, Emilie decided that she would seek the answer for herself. She paid Iudex Neuvillette — who had allegedly once given a full account of the origin of Fontainians at the Opera Epiclese — a visit, and related her doubts to him. He considered this for a moment, before informing her: "Fontainians are now true humans." "Are now," he had said. Some change in Fontainians, then, must have indeed occurred in the fulfillment of the prophecy. That was enough for her. She needed no further details, having only desired confirmation. Indeed, she could already perceive that the details constituted a threshold ordinary humans should not trespass, let alone seek to. In her work with the Maison Gardiennage, she had already signed many confidentiality agreements, both great and small, but no document was needed to tell that silence was the best course here. Perhaps this was even, in truth, no big deal. Her life had not changed, and in fact, things were simpler now that her concoctions needed to make no distinction based on national differences. And so, she would keep this secret in the same place where she held all those joys and sorrows, reunions and partings — locked deep in her heart. * Unlocks at Friendship Lv. 6 |
"Constructed From Real Events" | Chevreuse, Captain of the Special Security and Surveillance Patrol, once gave this assessment of Emilie: not a romantic person. Emilie has responded to these stereotypical expectations people have of perfumers with a serious explanation: Once a perfume is out on the market, the right to analyze it passes from the perfumer to the purchaser. She herself might detect a whiff of her childhood in the scent of Marcotte, but others might sense love, invigoration, and perhaps even regret. A person responds to things based on their experiences, and in such matters, one cannot generalize. If the perfumer does not take the fragrance development process seriously, but instead pursues the romantic color of some specific place and emotion, they will likely wind up with an undesirable result. "And is that why you keep newspaper clippings? To collect the experiences of people?" Chevreuse asked. "Sort of," Emilie thought to herself. She had not taken those clippings specially for that purpose, of course. It was just part of her reading habits, being more interested as she was in real-life happenings than in the constructed narratives of novels. Of those various excerpts, the vast majority were serious reporting, while another small part could be compiled into a list of "The Decade's Top Ten Incredulous Situations." These hilarious newspieces were fuel for casual conversation between Emilie and her friends. As for Chevreuse, she preferred novels. By this logic, it seemed that of the two of them, the Special Patrol Captain was the romantic. But though Chevreuse's great love was crime fiction, she was quite perplexed by the emotional entanglements of the characters therein, instead enjoying expounding at length upon how responsibility should be apportioned among the various parties. So, not the most romantic, either. And so, while their interests might differ, how they think actually has some similarities — a fact that goes some way to explaining why they became friends. * Unlocks at Friendship Lv. 4 |
Vision | Emilie often receives cleanup commissions after cases have been concluded, and by the time she arrives, none are left at the scene but an officially posted guard keeping watch, allowing her to conduct her work in peace. But sometimes, the scene is not so silent. Emilie reached the scene of the incident to see the dazed kin of the victim pacing around the perimeter of the cordon. It was a young lady, her eyes dead husks, knowing not where to go or what to do — only that she couldn't bear to leave. This, in truth, was no obstacle to Emilie's work. She could have simply shown her papers, accessed the site, and completed her cleanup. That was all her duty demanded — it was just her job, business as usual. Still, she hesitated. Greeting the Garde on duty, she walked toward the lost soul. Over the next few hours, Emilie sat by the woman's side in silence as the latter slowly told her stories of herself and the deceased. Emilie did not reply all that much. She merely held the woman's hand, patiently waiting as the tale stumbled forth, waiting until all the anxious thoughts and troubled words had been exhausted, until only quiet sorrow remained. That pain was unavoidable. This was all she could do. The delay caused her to finish her work very late, and as she stowed her tools and chemicals away, the last light still peeking through the window was already quite dim — all the better to highlight that glimmering Vision. From that day on, she would never again put any time limit on her work, always leaving ample time to spare. If any there should need a listening ear, there she would be to hear them. * Unlocks at Friendship Lv. 6 |
355 responses to “Emilie”
Don’t think I’ve seen this question asked yet but does anyone know what kind of damage her A1 does if it is not Elemental Skill damage? If the Scent generation from her E is quick enough, her A1 could be a good source of damage for her. Also some of her cons assist in Scent generation so that could mean more procs of her A1. Thoughts on how good it could be?
it’s simply not assigned.
it’s not E, Q, normal, charge attack type.
the closest thing might be extra DMG instance you get from weapon.
I think they made it so that burning artifact set is good on her as it buff all DMG type.
A1 props quite frequently. it should be around 20-30℅ of her DMG per rotation.
Is it just me or Nahida just get worse every patch?
