Sigewinne

Sigewinne
SigewinneNameSigewinne
TitleWondrous Dragonheir
OccupationFortress of Meropide
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth30
Month of Birth3
Vision (Introduced)Hydro
Constellation (Introduced)Nereides
Chinese Seuyu赵爽
Japanese Seuyu木野日菜
English SeuyuSarah Williams
Korean SeuyuKim Chae-rin
DescriptionA Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.
Character Ascension Materials
Varunada Lazurite Sliver
Varunada Lazurite Fragment
Varunada Lazurite Chunk
Varunada Lazurite Gemstone
Water That Failed To Transcend
Romaritime Flower
Transoceanic Pearl
Transoceanic Chunk
Xenochromatic Crystal
Skill Ascension Materials
Teachings of Equity
Guide to Equity
Philosophies of Equity
Lightless Eye of the Maelstrom
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
Varunada Lazurite Sliver1
Romaritime Flower3
Transoceanic Pearl3
Mora20000
Varunada Lazurite Sliver1
Romaritime Flower3
Transoceanic Pearl3
Mora20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
Varunada Lazurite Fragment3
Water That Failed To Transcend2
Romaritime Flower10
Transoceanic Pearl15
Mora40000
Varunada Lazurite Sliver1
Romaritime Flower13
Transoceanic Pearl18
Mora60000
Varunada Lazurite Fragment3
Water That Failed To Transcend2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
Varunada Lazurite Fragment6
Water That Failed To Transcend4
Romaritime Flower20
Transoceanic Chunk12
Mora60000
Varunada Lazurite Sliver1
Romaritime Flower33
Transoceanic Pearl18
Mora120K
Varunada Lazurite Fragment9
Water That Failed To Transcend6
Transoceanic Chunk12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
Varunada Lazurite Chunk3
Water That Failed To Transcend8
Romaritime Flower30
Transoceanic Chunk18
Mora80000
Varunada Lazurite Sliver1
Romaritime Flower63
Transoceanic Pearl18
Mora200K
Varunada Lazurite Fragment9
Water That Failed To Transcend14
Transoceanic Chunk30
Varunada Lazurite Chunk3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
Varunada Lazurite Chunk6
Water That Failed To Transcend12
Romaritime Flower45
Xenochromatic Crystal12
Mora100K
Varunada Lazurite Sliver1
Romaritime Flower108
Transoceanic Pearl18
Mora300K
Varunada Lazurite Fragment9
Water That Failed To Transcend26
Transoceanic Chunk30
Varunada Lazurite Chunk9
Xenochromatic Crystal12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
Varunada Lazurite Gemstone6
Water That Failed To Transcend20
Romaritime Flower60
Xenochromatic Crystal24
Mora120K
Varunada Lazurite Sliver1
Romaritime Flower168
Transoceanic Pearl18
Mora420K
Varunada Lazurite Fragment9
Water That Failed To Transcend46
Transoceanic Chunk30
Varunada Lazurite Chunk9
Xenochromatic Crystal36
Varunada Lazurite Gemstone6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

Normal Attack: Targeted TreatmentNormal Attack: Targeted Treatment
Normal Attack
Performs up to 3 consecutive attacks.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
2-Hit DMG51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
3-Hit DMG78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
Aimed Shot43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
Fully-Charged Aimed Shot124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
Mini-Stration Bubble DMG24.8%26.66%28.52%31%32.86%34.72%37.2%39.68%42.16%44.64%47.12%49.6%52.7%55.8%58.9%
Plunge DMG56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Low/High Plunge DMG113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Rebound HydrotherapyRebound Hydrotherapy
Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold
Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia
Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.

