TitleEons Adrift
WeaponWeapon Catalyst
ElementElement Anemo
Day of Birth3
Month of Birth1
Vision (Introduced)Anemo
Constellation (Introduced)Peregrinus
Chinese Seuyu鹿喑
Japanese Seuyu柿原徹也
English SeuyuPatrick Pedraza
Korean SeuyuMin Seung-woo
DescriptionA wayfaring figure whose identity is a mystery. He dresses like a mountain ascetic, but he certainly does not act the part.
Character Ascension Materials
Vayuda Turquoise Sliver
Vayuda Turquoise Fragment
Vayuda Turquoise Chunk
Vayuda Turquoise Gemstone
Perpetual Caliber
Rukkhashava Mushrooms
Old Handguard
Kageuchi Handguard
Famed Handguard
Skill Ascension Materials
Teachings of Praxis
Guide to Praxis
Philosophies of Praxis
Daka's Bell
Crown of Insight

Table of Content
Skill Ascension
Related Items


LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
Vayuda Turquoise Sliver1
Rukkhashava Mushrooms3
Old Handguard3
Vayuda Turquoise Sliver1
Rukkhashava Mushrooms3
Old Handguard3
Vayuda Turquoise Fragment3
Perpetual Caliber2
Rukkhashava Mushrooms10
Old Handguard15
Vayuda Turquoise Sliver1
Rukkhashava Mushrooms13
Old Handguard18
Vayuda Turquoise Fragment3
Perpetual Caliber2
Vayuda Turquoise Fragment6
Perpetual Caliber4
Rukkhashava Mushrooms20
Kageuchi Handguard12
Vayuda Turquoise Sliver1
Rukkhashava Mushrooms33
Old Handguard18
Vayuda Turquoise Fragment9
Perpetual Caliber6
Kageuchi Handguard12
Vayuda Turquoise Chunk3
Perpetual Caliber8
Rukkhashava Mushrooms30
Kageuchi Handguard18
Vayuda Turquoise Sliver1
Rukkhashava Mushrooms63
Old Handguard18
Vayuda Turquoise Fragment9
Perpetual Caliber14
Kageuchi Handguard30
Vayuda Turquoise Chunk3
Vayuda Turquoise Chunk6
Perpetual Caliber12
Rukkhashava Mushrooms45
Famed Handguard12
Vayuda Turquoise Sliver1
Rukkhashava Mushrooms108
Old Handguard18
Vayuda Turquoise Fragment9
Perpetual Caliber26
Kageuchi Handguard30
Vayuda Turquoise Chunk9
Famed Handguard12
Vayuda Turquoise Gemstone6
Perpetual Caliber20
Rukkhashava Mushrooms60
Famed Handguard24
Vayuda Turquoise Sliver1
Rukkhashava Mushrooms168
Old Handguard18
Vayuda Turquoise Fragment9
Perpetual Caliber46
Kageuchi Handguard30
Vayuda Turquoise Chunk9
Famed Handguard36
Vayuda Turquoise Gemstone6


Active Skils

Normal Attack: Yuuban MeigenNormal Attack: Yuuban Meigen
Normal Attack
Performs up to 3 attacks using wind blades, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time.

Plunging Attack
Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground.
1-Hit DMG68.71%74.31%79.9%87.89%93.48%99.88%108.66%117.45%126.24%135.83%145.42%155.01%164.59%174.18%183.77%
2-Hit DMG65.02%70.31%75.6%83.16%88.45%94.5%102.82%111.13%119.45%128.52%137.59%146.66%155.74%164.81%173.88%
3-Hit DMG47.64% + 47.64%51.52% + 51.52%55.4% + 55.4%60.94% + 60.94%64.82% + 64.82%69.25% + 69.25%75.34% + 75.34%81.44% + 81.44%87.53% + 87.53%94.18% + 94.18%100.83% + 100.83%107.48% + 107.48%114.12% + 114.12%120.77% + 120.77%127.42% + 127.42%
Charged Attack DMG132.08%141.99%151.89%165.1%175.01%184.91%198.12%211.33%224.54%237.74%250.95%264.16%280.67%297.18%313.69%
Charged Attack Stamina Cost505050505050505050505050505050
Plunge DMG56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Low/High Plunge DMG113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Hanega: Song of the WindHanega: Song of the Wind
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.

The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
·Persistently consumes Kuugoryoku Points to maintain this hovering state.
·When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
·Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.

