Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 977 | 27.93 | 61.62 | 5.0% | 50.0% | 0% | ||
20 | 2535 | 72.45 | 159.85 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3373 | 96.4 | 212.69 | 5.0% | 50.0% | 0% | ||
40 | 5046 | 144.24 | 318.26 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5642 | 161.25 | 355.8 | 5.0% | 50.0% | 9.6% | ||
50 | 6491 | 185.53 | 409.35 | 5.0% | 50.0% | 9.6% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7285 | 208.21 | 459.41 | 5.0% | 50.0% | 19.2% | ||
60 | 8143 | 232.73 | 513.52 | 5.0% | 50.0% | 19.2% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8738 | 249.75 | 551.06 | 5.0% | 50.0% | 19.2% | ||
70 | 9604 | 274.49 | 605.66 | 5.0% | 50.0% | 19.2% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10199 | 291.51 | 643.2 | 5.0% | 50.0% | 28.8% | ||
80 | 11074 | 316.53 | 698.42 | 5.0% | 50.0% | 28.8% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11670 | 333.55 | 735.96 | 5.0% | 50.0% | 38.4% | ||
90 | 12552 | 358.77 | 791.61 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
Normal Attack: Flames Weave Life | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 4 consecutive claymore strikes. Consumes a certain amount of Stamina to perform an especially powerful Severing Splendor strike toward the front. Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Named Moment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calling upon her authority over "conflict," Mavuika summons the All-Fire Armaments passed down through the line of human Archons, dealing Nightsoul-aligned After using this, Mavuika's Nightsoul points are restored to max value, and she enters the Nightsoul's Blessing state. Has different forms when Tapped or Held. "Divine Name Unleashed": The All-Fire Armaments manifest as a Ring of Searing Radiance. The Ring follows the current active character and attacks nearby opponents at intervals, dealing Nightsoul-aligned "Ancient Name Unbound": The All-Fire Armaments manifest as a Flamestrider. In this state, Mavuika can ride the Flamestrider at high speed, or activate its hidden backup propulsion module to temporarily cross various terrain types and glide in mid-air. Mavuika's Normal, Charged, and Plunging Attacks will also be converted to deal Nightsoul-aligned While in the Nightsoul's Blessing state, Tapping the Elemental Skill can switch the All-Fire Armaments' form. The Armaments will disappear once Mavuika's Nightsoul's Blessing state ends. Continuously consumes Nightsoul points according to the All-Fire Armaments' form. Mavuika's Nightsoul's Blessing state ends once her Nightsoul points are exhausted. If you told Mavuika that in another world vehicles like the Flamestrider required license plates for identification, that would make her happy too: "Well, mine's the only one that exists here. Guess that means I get to pick whatever plate number I want, huh?" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hour of Burning Skies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let the people's inner voices reach the divine throne in the heavens. When Mavuika has at least 50% Fighting Spirit, she can consume it all to unleash her Elemental Burst. Mavuika can obtain Fighting Spirit via the following methods: · When in combat, Nightsoul points consumed by nearby party members are converted to Fighting Spirit. · When nearby party members' Normal Attacks hit opponents, Mavuika gains 1.5 Fighting Spirit. This can trigger once every 0.1s. After using this, Mavuika gains 10 Nightsoul points and enters the Nightsoul's Blessing state. Riding her Flamestrider high in the air, she uses a powerful Sunfell Slice against opponents on the ground, dealing Nightsoul-aligned During this time, Mavuika's various actions will no longer consume Nightsoul points, and her interruption resistance is increased. Also, the DMG dealt by Sunfell Slice and "Ancient Name Unbound"'s Normal and Charged Attacks is increased based on the amount of Fighting Spirit she has when using the Elemental Burst. Crucible of Death and Life will be canceled when Mavuika leaves the field. "—But this time, I shall shatter this destiny with my own hands." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Night-Shattering Radiance | |
The party's Nightsoul Transmission CD is decreased by 20%. |
Night Realm's Gift: Exhaust Mode | |
After Nightsoul points have been fully depleted, Mavuika will switch to using Phlogiston to maintain the All-Fire Armaments' Flamestrider form. While in an area with Phlogiston Mechanics within Natlan, Nightsoul Transmission: Mavuika can be used. When the current active character is sprinting, climbing, swimming, in movement modes caused by certain Talents, or at a certain height in the air, switching to Mavuika will trigger the following: Mavuika enters the Nightsoul's Blessing state and obtains 50% of her maximum Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own party. |
Gift of Flaming Flowers | |
When a nearby party member triggers a Nightsoul Burst, Mavuika's ATK increases by 30% for 10s. |
"Kiongozi" | |
After using her Elemental Burst, |
Constellations
The Night-Lord's Explication | |
Mavuika's maximum Nightsoul points are increased to 120, and she gains Fighting Spirit 25% more efficiently. Additionally, she gains 40% ATK for 8s after gaining Fighting Spirit. |
The Ashen Price | |
When in the Nightsoul's Blessing State, Mavuika's Base ATK is increased by 200, and she obtains the following effects based on All-Fire Armaments' form: · Ring of Searing Radiance: Nearby opponents' DEF decreased by 20%. · Flamestrider: Mavuika's Normal Attacks, Charged Attacks, and her Sunfell Slice from the Elemental Burst |
The Burning Sun | |
Increases the Level of Maximum upgrade level is 15. |
The Leader's Resolve | |
Enhances the effects of the Passive Talent "Kiongozi": The DMG increase gained after using the Elemental Burst You must first unlock the Passive Talent "Kiongozi." |
The Meaning of Truth | |
Increases the Level of Maximum upgrade level is 15. |
"Humanity's Name" Unfettered | |
The All-Fire Armaments from the Elemental Skill · Ring of Searing Radiance: When the Ring's attacks hit opponents, a Flamestrider will crash into the struck opponent, dealing 200% of ATK as Nightsoul-aligned · Flamestrider: When Mavuika is riding the Flamestrider, she will also summon a Scorching Ring of Searing Radiance to follow her, which will decrease nearby opponents' DEF by 20% and deal 400% of ATK as Nightsoul-aligned Additionally, when Mavuika is riding her Flamestrider and is not in combat, when her Nightsoul points drop to 5, she will gain 80 Nightsoul points. This effect can trigger once every 15s. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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413 responses to “Mavuika”
Mavuika looks to be pretty solid for off-field if you are restricted for her on-field dps teams. I believe the Hoyo devs handled her off-field kit fairly well. No, she is not a direct one-for-one Xiangling replacement and that is fine. People want her to be one but that poses a threat to her validity in using Cinder City.
