Dark-Shattering Flame

Dark-Shattering Flame
Dark-Shattering FlameNameDark-Shattering Flame
loc_gcg_name_hashClorinde: Dark-Shattering Flame
loc_gcg_card_name_hashDark-Shattering Flame
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_tagsGCG_TAG_TALENT
GCG_TAG_SLOWLY
loc_gcg_sourceReward for inviting Clorinde to a duel at The Cat’s Tail and achieving all corresponding challenge objectives
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash“Where evil lurks, shoot on sight!”
loc_gcg_card_desc_hashCombat Action: When your active character is Clorinde, equip this card.
After Clorinde equips this card, immediately use Hunter’s Vigil once.
After your characters trigger Electro-Related Reactions, +1 to the next instance of DMG Clorinde deals this Round. (Up to 3 stacks, +3 DMG total)
(You must have Clorinde in your deck to add this card to your deck.)
Electro-Related Reactions
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Swirl: Deal 1 Electro DMG to all opposing characters except the target

Combat Action
After you finish 1 Combat Action, it will be your opponent’s turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

loc_cgc_card_effect

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