Clorinde

Clorinde
ClorindeNameClorinde
TitleCandlebearer, Shadowhunter
OccupationTrial Court
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Electro
Constellation (Introduced)Rapperia
Chinese Seuyu赵涵雨
Japanese Seuyu石川由依
English SeuyuCrystal Lee
Korean SeuyuShin Na-ri
DescriptionAn undefeated Champion Duelist. Sword in hand, she defends justice in the Court of Fontaine.
Character Ascension Materials
Vajrada Amethyst Sliver
Vajrada Amethyst Fragment
Vajrada Amethyst Chunk
Vajrada Amethyst Gemstone
Fontemer Unihorn
Lumitoile
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Justice
Guide to Justice
Philosophies of Justice
Everamber
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
Vajrada Amethyst Sliver1
Lumitoile3
Transoceanic Pearl3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Vajrada Amethyst Fragment3
Fontemer Unihorn2
Lumitoile10
Transoceanic Pearl15
Mora40000
Vajrada Amethyst Sliver1
Lumitoile13
Transoceanic Pearl18
Mora60000
Vajrada Amethyst Fragment3
Fontemer Unihorn2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Vajrada Amethyst Fragment6
Fontemer Unihorn4
Lumitoile20
Transoceanic Chunk12
Mora60000
Vajrada Amethyst Sliver1
Lumitoile33
Transoceanic Pearl18
Mora120K
Vajrada Amethyst Fragment9
Fontemer Unihorn6
Transoceanic Chunk12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Vajrada Amethyst Chunk3
Fontemer Unihorn8
Lumitoile30
Transoceanic Chunk18
Mora80000
Vajrada Amethyst Sliver1
Lumitoile63
Transoceanic Pearl18
Mora200K
Vajrada Amethyst Fragment9
Fontemer Unihorn14
Transoceanic Chunk30
Vajrada Amethyst Chunk3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Vajrada Amethyst Chunk6
Fontemer Unihorn12
Lumitoile45
Xenochromatic Crystal12
Mora100K
Vajrada Amethyst Sliver1
Lumitoile108
Transoceanic Pearl18
Mora300K
Vajrada Amethyst Fragment9
Fontemer Unihorn26
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Vajrada Amethyst Gemstone6
Fontemer Unihorn20
Lumitoile60
Xenochromatic Crystal24
Mora120K
Vajrada Amethyst Sliver1
Lumitoile168
Transoceanic Pearl18
Mora420K
Vajrada Amethyst Fragment9
Fontemer Unihorn46
Transoceanic Chunk30
Vajrada Amethyst Chunk9
Xenochromatic Crystal36
Vajrada Amethyst Gemstone6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Normal Attack: Oath of Hunting ShadowsNormal Attack: Oath of Hunting Shadows
Normal Attack
Performs up to 5 rapid strikes.

Charged Attack
Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2-Hit DMG51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3-Hit DMG34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4-Hit DMG23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5-Hit DMG90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
Charged Attack DMG128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Charged Attack Stamina Cost202020202020202020202020202020
Plunge DMG63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Low/High Plunge DMG127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Hunter's VigilHunter's Vigil
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
· When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
· When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
· When the Bond of Life value is 0%, perform a normal lunging strike;
· When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
· When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.

Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.
Even now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Swift Hunt DMG26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Swift Hunt Bond of Life Gain35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP35% Max HP
Impale the Night DMG32.97% / 43.96% / 25.11%×335.66% / 47.54% / 27.16%×338.34% / 51.12% / 29.2%×342.17% / 56.23% / 32.12%×344.86% / 59.81% / 34.16%×347.93% / 63.9% / 36.5%×352.14% / 69.52% / 39.71%×356.36% / 75.15% / 42.92%×360.58% / 80.77% / 46.14%×365.18% / 86.9% / 49.64%×369.78% / 93.04% / 53.14%×374.38% / 99.17% / 56.65%×378.98% / 105.31% / 60.15%×383.58% / 111.44% / 63.66%×388.18% / 117.58% / 67.16%×3
Impale the Night Healing0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life0% / 104% / 110% Bond of Life
Bond of Life Conversion80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing80% Healing
Surging Blade DMG43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Surging Blade Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Night Vigil Duration7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s7.5s
CD16s16s16s16s16s16s16s16s16s16s16s16s16s16s16s
Last LightfallLast Lightfall
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.

It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.
Be that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
Bond of Life Gain66% Max HP72% Max HP78% Max HP84% Max HP90% Max HP96% Max HP102% Max HP108% Max HP114% Max HP120% Max HP126% Max HP132% Max HP138% Max HP144% Max HP150% Max HP
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Night Vigil's HarvestNight Vigil's Harvest
Displays the location of nearby resources unique to Fontaine on the mini-map.
Dark-Shattering FlameDark-Shattering Flame
After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800.
Lawful RemunerationLawful Remuneration
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.

