 | Name | Elemental Resonance: Sprawling Greenery |
loc_gcg_name_hash | Elemental Resonance: Sprawling Greenery |
loc_gcg_card_name_hash | Elemental Resonance: Sprawling Greenery |
Family | , , |
Rarity |    |
loc_gcg_tags | GCG_TAG_RESONANCE
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Description | A card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance. |
loc_gcg_desc_hash | New branches and sprouts grow into a forest. |
loc_gcg_card_desc_hash |
Bountiful Core | End Phase: Deal 2 Dendro DMG Usage(s): 1 (Can stack, max 3 stacks) When you declare the end of your Round: If this summon has at least 2 Usage(s) remaining, deal 2 Dendro DMG. (Consumes Usage(s)) |
Burning Flame | End Phase: Deal 1 Pyro DMG. Usage(s): 1 (Can stack. Max 2 stacks.) |
Catalyzing Field | When you deal Electro DMG or Dendro DMG to an opposing active character, DMG dealt +1. Usage(s): 2 |
Dendro Core | When you deal Pyro DMG or Electro DMG to an opposing active character, DMG dealt +2. Usage(s): 1 | f you have Burning Flame/Dendro Core or Bountiful Core/Catalyzing Field on the field, deal 1 Pyro DMG/ Hydro DMG/ Electro DMG to the opposing active character. (You must have at least 2 Dendro characters in your deck to add this card to your deck.)
Usage(s) | After this card’s effect is triggered, 1 Usage of it will be consumed. This card will be discarded immediately once it has 0 Usages remaining. |
Hydro DMG | Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG |
Pyro DMG | Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks) |
Electro DMG | Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG |
Dendro DMG | Applies Dendro and can trigger the following Elemental Reactions:
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG |
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NOT EULA... ... ... mihoyo why ya make physical so useless? cant even destroy elemental / non eleme...