I’ve tried using Cinder City on Xiangling, and yes, she is inconsistent in being a trigger for pyro reactions. Her pyro app is so strong the other element usually follows suit. Only 1.0 characters or having two characters of the reacting element is capable of keeping the more dominant aura. Cinder City giving pyro and dendro dmg bonuses would only happen via burgeon, not so much with burning with a pyro Cinder City set holder. It’s also not gonna happen in melt either unless you trigger forward melt at beginning of setup or reverse vape.
Cinder City is another breed of VV double swirl setup clunkiness. It’s a set best rendered to characters of geo, anemo, dendro or electro since geo and anemo are always the triggers for their respective reactions, electro can coexist with other elements on equal grounds (electro-charged’s equal aura consumption for both electro and hydro), and dendro with dendro coexisting aura in quicken, being weaker element in burning, and having weaker application in bloom.
This is pretty much the Raiden-Beidou scenario again. The prior on-field dps archon sacrifficed synergy with a character to have better synergy with an artifact set, and same here, the pyro on-field dps archon sacrifices synergy with other characters to have better synergy with an artifact set.
I also think Mavuika is gonna have good synergy and more flexibility with Ororon and Pyro Traveler. Pyro Traveler’s standard ICD and rate of pyro application makes them more likely the trigger of a pyro reaction than that of another element. A longer duration and more pyro app on Mavuika renders the chances of triggering a pyro related reactions to be more difficult and you’d basically have to have it occur by chance post-setup. Idea is to not end a rotation with pyro as a remaining aura, so that the next rotation can begin with the other elemental aura for Mavuika to apply pyro on and retrigger Cinder City again.
If Furina could use Cinder City full ability, whats the chances that she can trigger it from second rotation onward since hydro remains on the enemy with her really long uptime? What happens is in that case, Cinder City 4pc set effect would need to be re-triggered during the rotation post-setup which is a negative for characters that snapshot.
So while Mavuika’s on-field role is restrictive and glued to Xilonen, her off-field role isn’t as bad as people suggest. It seems people want to lose consistency of the value of Cinder City to replace Xiangling, which I understand if people were clear about it. Having No ICD for a character that would use Cinder City makes Cinder City clunky. Being a trigger of an elemental reaction is much easier with standard ICD.
A reasonable take, I must say. I’ll admit I leaned towards the doomposting side of things near the start/middle of beta, but I’ve come around to her Off-field capability as I analyzed the position of Pyro units and Cinder City viability. Archon Betas are a hell of a drug, I gotta try to stay strong next time 🙁
I think she has just enough to offer to keep herself strong without sacrificing her kit to replace XL entirely. It’s just like Furina, the “lesser” application is not only acceptable (having a mobile trio of Hydro turrets is god tier even with slightly slower application speed), but actually helps out with specific team setups (Furina is great for Quickbloom since she doesn’t mess up Quicken auras as much).
I will say that the Cinder City 2pc being useless on her burst will always mess with me, but thats just me being a perfectionist ;3
Oh brother, just say she can use Cinder City instead of writing a 500 words paragraph. You forget to mention her off-field skill is not guaranteed 100% uptime, gonna left some info to advertise your waifu I guess. Also, my boi Ororon won’t work well with her as he only use his nightsoul point when enemies are wet and spicy (Electrocharged) which Mavuika will destory with overload. Moreover, Ororon usually carry CC, so yeah, Mavuika just an awkward side grade in his teams cuz CC buff don’t stack.
I appreciate the essay. Spells it out for idiots like me.
So er stat is useless and they made her broken in natlan patch but easily powercrept after natlan… this is Fontaine’s awful arche mechanic x 10…