"What do you think? Not only can this kind of hydrotherapy stimulate the circulatory system, but it can also cheer patients up, ooh, and that's not all, it can even help patients who ought to get some rest have a nice nap..."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Bolstering Bubblebalm DMG2.28% Max HP2.45% Max HP2.62% Max HP2.85% Max HP3.02% Max HP3.19% Max HP3.42% Max HP3.65% Max HP3.88% Max HP4.1% Max HP4.33% Max HP4.56% Max HP4.85% Max HP5.13% Max HP5.42% Max HP
Bolstering Bubblebalm Healing2.8% Max HP + 269.633.01% Max HP + 296.63.22% Max HP + 325.813.5% Max HP + 357.273.71% Max HP + 390.983.92% Max HP + 426.944.2% Max HP + 465.144.48% Max HP + 505.594.76% Max HP + 548.295.04% Max HP + 593.235.32% Max HP + 640.435.6% Max HP + 689.875.95% Max HP + 741.556.3% Max HP + 795.496.65% Max HP + 851.67
Final Bounce Healing50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP50% Max HP
Surging Blade DMG0.68% Max HP0.74% Max HP0.79% Max HP0.86% Max HP0.91% Max HP0.96% Max HP1.03% Max HP1.09% Max HP1.16% Max HP1.23% Max HP1.3% Max HP1.37% Max HP1.45% Max HP1.54% Max HP1.62% Max HP
Surging Blade Interval10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
CD18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Super Saturated SyringingSuper Saturated Syringing
Takes out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing AoE Hydro DMG based on Sigewinne's max HP.
In addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range when she uses this skill.

"Hey, overdosing on medicine is no different from poison, you know, it's real dangerous! But patients need care and concern, and nobody can overdose on that!"
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG11.77% Max HP12.65% Max HP13.54% Max HP14.71% Max HP15.6% Max HP16.48% Max HP17.66% Max HP18.83% Max HP20.01% Max HP21.19% Max HP22.36% Max HP23.54% Max HP25.01% Max HP26.48% Max HP27.96% Max HP
Duration2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s
CD18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Energy Cost707070707070707070707070707070

Passive Skills

Emergency DoseEmergency Dose
While underwater, heals your active character over 2.5s when their HP falls under 50%. The amount healed is equal to 50% of their Max HP, and their All Elemental and Physical RES will be decreased by 10% for 10s. This effect can be triggered up to once every 20s.
Requires Appropriate RestRequires Appropriate Rest
Sigewinne grants herself the "Semi-Strict Bedrest" effect for 18s after using Rebound Hydrotherapy: Sigewinne gains an 8% Hydro DMG Bonus and 10 stacks of Convalescence. When the Elemental Skills of your nearby off-field party members other than Sigewinne deal DMG, consume 1 stack of Convalescence, and increase the DMG dealt by this instance of Elemental Skill DMG. Every 1,000 Max HP Sigewinne has above 30,000 increases the DMG by 80. The maximum DMG increase for Elemental Skills that can be gained in this way is 2,800.
Detailed Diagnosis, Thorough TreatmentDetailed Diagnosis, Thorough Treatment
When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.

Constellations

"Can the Happiest of Spirits Understand Anxiety?"
Rebound Hydrotherapy's Bolstering Bubblebalm can bounce 3 extra times, and the first 3 bounces will not cause big Bubblebalms to become smaller.
The Passive Talent "Requires Appropriate Rest" is enhanced: Each Bubblebalm bounce adds 1 stack to her Convalescence tally, and the values for the Convalescence stacks' DMG bonus will be modified to: Every 1,000 max HP Sigewinne has above 30,000 increases the DMG by 100. The maximum DMG increase for Elemental Skills that can be gained in this way is 3,500. You must first unlock the Passive Talent "Requires Appropriate Rest."
"Can the Most Merciful of Spirits Defeat Its Foes?"
When using Rebound Hydrotherapy and Super Saturated Syringing, Sigewinne can create a Bubbly Shield worth 30% of her Max HP that absorbs Hydro DMG with 250% efficiency. The Bubbly Shield will persist until Sigewinne finishes using relevant skills.
Additionally, after Rebound Hydrotherapy's Bolstering Bubblebalm or Super Saturated Syringing hits an opponent, that opponent's Hydro RES will be decreased by 35% for 8s.
"Can the Healthiest of Spirits Cure Fevers?"
Increases the Level of Rebound Hydrotherapy by 3.
Maximum upgrade level is 15.
"Can the Loveliest of Spirits Keep Decay at Bay?"
The duration of Super Saturated Syringing is extended by 3s.
"Can the Most Joyful of Spirits Alleviate Agony?"
Increases the Level of Super Saturated Syringing by 3.
Maximum upgrade level is 15.
"Can the Most Radiant of Spirits Pray For Me?"
When Sigewinne performs healing, she will increase the CRIT Rate and CRIT DMG of her Super Saturated Syringing based on her Max HP. Every 1,000 Max HP she has will increase CRIT Rate by 0.4% and CRIT DMG by 2.2% for 15s. The maximum increase achievable this way is 20% CRIT Rate and 110% CRIT DMG.

