Testing Info – Standard Testing: First Round

Testing Info - Standard Testing: First Round
Testing Info - Standard Testing: First RoundNameTesting Info - Standard Testing: First Round
CategoryGameplay Tutorial
Amount of Tips6
DescriptionIn Rolling Crossfire challenges, you must use the remote-controlled cannon to fire at Slimes. The more Slimes you defeat within the time limit, the higher your test score will be.
Large Slimes are harder to defeat, but award more points once felled.

Table of Content
Tip #1
Tip #2
Tip #3
Tip #4
Tip #5
Tip #6

Tip #1

In Rolling Crossfire challenges, you must use the remote-controlled cannon to fire at Slimes. The more Slimes you defeat within the time limit, the higher your test score will be.
Large Slimes are harder to defeat, but award more points once felled.

Tip #2

The cannon will face along the axis linking your character and the cannon. You can adjust the turret's aim by moving your character.

Tip #3

Press the "Fire" button to control the cannon remotely, causing it to fire the shell currently loaded in the direction it is aiming. After firing, the cannon will immediately load one of the three random elemental shell types: Electro, Pyro, or Cryo. Look at the color of the aiming guide line to see which type of shell has been loaded.

Tip #4

After elemental shells hit different Slimes, they will deal the corresponding Elemental DMG and trigger special effects.
Operation Overload: Causes an explosion, sending nearby opponents flying.
Frigid Frost: Deals Cryo and Physical DMG over a wide area, decreasing All Elemental RES for opponents in the area.
Aggressive Ablation: Greatly enhances this attack, increasing its AoE and dealing additional Physical DMG.
Hitting Slimes of the same Elemental Type as the shell will have no effect due to immunity.

Tip #5

The turret will charge up over time. Once it has accumulated enough energy, you can approach the turret and consume the energy to fire off a powerful Piercing Shell.
The turret can store energy for up to 2 such Piercing Shells.

Tip #6

This test adds the mechanical device known as the "Unending Firepower," which can be used to support the turret test.
After Unending Firepower is struck by any shell, the turret will switch to continuously firing special shells that deal Physical DMG to opponents, lasting for 6s.
If this device is not hit within a certain period of time, it will disappear.

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