Table of Content |
Character |
Weapon |
Artifact Set |
Artifact Piece |
Item |
Skill |
Achievement Category |
Achievement |
Tutorial |
Monster |
Stage |
Domain |
Chapter |
Quest |
Commission |
Shop |
Reputation |
Viewpoint |
Fish Pond |
Event |
Character
Icon | Name | Rarity | Weapon | Element | Ascension Materials |
![]() | Lauma | 5![]() ![]() ![]() ![]() ![]() | catalyst![]() | dendro![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Flins | 5![]() ![]() ![]() ![]() ![]() | polearm![]() | electro![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Aino | 4![]() ![]() ![]() ![]() | claymore![]() | hydro![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | Serenity's Call | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | Upon causing an Elemental Reaction, increases Max HP by | ![]() ![]() ![]() |
![]() | Moonweaver's Dawn | 4![]() ![]() ![]() ![]() | 43.73 | Atk% | 6% | Increases Elemental Burst DMG by | ![]() ![]() ![]() |
![]() | Master Key | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | Upon causing an Elemental Reaction, increases Elemental Mastery by | ![]() ![]() ![]() |
![]() | Prospector's Shovel | 4![]() ![]() ![]() ![]() | 42.4 | Atk% | 9% | Electro-Charged DMG is increased by | ![]() ![]() ![]() |
![]() | Bloodsoaked Ruins | 5![]() ![]() ![]() ![]() ![]() | 47.54 | CrR% | 4.8% | For 3.5s after using an Elemental Burst, the equipping character's Lunar-Charged DMG dealt to opponents is increased by | ![]() ![]() ![]() |
![]() | Etherlight Spindlelute | 4![]() ![]() ![]() ![]() | 42.4 | ER% | 10% | For 20s after using an Elemental Skill, the equipping character's Elemental Mastery is increased by | ![]() ![]() ![]() |
![]() | Blackmarrow Lantern | 4![]() ![]() ![]() ![]() | 41.07 | EM | 48 | Bloom DMG is increased by | ![]() ![]() ![]() |
![]() | Nightweaver's Looking Glass | 5![]() ![]() ![]() ![]() ![]() | 44.34 | EM | 57.6 | When the equipping character's Elemental Skill deals Hydro or Dendro DMG, they will gain Prayer of the Far North: Elemental Mastery is increased by | ![]() ![]() ![]() |
![]() | Snare Hook | 4![]() ![]() ![]() ![]() | 41.07 | ER% | 13.33% | Upon causing an Elemental Reaction, increases Elemental Mastery by | ![]() ![]() ![]() |
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Artifact Set
Variants | Name | Artifact Affix |
![]() ![]() | Night of the Sky's Unveiling | 2-Piece: Increases Elemental Mastery by 80. 4-Piece: When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases CRIT Rate by 15%/30% when the party's Moonsign is Nascent Gleam/Ascendant Gleam. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack. |
![]() ![]() | Night of the Sky's Unveiling | 2-Piece: Increases Elemental Mastery by 80. 4-Piece: When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases CRIT Rate by 15%/30% when the party's Moonsign is Nascent Gleam/Ascendant Gleam. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack. |
![]() ![]() | Silken Moon's Serenade | 2-Piece: Energy Recharge +20%. 4-Piece: When dealing Elemental DMG, gain the Gleaming Moon: Devotion effect for 8s: Increases all party members' Elemental Mastery by 60/120 when the party's Moonsign is Nascent Gleam/Ascendant Gleam. The equipping character can trigger this effect while off-field. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack. |
![]() ![]() | Silken Moon's Serenade | 2-Piece: Energy Recharge +20%. 4-Piece: When dealing Elemental DMG, gain the Gleaming Moon: Devotion effect for 8s: Increases all party members' Elemental Mastery by 60/120 when the party's Moonsign is Nascent Gleam/Ascendant Gleam. The equipping character can trigger this effect while off-field. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack. |
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Artifact Piece
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Item
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Skill
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Achievement Category