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
loc_combat_sound_1000009
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting
Idle Performance

Quotes

Audio Language:
TitleVoiceOver
Hello
Chat: Stickers
Chat: Concern
Chat: Wellbeing
When It Rains
When Thunder Strikes
When It Snows
When the Sun Is Out
In the Desert
Good Morning
Good Afternoon
Good Evening
Good Night
About Sigewinne: Hands
About Sigewinne: Romaritime Flower
* Unlocks at Friendship Lv. 4
About Us: Greetings
About Us: Trust
* Unlocks at Friendship Lv. 6
About the Vision
* Unlocks at Friendship Lv. 4
Something to Share
Interesting Things
About Neuvillette: Respect
* Unlocks at Friendship Lv. 4
About Neuvillette: Familiars
* Unlocks at Friendship Lv. 4
About Wriothesley
* Unlocks at Friendship Lv. 4
About Clorinde
* Unlocks at Friendship Lv. 4
About Navia
* Unlocks at Friendship Lv. 4
About Charlotte
* Unlocks at Friendship Lv. 4
About Lyney
* Unlocks at Friendship Lv. 4
About Lynette
* Unlocks at Friendship Lv. 4
About Freminet
* Unlocks at Friendship Lv. 4
About Chiori
* Unlocks at Friendship Lv. 4
About Emilie
* Unlocks at Friendship Lv. 4
More About Sigewinne: I
More About Sigewinne: II
* Unlocks at Friendship Lv. 3
More About Sigewinne: III
* Unlocks at Friendship Lv. 4
More About Sigewinne: IV
* Unlocks at Friendship Lv. 5
More About Sigewinne: V
* Unlocks at Friendship Lv. 6
Sigewinne's Hobbies
Sigewinne's Troubles
Favorite Food
Least Favorite Food
Receiving a Gift: I
Receiving a Gift: II
Receiving a Gift: III
Birthday
Feelings About Ascension: Intro
* Unlocks at Ascension Phase 1
Feelings About Ascension: Building Up
* Unlocks at Ascension Phase 2
Feelings About Ascension: Climax
* Unlocks at Ascension Phase 4
Feelings About Ascension: Conclusion
* Unlocks at Ascension Phase 6
Elemental Skill: I
Elemental Skill: II
Elemental Skill: III
Elemental Skill: IV
Elemental Skill: V
Elemental Skill: VI
Elemental Burst: I
Elemental Burst: II
Elemental Burst: III
Sprint Start: I
Opening Treasure Chest: I
Opening Treasure Chest: II
Opening Treasure Chest: III
Low HP: I
Low HP: II
Low HP: III
Ally at Low HP: I
Ally at Low HP: II
Fallen: I
Fallen: II
Fallen: III
Light Hit Taken: I
Heavy Hit Taken: I
Heavy Hit Taken: II
Joining Party: I
Joining Party: II
Joining Party: III

