Nefer

Nefer
NeferNameNefer
Title???
Occupation秘闻馆
AssociationNODKRAI
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Catalyst
ElementElement loc_
Day of Birth9
Month of Birth5
Vision (Introduced)
Constellation (Introduced)游棋座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
Nagadus Emerald Sliver
Nagadus Emerald Fragment
Nagadus Emerald Chunk
Nagadus Emerald Gemstone
Moonfall Silver
Tattered Warrant
Immaculate Warrant
Frost-Etched Warrant
Skill Ascension Materials
Teachings of Elysium
Guide to Elysium
Philosophies of Elysium
Ascended Sample: Rook
Crown of Insight

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
198926.8162.225.0%50.0%0%
20256569.55161.415.0%50.0%0%
Nagadus Emerald Sliver1
0
Moonfall Silver3
Tattered Warrant3
Mora20000
Nagadus Emerald Sliver1
0
Moonfall Silver3
Tattered Warrant3
Mora20000
20+341392.54214.765.0%50.0%0%
405107138.47321.355.0%50.0%0%
Nagadus Emerald Fragment3
2
Moonfall Silver10
Tattered Warrant15
Mora40000
Nagadus Emerald Sliver1
0
Moonfall Silver13
Tattered Warrant18
Mora60000
Nagadus Emerald Fragment3
2
40+5710154.8359.265.0%50.0%9.6%
506569178.1413.335.0%50.0%9.6%
Nagadus Emerald Fragment6
4
Moonfall Silver20
Immaculate Warrant12
Mora60000
Nagadus Emerald Sliver1
0
Moonfall Silver33
Tattered Warrant18
Mora120K
Nagadus Emerald Fragment9
6
Immaculate Warrant12
50+7373199.88463.875.0%50.0%19.2%
608241223.42518.55.0%50.0%19.2%
Nagadus Emerald Chunk3
8
Moonfall Silver30
Immaculate Warrant18
Mora80000
Nagadus Emerald Sliver1
0
Moonfall Silver63
Tattered Warrant18
Mora200K
Nagadus Emerald Fragment9
14
Immaculate Warrant30
Nagadus Emerald Chunk3
60+8844239.76556.415.0%50.0%19.2%
709720263.51611.545.0%50.0%19.2%
Nagadus Emerald Chunk6
12
Moonfall Silver45
Frost-Etched Warrant12
Mora100K
Nagadus Emerald Sliver1
0
Moonfall Silver108
Tattered Warrant18
Mora300K
Nagadus Emerald Fragment9
26
Immaculate Warrant30
Nagadus Emerald Chunk9
Frost-Etched Warrant12
70+10322279.85649.455.0%50.0%28.8%
8011208303.87705.25.0%50.0%28.8%
Nagadus Emerald Gemstone6
20
Moonfall Silver60
Frost-Etched Warrant24
Mora120K
Nagadus Emerald Sliver1
0
Moonfall Silver168
Tattered Warrant18
Mora420K
Nagadus Emerald Fragment9
46
Immaculate Warrant30
Nagadus Emerald Chunk9
Frost-Etched Warrant36
Nagadus Emerald Gemstone6
80+11811320.2743.115.0%50.0%38.4%
9012704344.42799.35.0%50.0%38.4%
90+12704344.42799.35.0%50.0%38.4%
10013607421.91856.115.0%50.0%38.4%

Skills

Active Skils

Striking SerpentStriking Serpent
Normal Attack
Performs up to 4 kicks that deal Dendro DMG with the ferocity and grace of a striking serpent.

Charged Attack
Nefer enters the Slither state, consuming Stamina to move rapidly forward for up to 2.5s. When the skill button is released, the duration ends, or Stamina runs out, Nefer will exit the Slither state and consume a certain amount of additional Stamina to deal Dendro DMG to opponents.
Additionally, unleashing the Elemental Skill {LINK#S11222}Senet Strategy: Dance of a Thousand Nights or sprinting while Nefer is in the Slither state will not cause her to exit the state.

