| Name | Prophecy of Submersion |
loc_gcg_name_hash | Mona: Prophecy of Submersion |
loc_gcg_card_name_hash | Prophecy of Submersion |
Family | , , |
Rarity | |
loc_gcg_tags | GCG_TAG_TALENT GCG_TAG_SLOWLY
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loc_gcg_golden_variant | Prophecy of Submersion |
loc_gcg_source | Reward for inviting Mona to a duel at The Cat's Tail and achieving all corresponding challenge objectives |
Description | A card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance. |
loc_gcg_desc_hash | "Hey! You should be playing that card!" "...Well, alright then, do what you want." |
loc_gcg_card_desc_hash | Combat Action: When your active character is Mona, equip this card. When Mona equips this card, immediately use Stellaris Phantasm once. When your Mona, who has this card equipped, is the active character, the Hydro-Related Reactions you trigger deal +2 additional DMG. (You must have Mona in your deck to add this card to your deck.)
Hydro-Related Reactions | Vaporize: DMG +2 for this instance Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG) Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points) Hydro Swirl: Deals 1 Hydro DMG to all opposing characters except the target |
Combat Action | After you finish 1 Combat Action, it will be your opponent's turn. Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action. |
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the weapon crit is 14?