Stories

TitleText
Character DetailsWithin the huge undersea facilities of the Fortress of Meropide, Sigewinne's infirmary is one of the few places open to all people at all times.
A guard might have a terrible bout of illness while out on patrol at night, and have to be helped over to the infirmary by his colleagues, only to find that a hot drink and a clean bed had already been prepared, awaiting his arrival. Or an exhausted inmate might collapse from overexertion at their lunch desk, then awake to find their meal by their bedside, snug within an insulated container...
As they made these discoveries, Sigewinne's smile would also come into view, swiftly relieving both fright and fatigue, helping them to calm down and accept treatment and care.
All are in awe of her dedication, yet are also puzzled by the warmness of her heart.
To be consigned to the Fortress is a punishment in and of itself, and even the most youthful and energetic of guards must take a day off after consecutive days of work. Yet Sigewinne has taken precious few of these throughout Wriothesley's entire tenure as administrator. The lights in the infirmary are always on, and it seems that they'll never be put out... The motivation behind such enthusiasm may as well be an enigma to guard and inmate alike.
"Could it be that she is an emissary sent from the heavens to watch over us?"
What began as a single inmate mumbling away to themselves after seeing the wings on Sigewinne's back was swiftly taken up others, until before long the vast majority were behind it. In this world without light beneath the waves, she had become their "sun," bringing a radiant warmth to their dark, damp prison.
To repay this "angel" for her care, the guards have an "unwritten rule" beyond the many administrative systems already present — any who are rude to Sigewinne are punished extra harshly. The inmates, for their part, also have an unspoken agreement that any particularly wild and violent newcomers must receive a "warning" upon being admitted. After all, they had to be made aware that the community would brook no affront to their angel, didn't they?
Sigewinne herself is blissfully unaware of all these customs that have cropped up around her, and simply serves her patients as she always has. However, there will always be some curious person who will ask:
"Head Nurse, why do you stay here to take care of us? Don't you get tired or, y'know, annoyed?"
Whenever this happens, Sigewinne's brows tend to furrow (a rare sight indeed), as though the question was absurd.
"Hmm... Have you ever had a pet cat? You take care of them, and watch them be cute in their various ways... That's something that makes you happy in and of itself, isn't it? Why would anyone ever get tired of something like that?"
Most who ask cannot quite believe their ears when they receive such an answer, and those they tell are even less convinced.
"Nonsense, if ever I've heard it! I'd sooner believe that angels exist!"
Character Story 1In the days just following Sigewinne's appointment to the post of Head Nurse, the Fortress saw many instances of inmates overworking themselves.
Even without being ordered to do so, many would persist in working when rest times rolled around. Perhaps they were simply looking for a faster way to get their hands on temporary luxuries to lavish upon themselves, or place another bet in the next boxing match — either way, the Credit Coupons caused many an inmate to sacrifice their health in pursuit of their desires.
Seeing all this confused Sigewinne, yet she was unable to do anything about it. The way she saw it, "exhaustion" was an "illness" that humans actively sought to afflict themselves with.
"But since it is an illness, I could come up with a cure, couldn't I?"
So thinking, she began sourcing for ingredients, eventually coming up with a type of medicine that was to her satisfaction. Both packed full of nutrition and delicious, in her eyes it was a sure-fire winner.
Yet when she first tried to use it, the inmate she was treating blanched in terror at the sight and refused to take it.
Bewildered by this reaction, Sigewinne sought help from many sources, eventually receiving her answer from the inmate who served as head chef.
"Sounds like a piece of cake to me! We chefs can turn anything into a gourmet dish, even the ugliest-looking roots and rhizomes around."
Though she found herself disagreeing with his definition of "ugly," Sigewinne was grateful for the head chef's help, and so she showed him the ingredients she had prepared.
There was a long silence as the head chef looked over the items before him.
"Head Nurse, I will do my best. Oh, and if you don't mind, next time you send me the ingredients... Don't let anyone see them, alright?
Sigewinne did not understand why he was so worried, but seeing his earnest gaze, she agreed. Afterwards, she was to give this medicine the official name of "Nutritious Meal," and thus did it become one of the secret menu items at the canteen — one that would inevitably show up on an inmate's tray the day after they overworked themselves.
