Chasca

Chasca
ChascaNameChasca
Title???
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Anemo
Day of Birth1
Month of Birth1
Vision (Introduced)Anemo
Constellation (Introduced)Vultur Gryphus
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
Vayuda Turquoise Sliver
Vayuda Turquoise Fragment
Vayuda Turquoise Chunk
Vayuda Turquoise Gemstone
Ensnaring Gaze
Withering Purpurbloom
Juvenile Fang
Seasoned Fang
Tyrant's Fang
Skill Ascension Materials
Teachings of Conflict
Guide to Conflict
Philosophies of Conflict
Silken Feather
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
176327.047.865.0%50.0%0%
20197870.04124.165.0%50.0%0%
Vayuda Turquoise Sliver1
Withering Purpurbloom3
Juvenile Fang3
Mora20000
Vayuda Turquoise Sliver1
Withering Purpurbloom3
Juvenile Fang3
Mora20000
20+263293.18165.25.0%50.0%0%
403939139.43247.195.0%50.0%0%
Vayuda Turquoise Fragment3
Ensnaring Gaze2
Withering Purpurbloom10
Juvenile Fang15
Mora40000
Vayuda Turquoise Sliver1
Withering Purpurbloom13
Juvenile Fang18
Mora60000
Vayuda Turquoise Fragment3
Ensnaring Gaze2
40+4403155.88276.355.0%50.0%4.8%
505066179.34317.945.0%50.0%4.8%
Vayuda Turquoise Fragment6
Ensnaring Gaze4
Withering Purpurbloom20
Seasoned Fang12
Mora60000
Vayuda Turquoise Sliver1
Withering Purpurbloom33
Juvenile Fang18
Mora120K
Vayuda Turquoise Fragment9
Ensnaring Gaze6
Seasoned Fang12
50+5686201.27356.825.0%50.0%9.6%
606355224.98398.855.0%50.0%9.6%
Vayuda Turquoise Chunk3
Ensnaring Gaze8
Withering Purpurbloom30
Seasoned Fang18
Mora80000
Vayuda Turquoise Sliver1
Withering Purpurbloom63
Juvenile Fang18
Mora200K
Vayuda Turquoise Fragment9
Ensnaring Gaze14
Seasoned Fang30
Vayuda Turquoise Chunk3
60+6820241.42428.015.0%50.0%9.6%
707495265.34470.425.0%50.0%9.6%
Vayuda Turquoise Chunk6
Ensnaring Gaze12
Withering Purpurbloom45
Tyrant's Fang12
Mora100K
Vayuda Turquoise Sliver1
Withering Purpurbloom108
Juvenile Fang18
Mora300K
Vayuda Turquoise Fragment9
Ensnaring Gaze26
Seasoned Fang30
Vayuda Turquoise Chunk9
Tyrant's Fang12
70+7960281.79499.585.0%50.0%14.4%
808643305.98542.465.0%50.0%14.4%
Vayuda Turquoise Gemstone6
Ensnaring Gaze20
Withering Purpurbloom60
Tyrant's Fang24
Mora120K
Vayuda Turquoise Sliver1
Withering Purpurbloom168
Juvenile Fang18
Mora420K
Vayuda Turquoise Fragment9
Ensnaring Gaze46
Seasoned Fang30
Vayuda Turquoise Chunk9
Tyrant's Fang36
Vayuda Turquoise Gemstone6
80+9108322.43571.625.0%50.0%19.2%
909797346.81614.845.0%50.0%19.2%

Skills

Active Skils

Normal Attack: Phantom Feather FlurryNormal Attack: Phantom Feather Flurry
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG48.01%51.92%55.82%61.41%65.31%69.78%75.92%82.06%88.2%94.9%101.6%108.3%115%121.69%128.39%
2-Hit DMG44.59%48.22%51.85%57.03%60.66%64.81%70.51%76.22%81.92%88.14%94.36%100.58%106.8%113.03%119.25%
3-Hit DMG29.7%×232.11%×234.53%×237.99%×240.4%×243.17%×246.96%×250.76%×254.56%×258.7%×262.85%×266.99%×271.14%×275.28%×279.42%×2
4-Hit DMG76.4%82.62%88.84%97.72%103.94%111.05%120.82%130.59%140.37%151.03%161.69%172.35%183.01%193.67%204.33%
Aimed Shot43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
Fully-Charged Aimed Shot124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
Plunge DMG56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Low/High Plunge DMG113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Spirit Reins, Shadow HuntSpirit Reins, Shadow Hunt
Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned AoE Anemo DMG.
After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul's Blessing state.