Running out of Kuugoryoku Points will end the Windfavored state.
A second cast during the duration of Windfavored will also end it.

"The world dances in a weightless whirl, presenting a secret that can only be found in the flowers."
Skill DMG95.2%102.34%109.48%119%126.14%133.28%142.8%152.32%161.84%171.36%180.88%190.4%202.3%214.2%226.1%
Kuugo: Fushoudan DMG132.98% Normal Attack DMG134.96% Normal Attack DMG136.93% Normal Attack DMG139.5% Normal Attack DMG141.48% Normal Attack DMG143.45% Normal Attack DMG146.02% Normal Attack DMG148.59% Normal Attack DMG151.15% Normal Attack DMG153.72% Normal Attack DMG156.29% Normal Attack DMG158.86% Normal Attack DMG161.42% Normal Attack DMG163.99% Normal Attack DMG166.56% Normal Attack DMG
Kuugo: Toufukai DMG126.39% Charged Attack DMG127.97% Charged Attack DMG129.55% Charged Attack DMG131.6% Charged Attack DMG133.18% Charged Attack DMG134.76% Charged Attack DMG136.81% Charged Attack DMG138.87% Charged Attack DMG140.92% Charged Attack DMG142.98% Charged Attack DMG145.03% Charged Attack DMG147.08% Charged Attack DMG149.14% Charged Attack DMG151.19% Charged Attack DMG153.25% Charged Attack DMG
Initial Kuugoryoku Points100100100100100100100100100100100100100100100
Kyougen: Five Ceremonial PlaysKyougen: Five Ceremonial Plays
Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG.
If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting.

"Bright be the narrowed gaze of the sky, casting its sight on dreams both past and present, like radiance washing over dust on the winds."
Skill DMG147.2%×5158.24%×5169.28%×5184%×5195.04%×5206.08%×5220.8%×5235.52%×5250.24%×5264.96%×5279.68%×5294.4%×5312.8%×5331.2%×5349.6%×5
Energy Cost606060606060606060606060606060

Passive Skills

Strum the Swirling WindsStrum the Swirling Winds
Mora expended when ascending Bows and Catalysts is decreased by 50%.
Jade-Claimed FlowerJade-Claimed Flower
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
·Hydro: Kuugoryoku Point cap increases by 20.
·Pyro: ATK increases by 30%.
·Cryo: CRIT Rate increases by 20%.
·Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored. Energy can be restored this way once every 0.2s.

You can have up to 2 different kinds of these buffs simultaneously.
Gales of ReverieGales of Reverie
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.


Shoban: Ostentatious PlumageShoban: Ostentatious Plumage
When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%.
Additionally, the wind arrows fired by the Passive Talent "Gales of Reverie" will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent "Gales of Reverie" first.
Niban: Isle Amidst White WavesNiban: Isle Amidst White Waves
When in the Windfavored state, Kyougen: Five Ceremonial Plays will see its DMG increased by 4% per point of difference between the max amount of Kuugoryoku Points contrasted with Kuugoryoku's present capacity when using this skill.
Through this method, you can increase Kyougen: Five Ceremonial Plays's DMG by a maximum of 200%.
Sanban: Moonflower KusemaiSanban: Moonflower Kusemai
Increases the Level of Kyougen: Five Ceremonial Plays by 3.
Maximum upgrade level is 15.
Yonban: Set Adrift into SpringYonban: Set Adrift into Spring
When casting Hanega: Song of the Wind, should the Passive Talent "Jade-Claimed Flower" be triggered, the character will gain buffs in correspondence to the contacted Elemental Type(s), and also obtain a random untriggered buff. A maximum of 3 such corresponding elemental buffs can exist simultaneously.
You must unlock the Passive Talent "Jade-Claimed Flower" first.
Matsuban: Ancient Illuminator From AbroadMatsuban: Ancient Illuminator From Abroad
Increases the Level of Hanega: Song of the Wind by 3.
Maximum upgrade level is 15.
Shugen: The Curtains' Melancholic SwayShugen: The Curtains' Melancholic Sway
When the Wanderer actively hits an opponent with Kuugo: Fushoudan while in the Windfavored state, the following effects will occur:
·Deals an additional instance of Kuugo: Fushoudan at the position hit, dealing 40% of the attack's original DMG. This DMG will be considered Normal Attack DMG.
·When the Wanderer falls below 40 Kuugoryoku Points, restores 4 Points to him. Kuugoryoku Points can be restored in this manner once every 0.2s. This restoration can occur up to 5 times within one Windfavored duration.