* Unlocks at Friendship Lv. 2
Character Story 2After Sigewinne became Head Nurse, the fact that she looked like a human yet was actually a Melusine became an open secret, and the news spread even beyond the Fortress's walls.
Some guessed that she might be a descendant of mixed human and Melusine blood, but any who discussed this possibility would receive a stern warning from the Marechaussee Phantom. Even Iudex Neuvillette would personally come out against such rumors, "with the intent to quash such inappropriate, discourteous canards."
Some guessed that she might be wearing a special mask and gloves, postulating that this made it easier for her to blend in with humanity. But most quickly refuted this belief, for the time when humans had ostracized Melusines was now far behind them, and there was no need for Sigewinne to live in this way.
Newspapers quickly seized upon the selling power of this public curiosity, and many reporters were dispatched to the Fortress to interview her.
"Forgive me for asking, but might we know how you came to look the way you do?"
The reporters tactful approaches belied their urgency. Sigewinne, after giving the question some serious thought, began to tell a story woven from distant memories—
In the times when humans and Melusines did not yet trust one another, only one little girl was willing to make friends with a Melusine. Later, when she fell seriously ill, Sigewinne was the only doctor who was able to make it on time. But because she was a Melusine — and only because of that — the girl's parents did not allow Sigewinne to enter.
To save her friend, Sigewinne looked for a frightening witch and begged her to help. Having ascertained Sigewinne's resolve, the witch gave her a bottled potion of brewed sin. After using it, Sigewinne gained a human countenance, hands, and feet, and by so doing managed to save her friend.
Having listened to this story, the reporters glanced at each other.
"Head Nurse, this is a fairy tale, isn't it?"
"It's true, you know."
They looked into the Melusine's eyes, then back at each other. Each of them was among the elite of their profession, and they all believed that they could see through an interviewee's lie with ease, yet there was no trace of falsehood in Sigewinne's expression.
And so it was that they returned in vain, and perhaps there was consensus that the public would not be convinced by the story, for Sigewinne's answer was never published.
Afterward, those around her came to believe that this was a matter she had no wish to discuss, and thus they privately agreed that no one was to ask her again. Perhaps only Sigewinne herself knows that she had hidden nothing, though she might not have understood the full truth at the time.
* Unlocks at Friendship Lv. 3
Character Story 3Ever since entering the Fortress, Sigewinne has maintained a correspondence with Neuvillette via letters.
She responds earnestly to every letter he sends, and out of concern for the possible boredom that he might have to endure in the Palais Mermonia, she sometimes even includes anecdotes about some interesting things that have happened at the Fortress.
"Dear Monsieur Neuvillette, I am doing very well right now. I received the medical items in a shipment a while back — thank you very much for selecting them and arranging for their arrival."
"Something quite interesting happened recently. A newly arrived youngster brought down an old bully who's been throwing his weight around for a long time now. He was injured in the process, though. He is very young indeed, but he's tougher than any adult I've met so far. He even refused anesthetics when I was stitching his wound, saying that he wanted to keep his head clear...
Neuvillette's reply that time came a good while earlier than usual. He seemed to have recognized the young man Sigewinne had mentioned, and requested that she took close care of him. Although he wrote in the same officialese as usual, Sigewinne could sense that he was following this young man with interest.
As such, matters concerning this young man would become a common feature of her letters to Neuvillette.
"Dear Monsieur Neuvillette, he has injured himself in a fight again, and refused anesthetics as always... I snuck some into his tea anyway, stitching him up after he fell asleep. He never cries out when I treat him, but I know how painful it must be for him."
"Dear Monsieur Neuvillette, he still refuses to drink the milkshakes I make for him, even though they'd do him a lot of good..."
"Dear Monsieur Neuvillette, he has grown quite a bit. Perhaps he might even be a little taller than you are now..."
"Dear Monsieur Neuvillette, the medical supplies that I reported as missing in my previous letter have now been found, thanks to him. It seems that there are no longer any secrets that may be kept from him down here..."
"Dear Mr. Neuvillette, based on your previous instructions, I am to address him as 'Your Grace' now, yes?"
...