Nightsoul's Blessing: Chasca
Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca's Nightsoul's Blessing state will end. Her Nightsoul's Blessing has the following traits:
·Mounts "Soulsniper: Ritual Staff," increasing Chasca's Movement SPD and interruption resistance. In this state, Chasca will continually consume Nightsoul points or Phlogiston, and stay airborne. When Springing or increasing height, extra Nightsoul points or Phlogiston will be consumed.
·When using Normal Or Charged Attacks, Tap or Hold to switch between using "Multitarget Fire" in different ways.

Multitarget Fire
Tap
Deal Nightsoul-aligned Anemo DMG to opponents in front. This DMG is considered Normal Attack DMG.
Hold
Enter Aiming Mode, loading bullets into the cylinder's chambers, and choosing a certain number of opponents within a certain range, before firing up to 6 Shadowhunt Shells at the selected opponents based on the amount of time the attack was charged. After Holding for a certain amount of time, Chasca will finish loading the magazine, and directly fire X Shadowhunt Shells at the selected opponents.

Shadowhunt Shells
·Deal Nightsoul-aligned Anemo DMG, which is considered Charged Attack DMG.
·The 4th, 5th, and 6th Shells will undergo Elemental Conversion based on the Elemental Types of the other characters in the party: For each Pyro, Hydro, Cryo, or Electro character in the party, one Shadowhunt Shell will be converted into a "Shining Shadowhunt Shell" of the corresponding Elemental Type, dealing Nightsoul-aligned DMG corresponding to that Elemental Type. This DMG is considered Charged Attack DMG.
·The last Shadowhunt Shell loaded into the cylinder is fired first.

In theory, as long as she's willing, those reins can bridle anything... But what could possibly be as cool as a giant hand cannon?
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Activation DMG60%64.5%69%75%79.5%84%90%96%102%108%114%120%127.5%135%142.5%
Multi-Aim Press DMG36%38.7%41.4%45%47.7%50.4%54%57.6%61.2%64.8%68.4%72%76.5%81%85.5%
Shadowhunt Shell DMG60.8%65.36%69.92%76%80.56%85.12%91.2%97.28%103.36%109.44%115.52%121.6%129.2%136.8%144.4%
Shining Shadowhunt Shell DMG191.84%206.23%220.62%239.8%254.19%268.58%287.76%306.94%326.13%345.31%364.5%383.68%407.66%431.64%455.62%
Nightsoul Point Limit808080808080808080808080808080
CD6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s6.5s
Soul Reaper's Fatal RoundSoul Reaper's Fatal Round
Chasca concentrates her will, firing a single "Galesplitting Soulreaper Shell" that deals Nightsoul-aligned AoE Anemo DMG. Afterward, the Galesplitting Soulreaper Shell will split into 6 Soulreaper Shells, which attack nearby opponents.

Soulreaper Shells
·Deal Nightsoul-aligned Anemo DMG.
·For each Pyro, Hydro, Cryo, or Electro character in the party, two Soulreaper Shells will undergo Elemental Conversion to become "Radiant Soulreaper Shells," which deal Nightsoul-aligned Elemental DMG of the corresponding Elemental Type.

None can escape from the incessant whispers of the night and moonlight, just as no foe can flee her attentive eyes once in her sight.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Galesplitting Soulreaper Shell DMG88%94.6%101.2%110%116.6%123.2%132%140.8%149.6%158.4%167.2%176%187%198%209%
Soulreaping Shell DMG103.4%111.16%118.91%129.25%137.01%144.76%155.1%165.44%175.78%186.12%196.46%206.8%219.73%232.65%245.58%
Radiant Soulreaping Shell DMG206.8%222.31%237.82%258.5%274.01%289.52%310.2%330.88%351.56%372.24%392.92%413.6%439.45%465.3%491.15%
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Life TalentLife Talent
队伍中自己的角色滑翔时移动速度提高15%。
无法与效果完全相同的固有天赋叠加。
Night Realm's Gift: Everburning HeartNight Realm's Gift: Everburning Heart
After Nightsoul points are fully depleted, Chasca will begin consuming Phlogiston to stay in Nightsoul's Blessing instead.
While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Chasca. When the active character is at a certain height in the air, the following will trigger when you switch to Chasca: Chasca will enter Nightsoul's Blessing and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.