Constellations

"From This Day, I Pass the Candle's Shadow-Veil"
While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG.
This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG.
"Now, As We Face the Perils of the Long Night"
Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700.
You must first unlock the Passive Talent "Dark-Shattering Flame."
"I Pledge to Remember the Oath of Daylight"
Increases the Level of Hunter's Vigil by 3.
Maximum upgrade level is 15.
"To Enshrine Tears, Life, and Love"
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.
"Holding Dawn's Coming as My Votive"
Increases the Level of Last Lightfall by 3.
Maximum upgrade level is 15.
"And So Shall I Never Despair"
For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%.
Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG.
The Glimbright Shade will appear under the following circumstances:
· When Clorinde is about to be hit by an attack.
· When Clorinde uses Impale the Night: Pact.
1 Glimbright Shade can be summoned in the aforementioned ways every 1s. 6 Shades can be summoned per single Night Vigil duration.
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Opponents
Chat: Champion Duelist
Chat: Secret to Success
When It Rains
After the Rain
When Thunder Strikes
When It Snows
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Clorinde: News Reports
About Clorinde: Muskets and Swords
* Unlocks at Friendship Lv. 4
About Us: Ceremony
About Us: People and the Shadow of Evil
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
About Charlotte
* Unlocks at Friendship Lv. 4
About Furina
* Unlocks at Friendship Lv. 4
About Navia
* Unlocks at Friendship Lv. 4
About Neuvillette
* Unlocks at Friendship Lv. 4
About Chevreuse
* Unlocks at Friendship Lv. 4
About Lyney
* Unlocks at Friendship Lv. 4
About Freminet
* Unlocks at Friendship Lv. 4
About Chiori
* Unlocks at Friendship Lv. 4
About Wriothesley
* Unlocks at Friendship Lv. 4
About Sigewinne
* Unlocks at Friendship Lv. 4
About Emilie
* Unlocks at Friendship Lv. 4
More About Clorinde: I
More About Clorinde: II
* Unlocks at Friendship Lv. 3
More About Clorinde: III
* Unlocks at Friendship Lv. 4
More About Clorinde: IV
* Unlocks at Friendship Lv. 5
More About Clorinde: V
* Unlocks at Friendship Lv. 6
Clorinde's Hobbies
* Complete "Silent Night"
Clorinde's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsDisputes are a Mora a dozen in Fontaine, day in and day out.
A confectioner might accuse another of stealing their recipe — and not only that, but replacing Bulle Fruit peel with Mint, thus bringing disgrace not only upon themselves, but upon the very dessert itself! Or a playwright might accuse a fanatical reader of imitating their style and taking up a pen name too close to their own, to the point that even the newspapers could not distinguish the genuine article. A merchant might accuse a colleague of targeted, malicious, cutthroat competition, of not only constantly adjusting their prices, but of intentionally setting up shop directly opposite them...
Almost everyone claims to be wholly in the right, appealing incessantly for the support of passersby in the hope of swaying the crowd and winning their case in the court of public opinion.
Most of the time, such disputes are settled with relative ease, either by Gardes or by Gestionnaires rushing onto the scene. But there will always be a minority of claimants who, acting with ulterior intentions, will obstinately press for court proceedings just to get their name out there.
"I'll see you in court!" comes the challenge. When things reach this stage, any hope that the voice of reason might prevail starts to buckle under the unstoppable force of emotion, neither side willing to give an inch as they begin to square off for a legal showdown.
Until, that is, an exasperated Gestionnaire standing by — long since having given up any hope of successful mediation — interjects in a tone of despair:
"Alright, I respect your right to take this to the courts. But before you do, you must make the following preparations..."
"...Once judgment is pronounced, if you believe the verdict to be unjust, you may propose that the matter be settled by a duel."
"To my knowledge, the most recently rostered Champion Duelist is Miss Clorinde..."
As soon as the name of Clorinde is mentioned, all bickering comes to an abrupt halt.
For all are well-acquainted with the name of this undefeated Champion Duelist. Beneath her blade, all despicable deeds that aim to capitalize on mere fortune under the guise of decency will show their true colors — and she has never once known defeat in a duel.
"...Ahem. Oh, uh... I suppose there's no need to go that far, is there?"
Thus are such marketplace altercations, undercut by ulteriority, temporarily dissipated. Watching the two self-seeking merchants leave the scene with their tails between their legs, the Gestionnaire lets out a knowing laugh, then gives the younger, still uncomprehending colleague beside them a pat on the arm, and says:
"You see, the sword is mightier than the pen, after all."
Character Story 1"If you find yourself facing Clorinde, you'd be better off accepting your verdict immediately." Whether you heard it from the mouth of one who had known the misfortune of facing Clorinde themselves, or someone who had merely watched her dueling from the safety of the stands, there's next to no chance that this would have been said in jest.