Many years later, after the young man named Wriothesley had become the new administrator of the Fortress, through some coincidence he discovered Sigewinne and Neuvillette's status as pen pals.
"Just as I thought. Our dear Iudex placed a spy by my side."
"Why do you say that? I only mentioned you in my letters because Monsieur Neuvillette was concerned about you."
Wriothesley did not agree with this, but he did not refute it directly, instead choosing to talk about a certain encounter from before he went to prison. At that time, wracked with hunger, he had been flipping through a discarded newspaper, searching for some opportunity to make Mora. However, the one he had met was not the "concerned" Monsieur Neuvillette, but rather a warm-hearted Melusine officer. It was only thanks to the food she gave him that he managed to make it through at all.
"The Iudex does not... Or to be precise, he cannot show concern for anyone. This is one of the restrictions he must accept as the Iudex. Even his subordinates are freer than he is to show concern for others.
"Nonetheless, do continue writing to him about anything you like. I suppose that is one of the restrictions I must accept."
Sigewinne, too, did not attempt to refute Wriothesley's view, even as he left — for she had never imagined that he, despite everything he knew, would come to such an incorrect conclusion. Long ago, when the Melusines had just come up to the surface world, many of them would present gifts to humanity as gestures of goodwill. Yet this was exploited by evil folk, bringing danger upon many Melusines. Thus it was that Neuvillette gathered them all, strictly prohibiting such behavior. If it were not for Neuvillette's express instructions, that Melusine officer would never have given Wriothesley any food herself.
After much deliberation, Sigewinne decided to pen a new letter.
"Dear Monsieur Neuvillette, I have finally found a secret that even he does not know..."
* Unlocks at Friendship Lv. 4
Character Story 4As far as Melusines are concerned, humans aging, falling ill, and dying is as natural as the sunrise and sunset.
This is the first thing all Melusines understand in their attempts to understand humans, for it is the biggest difference between them. Many Melusines' understanding of humanity also stops here, for what they faced when they came onto land was human wariness and rejection; so they returned to the waters, giving up on further investigation into the transient lot that is humanity's.
Unlike these Melusines, Sigewinne's curiosity bid her stay, and also alerted her to the magic of the science of "medicine." It was said that this magic was quite marvelous, even able to change the natural law known as death by age and ailment.
Sigewinne wished to master this magic, believing that it might help bridge the chasm between Melusines and humans, allowing the former to blend in with the latter. Unfortunately, in the days when Melusines had first entered society, none among the humans understood her thought process, and even less so were they willing to impart medical skills onto her.
This persisted until a traveling doctor who the children called "the witch" encountered the Melusine, and heard her out.
"Seriously? What do you think medicine is? How childish."
Sigewinne was expecting to be rejected even as she silently bore the criticism, only for the "witch" to scare off a few children who were looking to ridicule the Melusine, before waving for her to follow.
"Might as well come with me, then. I'll show you what the real answer is."
Thus did Sigewinne come to own her very own medical kit, learning medicine at the feet of this "witch." The latter was an excellent doctor and a dutiful teacher alike. There was almost no illness that she could not cure, no technique she could not teach.
As their travels gradually took them all across Fontaine, Sigewinne had already learned how to prepare various medicines as well as scare off children with ghost stories, and she would also call this "witch" her "Teacher."
One day, this traveling doctor of a "witch" would stop her wandering feet, and with a serious expression that seemed somewhat out of character, called Sigewinne over to assist her.
"What shall we use to cure this person, Teacher?"
"There is no cure. Just give them some painkillers."
This was the first time Sigewinne had ever heard her teacher make such a pronouncement. Though shocked, she prepared the relevant substance nonetheless. Then, she watched as the suffering patient calmed down, said their farewells to their family members, before passing on peacefully.
In the night, the two of them would continue their journey.
"I didn't know there were illnesses you could not cure, Teacher. Are there more of them?"
"Oh, lots. No matter how advanced medicine becomes, there will always be incurable illnesses."
"Then why does medicine exist?"
"All humans will die. In which case, why do humans exist?" replied the "witch."
