 | Name | Dark-Shattering Flame |
loc_gcg_name_hash | Clorinde: Dark-Shattering Flame |
loc_gcg_card_name_hash | Dark-Shattering Flame |
Family | , , |
Rarity |    |
loc_gcg_tags | GCG_TAG_TALENT GCG_TAG_SLOWLY
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loc_gcg_source | Reward for inviting Clorinde to a duel at The Cat’s Tail and achieving all corresponding challenge objectives |
Description | A card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance. |
loc_gcg_desc_hash | “Where evil lurks, shoot on sight!” |
loc_gcg_card_desc_hash | Combat Action: When your active character is Clorinde, equip this card. After Clorinde equips this card, immediately use Hunter’s Vigil once. After your characters trigger Electro-Related Reactions, +1 to the next instance of DMG Clorinde deals this Round. (Up to 3 stacks, +3 DMG total) (You must have Clorinde in your deck to add this card to your deck.)
Electro-Related Reactions | Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Swirl: Deal 1 Electro DMG to all opposing characters except the target |
Combat Action | After you finish 1 Combat Action, it will be your opponent’s turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action. |
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I believe you said before jahoda is a four star? If she’s like aino she’ll buff up the teams swirl ...