Take some of those who lost their duels with her in under a minute, for instance. A young lady who sought to prepare by tightly wrapping lengths of cloth around her hand so that she would not lose her grip on the hilt of her sword. Before she knew it, the strips of cloth had been cut off one by one with pinpoint precision, and her weapon sent spinning up into the air with such ease that it resembled a sewing needle. Or those flustered "gentlemen," somewhat of a recurring type, who turn up sporting all sorts of hidden gadgets from head to toe — pistolets stuffed into their hats, daggers in their shoes, powder bottles up their sleeves. Once their tricks have been spent, they end up being thrown on their backsides without exception, now facing the additional charge of "contempt of court." And that's not even to mention those desperate individuals who, by leveraging all means available to them, seek to curry favor before the duel has even begun, painting themselves as victims in a vain attempt to win the people's sympathy. But this doesn't change the inevitability of their defeat in the dueling ring. After all, a sword tarnished by a sheath of lies is no use for cutting anything.
But there is a benefit to the existence of this motley crew of failed scoundrels and slapstick comedians — namely, they serve as counterexamples helping the crowds recognize those others who are willing to duel with real honor, and when there is indeed some truth in the "justice" that they proclaim. Even if such a person ends up losing, people will listen to what they have to say — for they see that this is someone who stands firmly by their beliefs, and has the courage to draw a sword in their defense.
Some say that when Miss Clorinde fights such individuals, she holds back slightly and never uses her full strength. A member of the audience, having once witnessed such a duel up close, even swore up and down that he saw the corner of Miss Clorinde's mouth curl up very slightly in what must have been approval. And surely, it is only in facing such opponents that the true meaning of the word "duel" is given its full expression, no?
But Clorinde cares not whether the audience is moved by her duels, nor to hear the internal monologues they might inspire.
As far as this Champion Duelist is concerned, the only meaning to be taken from a duel comes from facing your opponent on fair terms to determine a winner, a loser, and the righteous cause.
* Unlocks at Friendship Lv. 2
Character Story 2Clorinde cuts a dashing figure during duels, and her bearing has won her many admirers.
These "enthusiastic" citizens have carefully analyzed every aspect of this Champion Duelist's being.
Where did she learn her skill with the blade? Was it passed down through her family, or acquired unexpectedly? Might the explanation for her outstanding swordsmanship be that she is the last in the line of some fallen dynasty that once practiced the art?
It is said that she performs a "sword cleansing rite" before each of her duels. But with what does she cleanse the body of her sword? Water of the highest purity, drawn directly from the Fountain of Lucine? Some kind of special cleansing ointment? Or could it be that, to strengthen her connection to her weapon, she even adds a touch of... her own blood?
No, no, no! The great power of this "rite" surely lies not in the mere cleansing of her sword, but rather in her calling upon the spirit of some master swordsman to possess her, thus explaining her unbroken streak!
For a time, the figure of this undefeated Champion Duelist became shrouded in all kinds of colorful stories, driving the citizens (mainly the journalists, to be precise) into a frenzy of gossip and curiosity.
Finally, driven to exasperation by all the reporters hiding in the bushes and flower beds by their main entrance, the court authorities assembled the journalists and released an official statement:
"The weapons and methods employed by Miss Clorinde in her duels — and this goes for all our other Champion Duelists too — are entirely mundane, and not, as rumor would have it, imbued with exaggerated powers of any kind..."
A wave of indignation spread through the audience, their expressions making clear that they remained utterly unconvinced.
"If such unfounded rumors begin to exert a pernicious and malign influence on public opinion, the courts reserve the right to formally bring proceedings against those deemed responsible for fabricating and propagating said rumors..."
This threat was met with disdain by the journalists, whose Kameras continued to shoot away without any sign of stopping.
"...Let it be known, responsibility for the execution of the duties of Champion Duelist for all relevant trials is hereby entrusted to... Miss Clorinde!"
With this, the journalists fell silent all at once.
To this, Clorinde — who, having been forced to attend this farce of a press conference, was sitting off to one side — nodded and replied:
"Of course. That's my job."
And so were the absurd rumors about Clorinde finally brought under control. Nowadays, the only traces of that storm of conjecture still to be found are contained within the pages of a few daring theater scripts and edgy novels.
But were you to confront any one of the playwrights or novelists concerned, they would, without exception, firmly deny any taking any inspiration whatsoever from those rumors.
Nope, absolutely no connection to those old fabrications whatsoever, none at all!
* Unlocks at Friendship Lv. 3
Character Story 3In truth, those rumors that Clorinde had been dabbling with supernatural forces were indeed completely unfounded.
The formidable fighting talent of this Champion Duelist had its origins instead in the legacy of a group that once hunted down phantoms throughout the land of Fontaine: the "Marechaussee Hunters."
Legend has it that at the time of Fontaine's founding, there was a hero who went by the name of "Golden Hunter." To wipe out the monsters that threatened the peace of Fontaine, it was he who founded the Marechaussee Hunters, gathering a band of heroes — among them the descendants of the Lochknights — to hunt down monsters and villains across Fontaine, leaving behind countless heroic legends in their wake. Yet once peace had finally been restored throughout the land, the name of the "Marechaussee Hunters" gradually fell into obscurity.