In addition, if the Elemental Skill Spirit Rein, Shadow Hunt is Held while in Nightsoul's Blessing, Chasca will execute a Nightsoul-aligned Plunging Attack, and when released, the Plunging Attack can be canceled, and she will remain airborne. If she strikes the ground during the Plunging Attack, Chasca's Nightsoul's Blessing state will end.
Bullet TrickBullet Trick
When the Elemental Skill Spirit Reins, Shadow Hunt's Multitarget Fire is used, if the party has 1/2/3 types of Pyro, Hydro, Cryo, or Electro characters, then there is a 33%/67%/100% chance to trigger "Spiritbinding Conversion," causing the 3rd Shadowhunt Shell loaded into the cylinder to be converted into a Shining Shadowhunt Shell of the corresponding Elemental Type.
Intent to CoverIntent to Cover
When a nearby party member triggers a Nightsoul Burst, Chasca will fire a "Burning Shadowhunt Shot" at a nearby opponent, dealing Nightsoul-aligned Anemo DMG equal to 150% of the Shadowhunt Shell DMG from her Elemental Skill Spirit Reins, Shadow Hunt. If the party has Pyro, Hydro, Cryo, or Electro characters, the Burning Shadowhunt Shot will be converted to deal Nightsoul-aligned Elemental DMG of the corresponding Elemental Type equivalent to 150% of the DMG dealt by Spirit Reins, Shadow Hunt's Shining Shadowhunt Shells.
The DMG done in this way is considered Charged Attack DMG.

Constellations

Cylinder, the Restless RouletteCylinder, the Restless Roulette
When triggering the Passive Talent "Bullet Trick"'s "Spiritbinding Conversion," will additionally cause the 2nd Shadowhunt Shell loaded into the cylinder to be converted into a Shining Shadowhunt Shell.
In addition, the chance to trigger "Spiritbinding Conversion" is increased: If the party has 1/2/3 types of Pyro, Hydro, Cryo, or Electro characters, then there is a 67%/100%/100% chance to trigger "Spiritbinding Conversion."

You must first unlock the Passive Talent "Bullet Trick."

In addition, Chasca's Nightsoul point and Phlogiston consumption in her Nightsoul's Blessing state is decreased by 30% while out of combat.
Muzzle, the Searing SmokeMuzzle, the Searing Smoke
When the Shadowhunt Shells or Shining Shadowhunt Shells from Spirit Reins, Shadow Hunt's Multitarget Fire hit opponents, they will deal AoE Elemental DMG of the corresponding Elemental Type of the Shadowhunt Shells or Shining Shadowhunt Shells equal to 400% of Chasca's ATK. This effect can be triggered once each time Chasca uses Multitarget Fire.
Reins, her Careful ControlReins, her Careful Control
Increases the Level of Spirit Reins, Shadow Hunt by 3.
Maximum upgrade level is 15.
Sparks, the Sudden ShotSparks, the Sudden Shot
When the Radiant Soulreaper Shells from Soul Reaper's Fatal Round hit opponents, they will restore 1.5 Elemental Energy to Chasca, and deal AoE Elemental DMG of the corresponding Elemental Type of the Radiant Soulreaper Shells equal to 400% of Chasca's ATK. This effect can be triggered once each time Chasca uses Soul Reaper's Fatal Round.
Brim, the Sandshadow's SilhouetteBrim, the Sandshadow's Silhouette
Increases the Level of Soul Reaper's Fatal Round by 3.
Maximum upgrade level is 15.
Showdown, the Glory of BattleShowdown, the Glory of Battle
After the Passive Talent "Bullet Trick"'s "Spiritbinding Conversion" is triggered, Chasca will gain the "Fatal Rounds" state: For the next 3s, the next time Chasca uses Spirit Reins, Shadow Hunt's Multitarget Fire, the shots will instant finish charging, and the CRIT DMG of that instance of Multitarget Fire increases by 120%.

You must first unlock the Passive Talent "Bullet Trick."

Skill Ascension

Sounds

Quotes

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Stories

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56 responses to “Chasca”

