Thunder Manifestation

Thunder Manifestation
Thunder ManifestationNameThunder Manifestation
loc_gcg_name_hash"Lingering Hatred" Thunder Manifestation
loc_gcg_card_name_hashDynamic Skin
RarityRaritystrRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_ELECTRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_MONSTER
loc_gcg_silver_variant
Thunder Manifestation
Thunder Manifestation
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Thunder Manifestation
DescriptionA card face that can be obtained from Genius Invokation TCG. For reasons unknown, the printing method used here allows you to see slightly different images on the card face when you view it from different angles...
loc_gcg_desc_hashAs long as the grudges of the land do not fade, so will the roaring thunder persist.

Table of Content
loc_cgc_card_effect
Obtained From
Map Location
Gallery

loc_cgc_card_effect

1 2 Thunderous Wingslash
Deals 1 Electro DMG.
3 Strifeful Lightning
Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
3 2 Thundering Shackles
Deals 2 Electro DMG, summons 1 Thundering Shackles.
Lightning Probe
(Passive) When battle begins, create a Lightning Strike Probe on the opponent's side of the field.

Lightning Rod
When the attached character takes DMG from Thunder Manifestation or its summons: Remove this state, cause this DMG instance to increase by 1.
(Only one of this status can exist on the field at once. Some of Thunder Manifestation's skills will target the character to which this is attached.)

Lightning Strike Probe
After a character on whose side of the field this card is on uses a Skill: Attach Lightning Rod to the active character on that side. (Once per Round)

Thundering Shackles
End Phase: Deals 3 Electro DMG to the opposing character affected by Lightning Rod. (If there are no eligible opposing characters, deals DMG to the active character instead)
Usage(s): 1

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Electro DMG
Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Obtained From

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