Today, when the people of Fontaine speak of the Marechaussee Hunters, most know only of the "Hunter's Oath," having heard it mentioned in some play or novel.
"From this day, I pass the candle's shadow-veil."
"Now, as we face the perils of the long night..."
"I pledge to remember the oath of daylight."
"To enshrine tears, life, and love."
"Holding dawn's coming as my votive."
"And so shall I never despair."
For most Fontainians, the story of the Marechaussee Hunters is now but a legend full of drama and excitement.
But to Clorinde, the deeds and oaths of the Hunters are her living, breathing inheritance.
The first thing she learned from her mentor, the Marechaussee Hunter Petronilla, was the swordsmanship required to slay monsters. The approach of the Hunter requires them to stay as close as possible to their prey so that they might plunge their blade into weak points with lightning-fast agility. To train her in this technique, Petronilla consigned Clorinde to a room filled with rotating pillars, each of which had been set up with many wooden swords protruding outwards, their tips covered with cloth bags.
"They might contain candy, or they might contain metallic sand. Or perhaps they'll contain all the hair I've lost while teaching you..."
"You can chop open these bags or simply avoid them. I'll leave you to make that call."
"Seeing as you've already had lunch today, you might as well keep going all the way through to dinnertime. Remember, try to reserve enough strength to eat. Alright, begin!"
By undergoing such training, Clorinde not only developed the Marechaussee Hunter's skills of marksmanship, tracking, camouflage, and footwork, but also learned their method of quickly revealing their identity when encountering fellow Hunters in order to avoid accidental injury.
Yet Clorinde has never mentioned the hardships she endured during her training to anyone else. After all, she is now a Champion Duelist of the Trial Court, not a Marechaussee Hunter from centuries past.
She trusts that her mentor, who left without so much as saying goodbye, would understand her decision. The Marechaussee Hunters once wielded their swords to slay fierce monsters in defense of Fontaine's peace and stability. It is only natural, then, that their inheritor should do so to strike down lawless villains.
Even if her mentor had objected, Clorinde would not have minded settling their debate in the time-honored fashion of the Marechaussee Hunters.
After all, as Ms. Petronilla once said herself, if Clorinde could defeat her, she'd be willing to listen to the latter's dissenting opinion.
* Unlocks at Friendship Lv. 4
Character Story 4When the boss of the "Tabletop Troupe" first saw Clorinde visiting his club, he was at a complete loss as to how to react.
Before him was the legendary Champion Duelist herself, complete with tricorne hat, impeccable uniform, even pistolet and sword hanging by her waist. For a time, memories of mistakes he'd made in his past (some of which were not even technically mistakes...) flashed before his eyes, interspersed with frightful fragments of duels he'd witnessed. With the "Welcome!" he'd normally have greeted a new face with stuck in his throat, all he could do was stand there, not knowing what to say.
After much consideration, just as this "Welcome!" was about to come out as "Please, have mercy!" Navia, who had followed Clorinde in, laughed and began to speak.
"My friend here has expressed an interest in experiencing the Tabletop Troupe for herself! So, how about it? Any fun scripts you'd recommend?"
"She's no beginner though. She can be very picky about script quality, so make sure it's the best one you've got!"
To give the boss some credit, though he still failed to produce any semblance of a "Welcome!" he did manage to turn "Please, have mercy!" into something... Well, not quite as embarrassing, at least.
Namely... "Uh!?"
He then proceeded to rush about like a headless chicken, gathering up nearly all the scripts in the store. He brought them everything from their most popular script, "Era of the Bronze Oath," to their most complex story, "Chronicle of the Spiral Ring," to the irreplaceable classic, "Valley of the Gray Wolf: 3rd Edition: 2nd Expansion"...
After this somewhat unorthodox "ice breaker," the Tabletop Troupe suddenly found it had a new regular: Clorinde. Following an initial period where they were likewise immobilized by astonishment, the other customers gradually mustered up the courage to invite her to play the latest scripts with them. Presented with such expectant invitations, she said yes to them all.
They were soon to find out that, regardless of which script they played, this "new player" invariably demonstrated an unparalleled aptitude for roleplaying. No matter how small, she never missed a single clue in the script, nor the chance to make the most of it, following up leads with precision so that the story would develop in the most natural way imaginable.
On top of this, everything that Clorinde did was always completely in line with all the rules. Many of those who have played with her have come away expressing sentiments along the lines of: "Miss Clorinde's so in control, it feels like she's a Game Master rather than another player like us!"
Hearing such things, Clorinde would only ever give a noncommittal smile in response. It's not like she could admit that the only reason she found it all so easy was that she'd been the Game Master for Navia's scripts all this time — and thanks to her friend's endless barrage of weird and wonderful ideas, had been thoroughly trained in the art of quick thinking — could she? It would be such a long, complicated thing to explain...
But after having enjoyed the experience of being just a regular player, Clorinde decided to take up the mantle as Game Master once more, if for no other reason than to save the Tabletop Troupe's own, entirely blameless Game Masters from being perpetually tormented by Navia's endlessly active imagination. And for the boss, the other customers, and even Navia herself... it turned out to be a critical success!