  1. Assuming she’s fighting one enemy, she shoots six bullets at them. The first three have a basic multiplier, and then the final three have tripled elemental damage? Can she trigger reactions with that, like vape or melt? Her full rotation of damage would be 1472.25% against a single enemy assuming every instance of damage hits, and an additional 1089.004% from her burst with all hits landing. How is this not insane? Sure, in multitarget the damage from her burst will be more spread out, and even in single target the skill activation damage will be inconsistent, but if she can get three or more charged attacks off, she might become top five dps. Factoring in maybe a Furina/Bennet/Mona (prototype amber for extra heals and energy regen), she could be top three even. If she can trigger vaporize then this team would get even better, and getting c1 Mona would make it even better. My question is why do people assume she’s not good? She can move around while sharging, so interruption resistance is less of a problem, most melee attacks can’t even hit her, She can probably clear smaller to medium waves with one to two charged attacks, or even just burst them out of existence (maybe even have a projectile left over for the next wave). The only thing I see her struggling with is geo shields and ranged enemies that can knock her out of her charged attack. For the different element checks in spiral abyss she could literally SWAP HER ELEMENT to beat them. For example: In some future abyss rotation maybe we get the Iniquitist Baptist again, and she needs hydro for the pyro shield, pyro for the cryo shield, and cryo for the electro shield. She could just have all of them, with her anemo to help a bit more. If her damage is blunt she could deal with geo shield a bit too (I can 100% see her skill attack bullets and the initial burst damage being at least partially blunt, if not the same level as claymore attacks.), and the only shield left is dendro, which can be destryed with hydro electro and pyro. Please note that in the following lists of characters I will only list characters that directly buff her damage, otherwise I left them out. For a cryo team she could use Diona (heals with shield, c6 for em buff to increase potential swirl damage), Shenhe (cryo damage buff and damage buff, Chongyun (temporary cryo shred, c2 for decreased rotation times), Layla (thicc shield and potential battery, c4 for hp based damage increase), Ganyu (cryo damage buff), Rosaria (crit buff and potential battery). For pyro she could have Xiangling (potential attack buff from a4 passive with a weird setup, c6 for extra pyro damage bonus), Bennett (attack buff and heals, c6 for extra pyro damage bonus [only for those willing to activate]), Klee (mainly just c4 for def shred), Amber (elegy wielder and c6 for movement speed and attack buff), Hu Tao (crit buff), Dehya (interruption res and decreased damage taken), Yoimiya (double dps potential with attack buff from her a4 passive), Thoma (interruption res and c6 for charged attack damage buff [interruption res isn’t optimal because of charged attack focused playstyle]), Yanfei (mostly c4 for shield), Chevreuse (copium 40% attack buff when an electro member is present, useless without). For electro teams she would have the options of Lisa (def shred), Beidou (Ironically Beidou works with Chasca’s unique charged attack focused playstyle, unlike Yelan, Xingqui, etc. Additionally c1 for shield and c6 for electro res shred), Raiden Shogun (burst damage buff, battery, c4 for attack buff, c6 for quicker burst rotations), Kujou Sara (temporary attack buff, potential battery, c6 for electro crit damage buff), Yae Miko (c4 mostly for electro damage buff), Dori (heals and battery). For hydro teams there are some obvious options like Furina (Massive damage bonus), Mona (massive damage bonus, c1 for extra potential vape and hydro swirl damage, c4 for a crit rate buff), Xingqui (while not as good, he still provides interruption resistane, and if you can squeeze and an extra normal attack you can exploit the hydro res shred from his c2 for at least one charged attack and maybe her burst), Yelan (while also not as good with Chasca, it’s still a ramping damage bonus with no strings attached.), Barbara (heals and c2 hydro damage bonus, c6 for a free revive [good players won’t usually need it though]), Nilou (c2 mostly for hydro res shred). For c1 Chasca it opens up more possibilites, including: Jean (mostly c2 for movement and attack speed buff, c4 for anemo res shred, vv artifacts), Venti (crowd control, c4 and c4 for various res shreds, vv artifacts), Kazuha (crowd control, massive elemental damage buff, c2 em buff for swirl damage, vv artifacts), Faruzan (anemo damage buff, attack based damage buff, c6 for anemo crit damage buff and crowd control, vv artifacts), Zhongli (shield, all element res shred, archaic petra artifacts, c6 for heals), Noelle (shield, a4 passive gives life support shield), Albedo (a4 em buff for extra swirl damage, potential crystalize shields), Chiori (potential crystalize shields), Kachina (scroll artifacts, potential crystalize shields, Xilonen (scroll artifacts, heals, PECH res shred), Nahida (em buff for swirl damage). Personally I don’t like her design and her playstyle looks boring, but she does seem extremely powerful, and very flexible.

      
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  2. Natlan is what happened when Hoyo took inspirations outside of Teyvat and called it a day. where is this war they speak of, we’ve seen more war proceeding in Inazuma. all we see in Natlan is Pals, smol explorable lands, and powercreeps. as nations patches goes, Natlan ranked the lowest imo. it rank almost higher if there no plhogiston nonsense. and now we got this cowgirl/witch as a failed concept

      
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  3. since she seems to have little uptime and frontloaded dmg im guessing mona will be better than furina here
    extremely rare, but ill take it
    (inb4 they nerf the interaction to screw over mona enjoyers once again)

      
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    • There may be hope, don’t despair yet. The Wayob Manifestations and Mualani/Kinich’s early constellations seem to indicate that they want players doing a lot of front-loaded damage quickly. The trend may continue with Chasca.

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