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Skill Ascension |
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Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 829 | 19.85 | 52.05 | 5.0% | 50.0% | 0% | ||
20 | 2151 | 51.49 | 135.02 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 2863 | 68.51 | 179.65 | 5.0% | 50.0% | 0% | ||
40 | 4283 | 102.51 | 268.82 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 4789 | 114.6 | 300.53 | 5.0% | 50.0% | 28.8 | ||
50 | 5509 | 131.85 | 345.76 | 5.0% | 50.0% | 28.8 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 6183 | 147.97 | 388.05 | 5.0% | 50.0% | 57.6 | ||
60 | 6911 | 165.4 | 433.75 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 7416 | 177.49 | 465.46 | 5.0% | 50.0% | 57.6 | ||
70 | 8151 | 195.07 | 511.58 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 8657 | 207.16 | 543.29 | 5.0% | 50.0% | 86.4 | ||
80 | 9400 | 224.95 | 589.93 | 5.0% | 50.0% | 86.4 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 9905 | 237.04 | 621.64 | 5.0% | 50.0% | 115.2 | ||
90 | 10654 | 254.96 | 668.64 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
![]() | Peregrination of Linnunrata | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Performs up to 3 attacks that deal Lauma undergoes Spirit Envoy Metamorphosis, transforming into an envoy of the tranquil forest and consuming Stamina to charge forward for up to 10s. While in this state, Lauma's interruption resistance is increased, and she can consume additional stamina to perform up to two consecutive jumps. When exiting the Spirit Envoy state, Spirit Envoy Metamorphosis will enter cooldown, during which time, Lauma's Charged Attack will be transformed into Spiritcall Prayer: Consumes a certain amount of Stamina to deal Calling upon the might of Dendro, Lauma plunges towards the ground from mid-air, damaging all opponents in her path and dealing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Runo: Dawnless Rest of Karsikko | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Silently incants an ancient hymn, summoning a Intone a Hymn of Hunting, dealing Can be summoned when you have at least 1 Additionally, when Lauma's Elemental Skill or attacks from Frostgrove Sanctuary hit an opponent, that opponent's | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Runo: All Hearts Become the Beating Moon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let the wishes of all beings become as moonlight that bathes the earth. Lauma incants a sacred song of the far north, gaining 18 stacks of Additionally, if Lauma uses her Elemental Burst while she has Moon Song, or she gains Moon Song within 15s of using her Elemental Burst, she will consume all Moon Song stacks and gain 6 stacks of Pale Hymn for every Moon Song stack consumed. This effect can only be triggered once for each Elemental Burst used, including the 15 seconds following its use. When party members deal Bloom, Hyperbloom, Burgeon, or Lunar-Bloom DMG, 1 stack of Pale Hymn will be consumed and the DMG dealt will be increased based on Lauma's Elemental Mastery. If this DMG hits multiple opponents at once, then multiple stacks of Pale Hymn will be consumed, depending on how many opponents are hit. The duration for each stack of Pale Hymn is counted independently. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Moonsign Benediction: Nature's Chorus |
When a party member triggers a Bloom reaction, it will be converted into the Lunar-Bloom reaction, with every point of Elemental Mastery that Lauma has increasing Lunar-Bloom's Base DMG by 0.0175%, up to a maximum of 14%. Additionally, when Lauma is in the party, the party's |
![]() | Light for the Frosty Night |
For the next 20s after Lauma uses her Elemental Skill Bloom, Hyperbloom, and Burgeon DMG dealt by party members can score CRIT Hits, with CRIT Rate fixed at 15%, and CRIT DMG fixed at 100%. CRIT Rate from this effect stacks with CRIT Rate from similar effects that allow these Elemental Reactions to CRIT. Party members' Lunar-Bloom DMG CRIT Rate +10%, CRIT DMG +20%. |
![]() | Cleansing for the Spring |
Each point of Elemental Mastery Lauma has will give her the following bonuses: · DMG dealt by her Elemental Skill is increased by 0.04%. The maximum increase obtainable this way is 32%. · The cooldown of her Charged Attack |
![]() | Prayers for the Forest |
Displays the location of nearby Additionally, Lauma appears to have a special affinity with some small animals affected by kuuvahki... |
Constellations
![]() | "O Lips, Weave Me Songs and Psalms" |
After Lauma uses her Elemental Skill During this time, when nearby party members trigger Lunar-Bloom reactions, nearby active characters will recover HP equal to 500% of Lauma's Elemental Mastery. This effect can be triggered once every 1.9s. Additionally, the Stamina cost for Lauma's Spirit Envoy Form will be reduced by 40%, and its Max Duration will be extended by 5s. |
![]() | "Twine Warnings and Tales From the North" |
The Elemental Burst · |
![]() | "Seek Not to Tread the Sly Fox's Path" |
Increases the Level of Maximum upgrade level is 15. |
![]() | "Nor Yearn for the Great Bear's Might" |