Skill Ascension


Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Battle Skill #4
Sprinting Starts
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Idle Performance


Audio Language:
Chat: The Wind
Chat: Manner of Speech
Chat: Exchanging Pleasantries
When It Rains
After the Rain
When Thunder Strikes
When It Snows
When the Wind Is Blowing
Good Morning
Good Afternoon
Good Evening
Good Night
About The Balladeer: Puppet
About The Balladeer: Heart
* Unlocks at Friendship Lv. 4
About Us: Rivals
About Us: Collaborators
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
About Lesser Lord Kusanali
* Unlocks at Friendship Lv. 4
About the Raiden Shogun
* Unlocks at Friendship Lv. 4
About the Tsaritsa
* Unlocks at Friendship Lv. 4
About The Jester
* Unlocks at Friendship Lv. 4
About The Captain
* Unlocks at Friendship Lv. 4
About The Doctor
* Unlocks at Friendship Lv. 4
About Damselette
* Unlocks at Friendship Lv. 4
About The Knave
* Unlocks at Friendship Lv. 4
About The Rooster
* Unlocks at Friendship Lv. 4
About Marionette
* Unlocks at Friendship Lv. 4
About Regrator
* Unlocks at Friendship Lv. 4
About Childe
* Unlocks at Friendship Lv. 4
About The Fair Lady
* Unlocks at Friendship Lv. 4
About Yae Miko
* Unlocks at Friendship Lv. 4
About Kaedehara Kazuha
* Unlocks at Friendship Lv. 4
More About The Balladeer: I
More About The Balladeer: II
* Unlocks at Friendship Lv. 3
More About The Balladeer: III
* Unlocks at Friendship Lv. 4
More About The Balladeer: IV
* Unlocks at Friendship Lv. 5
More About The Balladeer: V
* Unlocks at Friendship Lv. 6
The Balladeer's Hobbies
The Balladeer's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Elemental Burst: IV
Elemental Burst: V
Elemental Burst: VI
Sprint Start: I
Sprint Start: II
Sprint Start: III
Sprint Start: IV
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Heavy Hit Taken: I
Heavy Hit Taken: II
Heavy Hit Taken: III
Heavy Hit Taken: IV
Heavy Hit Taken: V
Joining Party: I
Joining Party: II
Joining Party: III