After all, no one in the room could claim to understand the meaning of "impartiality" better than this Champion Duelist. No bribes could sway her when she was presiding over a script — not even cake, fries, or Bulle Fruit!
In the face of such temptations, she'd simply watch as the players racked their brains for a solution, then flip over the rulebook and reply: "We've still got plenty of time. Keep thinking."
When yet another script reached its conclusion under Clorinde's masterful guidance, a certain young Gestionnaire turned to their companions, laughed, and said:
"And to think, we all used to imagine that Miss Clorinde spent the entirety of her waking hours dealing with duel-related matters!"
As she tidied up the table, Clorinde stopped to think for a moment, then with a slight shake of her head, responded:
"I don't tend to work evenings."
* Unlocks at Friendship Lv. 5
Character Story 5As Clorinde sees it, there is no difference between the duties of a Champion Duelist and a Marechaussee Hunter.
Marechaussee Hunters fought to defend the peace of Fontaine by hunting down monsters that ravaged the land. As representatives of Fontainian law and order, Champion Duelists punish criminals who attempt to exploit its loopholes and shortcomings for personal gain. Moreover, their existence not only gives those who wish to defend their honor the chance of a fair duel, but also an opportunity to speak for themselves.
But once the dust has settled and the wrongdoers have all been punished, what are those who fight for justice to do with the swords they took up in its name?
Petronilla once told Clorinde the tale of a Marechaussee Hunter who became obsessed with exterminating monsters. When the day came that the land had been cleansed of their shadow, it didn't take long before he began to feel lost. After a life spent hunting monsters, what purpose did his life have now that their mortal enemy had been vanquished? After giving the matter much thought, he decided to carry on living as he had, severing his connections with the Marechaussee Hunters so that he might continue hunting down monsters alone... Petronilla did not say what became of him in the end, only the following:
"When a sword has forsaken its scabbard, the most it can hope for is simply to rust away."
This seemed to confuse Clorinde, who was still a child at the time. Seeing this, Petronilla raised up the coffee spoon in her hand, then pointed it at a cube of sugar and asked:
"Clorinde, can you tell me what this is? This is an important question, now. You'll get a glass of Bulle Fruit Juice if you can answer it correctly."
Clorinde blinked, then with a slight hint of uncertainty in her voice, answered: "It's... a sugar cube?"
"So you are on the ball then... Remember your answer, Clorinde." replied the veteran Marechaussee Hunter. "When someone points at a sugar cube with a coffee spoon, they want you to focus on the sugar, not the spoon they're using to point at it."
"The whole reason that the Marechaussee Hunters fight is to restore peace to everyone's lives. Of course, this 'everyone' includes themselves."
"The sugar cube you're after is a happy, peaceful life. Fighting is merely the spoon you use to get it."
"Remember what you're fighting for, and never let the means become the end."
"Otherwise, you'll turn into the fool who sees only the spoon, not the sugar — and your coffee will forevermore taste unbearably bitter."
As dusk fell, the first lights began to illuminate the Court of Fontaine. People rushed to and fro across the city, scenes of mirth and merriment all over.
Clorinde sat there finishing off the last drops of her coffee, Café Lutece's latest creation. She'd been intrigued when she heard that the base was made from fresh, in-season fruit juice instead of the usual syrup they use to neutralize the taste.
Tomorrow's my day off, she thought to herself. I'll get a good night's sleep, then head out early to buy some flowers and fruit. I'm meeting Navia in the afternoon over at the Tabletop Troupe to play through their latest script.
Looks like it's going to be a busy day...
Spearing her last crumb of cake, the undefeated Champion Duelist popped it into her mouth, savored its exquisite texture, then stood up and left.
* Unlocks at Friendship Lv. 6
"Marechaussee Hunter's Legacy"If you're looking for the most characteristic element of Clorinde's outfit, look no further than the coat-tail cape that hangs down behind her.
For Clorinde, this cape is a "keepsake" in the truest sense.
When she was but ten years old, the mentor who had trained and looked after her, Petronilla, left without saying goodbye. Even Mr. Callas, who always seemed to know everything, hadn't the slightest idea where the Marechaussee Hunter had gone. Not only did Clorinde turn the whole room inside out; she also went back to all the places where she had once trained to search for clues; but in the end, there was nothing that might indicate where her mentor had gone. In all her searching, the only thing she found was a long, slim, dark blue cape hanging in the closet.
Clorinde had never seen her mentor wear this cape before; she always wore a black one. Even if Clorinde had somehow managed to forget this, the Gardes who Petronilla had often run rings around — combined with all the wanted posters pasted on walls throughout the city — would have reminded her anyway.
...But on the inside of the cape, you could clearly make out the unmistakable imprint of the Marechaussee Hunter's insignia. There was also a necklace with a dagger-shaped pendant that had her name carved into it — a belated birthday gift, it seemed.
But this cape and the insignia upon it... Were they really a parting gift, or just another one of her mentor's tests?