Plunging Attack
Calling upon the might of Dendro, Nefer plunges towards the ground from mid-air, damaging all opponents in her path and dealing AoE Dendro DMG upon impact with the ground.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG38.07%40.93%43.78%47.59%50.44%53.3%57.11%60.91%64.72%68.53%72.34%76.14%80.9%85.66%90.42%
2-Hit DMG37.56%40.38%43.2%46.96%49.77%52.59%56.35%60.1%63.86%67.62%71.37%75.13%79.82%84.52%89.21%
3-Hit DMG25.24%×227.13%×229.03%×231.55%×233.44%×235.34%×237.86%×240.38%×242.91%×245.43%×247.96%×250.48%×253.64%×256.79%×259.95%×2
4-Hit DMG60.99%65.57%70.14%76.24%80.82%85.39%91.49%97.59%103.69%109.79%115.89%121.99%129.61%137.24%144.86%
Charged Attack DMG130.88%140.7%150.51%163.6%173.42%183.23%196.32%209.41%222.5%235.58%248.67%261.76%278.12%294.48%310.84%
Charged Attack Charging Stamina Drain18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s18.15 / s
Charged Attack Stamina Cost505050505050505050505050505050
Plunge DMG56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Low/High Plunge DMG113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Senet Strategy: Dance of a Thousand NightsSenet Strategy: Dance of a Thousand Nights
A dance that dissolved dynasties, as chilling as a winter's night on the great sea of sand, yet lingering with the tenderness of moonlit gauze. Nefer charges forward, dealing AoE Dendro DMG and entering the Shadow Dance state.
While in the Shadow Dance state, if you have at least 1 Verdant Dew, Nefer's Charged Attacks will be replaced with the special Charged Attack Phantasm Performance.

Has 2 initial usages.

"The world is a game in which the pieces remain hidden behind a veil. To avoid falling into a trap, one must collect every piece of information one can. This is the meaning of secrets."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Skill DMG76.38% ATK + 152.77% Elemental Mastery82.11% ATK + 164.23% Elemental Mastery87.84% ATK + 175.68% Elemental Mastery95.48% ATK + 190.96% Elemental Mastery101.21% ATK + 202.42% Elemental Mastery106.94% ATK + 213.88% Elemental Mastery114.58% ATK + 229.15% Elemental Mastery122.21% ATK + 244.43% Elemental Mastery129.85% ATK + 259.71% Elemental Mastery137.49% ATK + 274.98% Elemental Mastery145.13% ATK + 290.26% Elemental Mastery152.77% ATK + 305.54% Elemental Mastery162.32% ATK + 324.63% Elemental Mastery171.86% ATK + 343.73% Elemental Mastery181.41% ATK + 362.82% Elemental Mastery
Phantasm Performance 1-Hit DMG (Nefer)24.64% ATK + 49.28% Elemental Mastery26.49% ATK + 52.98% Elemental Mastery28.34% ATK + 56.67% Elemental Mastery30.8% ATK + 61.6% Elemental Mastery32.65% ATK + 65.3% Elemental Mastery34.5% ATK + 68.99% Elemental Mastery36.96% ATK + 73.92% Elemental Mastery39.42% ATK + 78.85% Elemental Mastery41.89% ATK + 83.78% Elemental Mastery44.35% ATK + 88.7% Elemental Mastery46.82% ATK + 93.63% Elemental Mastery49.28% ATK + 98.56% Elemental Mastery52.36% ATK + 104.72% Elemental Mastery55.44% ATK + 110.88% Elemental Mastery58.52% ATK + 117.04% Elemental Mastery
Phantasm Performance 2-Hit DMG (Nefer)32.03% ATK + 64.06% Elemental Mastery34.43% ATK + 68.87% Elemental Mastery36.84% ATK + 73.67% Elemental Mastery40.04% ATK + 80.08% Elemental Mastery42.44% ATK + 84.88% Elemental Mastery44.84% ATK + 89.69% Elemental Mastery48.05% ATK + 96.1% Elemental Mastery51.25% ATK + 102.5% Elemental Mastery54.45% ATK + 108.91% Elemental Mastery57.66% ATK + 115.32% Elemental Mastery60.86% ATK + 121.72% Elemental Mastery64.06% ATK + 128.13% Elemental Mastery68.07% ATK + 136.14% Elemental Mastery72.07% ATK + 144.14% Elemental Mastery76.08% ATK + 152.15% Elemental Mastery
Phantasm Performance 1-Hit DMG (Shade)96% Elemental Mastery103.2% Elemental Mastery110.4% Elemental Mastery120% Elemental Mastery127.2% Elemental Mastery134.4% Elemental Mastery144% Elemental Mastery153.6% Elemental Mastery163.2% Elemental Mastery172.8% Elemental Mastery182.4% Elemental Mastery192% Elemental Mastery204% Elemental Mastery216% Elemental Mastery228% Elemental Mastery
Phantasm Performance 2-Hit DMG (Shade)96% Elemental Mastery103.2% Elemental Mastery110.4% Elemental Mastery120% Elemental Mastery127.2% Elemental Mastery134.4% Elemental Mastery144% Elemental Mastery153.6% Elemental Mastery163.2% Elemental Mastery172.8% Elemental Mastery182.4% Elemental Mastery192% Elemental Mastery204% Elemental Mastery216% Elemental Mastery228% Elemental Mastery
Phantasm Performance 3-Hit DMG (Shade)128% Elemental Mastery137.6% Elemental Mastery147.2% Elemental Mastery160% Elemental Mastery169.6% Elemental Mastery179.2% Elemental Mastery192% Elemental Mastery204.8% Elemental Mastery217.6% Elemental Mastery230.4% Elemental Mastery243.2% Elemental Mastery256% Elemental Mastery272% Elemental Mastery288% Elemental Mastery304% Elemental Mastery
Phantasm Performance Usages333333333333333
Shadow Dance Duration9s9s9s9s9s9s9s9s9s9s9s9s9s9s9s
CD9s9s9s9s9s9s9s9s9s9s9s9s9s9s9s
Sacred Vow: True Eye's PhantasmSacred Vow: True Eye's Phantasm
Grant "revelation" to the mysteries of the false through Thoth's true sight, dealing AoE Dendro DMG to opponents ahead. When unleashed, Nefer will consume all Veils of Falsehood to increase the DMG dealt by the current Elemental Burst.