Furina + Baizhu already a powerful quickbloom core better than all Nahida pure hyperbloom or pure quicken comp. Baizhu literally has higher usage than her last patch.
Now Emilie kicks Nahida out of all burnmelt, vapeburn too since Emilie does better than her in those.
And both Furina + Baizhu core, Emilie not need to skill debeff every wave and lost main dps skill uptime.
Nahida is now only bis for Nilou and maybe Yaenari but pretty much it.
wrong, nahida are still usefull, furina + baizhu is great but furina can’t buff hyperbloom core damage, and we still don’t know yet if emilie ICD can keep burning aura to the enemies while we using melt burn teamcomp, but nahida can keep burning aura using melt burn teamcomp thanks to her elemental skill ICD
It is just you. Nahida is still one of the strong Dendro sub-dps off field.
soo, what are her best teammates apart from our fav bennett?
As melt/vape units : Ganyu, Wriothesley, Rosaria, Neuvillette, Furina
As pyro subDPS/Supports : Thomas (don’t know if pure shielder or full EM is the most useful here), Dehya, Xiangling
If Pyro damage dealers in the team : Sucrose, Kazuha, Petra Zhongli
ohh, so shes not a main dps?? i always thought she was one for some reason
she is off field sub dps, kinda similiar to yae
I think Thoma depends on if you’re doing burgeon
On burgeon definitely EM
On burning/melt/burgeonless vape, go for shield
i think it’s any Fire DPS… you could even put her in Burnmelt Ganyu. She is Dendro Sub-DPS that love to do Arson like a certain explosive kid, and despises lightning because the plants she had can’t handle the storm (jokes).
melt burn: emilie, kazuha, wrio or ganyu, bennett
burn semi burgeon: emilie, furina, thoma, any pyro dps
burn: any pyro dps, bennett, nahida, emilie
to be honest, emilie can unlock new team party that are fun to play
Multiple sections to this comment:
Questions (part one). If I’m reading this right, every third hit on her skill will be level two? Does her skill revert to level one after an attack? Also, her ultimate does aoe attacks but every 0.7s it does an extra attack on a single enemy? Does her skill snapshot, and would using her ultimate cancel all the snapshots?
Theorycrafting (part two). For her weapons, I think Dragon’s bane, Missive windspear, Kitain Cross, Moonpiercer, and Prospector’s drill? 5 star weapons would be PJWS, Calamity Queller, Lumidouce elegy would be best? For her artifacts, Unfinished Reverie or Golden Troupe for pure dmg, Deepwood Memories could be used in burgeon, Vouruasha’s glow could be used if she’s on-feild for a few seconds, Flower of Lost Paradise or Gilded Dreams for an em build in Nilou teams, Emblem of Severed Fate for a burst damage build, Noblesse Oblige or Tenacity of the Millelith for a support-oriented build. For a c6 Emilie, her best weapons would be Lumidouce Elegy, PJWS, Moonpiercer, Deathmatch, Blackcliff Pole, Prototype Starglitter, Dragon’s Bane, White Tassel. C6 Emilie artifacts would look like: Gladiator’s Finale, Shimenawa’s Reminiscence, Echoes of an Offering, Marechaussee Hunter (with burning or Furina), or Unfinished Reverie. In burning teams, her best teammates would look like: Burning: Xiangling, Bennett, Thoma, Gaming, Hu Tao, Yoimiya, Arlecchino, Lyney, Collei, Yaoyao, Alhaitham, Baizhu, Nahida, Albedo, Zhongli, Chiori, Sucrose, Lynette, Venti, Kazuha. For Burnmelt it would be: Xiangling, Bennett, Thoma, Collei, Yaoyao, Baizhu, Nahida, Albedo, Zhongli, Chiori, Sucrose, Lynette, Venti, Kazuha, Chongyun, Shenhe, Ganyu, Wriothesley, Ayaka. For Burgeon it would be: Xiangling, Bennett, Thoma, Gaming, Hu Tao, Yoimiya, Arlecchino, Lyney, Collei, Yaoyao, Alhaitham, Baizhu, Nahida, Albedo, Zhongli, Chiori, Sucrose, Lynette, Venti, Kazuha, Barbara, Xingqui, Candace, Kokomi, Yelan, Furina, Ayato, Sigewinne. For Hyperbloom: Collei, Yaoyao, Alhaitham, Baizhu, Nahida, Albedo, Zhongli, Chiori, Sucrose, Lynette, Venti, Kazuha, Barbara, Xingqui, Candace, Kokomi, Yelan, Furina, Ayato, Sigewinne, Lisa, Beidou, Kuki, Fischl, Dori, Sethos, Clorinde, Cyno, Yae Miko, Raiden Shogun, Keqing. For quicken/spread aggravate: Lisa, Beidou, Kuki, Fischl, Dori, Sethos, Clorinde, Cyno, Yae Miko, Raiden Shogun, Keqing, Collei, Yaoyao, Alhaitham, Baizhu, Nahida, Sucrose, Lynette, Kazuha, Venti, Zhongli, Albedo, Chiori. I might have missed some team archetype or some part members. Also, for those haters, yes, I do know that electro cute her damage by 90% and blocks her Cleardew Cologne, but I put it in her anyways because why not? If people want to play it, let them play it. It’s their account, their life, their desicion, not yours. If you think someone shouldn’t do something, offer your opinion, don’t put 700 hate comments saying “you suck at this game” or “your playing [character name] wrong”.