Character DetailsHe need not introduce himself, for ordinary folk will never get to know him.
Nor will he need to immerse himself in the sea of humanity, for he has long forsaken any worthless emotion.
Several times now he has risen and fallen, and now he lives only for himself.
"Wanderer" is how he believes he might be best described — he has no home, no kin, and no destination.
Like the breeze, he lives in this world, and he walks its length and breadth.
Character Story 1Many years ago, the Wanderer was not called by that title. Indeed, he has had many, all of which corresponded to a special status he possessed at that time. Today, many of these past affairs have been forgotten.
The puppet, the eccentric Kabukimono, the 6th seat of the Fatui Harbingers, The Balladeer...
Each of these was a thread of fate tying the puppet's joints down.
Any recollection must begin several hundred years ago, when the puppet that shed tears upon being born would not be given a name, but was instead only given a small golden feather as proof of his personage.
He would be laid to rest within the Shakkei Pavilion, staring blankly at the beauteous scenery within. The flaming maple leaves, the exquisite window lattices... Within that lovely prison, he lost all perception.
It was by accident that a kind-hearted samurai named Katsuragi would enter the pavilion and rescue him. It was Katsuragi who brought him to live in Tatarasuna and meet the people who lived there.
Then, the puppet was as naive as a newborn, filled with goodwill and gratitude towards humans. Katsuragi, upon seeing the golden pinion on his person, knew that this puppet must not have been of ordinary stock, yet have his reasons not to mention his place of origin. Thus, he omitted all mention of Shakkei Pavilion, instead claiming falsely that he had found the young man while patroling Nazuchi Beach, and he bade the puppet play along so as to not expose the lie.
Busy, bustling Tatarasuna was a place of many happy memories for the puppet. There, he was briefly human. There, he was briefly normal.
Katsuragi, Mikoshi Nagamasa, Niwa, Miyazaki, and many other now-forgotten people from Tatarasuna would teach him to read and write, to start fires and make meals, to forge — yes, they accepted him as their friend.
They even asked him: "Don't you want a name? Or are you going to let everyone out there call you the Kabukimono?"
Yet he had no dislike for this name.
"Kabukimono" referred mostly to those who wore vibrant colors and behaved in a peculiar manner. Yes, they made him different, but such was proof of his humanity — proof that he belonged in Tatarasuna.
Pity, then, that though he loved this name so, he would be forced to forsake it. For when he no longer wished to become human, it lost its meaning.
He would depart, and after arriving in the distant north, would join the wild banquet of the Harbingers, working to win the sixth seat among them.
It was the Tsaritsa who would grant him his new title — "The Balladeer." Strength, power, and the desire for conflict — these he already possessed.
The chess pieces raised tides of madness amidst battle, and the slaughterers on the stage upended order.
In that moment, he was sure that The Balladeer was his true name.
* Unlocks at Friendship Lv. 2
Character Story 2In the early days when Tatarasuna was still a prosperous place, the Wanderer walked amongst its people, going by the name "Kabukimono."
And the thing that ended his peaceful life was not all that important in the grand scale of Inazuma's history.
Change came to the place in the form of the Akame Clan and a mechanic from Fontaine named Escher. The two cooperated very closely to further improve forging quality, and in the process, Akame introduced Escher to Niwa, who was also from the three Isshin traditions.
Escher's arrival caused quite the stir for a time, for it was through his revolutionary new techniques that they were able to process Crystal Marrow in such a way that their forging efficacy and production were both increased.
But as time passed, anomalies emerged within the great central furnace in Tatarasuna. Black gas gathered within the furnace, and it would gradually affect the bodies of the craftspeople there. Forging and smelting were the foundations of life in Tatarasuna, but now they had become death itself.
And as the toll mounted, the great furnace further went out of control. None could get close to its core, and even stopping it became nigh impossible.
As the highest authority at Tatarasuna, Niwa was forced to enact an information blackout while sending people to Inazuma City to beg aid from Tenshukaku.
For some reason, however, those who took to the sea in ships never returned. Horror began seeping into the hearts of Tatarasuna's people.
The Kabukimono knew that Niwa needed the Raiden Shogun's aid, but did not know that this was the very year when she had successfully built the perfect puppet using parts of herself as material, thus handing over management of the nation to the Guardian of Eternity. He thus boarded a small boat and braved storm and rain to arrive at Tenshukaku, seeking an audience with the Shogun.
But she now dwelled in the Plane of Euthymia, and he was repeatedly refused. In desperation, he displayed the golden feather on his person and asked to see Yae Miko instead.
At this time, Miko was busy assisting the Guardian, and though she rushed down as soon as she heard this news, she could only meet the distressed Kabukimono briefly. Yet he had no ears for her promises to send people to their aid immediately, and returned in despair, convinced that the Shogunate had forsaken Tatarasuna.
Still, the dispatch was sent, the people were mobilized, and they crossed by sea. Yet they arrived to no great disaster. Indeed, most people knew nothing of what had happened. It was the mechanic, Escher, who explained that Niwa had fled with his family for fear of punishment for his malfeasance, and that the Kabukimono had gone into the core zone in his place, shutting the furnace down.
Receiving word that the Kabukimono had been friends with the fleeing Niwa, Yae guessed at the heaviness in his heart and did not wish to further disturb him, merely sending someone to return the feather to him.