When attacks from the Frostgrove Sanctuary summoned by her Elemental Skill |
![]() | "If Truth May Be Subject to Witness" |
Increases the Level of Maximum upgrade level is 15. |
![]() | "I Offer Blood and Tears to the Moonlight" |
When the This effect can occur up to 8 times during each Frostgrove Sanctuary. When using the Elemental Skill Additionally, when Lauma uses a Normal Attack while she has Pale Hymn stacks, she will consume 1 stack to convert this to deal |
Skill Ascension
Gallery
Sounds
Quotes
Audio Language:
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Stories
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55 responses to “Lauma”
My thoughts on Lauma:
This druid is looking like to be the most compelling character out of all of the 6.0 characters for me. This is due to her reviving the bloom and it’s archetypes, allowing this team archetype to regain viability. Here is how I feel she does with 3 main variants:
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Bountiful Cores
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Nilou massively gets buffed, to the point that she will become the new best Sumeru character. Lauma solidifies her teams as being the best overall in AOE, while dramatically increasing single target damage to be more comparable (if not exactly surpassing) what most Natlan and Fontaine based teams are capable of doing.
Because Nilou’s teams are the most susceptible to bloom-self damage, I feel that Kokomi becomes the best hydro on-field driver for these teams, since she can easily apply hydro and heal her team at the same time. In my opinion this will be Kokomi’s most meta-relevant team (once again!).
Nahida is in a weird spot, since she technically got power-crept by Lauma in bloom. However, she can still give assistance as a offensive oriented 2nd dendro teammate, thanks to her personal damage and very high dendro application. In addition, the EM boost from her elemental burst will get the most use in Nilou bloom teams since the onfield is most likely to be triggering the bountiful cores.
If Lauma is not at C2, or if Kokomi is not being used, then Baizhu becomes the best 2nd dendro teammate due to his healing and shields. Yao Yao could also be used, but she is less flexible due to needing more on field time for her burst healing to work properly.
Aino and Xingqi should be the best 4* hydro characters for these teams.
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Hyperbloom
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As the best overall Hyperbloom trigger, Kuki Shinobu gets heavily buffed by Lauma as well. Lauma + Kuki will make for a strong Hyperbloom duo, and will give a lot of flexibility on who can be used for the final two spots.
Most hydro units work well with Hyperbloom.
Alhaitham will get some usage again as a on-field driver, and Cyno to a lesser extent. Raiden Shogun will be the second best off-field electro unit if Kuki is not being used.
Not much to say here since Hyperbloom is the most popular bloom variant and the teammates are quite well known.
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Burgeon
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Burgeon (which I am the most familiar with since I have a burgeon team) also gets buffed quite a bit, but it still the weakest of the 3 bloom variants. This is partially due to the possibility of burning, which is a bad reaction (compared to quicken for Hyperbloom) and partially due to Burgeon not having a dedicated off-field trigger (like Kuki is for Hyperbloom).
Thoma is the best off-field trigger of Burgeon, but has several flaws (shield scales on HP, not EM, he needs to use his elemental burst to use his off-field pyro, and normal attacks are need by the on-fielder to triggers the effects). Nonetheless, Thoma gets buffed due to Burgeon getting buffed.
Pyro Traveler is the next best off-field trigger for Burgeon, and has the advantage of not requiring energy and of the off-field attacks not requiring normal attacks. But they doesn’t offer any defensive utility at all, and they has up-time issues. However, as I expect the Pyro traveler to be pushed out of their other teams by 6.X units, I expect that Burgeon will end up being the Pyro traveler’s best team.
Since Burgeon teams tend to have at least some burning, Emilie could be used as a strong 2nd Dendro option to take advantage, and provide very strong raw off-field Dendro damage.
Strong hydro application will be needed. Ayato and Childe have their limitations, but they could be strong on-fielders due to them working with Thoma (they both use normal attacks) and having strong application that should be able to make Dendro cores (and doing forward vapes on burning enemies when they occur). Xingqi would be the best off-field hydro character due to his high hydro application.
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Of course, Lauma’s best team should involved Lunar Bloom, but that won’t be viable until she gets a Lunar Bloom main DPS to pair up with (whom will almost certainly will be Nefer).
I’m looking forward to seeing how the community uses Lauma when she finally gets released.