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | Moondust Treasure Hunter (I) | Open 60 chests on Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Moondust Treasure Hunter (I) | Open 120 chests on Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Moondust Treasure Hunter (I) | Open 240 chests on Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Moondust Adventurer (I) | Complete 3 Open World mechanism-activated Time Trial Challenges on Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Moondust Adventurer (I) | Complete 6 Open World mechanism-activated Time Trial Challenges on Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Moondust Adventurer (I) | Complete 10 Open World mechanism-activated Time Trial Challenges on Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Continental Explorer: Moonlit Isles (I) | Light up the maps of the following areas in Nod-Krai: Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Frosty Groves Beyond the Darkness (I) | Unlock all Teleport Waypoints in the following areas in Nod-Krai: Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Sanctuary Pilgrim: Moonlit Isles (I) | Unlock all the Shrines of Depths in the following areas in Nod-Krai: Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
![]() | Offerings to the Night: Moonlit Isles (I) | Unlock all the seals on the Kuuhenki's Hidden Troves in the following areas in Nod-Krai: Lempo Isle, Hiisi Island, and Paha Isle. | ✅ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | Elemental Reaction: Lunar-Bloom | When Certain characters can consume |
![]() | Moonsign | When Moonsign characters are in the party, the party will attain a As your party's Moonsign Level increases, some of the Moonsign characters' skills will be enhanced, as well as the effects of some Weapons and Artifacts. Other characters can also provide buffs to the party. Furthermore, in Nod-Krai, where the new moon rises, there appear to be other ways to increase your party's Moonsign Level... |
![]() | Verdant Dew | Within 2.5s after party members trigger Lunar-Bloom reactions, your party will receive 1 Verdant Dew every 2.5s. Your party can have up to 3 Verdant Dew. If you trigger another Lunar-Bloom reaction during this time, the duration of this effect will be reset. |
![]() | Frostnight Scion | An elemental lifeform that has gained an extremely high elemental affinity over long years of exposure to the moonlight. In battle, Frostnight Scions can convert themselves to enter a Gloomveiled state. While in this state, Frostnight Scions become more powerful. |
![]() | Wilderness Ghoul... | A ghoul corrupted by the taint of the Abyss, doomed to stalk the frozen wilderness for all eternity... Those who march beneath the banner of the Wild Hunt can only be truly defeated by reducing their Max HP to zero. |
![]() | Fatui Oprichnik | A member of the Fatui's elite Oprichniki forces tasked with maintaining the line of battle. They wield powerful, modified weapons that harness the power of kuuvahki. Because of this, you might be able to effectively target them with kuuvahki-based attacks |
![]() | Landcruiser | A heavily armed ship that cruises on land and, thanks to certain modifications, can harness the power of kuuvahki to deploy special functions. Because of its reliance on kuuvahki, you might be able to make use of the properties of kuuvahki to more effectively attack. |
![]() | Radiant Beast... | A monster that has undergone a unique evolution due to being drenched in the ancient moon's power for long periods of time. Radiant beasts can wield their innate powers to capture their enemies in a Radiant Cocoon... Once captured, both the amount of DMG taken and the strength of healing received will be affected. However, you can escape from a Radiant Cocoon by |
![]() | Knuckle Duckle | A duck-shaped combat machine built from scrap metal and powered by kuuvahki. It is programmed with a variety of strategies. Once combat progresses to a certain point, it will enter Duckstruction Mode, becoming more aggressive, generating a Ward for itself, and summoning floating Stamping Devices to harass you. When this happens, you must first deal with the Stamping Devices. |
![]() | Radiant Moonfly | The strongest species of radiant beasts, whose "Radiant Cocoon" display more obvious effects. Quickly |
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Monster
Icon | Name | Grade | Drop |
![]() | Blazing Brilliance: Frostnight Scion | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Gleaming Charge: Frostnight Scion | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Tangled Vines: Frostnight Scion | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Icy Crystal: Frostnight Scion | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Wilderness Exile | Regular | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Wilderness Hunter | Elite | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | Oprichniki Line Trooper | Regular | ![]() ![]() ![]() ![]() |