Later still, he would disappear without a trace from Tatarasuna. But as people reminisced, they could never forget the celebratory dance he had performed together with them on the day that Mikoshi Nagamasa successfully forged his great blade.
His steps fluttered lightly like a feather in the wind then, and they could not have known that he, like a feather, would depart from them and journey to places unknown.
* Unlocks at Friendship Lv. 3
Character Story 3After leaving Tatarasuna, the Kabukimono met a young child in a small house by the seaside somewhere in Inazuma.
The young boy was weak and sickly, and he lived in a rickety old place into which the rain leaked. Seeing his constantly mud-caked face through the gaps in the decrepit wooden door, the Kabukimono felt something twist in his heart, as if some ancient feeling was being re-awakened. And so, he stayed within that wooden house to care for that sick boy, bringing him melons, fruits, and water to drink, helping him to wipe the filth from his face.
Many days passed, and the child's parents did not return. It was only later that the Kabukimono learned that the parents were also workers from Tatarasuna, and they might have lived normal and happy lives, if not for husband and wife contracting some strange illness during their work, often coughing up blood as a result. That they had not returned indicated that they may have passed without any fanfare in some place out there.
The child's name was unimportant, for he had another identity: he was the Kabukimono's friend, and family besides. They talked about how they had been born and promised to continue to live together in that ramshackle hut. As proof of their friendship, the Kabukimono took the boy to Shakkei Pavilion to see the place where he had once lived.
The flaming maple leaves, the ancient latticed windows... All was as it had once been.
At that time, he believed that he would never return here... but he did not realize that the child could die in only one night. One night, barely enough time for the Kabukimono to go out and find some food or swipe some furniture that others no longer had any use for.
Though he had already witnessed much change, he never knew that another person's passing was something that could occur in such a brief moment, or that this moment could grant him nothing but pain.
After the shock, he felt incomparable fury. He was alone. Again. Was he not once more abandoned?
Again! Again! Again!
The boy's small body on the ground was curled up like a jumble of flower petals, a corner of it stained red with blood — red like the maple leaves... red like a blazing fire.
That night, a great flaming glow lit the seaside. The Kabukimono burned the wooden house, and finding himself an old straw hat from within it, left to begin his long journey.
He wandered everywhere, not knowing where to go, and though he would meet many more people along the way, he would never again regard any of them as his companions.
* Unlocks at Friendship Lv. 4
Character Story 4The sixth of Snezhnaya's Fatui Harbingers is known as The Balladeer.
And yet this name was not his to own from the start. Indeed, they were yet separated by over a hundred years.
After leaving Inazuma, he forsook the name Kabukimono, reverting to his nameless state, and did not even consider taking another until The Jester found him.
In the end, such titles as "puppet" or "Kabukimono" were all given to him by mortals. And since he would no longer have them as companions, there was no point in using the names they gave him.
But The Jester proved most persuasive, and the puppet was intrigued by the frenzied banquet he spoke of, and so accompanied the man to Snezhnaya to serve in the Fatui.
A stranger named The Doctor would welcome him warmly in this frigid northern land, inviting the Wanderer to be the key reference material in his experiments — his grand research project.
Puppet-making techniques had their roots in Khaenri'ah, and his nature as a creation of the Electro Archon made him all the more special. The Doctor was fascinated by this field of study, and, using the Wanderer as a foundational blueprint, would perform research and experiments for several decades before finally attaining the techniques that would go on to form the basis for his Segments.
In return, The Doctor would unlock the seal on his body, causing his abilities to greatly increase, to the point where he was a match for the lower-ranked Harbingers.
But even so, he did not choose another name. His colleagues called him the "puppet," and so he saw himself also — a puppet, unafraid of death and inexhaustible.
On the Tsaritsa's orders, he would lead a company to explore the Abyss, and there he spent much time. More than once he was wounded, then repaired by The Doctor, and thus he grew stronger, surviving to be wounded again by ever mightier foes.
Much later, he would bring the results of his exploration back to Snezhnaya, gaining the sixth seat in the process. His orders were also changed. Instead of exploring the Abyss, he was now to constantly be on standby, assisting the clandestine activities of the Fatui across the world.
And it was only then that he felt that that new name, "The Balladeer," fit him.
* Unlocks at Friendship Lv. 5
Character Story 5The many things that happened after that might even be called soul-stirring, but for the fact that few now remember them.
Only those who witnessed those events would keep them as legends in their hearts, and so they continue to quietly exist, as ancient songs lost to the world.
Within Irminsul, The Balladeer came into contact with the "truth" that Lesser Lord Kusanali had placed within the flow of information. This secret had been hidden within one of The Doctor's many hearts, and just as she claimed, this truth in first person contained all his remaining honesty.
And thus did The Balladeer come to know of past truths: Niwa, who had taught him how to live like an ordinary human and treated him like one, had not fled Tatarasuna to escape punishment as Escher had claimed. In fact, the true culprit had been Escher — no, The Doctor — all along. And as for the heart that had been placed within The Balladeer, it had been cut, still warm, from Niwa's breast.