"The blessings of the Ibis King proclaimed by the singers of the burning sands are, in truth, more akin to dire curses."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1-Hit DMG224.64% ATK + 449.28% Elemental Mastery241.49% ATK + 482.98% Elemental Mastery258.34% ATK + 516.67% Elemental Mastery280.8% ATK + 561.6% Elemental Mastery297.65% ATK + 595.3% Elemental Mastery314.5% ATK + 628.99% Elemental Mastery336.96% ATK + 673.92% Elemental Mastery359.42% ATK + 718.85% Elemental Mastery381.89% ATK + 763.78% Elemental Mastery404.35% ATK + 808.7% Elemental Mastery426.82% ATK + 853.63% Elemental Mastery449.28% ATK + 898.56% Elemental Mastery477.36% ATK + 954.72% Elemental Mastery505.44% ATK + 1010.88% Elemental Mastery533.52% ATK + 1067.04% Elemental Mastery
2-Hit DMG336.96% ATK + 673.92% Elemental Mastery362.23% ATK + 724.46% Elemental Mastery387.5% ATK + 775.01% Elemental Mastery421.2% ATK + 842.4% Elemental Mastery446.47% ATK + 892.94% Elemental Mastery471.74% ATK + 943.49% Elemental Mastery505.44% ATK + 1010.88% Elemental Mastery539.14% ATK + 1078.27% Elemental Mastery572.83% ATK + 1145.66% Elemental Mastery606.53% ATK + 1213.06% Elemental Mastery640.22% ATK + 1280.45% Elemental Mastery673.92% ATK + 1347.84% Elemental Mastery716.04% ATK + 1432.08% Elemental Mastery758.16% ATK + 1516.32% Elemental Mastery800.28% ATK + 1600.56% Elemental Mastery
DMG Bonus13% Per Veil of Falsehood Stack16% Per Veil of Falsehood Stack19% Per Veil of Falsehood Stack22% Per Veil of Falsehood Stack25% Per Veil of Falsehood Stack28% Per Veil of Falsehood Stack31% Per Veil of Falsehood Stack34% Per Veil of Falsehood Stack37% Per Veil of Falsehood Stack40% Per Veil of Falsehood Stack43% Per Veil of Falsehood Stack46% Per Veil of Falsehood Stack49% Per Veil of Falsehood Stack52% Per Veil of Falsehood Stack55% Per Veil of Falsehood Stack
CD15s15s15s15s15s15s15s15s15s15s15s15s15s15s15s
Energy Cost606060606060606060606060606060