![]() | Oprichniki Support Trooper | Regular | ![]() ![]() ![]() ![]() |
![]() | Oprichniki Grenadier | Regular | ![]() ![]() ![]() ![]() |
![]() | Oprichniki Vanguard | Regular | ![]() ![]() ![]() ![]() |
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Stage
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Domain
Icon | Name | Monsters | Reward |
![]() | Lightless Capital | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | Lost Mooncourt | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
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Chapter
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | (test)测试用任务$UNRELEASED | (test)测试用任务$UNRELEASED | •(test)测试$UNRELEASED | ✅ | |
![]() | Where the Moon Rises | Moonlight paves your way, guiding you to Nod-Krai, an "elysium" for adventurers and wanderers alike... | •Wait until two days later (07:00 – 12:00) •Embark on a new journey •Forward unto Nod-Krai •Enter Nasha Town •Follow the kuuhenki •Talk to Ineffa •Familiarize yourself with Nasha Town with Ineffa as your guide •Enter The Flagship •Talk to the bartender •Go to the guest room •Leave The Flagship •Tour Nasha Town •Tour Nasha Town •Tour Nasha Town •Meet up with Ineffa •Leave Nasha Town •Use kuuvahki to aid the trapped Finch •Go to the Clink-Clank Krumkake Craftshop •Ask Aino about your spaceship •Leave the Clink-Clank Krumkake Craftshop •Go to the Frostmoon Enclave •Go to the Frostmoon Enclave •Follow Lauma •Go to Lauma's library •Check on the sick child •Have dinner with the Frostmoon Scions •Defeat the Fatui •Talk to Lauma •Follow Lauma | ✅ | ![]() ![]() ![]() ![]() |
![]() | Reunion Beneath the Moonlight | The secrets of this land are like an ancient song that lingers in your heart and cannot be easily dismissed... What song shall Nod-Krai play for you this night...? | •Return to The Flagship to rest •Take a walk under the moonlight •Follow Luonnotar's guidance •Enter the cavern •Continue your walk •Continue your walk •Get close to Lumine(Aether) •Catch up with Lumine(Aether) •Enter the sanctum of the Frostmoon Scions •Proceed deeper in •Proceed deeper in •Go to the opposite cliff •Help Lumine(Aether) create a path •Help Lumine(Aether) create a path •Proceed deeper in •Defeat the emerging monsters •Defeat the emerging monsters •Speak to Lumine(Aether) •Go to the next "trial" •Solve the puzzle together with Lumine(Aether) •Go to the next "trial" •Go to the next "trial" •Go to the next "trial" •Continue onward •Defeat the foe before you •Defeat the foes before you •Speak to Lumine(Aether) •Enter the secret space where the relic is stored •Look for Lumine(Aether) •Return to your accomodations to rest •Go to The Flagship's main hall •Visit the Curatorium of Secrets •Leave the Curatorium of Secrets •Wait until the appointed time (19:00 – 24:00) •Meet up with Lauma •Meet up with Lauma •Check on Kaarina's condition •Leave the Frostmoon Enclave •Leave the Frostmoon Enclave •Meet The Damselette | ✅ | ![]() ![]() ![]() ![]() |
![]() | In the Shadows of Night | Ever do ominous mists rise at night, and ever will perilous schemes brew in the darkness... | •Wait until the next day (20:00 – 23:00) •Head to the meet-up point •Talk to Jahoda once you're ready •Infiltrate the Fatui Experimental Design Bureau •Infiltrate the Fatui Experimental Design Bureau •Choose a suitable route to continue your infiltration •Choose a suitable route to continue your infiltration •Continue infiltrating •Operate the terminal and head to the entrance of the freight shaft •Continue infiltrating •Fight the guard robots •Continue infiltrating •Approach the terminal •Look for a charging device •Use the charging device to activate the freight shaft •Continue infiltrating •Go to the upper levels of the Fatui Experimental Design Bureau •Continue infiltrating •Enter the ventilation duct •Continue infiltrating •Pass through the ventilation duct •Pass through the ventilation duct •Obtain a high-level access card •Obtain a high-level access card •Use the high-level access card to activate the terminal •Continue infiltrating •Reunite with your companions •Continue infiltrating •Continue infiltrating •Continue infiltrating •Continue infiltrating •Continue infiltrating •Solve the mechanism and shut the fan off •Continue infiltrating •Go to the lower level •Enter the space underneath •Talk to Vilemina •Talk to Vilemina •Head to Starsand Shoal •Try to seal the Wild Hunt •Talk to the Fatui •Find everyone •Find the source of the voice •Return to the Curatorium of Secrets •Accompany Lauma back to Hiisi Island | ✅ | ![]() ![]() ![]() ![]() ![]() |