Personal opinion (part three). In my opinion, Emilie’s concept art was better. To make her better, they could have made her outfit a lighter color to match her hair, made her hair a darker color to match her outfit, and made her hair longer. Also, take off the glasses please, or get contacts. Her splash art matches her hair too, and her weapon doesn’t go well on any character in the game.
I personally will be pulling for Emilie because I think her playstyle is an interesting twist on burning. Will I be using her with electro teams? Sometimes. Will I listen to haters? Heck no. If people want to tell me how to play the game, they can go leave a note in my suggestions box. You can find it nowhere. If you got offended by this comment than you have anger issues. For those of you who read this comment and understood my intentions (to bring more information into the world about this unique character), than I implore you to share this comment with any and all of your genshin-playing friends. We need more love in the world, and doomposting on some random leaks site isn’t going to get your opinion validated. If you really have a problem with a genshin character, make a post on social media and actually try to get Hoyoverse’s attention. If Hoyoverse doesn’t know there’s a problem, they won’t fix it. Thank you all for your time, and have a wonderful day.
you’re right man, hoyo should listen to fan attention, i hope genshin would be more like star rail in the future
yes, thats good.
tl;dr
something something improve the kit here and there, thanks hoyo for take all my money and serve me mediocrity
One: I’m f2p thank you.
Two: Just why? I did nothing to make you mad.
I feel like people don’t realize that while yes she utilizes burning, her main role is off-field dendro dps. she would probably work very well on burgeon teams or just em burning. In all honesty, burning isn’t that bad. People just don’t like it when you can’t see the health bar of enemies tank all at once.
burgeon: Hydro, Kazhua, Bennet, Emilie
burning: Pyro dps, Kazhua, Baizhu, Emilie
Nah, a lot of people don’t like her current kit because she does not modify the burn reaction. Hyperbloom and burgeon ain’t a nuke of a damage but people still love it.
She doesn’t use or upgrade burning in any way
she doesn’t even care if burn does dmg it’s like Chevreuse, look as she doesn’t have any EM scaling, if you focus on EM you lose personnal dmg because burn dmg are just underwhelming, that’s probably why her kit only want burn to happen without focusing on it as it’s just not worth
Why is this a 5* character?
why not???
To poison the weapon banner even more.
Chiori x Emilie
Oh she’s bad? Nah. Just say you have zero team building skills. Just go to your clickbait content creators. Since thinking is not your specialty.
why is she good then
She deals good dmg, she is off field and she maintain burn for burnmelt and burnvape.
she hardly maintains burn by herself, still needs a dedicated pyro applier unlike nahida
She is like the strongest off field dendro dmg dealer so far, better than Nahida for burning or burnmelt/vape. She also reduces burning damage taken which is actually a large issue for Wriothesley where Nahida owns the burning reaction and thus really high burning dmg dealt to yourself even with Thoma. So Emilie is great for burnmelt and melee burn-based teams.
She’s also multi-wave safe since she will apply dendro regardless of new waves of enemies unlike Nahida. I think we will need a slow hydro applying dps so maybe Neuvillette. Could think of Emilie, Dehya, flex, and Neuvillette.
harsh but fair
I wonder what her ICD numbers are
So her only niche is one of the worst reactions in the game. She’s literally 5 star Freminet. Dead on arrival.
Freminet is on field and deals 4* dmg, which limit you team comp and DPS by a large margin. She is off fielder so you can play who ever you want on field, while dealing 5* dmg.
if a burning nilou char exist in natlan, she will skyrocket, shes just the piece of the puzzle and you cant see it yet
Exactly! And just wait until these folks see Natlan characters that burn themselves! (see the Talking Stick from the battle pass)