Hearing her Teacher's response, Sigewinne teetered on the edge of understanding. She thought back to the farewells they had seen earlier, rifling through her memories for an answer.
"For their smiles? Their tears?"
Her teacher, ever serious, suddenly gave her a rare, gentle smile.
"Let's leave it at that for now. Once you've figured it out, not only will you understand medicine, but humanity as well."
* Unlocks at Friendship Lv. 5
Character Story 5"Fontainians were originally Oceanids, and their bodies will dissolve in Primordial Seawater."
That great flood washed away the sins of all Fontainians and revealed the shocking truth at the same time. Of this matter, Sigewinne had a far greater understanding than most. After settling the inmates injured in the flood, she returned to the Fortress ahead of time and took out that letter, sealed securely in a bottle as it had been for hundreds of years.
"I assume that if you're opening this letter, you've understood all those things I had doubts about, just as we agreed?"
"No matter. I know I need not worry. You've always done as I said, trusting me unconditionally. As such, allow me to open with an apology. I lied to you, even at the end."
"The strange illness I discovered manifests as the dissolution of the human body. All bodily tissues and structures will dissipate, leaving behind a liquid that appears as close to pure water as might seem possible. Even by using myself as an experimental subject and forcing myself into a fatal impasse, I could not find the answer to curing the disease in this liquid. All I gained was one meaningless discovery — that if you mixed this liquid with some specific ingredients, you will obtain a face-changing solution usable by Fontainians alone. With this solution, they can change their appearance into anything they desire."
"I originally thought it useless... until you found me, and told me of your dilemma, of being unable to save your friend due to being a Melusine. It suddenly occurred to me that it might also have some effect on a Melusine constitution, and that this predicament I found myself at may yet have some purpose."
"That is why I tricked you. The bottle on the table is not some sort of mysterious potion, but the final gift I can leave you after I have dissolved myself."
"Just take it as a sort of medicine — after all, didn't I tell you that we had to be willing to resort to trickery to get children to drink theirs?"
Having finished reading the letter, Sigewinne returned to the place she had chosen to memorialize her teacher, now armed with the full truth.
There was no gravestone here, only an unremarkable water's edge. Sigewinne had never found her teacher's body, and so had set up a simple cenotaph for her. Hundreds of years later, the monument had in turn been swallowed up by the constantly rising waters.
Sigewinne did not begrudge her teacher that lie, for she could feel the "warmth" in it each time she touched her cheeks.
"Thank you, Teacher."
And she laid that letter upon the waters, and watched it drift far away.
* Unlocks at Friendship Lv. 6
Melusine-Specialized Portable Integrated Medical ApparatusIn the days before the main body of the Fontaine Research Institute had yet to float in the skies, the researchers would also accept some research projects that lay outside the scope of their usual investigations as a way to repay their benefactors.
These projects were largely dry, uninteresting, but tolerable sacrifices for the sake of courting sponsors. Still, some would be outright ridiculous, to the point that the researchers might consider having their funding cut to be preferable to actually carrying them out.
One day, one such task appeared, finding pride of place on their announcement boards.
"Extra Urgent: Specialist Medical Device Development."
"Requirements: 1. Portable, Small Size, Lightweight, to be carried with ease by a person with the build of a small child. 2. Needs to contain all needed medical implements for emergency calls (if present medical instruments cannot meet these requirements, a new complement of devices will need to be created separately.) 3. Contains a function with which to perform routine health checkups. 4. Must have a cute design."
Those who had gathered around the board to read this began to scrunch up their brows as they did so, and finally, they could not contain their anger any longer.
"What sort of request is this? Never mind the how strict the requirements are — they're self-contradictory, too!"
"A cute design? What are we, toymakers?"
But the person who had put up the notice was unfazed by their infuriated response.
"The commissioner is the Melusine head nurse at the Fortress of Meropide."
At this, the researchers — who just moments before had been the very picture of outrage — fell utterly silent, until finally someone shouted out:
"We're bidding for this one — no preferential treatment for those on shift! Also, anyone who complained just now is automatically out of the running!"