Passive Skills

Moonsign Benediction: Dusklit EavesMoonsign Benediction: Dusklit Eaves
When a party member triggers a Bloom reaction, it will be converted into the Lunar-Bloom reaction, with every point of Elemental Mastery that Nefer has increasing Lunar-Bloom's Base DMG by 0.0175%, up to a maximum of 14%.

Additionally, when Nefer is in the party, the party's Moonsign will increase by 1 level.
A Wager of MoonlightA Wager of Moonlight
Nefer will be granted the corresponding buff effects based on the party's Moonsign.

Moonsign: Ascendant Gleam: When she unleashes her Elemental Skill {LINK#S11222}Senet Strategy: Dance of a Thousand Nights, any Dendro Cores and Bountiful Cores on the field will be converted to Seeds of Deceit, and any Lunar-Bloom reactions triggered in the following 15s that would create Dendro Cores or Bountiful Cores will instead create Seeds of Deceit. Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.
When Nefer unleashes a Charged Attack or Phantasm Performance, she can absorb Seeds of Deceit within a certain range, gaining 1 stack of Veil of Falsehood for every seed absorbed. When this effect gains 3 stacks, or when the third stack's duration is refreshed, Nefer's Elemental Mastery will be increased by 100 for 8s.
Daughter of the Dust and SandDaughter of the Dust and Sand
Each point of Nefer's Elemental Mastery beyond 500 will increase her ATK by 0.4. A maximum of 200 ATK can be gained in this manner.
Conspiracy of the Golden VaultConspiracy of the Golden Vault
Gains 25% more rewards when dispatched on a Nod-Krai Expedition for 20 hours.
Additionally, as the head of the Curatorium of Secrets, Nefer seemingly has the ability to obtain intelligence from a variety of sources — intelligence that certain factions in Nasha Town might find extremely interesting...

Constellations

Planning Breeds SuccessPlanning Breeds Success
The Base DMG for Lunar-Bloom reactions caused by Nefer's Phantasm Performance is increased by 60% of her Elemental Mastery. This effect is also boosted by Veil of Falsehood.
Observation Feeds StrategyObservation Feeds Strategy
Enhances the effects of the Ascension Talent {LINK#P1222101}A Wager of Moonlight: Extends Veil of Falsehood's duration by 5s, and increases its stack limit to 5, as well as causing Phantasm Performance to deal up to 150% of its original DMG. When Nefer unleashes her Elemental Skill, she will instantly gain 2 stacks of Veil of Falsehood. Additionally, when Veil of Falsehood gains 5 stacks, or when the fifth stack's duration is refreshed, Nefer's Elemental Mastery will be increased by 200 for 8s instead.
You must first unlock the Ascension Talent "A Wager of Moonlight."
Deceit Cloaks the TruthDeceit Cloaks the Truth
Increases the Level of {LINK#S11222}Senet Strategy: Dance of a Thousand Nights by 3.
Maximum upgrade level is 15.
Delusion Ensnares ReasonDelusion Ensnares Reason
When Nefer is on the field and in the Shadow Dance state, you will gain Verdant Dew 25% faster.
Additionally, while Nefer is in the Shadow Dance state, nearby opponents will have their Dendro RES decreased by 20%. This effect will be removed when Nefer exits the Shadow Dance state or after she strays a certain distance away from the opponents for 4.5s.
Opportunity Hides in the MarginsOpportunity Hides in the Margins
Increases the Level of {LINK#S11225}Sacred Vow: True Eye's Phantasm by 3.
Maximum upgrade level is 15.
Victory Flows from the Turning of TidesVictory Flows from the Turning of Tides
When Nefer unleashes Phantasm Performance, the second stage of DMG dealt by herself will be converted to deal AoE Dendro DMG equal to 85% of her Elemental Mastery. Additionally, when the attacks from Phantasm Performance end, an extra instance of AoE Dendro DMG equal to 120% of Nefer's Elemental Mastery will be dealt. All of the aforementioned DMG is considered Lunar-Bloom DMG dealt by Phantasm Performance.

