Clorinde

Clorinde
ClorindeNameClorinde
TitleCandlebearer, Shadowhunter
OccupationTrial Court
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Electro
Constellation (Introduced)Rapperia
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionAn undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.
Character Ascension Materials
Vajrada Amethyst Sliver
Vajrada Amethyst Fragment
Vajrada Amethyst Chunk
Vajrada Amethyst Gemstone
Fontemer Unihorn
Lumitoile
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Justice
Guide to Justice
Philosophies of Justice
Everamber
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Vajrada Amethyst Fragment3
Fontemer Unihorn2
Lumitoile10
Transoceanic Pearl15
Mora40000
Vajrada Amethyst Sliver1
Lumitoile13
Transoceanic Pearl18
Mora60000
Vajrada Amethyst Fragment3
Fontemer Unihorn2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Vajrada Amethyst Fragment6
Fontemer Unihorn4
Lumitoile20
Transoceanic Chunk12
Mora60000
Vajrada Amethyst Sliver1
Lumitoile33
Transoceanic Pearl18
Mora120K
Vajrada Amethyst Fragment9
Fontemer Unihorn6
Transoceanic Chunk12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Vajrada Amethyst Chunk3
Fontemer Unihorn8
Lumitoile30
Transoceanic Chunk18
Mora80000
Vajrada Amethyst Sliver1
Lumitoile63
Transoceanic Pearl18
Mora200K
Vajrada Amethyst Fragment9
Fontemer Unihorn14
Transoceanic Chunk30
Vajrada Amethyst Chunk3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Vajrada Amethyst Chunk6
Fontemer Unihorn12
Lumitoile45
Xenochromatic Crystal12
Mora100K
Vajrada Amethyst Sliver1
Lumitoile108
Transoceanic Pearl18
Mora300K
Vajrada Amethyst Fragment9
Fontemer Unihorn26
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Vajrada Amethyst Gemstone6
Fontemer Unihorn20
Lumitoile60
Xenochromatic Crystal24
Mora120K
Vajrada Amethyst Sliver1
Lumitoile168
Transoceanic Pearl18
Mora420K
Vajrada Amethyst Fragment9
Fontemer Unihorn46
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal36
Vajrada Amethyst Gemstone6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Normal Attack: Oath of Hunting ShadowsNormal Attack: Oath of Hunting Shadows
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2-Hit DMG51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3-Hit DMG34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4-Hit DMG23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5-Hit DMG90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
Charged Attack DMG128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Charged Attack Stamina Cost202020202020202020202020202020
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Hunter's VigilHunter's Vigil
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
· When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
· When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
· When the Bond of Life value is 0%, perform a normal lunging strike;
· When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life Value, and the AoE of the lunging attack and the DMG dealt is increased;
· When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, a Surging Blade will fall on their position, dealing Ousia-aligned Electro DMG.

Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.
Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Swift Hunt DMG26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Swift Hunt Bond of Life Gain35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP
Impale the Night DMG32.97% / 43.96% / 23.39%×335.66% / 47.54% / 25.3%×338.34% / 51.12% / 27.2%×342.17% / 56.23% / 29.92%×344.86% / 59.81% / 31.82%×347.93% / 63.9% / 34%×352.14% / 69.52% / 36.99%×356.36% / 75.15% / 39.98%×360.58% / 80.77% / 42.98%×365.18% / 86.9% / 46.24%×369.78% / 93.04% / 49.5%×374.38% / 99.17% / 52.77%×378.98% / 105.31% / 56.03%×383.58% / 111.44% / 59.3%×388.18% / 117.58% / 62.56%×3
Impale the Night Healing0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life
Bond of Life Conversion80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing
Surging Blade DMG43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Surging Blade Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Night Vigil Duration9s9s9s9s9s9s9s9s9s9s9s9s9s9s9s
CD16s16s16s16s16s16s16s16s16s16s16s16s16s16s16s
Last LightfallLast Lightfall
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.

It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.
Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
Bond of Life Gain66% Max HP72% Max HP78% Max HP84% Max HP90% Max HP96% Max HP102% Max HP108% Max HP114% Max HP120% Max HP126% Max HP132% Max HP138% Max HP144% Max HP150% Max HP
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Night Vigil's HarvestNight Vigil's Harvest
Displays the location of nearby resources unique to Fontaine on the mini-map.
Dark-Shattering FlameDark-Shattering Flame
After a nearby party member triggers a Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.
Lawful RemunerationLawful Remuneration
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.

Constellations

"From This Day, I Pass the Candle's Shadow-Veil"
While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
"Now, As We Face the Perils of the Long Night"
Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers a Electro-related reaction against an opponent, Electro DMG dealt by Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.
You must first unlock the Passive Talent "Dark-Shattering Flame."
"I Pledge to Remember the Oath of Daylight"
Increases the Level of Hunter's Vigil by 3.
Maximum upgrade level is 15.
"To Enshrine Tears, Life, and Love"
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
"Holding Dawn's Coming as My Votive"
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
"And So Shall I Never Despair"
For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, attacking opponents and dealing 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
· When Clorinde is about to be attacked by an opponent.
· When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Unlocks at Friendship Lv. 2
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* Unlocks at Friendship Lv. 3
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* Unlocks at Friendship Lv. 4
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* Unlocks at Friendship Lv. 5
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* Unlocks at Friendship Lv. 6
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* Unlocks at Friendship Lv. 4
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* Unlocks at Friendship Lv. 6

482 responses to “Clorinde”

  1. Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.