Clorinde couldn't tell, but she kept the items nonetheless.
If it was a test, then she'd do everything in her power to prepare for the final trial that awaited her.
Even if the trial should span the rest of her life.
* Unlocks at Friendship Lv. 4
VisionWithin the first five minutes, Clorinde had disarmed the examiner. At first, he simply looked like his patience was wearing thin; but now, all that was left was shock. It wasn't long after before she'd left the three other duelists, who had rushed down upon hearing the news, speechless in the dueling ring. The normally cold and cheerless courts were soon bustling with excitement, almost to the point of becoming unbearably loud. The "Duelist's Trial," which in theory was only supposed to last three rounds, was — thanks to the enthusiasm of the duelists — fast developing into a fully-fledged "King of the Hill" gauntlet. Clorinde had no objection to this, her only reply being expressed through the sword in her hand. From start to finish, there wasn't a single moment where it seemed to flag or lose its edge.
From then on, all that Clorinde had to do was apply herself to learning the various rules and other ins and outs of being a Champion Duelist... whilst simultaneously taking part in all kinds of duels.
Though Clorinde's reputation of being undefeatable soon became known by all, and many of her opponents would rather surrender immediately than face her, she still wasn't an official Champion Duelist.
"Your swordsmanship may well be flawless, but be that as it may, fighting a duel isn't always so simple." said those veteran Champion Duelists. "You'll also need to undergo a special... or shall we say, less one-dimensional combat challenge to prove that you're up to the job."
Though Clorinde didn't understand what this meant at the time, several days later, she was forced to take part in the first truly challenging fight of her life.
Her opponent was a wealthy merchant who was known to her. This gentleman had been accused of employment abuses, not only arbitrarily cutting his laborers' wages, but completely ignoring their health. The divers he'd hired, being wracked with all sorts of unbearable illnesses, could stand it no longer — hence why they had teamed up to bring this merchant to the courts. And the verdict had already been pronounced: Guilty of exploitation, beyond a shadow of a doubt.
But the merchant demanded that the trial be settled by combat, insisting that the whole affair was an unprecedented slight toward his reputation:
"Who else but I would be willing to hire these people?"
"If I'm put away, they'll all starve to death! Kind, merciful souls, surely you do not wish to see this happen?"
"Who among us is not afflicted by physical ailments? I myself, after spending so much time poring over accounts and other documents, have nearly lost my eyesight! I even bought them medicine, found them doctors... They just won't admit it!"
With countless articles containing these claims circulating throughout the Court of Fontaine, they soon became the talk of the town.
"Hmm... He does make a good point..."
"Although... Hmm. Could it be that they really weren't telling the truth?"
On the day of the duel, a vast crowd of citizens — some well-meaning, others simply curious — converged upon the dueling ring. When the wealthy merchant appeared, he waved to the stands as a sign to those in his pocket. Seeing this, they began to cry out:
"This gentleman has been falsely accused! Let us not stand for such slander!"
Others muttered to those around them:
"If you ask me, there's no way those people were telling the truth..."
Beset on all sides by such shouts and murmurings, the ordinary citizens of the crowd began to waver, and like a landslide gaining momentum, before long they too had been infected by the mob mentality.
"Surely we can't just stand here and watch as a good person is unfairly persecuted?"
Hearing what the audience was saying, the young Clorinde felt lost and confused, like she'd been plunged into the depths of the ocean. She hesitated, hand resting on the pommel of her sword, unsure whether she should draw it or not.
He's been tried, and the evidence was conclusive, she said to herself.
But everyone seems convinced that he is in the right.
The wealthy merchant had already drawn his sword, and was now walking towards her with a triumphant air.
"You can hear them, Miss Clorinde. I am a virtuous, generous, and kind-hearted man, just as they say."
"Without good people like me, the Court of Fontaine would cease to function."
When the merchant raised up his sword, the gold ornamentation and the precious gems set upon its hilt gleamed brightly, bedazzling to behold. For a brief moment, Clorinde caught his gaze as it reflected off the shining body of this resplendent weapon.
All she saw there was pride, arrogance, and empty bravado.
In that moment, she knew that his sword-arm was no match for hers, nor could its wielder use it to persuade anyone. The sumptuous jewels with which it was encrusted were nothing more than a facade to hide his lies.
It was as if a stray dog had covered itself in branches and thorns in a vain attempt to disguise itself as a vicious beast — a pathetic sham indeed.
Within a split second, Clorinde had severed that magnificent sword in two, and when the sparks died out a moment later, it was clear to all that this fight was over. With this, the crowd was silenced.
"Justice revealed the truth to me, and I witnessed it with my own eyes."
"In this place, honor is proven by the sword alone."
As Clorinde raised her sword and spoke these words, the merchant simply stared back at her in disbelief, beholding his own horrified expression reflected upon the Vision which — having seemingly appeared out of nowhere — now hung by her collar.
"Or did you never have the courage to fight for your honor in the first place?"
* Unlocks at Friendship Lv. 6