Moonsign: Ascendant Gleam
Nefer's Lunar-Bloom DMG is elevated by 15%.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

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27 responses to “Nefer”

  1. I really don’t like the design of having an EM scaling character not being able to utilize reactions.
    Also, the lunar bloom dmg of her kit seems to be lacking. Give Lauma Sacrificial Fragment and she actually has higher multipliers than her. Her ultimate seems to be a substantial dmg source for her, but isn’t scaling with lunar bloom dmg at all, diminishing all buffs to lunar bloom dmg. Blackmarrow Lantern is probably outclassed by weapons that give other stats, like Widsith or Wandering Evenstar, since that scales with her whole kit and not just parts of her elemental skill.

      
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    • It seems you forgot to account for that each of her E gives 3 CA uses, and that her E has 2 charges which means she can frontload it in 18s+ rotations provided you have enough verdant dew.

      Lunarbloom damage would be much higher than you’d think from looking at multipliers, due to her passive buffing LB up to 800 EM, and EM also translating to LB dmg bonus. This results in ~cubic growth before 800 EM, and roughly quadratic after. (the dmg bonus from EM does fall off but only very slowly)

      While Nefer bans bloom damage, there’s nothing stopping her from utilising spread on her normal damage. You can use a E at the beginning to prevent cores from being triggered, and safely setup electro. It would require a slow hydro to preserve the catalyzed aura, which is not a problem since Nefer doesn’t want lots of cores; she only needs a LB reaction every 2.5s to keep up the dew generation.

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      • You could make it work with Mona, but the challenge is to create 4 blooms before Nefer uses her first CA. Don’t know if Lauma will be able to keep up, so Nahida might be better with her 1.5 gauge.
        Team: Nefer, Mona, Ineffa, Nahida
        Rotation: Nahida, Ineffa, Mona (NA, E, Q), Nefer (E, CA, Q, …)

        That should create 3 blooms on Mona and one on Nefer, but since Nefer is also a catalyst user and Monas Omen does 2 gauge, you might be able to Slot in Lauma and add one NA before Nefers E, so you create 2 blooms on Mona and 2 on Nefer. This way you are more flexible with your healer and could slot Iansan.

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        • First, why Mona? For her damage buff which doesn’t work on LB? Her E DoT only lasts 5s, and also has a 2.5s/3 hits ICD, making her a poorer hydro applier compared to Kokomi, Nilou, and Aino. And Aino is free. And adds a moonsign so you are free to use old dendro and electro options. Unless you specifically went for her short duration, so that hydro is gone by the time Nefer takes field – also not a good idea, since she wants ~13s of bloom for her 6 CAs.

          You can only store 3 dews (so there’s no point going for a 4th bloom), and it doesn’t matter who triggers it because the cores will not deal damage. Dew generation also does not depend on number of blooms triggered, but rather triggering bloom at least once every 2.5s. An easier rotation would be:

          Dendro > hydro > electro > Nefer

          All of the hydros mentioned above (except for Mona) apply element every ~2s, and both Nahida & Lauma apply enough dendro to maintain dendro aura, so there’s no need to worry about downtime of bloom. You will spend ~3s on each support, so 7~8s would have passed between the first bloom and Nefer’s first CA, providing her with 3 dews to use.

          Also why would Iansan be needed here? Cinder City, again, doesn’t affect LB, which makes up a significant portion of Nefer’s damage; moreover the majority of her damage scales off EM, making ATK rather unimportant.