      
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  2. So can anyone tell is missplipter is a good choice on her I’m planning on getting c2 clorinde I was told that mist is not a good option for her

      
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  3. Idk why but current patch + leaks feel refreshing.
    I like this character-design meta of self-sustained independent powerhouses lately. That have everything they need to be comfortable solo, but obviously will do more with a well thought out team of 3. That more or less could be called a chearleader team for how secondary is their role. LOL Bench all, go solo 36*. Style on abyss. Go have fun in overworld. 1-2NA, 0 reactions and mitachurl is dead. Life good. I see that Chlorinde isn’t a powerhouse on her own per se, but still a good looking not dependant on specific full c6 4*, a healer, a shielder, etc. Independent fun character. That might need just a Nahida to feel on par with last 2 known menaces of “powercreep-afraid” public.

    Smol update:
    Got Arle in 20-pull after loosing 80 to Diluc btw. I don’t really like to go that close to the sun with my pulls…
    Completely cut off the outside world, grinded, tested everything, didnt spoke to anyone for 3 days, good shit. Half the Fontaine and whole of Chenyu Vale left, can’t wait for Natlan, il Capitano, Varka etc.

      
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        • While I think most people appreciate the change in character design, I can see the argument that having more and more characters being self-sufficient being a bad thing in the long run. If more characters are able to buff, heal, and provide IR for themselves, new characters are inevitably going to be compared to these character designs. That ultimately will make the “outdated” design less desirable and the need for reactions on your team becomes less and less. Sure, it’s fun to speed run the Abyss with solo Neuvillette or solo Arlecchino or whoever but I do think that design should be balanced with the need for a shielder or healer or whatever. Like what if the only way to get BoL on Chlorinde was for her to be healed or overhealed? As it stands, she doesn’t need to have a passive that converts healing to BoL when her E will do it for her and clears it too. It feels redundant and I believe they need to pick a lane.

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          • It’s nice because you can also just bring whoever else you want without “needing” heals or shields or whatever, which is what excludes several characters currently because there’s only 4 slots in a team.

          • Yeah this one part “UnLucky” mentions, is main reason in feeling refreshing, you dont NEED an ULTRA-specific team to enjoy said char, and it feels freeing to be able to put whomever (you actually like, instead of optimizing) into the party, and not feeling set back by it, also not feeling like a Cyno in overworld. LOL
            The thing i should probably clarify, i do not mean chars should be wihout downsides. Im just kinda tired of collecting a thousand of different pieces for one dude every time. HIV kinda overdid this part with a big chunk of all releases. Plus i dont really mean every single one of them from now on should be like that, we need some contrast too. The obvious gap IMHO adds to the feeling of fresh.

          • what I’m concerned about is recent trends in character design. take 5* characters in early versions of the game. most would consider the constellations those characters to be pretty useless and most would probably compare those characters to Dehya. Most characters nowadays get turned into a main dps or become an even stronger one at c6. All I’m saying is that they have changed how they designed the characters throughout the lifetime of the game and hardly any characters are designed like they were when the game first came out. I can see the “self-sufficient design” becoming more commonplace especially if that is what gets people to spend more money on the game. Fontaine has been all about how can characters recover their own hp and I think it is about time that design died.

            I really don’t get the bring whoever you want argument. if Neuvillette or Arlecchino can solo the Abyss, why would you need to bring anyone? There’s always been 4 slots on a team and there’s always going to be characters excluded from your team. No one is going to “bring whoever they want” when playing any character. Sure you can bring Thoma with your Neuvillette but why would you want to? Some characters will bring negative synergy at worst and be straight up useless at best. It really isn’t about “needing” healing or shields. That is a personal choice and you can play as risky as you want without these new characters being able to sustain themselves. These characters are actually excluding healers from the party because of the BoL mechanic itself being a source of damage.

          • to “Solo is dangerous waters.”
            You misunderstood me.
            I specificly advocate for not-DISABLED characters in the c0 state. I like what i saw recently. And i wish they own up and redo their past mistakes, but they wont. Cause poor, indy, HOYO went with “Waterfall model” and didn’t dedicated a single dev stage for “redo and fix.” So we can only look & hope for future chars.

