Spino Doubleblaster

Spino Doubleblaster
Spino DoubleblasterNameSpino Doubleblaster
CategoryGameplay Tutorial
Amount of Tips13
DescriptionWorking off of the blueprints left behind by Chatillon, the engineer Brest made improvements to this iteration of the toy watercannon, allowing it to safely use Hydro-elemental ammo for entertainment purposes.
When the watercannon fires, it will consume its Energy Reserve. The Energy Reserve is slowly replenished over time, but it can also be restored by hitting EZ-Charge Balls.
You can adjust the watercannon controls under the “Settings” in the Event UI.

Table of Content
Tip #1
Tip #2
Tip #3
Tip #4
Tip #5
Tip #6
Tip #7
Tip #8
Tip #9
Tip #10
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Tip #1

Working off of the blueprints left behind by Chatillon, the engineer Brest made improvements to this iteration of the toy watercannon, allowing it to safely use Hydro-elemental ammo for entertainment purposes.
When the watercannon fires, it will consume its Energy Reserve. The Energy Reserve is slowly replenished over time, but it can also be restored by hitting EZ-Charge Balls.
You can adjust the watercannon controls under the "Settings" in the Event UI.

Tip #2

There are many kinds of Target Balls: Ordinormie Balls, Tinyvantage Balls, Dual-Charged Balls, EZ-Charge Balls, and Brouhaha Balls.
You can view the various unique effects of these Target Balls under stage specifics.

Tip #3

Hitting Target Balls successively within a fixed amount of time will build your Combo. Maintaining a high Combo is key to getting a high score...

Tip #4

In each attraction, the "Improved Crococannon" is equipped with two different firing modes, and these modes can be used to handle different kinds of Target Ball setups.
Standard Mode consumes less energy, while Overdrive consumes more energy, and causes an explosion when Target Balls are hit.

Tip #5

Destroying Ordinormie Balls and Tinyvantage Balls will grant you points.
Destroying a Dual-Charged Ball will cause an explosion that deals DMG to nearby Target Balls and scores points.

Tip #6

After breaking an EZ-Charge Ball, you will score points and replenish your Energy Reserve slightly. The amount restored cannot exceed the maximum energy of the Improved Crococannon.

Tip #7

Target Balls affected by the Self-Destruct Protocol will self-destruct after a period of time. Target Balls that self-destruct will not count toward your score.

Tip #8

Firing a Horizontal Salvo can hit and pierce through three targets that are lined up horizontally at once. Firing a Vertical Salvo can hit and pierce through a vertical line of three at once.

Tip #9

Destroying Brouhaha Balls will deduct points from your score and end your current Combo.

Tip #10

Tenacious Blubberballs are exceptionally large Target Balls, and have very high durability, requiring multiple hits to be destroyed.
Destroying them will net you a ton of points, and the faster you break them, the more points you get.

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Tenacious Blubberballs will briefly expose their weak points. Only by destroying a certain number of weak points can you cause them to enter a stunned state.

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Tenacious Blubberballs will summon Ichthyfish, and have them school around itself. While Ichthyfish are present, the Tenacious Blubberball will enter the "Fortitude" state, in which it will take no damage and its durability will be periodically restored. After all Ichthyfish are destroyed the Tenacious Blubberball will be stunned.
Each Ichthyfish destroyed will replenish the Energy Reserve of the Improved Crococannon.

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Tenacious Blubberballs will summon Ichthyfish, and have them move around the field. While Ichthyfish are present, the Tenacious Blubberball will conceal itself and will not take any damage. After all Ichthyfish are destroyed the Tenacious Blubberball will be stunned and it will lose its concealment.
Each Ichthyfish destroyed will replenish the Energy Reserve of the Improved Crococannon.

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