713 responses to “Clorinde”

  1. I have Haran Geppaku Futsu and Mitsplitter, which is better for her to pair with if I’m equipping 4pc Thundering Fury set?

      
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  2. people arguing about damage: have you ever wondered why crapphoyo doesn’t give us – and absolutely doesn’t want to give us – the possibility to remove onscreen numbers?
    guess

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  3. you kids will understand someday when you finally reach puberty, there are far more important things in this world than some 4/5 digit numbers.

      
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  4. Keqing in slighly stronger in Dendro comps. Like people here are delusional to praise a mid DPS that much. Yes her Kit is nice but her damage is trash. Arlecchino and Neuvi are literally solo DPS characters that deserve the name to be called DPS, unlike another troll character that needs 3 full invested supports like Cyno to do some dmg. Keep praising a mid tier DPS. Kit looks so damn good, to bad they ruined her.

      
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    • one day people like you will understand the game is played by actually playing it and not looking at damage spreadsheets. it doesn’t matter if keqing can hit higher numbers (i don’t even know if that’s true and i don’t care to check). the fact that she has self-healing already makes her way better because she can actually run the nahida + fischl + kazuha/sucrose comp without having to restart every time she gets hit, as well as having synergy with furina. if you care that much about le big numbers just get one constellation.

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        • In my first online game I played (asda story) they were called DD (damage dealer) which made way more sense, just somehow sounds weird to say a character is DPS when it’s more of a stat than a role.

          But yeah it’s just semantics who cares.

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        • What is a “DPS” class? There’s only damage dealers and supports. DPS refers to Damage Per Second, so a character can’t be a Damage Per Second (DPS). They’re either a Damage Dealer of a support. what you all should be saying is that the characters has X DPS. where X is any number. what part do you not understand?

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          • A DPS class includes characters that are notable for how much Damage they can deal Per Second. The higher the better, of course. This contrasts with other types that, while they may also deal damage, that isn’t the point in bringing them primarily.

    • Of course this guy mentions Arle and Neuvi. Please learn to beat the abyss without using braindead characters before sharing your worthless opinion.

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      • Arle requires the most skill to play in this game, so get good salt lord. Secondly, Clorinde competes with Kequing a standard 5-star character so stop the nonsense and get out to get some air, since you are breathing your own sh*t for weeks.

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        • Hello Lie Master Siegfried, I’d like to inform you Arle does not require the most skill to play in this game
          Some characters that require more skill:
          Al-Haitham
          Tighnari shieldless
          Lyney shieldless
          Tartaglia
          Wanderer shieldless
          Eula
          Those are just some of the characters that require more skill to play than Arlecchino, and by skill I mean basic thinking ability, most characters without interrupt res need to dodge, among those Arlecchino is one of the easiest to play

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          • Damn, people here are mad cause their main is just braindead compared to Arle. Eula All the characters you mentioned constantly heal thanks to banny. There is no skill involved in just attacking + healing, so your point was pretty much useless. Al-Haitham is is carried by his entire team, without his team he is not even a 5-star character. Tartaglia is easy mode in this game with his international team Mr liar. Besides, Tartaglia combo strong are mostly NA + charge attacks + he gets healed by Bennett, so how does this make him more skilled? You just lack any logic by mentioning Tartaglia or Lynes and at the same time these characters are easy to play + they can heal compared to Arlecchino, she can not heal, she is the definition of skill in this game. I know you guys struggle with some basic bosses in this game, but just watch some guys and you will get the hang of it! Arlecchino requires the most skill in the game and this is a fact, get over it. Go back play some a main DPS with 3 shield supports, this is what you need my dude.

          • Not being able to heal is avoided by… dodging, which is why I mainly mentioned other characters who need to dodge
            fun fact, healing won’t save you when a 15k tighnari gets 1shot (he doesn’t play with healers anyway usually)
            Al-Haitham is a team-centric character like every other dendro
            Anyway off of that, dodging seriously isn’t hard. this game has generous i-frames so genuinely just git gud
            And Tartaglia wants N2CJ/N3CJ which while not hard is far more complex than N6N6N6, also he has to play around his timer and his application

        • play Arle does require some skill, but definitely not on the same league like others. Neuvi on the other hand true braindead. And yes both two can solo abyss bcs they are the big two asses of fontaine powercreep dps. So please learn dragonstrike diluc without Xianyun to beat abyss

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    • you’re forgetting that keqing’s rotation is tight as fuck. If you have to dodge in abyss you’re already losing damage cause you’re drifting your rotation. Or you might even lose her stilleto due to having to dodge at the wrong time. Also just from comparing raw numbers you’ll miss that clorinde will attack much faster. Also clorinde has much shorter field time than keqing, which makes her slot more easily on a number of teams. Also in terms of actual raw damage clorinde also has her first ascension passive going for her, which likely boosts her damage pre crit. So it pretty much increases all the attackdamage% on the electro attacks by 60% which makes her much more comparable with other dps characters. (the ascension passive caps out at 3000 attack stat) And she can use two of the most broken artifact sets, “Marechaussee Hunter” and “Fragment of Harmonic Whimsy” are both really strong options on her.

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  5. Local Genshin CC I followed that have access to media server said Clorinde E was buffed back to 9s. She is now great again guys!!!

      
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    • Not sure if you’re a troll or not but based from the short showcase on the special program her E duration is roughly 7.5-8s, definitely not 9s unless they revert it back to 9s just before the patch goes live next week like how they buff Kokomi’s jelly.