![]() | Fulminations and Undercurrents | The Wild Hunt has left many secrets behind, and the shadows hidden within the Abyss begin to churn. After chaos strikes, unease spreads amongst people, making them desperate for solutions... | •Wait until two days later (08:00 – 12:00) •Go to Nasha Town •Talk to Aino and Ineffa •Conduct inspection •Help Birgitta complete the inspection •Confirm inspection results •Help Birgitta complete the inspection •Confirm inspection results •Help Birgitta complete the operation •Talk to Sergeant Major Sousi •Go to The Flagship tavern •Visit the Curatorium of Secrets •Go to The Flagship once again •Mingle with the crowd and wait for an opportunity to act •Mix the first drink •Deliver the drinks to the guests •Take the opportunity to gather intel •Mix the second drink •Deliver the drink to the guest •Take the opportunity to gather intel •Take the opportunity to gather intel •Find a place to be discreet and keep gathering intel •Mix the third drink •Deliver the drink to the guest •Return to the counter and take part in the activity •Deliver the drinks to Nefer •Analyze the information you have with Nefer | ✅ | ![]() ![]() ![]() ![]() |
![]() | The Dark Side of Memory | After repairing the giant cannon and successfully dispersing the Wild Hunt, you make for Hiisi Island to attempt to get some clarity regarding the memories of your spaceship. | •Go to Hiisi Island and give the medicine to Lauma •Go to the Silvermoon Hall to see The Damselette | ✅ | ![]() ![]() ![]() ![]() |
![]() | One There Was, Who Hunted the Moon | With The Damselette, you not only uncover surprising truths from your memories but also learn the true identity of the phantom masquerading as your sibling. He may well be one of the Five Sinners Dainsleif once mentioned — Rerir, the Rächer of Solnari. | •Return to see Lauma and share your new intel •Contact Aino and Ineffa •Go check on the Lightkeepers •Enter the crime scene to begin investigating •Synthesize the clues you presently have •Go to where the Wild Hunt has emerged •Investigate the Wild Hunt phenomenon further •Investigate the Wild Hunt phenomenon further •Defeat the monsters before you •Proceed deeper within to investigate •Proceed deeper within to investigate •Follow the trail on the ground •Use the lantern's light to pass through the Phantasmal Zone •Help Flins •Return to the crime scene in Nasha Town •Investigate once again •Look for Hintsa and ask about the situation •Bring Flins back to The Flagship to rest | ✅ | ![]() ![]() ![]() ![]() ![]() |
![]() | The Ashen-White Order Burns | You and Flins discover that the cannon's firing is Rerir's doing, but his motives remain a mystery. Either way, you are running out of time... | •Return to your room to rest •Go to the "Curatorium of Secrets" to inform your companions of the new intel •Go to the Final Night Cemetery to meet Flins •Rush to Starsand Shoal to stop Rerir •Enter Nasha Town, now in chaos •Talk to everyone in front of town •Continue onward •Continue onward •Quell the disturbance before you •Try to get close to the cannon •Continue approaching the cannon •Continue approaching the cannon •Breach the barrier •Defeat Knuckle Duckle •Defeat Knuckle Duckle •Stop the cannon from firing •Talk to the completed Rerir •Talk to The Damselette | ✅ | ![]() ![]() ![]() ![]() |
![]() | Rest Beyond Reach | Rerir used the cannon in Nasha Town to obtain a complete body. The chaos caused by the Wild Hunt is far from over... | •Return to Nasha Town and reunite with your companions •Follow Flins •Follow Flins •Follow Luonnotar •Follow Luonnotar •Follow Luonnotar •Follow Luonnotar •Leave this place •Follow Luonnotar •Follow Luonnotar •Talk to The Damselette •Epilogue •Epilogue | ✅ | ![]() ![]() ![]() ![]() ![]() |
![]() | (test)隐藏$HIDDEN | (test)隐藏$HIDDEN | ❌ | ![]() |
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Commission
Icon | Name | Description | Objective |
