Prophecy of Submersion

Prophecy of Submersion
Prophecy of SubmersionNameProphecy of Submersion
loc_gcg_name_hashMona: Prophecy of Submersion
loc_gcg_card_name_hashProphecy of Submersion
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_tagsGCG_TAG_TALENT
GCG_TAG_SLOWLY
loc_gcg_golden_variant
Prophecy of Submersion
Prophecy of Submersion
loc_gcg_sourceReward for inviting Mona to a duel at The Cat's Tail and achieving all corresponding challenge objectives
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash"Hey! You should be playing that card!"
"...Well, alright then, do what you want."
loc_gcg_card_desc_hashCombat Action: When your active character is Mona, equip this card.
When Mona equips this card, immediately use Stellaris Phantasm once.
When your Mona, who has this card equipped, is the active character, the Hydro-Related Reactions you trigger deal +2 additional DMG.
(You must have Mona in your deck to add this card to your deck.)
Hydro-Related Reactions
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target

Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

loc_cgc_card_effect

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