
![]() | Name | Spino Doubleblaster |
Category | Gameplay Tutorial | |
Amount of Tips | 13 | |
Description | Working off of the blueprints left behind by Chatillon, the engineer Brest made improvements to this iteration of the toy watercannon, allowing it to safely use Hydro-elemental ammo for entertainment purposes. When the watercannon fires, it will consume its Energy Reserve. The Energy Reserve is slowly replenished over time, but it can also be restored by hitting EZ-Charge Balls. |
Table of Content |
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Tip #10 |
loc_tip_11 |
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Tip #1
Working off of the blueprints left behind by Chatillon, the engineer Brest made improvements to this iteration of the toy watercannon, allowing it to safely use Hydro-elemental ammo for entertainment purposes. When the watercannon fires, it will consume its Energy Reserve. The Energy Reserve is slowly replenished over time, but it can also be restored by hitting EZ-Charge Balls. |
Tip #2
Tip #3
Tip #4
Tip #5
Tip #6
Tip #7
Tip #8
Tip #9
Tip #10
loc_tip_11
loc_tip_12
Tenacious Blubberballs will summon Ichthyfish, and have them school around itself. While Ichthyfish are present, the Tenacious Blubberball will enter the "Fortitude" state, in which it will take no damage and its durability will be periodically restored. Each Ichthyfish destroyed will replenish the Energy Reserve of the Improved Crococannon. |
loc_tip_13
Tenacious Blubberballs will summon Ichthyfish, and have them move around the field. While Ichthyfish are present, the Tenacious Blubberball will conceal itself and will not take any damage. Each Ichthyfish destroyed will replenish the Energy Reserve of the Improved Crococannon. |
Biggest winner of Nod-Krai: Gained a craftable weapon upgrade for Bloom (Blackmarrow Lantern Cataly...