This death had been nicely packaged within an incident at the forge, and such was Escher's silvered tongue that he all too quickly convinced everyone that this was due to the failings of the local overseer.
As the next person in charge, Mikoshi Nagamasa would have faced capital punishment if not for the intervention of his loyal samurai retainer, Katsuragi, who willingly took the burden of wrongdoing upon himself.
The tragedy that followed need not be elaborated upon. Nagamasa, unwilling as he was, had to wash the stain from the Mikoshi name, and could not allow himself to die here.
And so he brought forth his beloved blade, the Daitatara Nagamasa, and struck Katsuragi down in a single blow, the blade cutting so deep that it nearly split the slain man in twain...
...And had they not all believed in their god?
Why then, did they have to face such a calamity?
If the enigmatic puppet they called the Kabukimono had never existed, would Escher have done the same thing there?
Even if the chance were infinitesimal, could the tragedy of Tatarasuna have been salvaged?
Anyone anywhere else in this world would be able to do nothing about this, but not The Balladeer. He knew that he alone could attempt this one thing, here and now.
He believed himself bold, for he feared not death. Death was but a tiny threat to a puppet, and only humans with hearts knew horror.
He also knew himself to be craven, and for that he had remorse. If he had been then more like he was at present... if he had learned to be less trusting... Would those he had viewed as friends have met such a ruinous end?
Traitor, hero, god, discarded detritus — all these identities would cease to matter to one who leaped into the flux.
The information flow was a place of incomparable silence, and yet his blood roiled in his ears, and his mind roared.
Embrace oblivion!
The puppet was a discarded milksop, the Kabukimono unaccomplished and sheltered, and Scaramouche was a schemer — one who eventually went against divine decree, seeking to go against the tides of the world.
But what of it?
Once upon a time, these inhuman hands had shut a great blazing furnace without caring if his ten fingers were burned to a crisp.
Now, these hands grasped at the tiniest possibility, twisting the truth to fulfill his wish.
Yes, embrace it, embrace it with this form that shall be obliterated!
To ruin with this life, as worthless as flowers and feathers and the dawn dew!
Farewell, world! The future shall be what it will. Farewell nonetheless!
* Unlocks at Friendship Lv. 6
Tiny DollHaving decided to stop by Sumeru, the Wanderer took some time off to visit Treasures Street and learn how to make toys from some of the merchants there.
In a corner of the bustling street, a kind-hearted old fellow with hair as white as snow invited him to sit by his side, teaching him how to use cloth and thread to sew that which he wanted to make step by step.
The Wanderer spent much time practicing, doing this thing that did not agree with his personality. Strange, perhaps, but he did not hate it.
He had done such things with great patience in times past, after all, learning things such as holding cutlery, wearing clothes, combing his hair...
Yes, he had learned to be a "human" from the little things up.
A few days later, his great work was complete — a little man with white clothes and black hair, a waistband tied using a butterfly knot, and a clear, round tear at the corner of his eye.
Indeed, back then, there was a young fellow who had made this doll in imitation of the Wanderer's past appearance. Shame, then, that he had burned both the doll and his old home to ashes when he left Inazuma.
Many years later, he would make one as well, and oh, how familiar that felt!
Small and soft as it was, it was akin to a defenseless babe. It took up little space in his sleeves, and if he kept it in his hat, it felt like having a travel companion.
"From today, you shall wander together with me."
He said softly, placing it in his pocket.
* Unlocks at Friendship Lv. 4
VisionIn that instant, the Wanderer could hear the wind's voice. He knew not whence it had come, only that it changed direction as if to greet him.
On it were scents old and nostalgic — the iron hammer, metals, the furnace, the dust of the earth...
Distant dreams, a prosperous past... Incredible though it might seem, even he once led such a simple life.
In that instant, he beheld his own reflections, each one vivid, each one real, each one him.
Cowering in fear, pathetic in his agony, arrogant yet laughable... And they all coalesced into one body.
To accept the past is to acknowledge its failings, to recognize that one is naught but a coward who has achieved nothing — who has nothing.
But only by doing so could he break free of his shackles and become, once again, that tragic person.
In that moment, he knew this: that the appearances of peace and beauty were but an illusion. The real him had never died, no, it lived on deep within his heart. As long as he still had a choice, he would tread the same course no matter how many times he did this over.
As he moved like lightning itself, a blazing light came between him and the Everlasting Lord of Arcane Wisdom, blocking its attack. His will and his choice had gained him the eye of the gods.
The Vision descended, and caught between bright light and darkness, the glittering ornament seemed almost like an eye on a smiling face, questioning him from afar: Can you, who have desires of such intensity, still be considered a being without a heart?
* Unlocks at Friendship Lv. 6

1,516 responses to “Wanderer”

  1. here i am, with c6 faruzan, with c5 bennet.
    but even with 70% crit rate.
    its feel like 30%crit rate no joke🤡.
    i plan to do like 100cdm/180-200cdm
    so everyday i grinding for his artifact, but none of them have good substat.

    for god sake this is the last time i pull anemo crit dps.
    but still i like wanderer for exploration.
    & more than that, he doenst rely on burst meaning no ER issue.


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