![]() | Spreading Evil | An Abyss Mage has been seen performing a ritual on the hilichurls. Defeat them to put an end to this threat. | Defeat all opponents |
![]() | Spreading Evil | An Abyss Mage has been seen performing a ritual on the hilichurls. Defeat them to put an end to this threat. | Defeat all opponents |
![]() | No Honor Among Thieves | A group of Treasure Hoarders have made camp in the wilderness and are up to no good. Defeat them to put an end to this threat. | Defeat all opponents |
![]() | No Honor Among Thieves | A group of Treasure Hoarders have made camp in the wilderness and are up to no good. Defeat them to put an end to this threat. | Defeat all opponents |
![]() | "For the Harbingers!" | "For the Harbingers..." The Fatui are gathering to whisper and plot some nefarious scheme. They must not be allowed to run amok any longer! | Defeat all opponents |
![]() | "For the Harbingers!" | "For the Harbingers..." The Fatui are gathering to whisper and plot some nefarious scheme. They must not be allowed to run amok any longer! | Defeat all opponents |
![]() | Even Steel Can't Stop Them | The Fatui are wreaking havoc with various models of Landcruisers. Put a stop to this scourge immediately and ensure all patrol boats are destroyed. | Defeat all opponents |
![]() | Even Steel Can't Stop Them | The Fatui are wreaking havoc with various models of Landcruisers. Put a stop to this scourge immediately and ensure all patrol boats are destroyed. | Defeat all opponents |
![]() | Even Steel Can't Stop Them | The Fatui are wreaking havoc with various models of Landcruisers. Put a stop to this scourge immediately and ensure all patrol boats are destroyed. | Defeat all opponents |
![]() | Increasing Danger | Hilichurls are building towers in the wilderness. Destroy them quickly. | Destroy the Hilichurl towers |
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Shop
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Reputation
Icon | Name |
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![]() | Statues of the New Moon |
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Viewpoint
Icon | Name | Description |
![]() | Echoes of the Far North | "O Moon, benevolent mistress, whither dost thou lead us?" |
![]() | Pilgrimage to the Moon | Mortals often birth wishes from pain, and faith from wishes. Yet if faith need not always be given to illusory beings, why carve cold, silent stone into shapes from dreams and ballads? |
![]() | Moon-Bathed Courtyard | And still the moonlight flows as ever. |
![]() | Lies of the Faithless | "We are all tainted by sin... How could we ever hope to behold the moonlight in its purest form?" |
![]() | Silent Shallows | Steel structures rise from this pink geological layer like jarring notes in a melody. Mysterious lifeforms once dwelled here — mindless and voiceless, they lived without sound and vanished in silence. |
![]() | Clinky, Clanky Craftshop | Clink, clank, clink, clank! Countless mechanical creations, both large and small, are brought into existence here — along with the irresistible aroma of freshly made krumkakes! |
![]() | Border Town | This town sits like a ship run aground on the world's edge — a place where drifters gather to scavenge fragments of elysium from the wreckage of history and fabricated pasts. |
![]() | Fortress of Steel | This leviathan forged of white iron and black steel hungrily devours all in its sight – energy, blood, and tears alike. Yet what it seeks is not plunder, but power enough to withstand the looming calamity. |
![]() | New World's Prelude | Just as the frontier folk weave their prayers into verse beneath the moonlight, the craftsmen of the north temper defiant ambition into steel as cold and bright as moonlight. When the moon sets alongside the long night, the thing that tears apart the old world may well be hailed as the dawn of a new one. |
![]() | Secret Research | A massive vessel containing captured moonlight. |
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Fish Pond
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Event
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69 responses to “New in 6.0”
hello people, I’m very new to the game. while I was collecting anemoculus. I found one which is not shown in the interactive map. how can I report to you so you can put it in the map?