            “Whoever i want” problems is the game going against itself. Both in abyss and overworld, slightly for different reasons. Like raidou. Like wanting to put someone somwhere, and on paper it sounding good. But then you get stuck into arbitrary problems, that you need to deal with. And only after it, character starts to function. Like them giving cahracters strong buttons, and then taking away so much particles that you cant use Q ever anyway LMAO. People like to make builds, not fixing holes in the colander, with 2 hands and 10 fingers.
            Wrio that ASKS FOR A char slot of a HEALER, TO EVEN START TO USE E. WHAT THE FUCK!? Why is it a C1?!?!
            And for overworld, I’m tired of re-editing my teams every 5m. Or pressing Q on Cyno to have fun and having fun only for 1 initial seconds, and for the rest of the Q retarded, cause i wasted 17s of it into nothing, and now need to re-earn it for good chunk of time with tooth pick in my hands and an 8s cooldown between Es. Arle and Nuvi alleviated alot of this problems or have none of it, cause they dont need Q for basic function, they have the ultimate and that is AN ACTUAL ultimate, you press it when you NEED it. This is what im talking about. Completely counterproductive sensations always pop everywhere.

            I jsut want HOYO to relax the “ASKS” some chars throw at you, and to stop releasing glorified NPC that need fixing. Unfortunately we already have alot of those, but with Arle, Nuvi, Navia and hopefully Chlorinde I can afford to put one or two of those favurites but disabled like: (Dehya, Lynette, Candace, etc) and do abyss 36* comfortably in one go. Even with those handicaps.

            Yeah the drawback only is if they will raise DPS entry floor immensly over Arle’s performance. As happened on dendro release, i was happy at first but then all of my non-dendo plummeted into near not finishing abyss with 36*, first time in years.

        • I know hoyo wont ever update something that has to do with chars. But now i wonder how will they tackle personal changes. For someone like Childe that arent binded to one and done region. It starts to feels awkward. He didn’t platoed in power, but he is like a fucking time capsule, his outdated phrases about Arle, 4digit numbers, etc. (Still like this best companion-rival)

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          • Tbf his phrases about Arle aren’t “outdated” that’s just the common opinion of her, that’s very likely just what he really thinks

          • Also Childe is still very strong not for his raw dmg but his synergy with strong sub-dpses, international is still popular after all

          • Well after their dialogue in Arle quest i’d disagree, he realised that rumors were spread. And his voice-over line in game is way to radical for that to be the case.

            About The Knave
            Look, I’ve got nothing against people who have their own agendas I myself joined the Fatui to get more experience in combat. But I don’t like her at all. If she stood to benefit from betraying others, she’d turn against the Tsaritsa in a heartbeat. There isn’t a sane bone in her body.

          • Yeah I feel like it should probably be changed but the development was relatively minor and Hoyo probably forgot that line existed

  4. Would something like Kazuha, Nahida, Fischl be a good aggravate team, or is there too much electro and Nahida can’t keep up? Then maybe Yaoyao instead of Fischl? Now with the recent buffs Clorinde actually only needs 2,550 ATK to max out her A1, probably so more to incentivize playing her in an aggravate team, which I will be doing.

      
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    • You underestimate Nahida’s stupidly high dendro application, and yeah that’s a good team
      Also Clorinde still caps at 3000atk I think since the A1 cap was increased to 1800

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    • Aggravates don’t deplete Quicken aura, so there’s no situation where Nahida can’t keep up in that team. Unless you’re fighting in a river with lit torches around for Kazuha to swirl, or something. If you ever do lose the dendro aura, an electro swirl will proc Nahida’s E off field, so you’re good.

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  5. will bolide 40% multiplier increase in NA will be good comparing with another dmg increase set like gladiator or fragment?

      
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        • seems like keqing/alhaitham with bond of life buffs. best team is avvagrate with that many damage instances but work in pretty much in other team also? wonder if she has alhaitham’s aoe in his e infusion hits.

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    • It sounds good. I am interested in the problem of generating particles of the “Night Watch” state, if the generation is weak, then it would be possible to recycle Q, like Chiori, as a result of which 50 will cost 13.5 CD. Although, given the Electro resonance and Fischl, there should be no problems with 60 cast when generating 4 particles per “Night Watch” state.

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  6. Genuine question:
    Should i get her signature or c1 first? Her signature gives a lot of crit and damage in overall while her c1 will give her more electro application

      
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    • We need to understand how necessary the value of c1 will be. Signature weapons are just statistics. The same statistics will be given by Mistsplitter Reforged.

      Haran Geppaku Futsu will be a good choice if you don’t go over the limit on a crit rate.

      Freedom-Sworn and Light of Foliar Incision can be good options in aggravate.

      The Primordial Jade Cutter will be very difficult to balance in terms of crits. But if you succeed, then this is a good option. 100\200 crits ahead.

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    • C1 is more valuable compared to a good amount of ATK and Crit DMG from the signature weapon. Because there are so many great swords in the game (both 5-Star and 4-Star), I find that getting her weapon would be a commitment as she is the only current character who can benefit from it. As things stand now, I recommend getting her C1 or constellations overall instead of her weapon because there are so many great options already available.
      Take note: These are your Primogems, your choice.

      I’m definitely going for C6 though and maybe her weapon R1.

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  7. they need to pump those numbers up
    as of now, she’s equal to c0 raiden but without support capabilities, hope they buff her

      
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