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  6. gosh, this idiots.
    Clorinde has one of the most interesting kits in the entire game. She has two basic attacks for different situations. Gun attack makes some AOE and enhances in certain conditions. (when BoL is less than 100%) Surely you want to use it to deal damage and only when BoL is less than 100%. And her sword attack clears all the BoL, deal more damage, heals and makes her change position. Obviously, you want to use it in the exact moment when your BoL is more than 100%. So you reset the combo and do it again. 3NA-E(Sword attack)-3NA-E, etc. But. Her BoL can be easily changed by any heal or even her own ultimate. So… If you add into the equation her ult and teammates, who will be able to make the combo different, turn your brain on and count and think a bit, you’ll realize she is one of the most conceptually interesting DPSes ever. By two simple elements Clorinde can either extend her ranged combo or become a melee (for a pair of attacks) character. That depends on on field situation, because her sword attack makes her move. And it will be pretty interesting to keep a distance on her. And she is the first real electro DPS who tries to deal damage not by reactions only and not to make them die from cringe (like Cyno.)
    IDK if I’ll pull for her, AlHaitam is pretty attractive too, but… She’s sexy, interesting and said to be strong by non-doomposters.

      
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    • Great animations but the long cd means her supports would have more time to shine than her lol

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      • Err… Hitlag? Situation is the same as with Ayato, the stance will be around a second longer than expected because of it, I’ve heared.

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        • Ayato doesn’t have hitlags bruv what are you talking about? Also just because hitlag exists it doesn’t mean it’s okay to give Clorinde a long ass downtime

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    • you can like a kit, but still critize it for the lack of damage. It is the same as keqing, i do like keqings kit, but im not bringing keqing into abyss and strugglebus my way trough it. I also likes that my favorite characters are doing some noticeable damage, there is also a lot of people who already own raiden or has a c2 raiden and she is just a downgrade to that.

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  7. Looks like people can’t clear anything unless the characters have big multipliers. I’m sure they don’t even know how to play unless a content creator tells them how.

      
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      • Arle has the highest skill ceiling in the game. Even to compare arle to Neuvi shows how much “brain” you have.

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        • “Highest skill ceiling” puh-lease. Just skill and CA then you get infinite infusion, can be swapped without losing infusion, and deal 20k damage per NA. How much “brain” you have if you think that is the “highest skill ceiling” in game?

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        • She requires some skill but I probably wouldn’t say highest. I still feel like playing Alhaitham “correctly” requires most the brain power. Then Beidou and maybe Hu tao. You can negate most of Arlecchino’s draw backs just by using a shielder.

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          • She requires skills?
            * E > Switch to Support > CA > DPS NA.
            * And Do it again.
            *Be mindful of her HP.
            How hard is to do that?

        • OFFICER THIS GUY THINKS DEALING 5 BILLION DAMAGE WITH ONE NA STRING REQUIRES SKILL.
          Arlecchino players should uninstall the game. Just by pulling her, you are admitting you can’t play the game properly.

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          • Probably those Amber, Aloy, or Diona mains who go for hypercarry headshot builds. Or 1hp Beidou solo boss clears.

            The hardest “normal” build is probably shieldless Klee or on-field Nahida, because their dodges are puny. Anything else you just shield up, or use tall model legs to avoid attacks much easier.

        • “highest skill ceiling in the game” all you have to do is use her skill first, switch out and use yelan ult, zhongli shield, etc., and switch back to her. how can that be hard in any sense

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          • the only difficulty in this game comes from number inflation so skill is basically irrelevant, “skill” means remembering what order to press buttons in and dodging the one attack every 10 seconds
            Among those, Arlecchino is: E -> swap out for 5s -> CA -> NA until the enemy dies, one of the most simple gameplay loops

          • arlechino does so much damage you can hardly call it skill, when your enemies die that fast it doesn’t matter that she can’t heal.. and a c4 yanfei literally makes you invurnable and you get pyro resonance.

  8. who cares about if she is n°1 electro dps or not? in the new abyss thingy you need a few units of the same elements and carrys from the same elements so not being the n°1 matters little when you can only use the same unit 2 times, so if u have a bazillion damage per nanosecond well congrats on the two times you will able to clear the rooms in 1 sec in a mode with no timer for the rewards that give primogems, and even if she gets worse and worse in the future you could just use her in the most easy lvls and let the most powerfull units for the most complicated rooms or floors or whatever…my point is….i must plap plap plap

      
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    • damage per nanosecond and the role is dpns? , i dont understand why people say dps, it’s clearly wrong. they are DD = Damage Dealer and they are not DPS = Damage per second. doesn’t it sound weird wow i pulled neuvillete he is the strongest damage per second. lol

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      • It does not need to make sense literally.
        It just has to make sense somehow, therefore the synecdoche (figure of speech).

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    • if that’s what u want then it’s better to pull for Alhaitham instead cuz we dont have enough dendro dmg units , also they banned Dmc so we all have to build Collei now

      for electro ? u have alot of 4* options + a standard 5*

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