After just a single month, Sigewinne had received a most satisfactory product. From then on, this heart-shaped medical kit could be seen at her hip wherever she went, indeed becoming one of her calling cards.
If she had but one complaint, it would have to be its awful mouthful of a name — the "Melusine-Specialized Portable Integrated Medical Apparatus."
* Unlocks at Friendship Lv. 4
VisionSigewinne is a most skilled medical practitioner indeed. Since entering the Fortress of Meropide, she has almost never encountered an illness she could not treat. And as the number she has saved has increased, so too has everyone's respect for her. As long as it's medical advice she gives, they will follow it to the letter.
Still, there was one exception.
This was an inmate by the name of "Oldstone," whose real name no one knew. They knew only that he had been serving his sentence for many years already, coming to spend his twilight years beneath the waves on account of its sheer length. His body grew more and more frail, but he would always reject treatment from Sigewinne.
"Don't bother me. No one can cure me."
With such words he would refuse her each time she tried to give him a checkup. Eventually, she was forced to make use of her connections with the prison administration, calling upon the aid of several guards to drag those old stony bones into the infirmary. Thus did the long-overdue physical examination begin, but the result was one of despair — the old fellow's condition had long since been terminal, and was not something that Sigewinne could treat, for all her skill.
"See? I told you so!"
Oldstone crowed in triumph as he looked into her defeated eyes, only for his laughter to turn into a bout of intense choking and bloody coughing, until finally he lost consciousness.
After this, the arrogant old fellow was rendered bedridden. And for the first time, Sigewinne found herself feeling trapped in that now so familiar infirmary, not knowing what to do aside from watch over Oldstone as his final days slipped away.
Still, she noticed that he would constantly stare at a specific date on the calendar, some strange light stubbornly lingering in those long deadened eyes of his.
"No matter how advanced medicine becomes, there will always be incurable illnesses."
"Then why does medicine exist?"
Sigewinne remembered the question she once asked her teacher, and suddenly realized that she might now pen the final annotation of her answer. So she came to Oldstone's bedside, and once again extended an invitation to him.
"My Teacher once told me that a doctor's greatest duty is not to cure all diseases, but to cure the ones they can. So let me help you."
"You're saying there's something wrong with me that you can treat?"
"That's right. It's your inability to last till that day comes."
He stared back at her in shock, but was ultimately won over by the resolve in her eyes.
In the following ten or so days, despite his unwillingness, he drank every last concoction she gave him. His condition did not improve, and indeed his bloody coughing only increased in intensity and volume, but by some miracle he made it past the date of the death sentence his disease had passed upon him — made it to that day on the calendar.
On that day, a mother and her son showed up in the infirmary. The son had been plying his trade as a merchant in Liyue, and this was the earliest he could hurry back to Fontaine. He first upbraided Oldstone for his failures as a father, then, upon receiving the old man's earnest apology, soaked the sickbed's sheets with his tears, before finally sending Oldstone off with a smile when that final moment came.
...
After Oldstone's funeral, Sigewinne received a box of thank-you gifts from that mother and son. Just as she was about to pass them on to her patients, her eyes came upon something shiny.
And what was it but a brand new Vision, as if the gods themselves had seen all her deeds, and sent her a gift of their own as well.
Still, she did not display too much joy or surprise, instead taking this as just another annotation for her answer.
How she wished her Teacher were here in this moment! That way, she could submit her answer at last:
"For the smiles and tears on their faces!"
* Unlocks at Friendship Lv. 6

297 responses to “Sigewinne”

  1. Finally got her, bless my luck. All 5* healers acquired! Now I just need to get her signature. I’m not upgrading that cursed Recurve Bow until i know I ain’t got no other choice. In other news, she’s really fun, despite her LVL and talents being currently incomplete! Furina, Nahida, and Yae Miko are feasting with this one.

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  2. She’s so damn lame and cringe it makes me sick

    I don’t even know what’s worse, her donkey ears, her shit kit or that cringe uwu shit she says

      
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    • I agree with hurt bro
      this chara is for kids (biologically, or mentally)
      you simply can’t play a chara who uses a fucking massive syringe as main animation, it’s cringe af

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