Abyssal Mayhem: Hydrospout

Abyssal Mayhem: Hydrospout
Abyssal Mayhem: HydrospoutNameAbyssal Mayhem: Hydrospout
loc_gcg_name_hashTartaglia: Hydrospout
loc_gcg_card_name_hashAbyssal Mayhem: Hydrospout
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_tagsGCG_TAG_TALENT
GCG_TAG_SLOWLY
loc_gcg_golden_variant
Abyssal Mayhem: Hydrospout
Abyssal Mayhem: Hydrospout
loc_gcg_sourceReward for inviting Tartaglia to a duel at The Cat's Tail and achieving all corresponding challenge objectives
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashA reckless yet precise blow.
loc_gcg_card_desc_hashCombat Action: When your active character is Tartaglia, equip this card.
After Tartaglia equips this card, immediately use Foul Legacy: Raging Tide once.
End Phase: When Tartaglia is on the field and has this card equipped, deal 1 Piercing DMG to the opponent's active character if they have Riptide attached.
(You must have Tartaglia in your deck to add this card to your deck.)
Melee Stance
Physical DMG dealt by character is converted to Hydro DMG.
After the character uses Charged Attack: Apply Riptide to target character.
Character deals +1 DMG to target characters with Riptide attached.
After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)

Duration (Rounds): 2

Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
(When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.)

Charged Attack
Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.

Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Riptide
When the character to which this is attached is defeated: Apply Riptide to active character.
When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

loc_cgc_card_effect

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