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          • Yes, Monas Omen doesn’t work on LB, but she also buffs crit at C4, LB on C1 and has access to TToDs and TotM. Since Nefers ult does good dmg, the Omen debuff can work its magic. Even without Omen thats more than Aino by a big margin, and many should have at least Mona C1.
            I also chose Mona because you mentioned spread, which won’t be possible with Aino or Kokomi, since they permanently remove it.

            You need 4 bloom because of of her A2 buff, where she gains 100EM only if she has absorbed 4 cores. I am still not sure exactly how the dew generation works, since I haven’t tested it, and the tutorial only states that it continuously generates after a bloom, but when does it stop? Never? If it’s as you say and you need to trigger bloom every 2.5s because it will stop generating, then spread is pretty much impossible with Nefer and Mona would probably not be able to generate enough uptime as well.

            Regarding Iansan, she provides a strong +atk buff and cinder city is just an all around good set. It’s not like you are only doing reaction dmg. Next to Ineffa, there is no other good electro alternative who has sustain and good buffs, but since Iansan doesn’t continously apply electro, she isn’t viable.

            You could probably stick every Nodkrai character except Flins in her team and it would perform well, but since I don’t have Ineffa, I’ll probably try good old Benny with Sapwood Blade.

          • Spread is very much possible with double dendro and a slow hydro. Simply look at Shinobu hyperbloom: when Nahida is on-field, the enemies more often have dendro aura (rather than hydro or electro). If you have an unstable dendro aura with Nahida by herself against Xingqiu (the fastest hydro only after Childe!), it can be easily maintained against a slow hydro using double dendro.
            Hydro is “weak” to dendro, that in a single bloom reaction 1u of hydro can only consume 0.5u of dendro. It’s pretty much the other way around: dendro, even if weak, interferes with EC/LC – Flins would have loved having Nahida on team for aggravate-hyperbloom and her EM buff, but it comes at the cost of a LC teammate’s (Ineffa/Aino) and his own reaction LC damage (probably not worth it).

            You need 3 blooms to activate Nefer’s A2. It says “when it gains 3 stacks, or when the 3rd stack is refreshed”, meaning it activates the moment she reaches 3 stacks. The EM buff lasts shorter than the stacks, so you can also activate it by refreshing stacks.

            When you trigger bloom, dew generation starts and goes on for 2.5s. Normally it takes 2.5s to complete one dew (Nefer’s c4 accelerates this).

            Yes, ATK is not entirely useless on her, but Nefer’s EM scaling is double that of ATK (on those affected by ATK); the effect of any ATK buff will be diminished due to her low scaling. Her NA – the only pure ATK part of her kit – will also trigger spread, so their raw scaling is less important. By LB making up a significant part, I mean it’s probably over half (like Flins); unfortunately I don’t have info about her attack speed and therefore no good way to estimate.

            It’s much simpler to pick an EM teammate, who will buff all of Nefer’s damage, usually has some reaction buffs or supplementary damage on top of that, and enjoy the same environment & buffs if they happen to be teamwide:
            – Lauma, self-explanatory;
            – Nahida, with personal damage, 250 EM buff, and at c2 DEF shred and LB crit buff;
            – Baizhu, while not buffing EM, has a +40% spread dmg and +35% LB dmg for the on-fielder, and prevents you from dying; …etc.

            The point of using Aino is that she:
            – applies just the right amount of hydro to keep up dew generation while allowing spread;
            – adds a level to moonsign, so you can use any old dendro and electro (Fischl, Yae, etc.) options for their buffs and damage – of course Lauma/Columbina(?) would be better, but Aino works decently in case they are not available;
            – has no energy problem despite being Q-dependent and often the only hydro on team;
            – gains buffing abilities with constellations – unfortunately she’s in Flins/Yelan banner.

            Old chars (non-moonsign) also provide +lunar reaction dmg, scaling with a stat depending on their element – HP for hydro, DEF for geo, EM for dendro and anemo, and ATK for the rest.

