| Name | Abyssal Mayhem: Hydrospout |
loc_gcg_name_hash | Tartaglia: Hydrospout |
loc_gcg_card_name_hash | Abyssal Mayhem: Hydrospout |
Family | , , |
Rarity | |
loc_gcg_tags | GCG_TAG_TALENT GCG_TAG_SLOWLY
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loc_gcg_golden_variant | Abyssal Mayhem: Hydrospout |
loc_gcg_source | Reward for inviting Tartaglia to a duel at The Cat's Tail and achieving all corresponding challenge objectives |
Description | A card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance. |
loc_gcg_desc_hash | A reckless yet precise blow. |
loc_gcg_card_desc_hash | Combat Action: When your active character is Tartaglia, equip this card. After Tartaglia equips this card, immediately use Foul Legacy: Raging Tide once. End Phase: When Tartaglia is on the field and has this card equipped, deal 1 Piercing DMG to the opponent's active character if they have Riptide attached. (You must have Tartaglia in your deck to add this card to your deck.)
Melee Stance | Physical DMG dealt by character is converted to Hydro DMG. After the character uses Charged Attack: Apply Riptide to target character. Character deals +1 DMG to target characters with Riptide attached. After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round)
Duration (Rounds): 2 |
Riptide | When the character to which this is attached is defeated: Apply Riptide to active character. (When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached.) |
Charged Attack | Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack. |
Combat Action | After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action. |
Duration (Rounds) | Each time you reach the end of a Round, Duration (Rounds) -1. This card will be discarded immediately once Duration (Rounds) runs out. |
Piercing DMG | Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either. |
Riptide | When the character to which this is attached is defeated: Apply Riptide to active character. When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached. |
Physical DMG | Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions. |
Hydro DMG | Applies Hydro and can trigger the following Elemental Reactions: Vaporize: DMG +2 for this instance Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG) Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG |
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So I ask: what am I supposed to do with my R5 Talking Stick now? Is it just a very expensive joke? ...