Emilie

Emilie
EmilieNameEmilie
loc_gcg_name_hash“A Thousand Scents Traced” Emilie
loc_gcg_card_name_hashEmilie
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_DENDRO
GCG_TAG_WEAPON_POLE
GCG_TAG_NATION_FONTAINE
GCG_TAG_ARKHE_OUSIA
loc_gcg_sourceReward for inviting Emilie to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashLike fragrance fading, like mist dissipating.

loc_cgc_card_effect

1 2 Shadow-Hunting Spear (Custom)
Deals 2 Physical DMG.
3 0 Fragrance Extraction
Summons 1 Lumidouce Case: Level 1.
3 2 Aromatic Explication
Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], summons Lumidouce Case: Level 3.
0 0 Lingering Fragrance
When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 instance of Burning Flame's End of Round effect. (Twice per Round)
0 0 Lingering Fragrance
When your Burning Flame enters play: After the next time either side uses a Skill, trigger 1 End of Round effect for a friendly Burning Flame. (Twice per Round)

Burning Flame
End Phase: Deal 1 Pyro DMG.
Usage(s): 1 (Can stack. Max 2 stacks.)

Lumidouce Case: Level 1
End Phase: Deal 1 Dendro DMG.
After you deal Burning reaction DMG: This card levels up to become Lumidouce Case: Level 2.
Usage(s): 3 (Can stack. Max 6 stacks.)

Lumidouce Case: Level 2
End Phase: Deal 2 Dendro DMG.
Usage(s): 3 (Can stack. Max 6 stacks.)

Lumidouce Case: Level 3
End Phase: Deal 1 Dendro DMG to all opponents.
Usage(s): 1

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Pyro DMG
Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Dendro DMG
Applies Dendro and can trigger the following Elemental Reactions:
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

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