            On Mona’s Omen:
            – her bubble will be quickly broken, so Omen will only last 5~6s – that is, you either have to use Nefer’s Q early, miss the Omen, or use Mona Q after Nefer’s E combo;
            – with the first option you will need another 3 blooms to regain her A2 passive (which is nigh impossible since Mona’s E is nearly or already expired);
            – Nefer’s Q also has a +120% dmg from consuming A2 stacks, so Omen in fact improves damage by ~34% instead of 75%;
            – c1 lasts 8s after attacking an enemy with Omen, so that can last through Nefer’s field time;
            – however, old hydros providing lunar reaction dmg depending on their HP, and Mona’s HP tends to be low due to her massive energy needs and low base HP, c1 – equivalent of 25k HP – doesn’t pull ahead much compared to other hydros with more HP, and certainly does not make up for Mona’s anti-synergies with Nefer.

            You can, however, replace the electro with a second hydro alongside Mona, which – at the cost of spread – somewhat alleviates the above problems, and better if that hydro deals their own damage to utilise Mona’s buff.

  2. i’m quite unsure about never teams but i wonder if c2 nilou is any good for nefer (can get it in new event have c1) and no lauma ._•

      
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    • From what I’ve found with having Lauma, sources of dendro shred and EM buffing is super valuable. Nilou is like the best if you have her at C2 with Key of Khaj Nasut and 60kish hp and the new Nodkrai support set. She gives the highest EM buff total, 200+ish from key (dependant on hp and key refinement) 100 from ascension passive, 120 from from Silken Moon artifact set, up to 400% bountiful core buff damage from her ascension passive (however that’s only working of you only have nascent gleam since ascendant gleam invalidates her cores), 35% dendro shred and 36% lunar reaction damage from moon sign bonus from having 60khp. That’s a lot of value. I’m in the same boat, had to get C1 from the chronicle banner and waiting for the free constellation from the weekly activities.

      The sucky thing is nahida’s C2 and Nilou’s Ascension passive gets turned off if you have ascendant gleam, but at least Nilou retains her ability to buff through EM, resh shred and lunar DMG increase.

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    • Since her charge attacks does 3 attacks, doesn’t that mean she always procs a spread attack when she has quicken aura?

      Hopefully Columbina applies a stupid amount of hydro so we don’t need a double hydro team to fuel all nod krai teams.

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    • Maybe, but not as much as you’d think.

      Nefer is a character built around a specific reaction (bloom) and building EM that builds reactions… that then turns off that reaction’s damage (“Seeds of Deceit cannot trigger Hyperbloom or Burgeon reactions and will not burst.”)

      Her personal damage needs to be enough to compensate for what the blooms would have done, or she ends up being a net loss in damage. Think of her as needing a Geo character’s multipliers.

      That being said, it looks like the effect only turns on at two nod-krai characters (it’s under “ascendant gleam”, and not “nascent gleam”) so… we’ll see?

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      • you’re saying that because you’re clearly totally ignoring future units, which will be her supports.
        but that aside, yeah, “maybe”

        hoyo is everything but rational in these things, most of the time they either create cracked units or mid ones, or, worse, one reliant on constellation. they barely know how to create a “balanced” character at c0.. or they do it on purpose (the most probable thing)

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  3. so… hmmm… does she want like a not!hyperbloom where she sometimes is making dendro cores and sometimes has electro aura on her opponent? her kit really would seem better for spread/aggravate, the tacking on of bloom but not actually doing any bloom cores seems forced.

      
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    • its not forced, her passive only works for ascendant gleam aka 2 char nod krai in one team. So we can still play her in spread, hyperbloom or superbloom team.

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    • Having the ability to disable bloom is probably for the better because:
      1. Her fast dendro attacks are likely decent (depending on ICD) for spread, but hydro might disrupt catalysed aura, and bloom damage depends on frequent hydro application. Pick one. (Nefer herself only needs one bloom every 2.5s to keep up verdant dew generation.)

      2. Lauma’s Q works on both bloom and LB and has a limited trigger count. Nefer alone consumes 18 stacks – exactly the base amount provided by Lauma’s Q. With no bloom damage, Lauma can forgo holding E and let Nefer use the verdant dew instead.

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