Kinich

Kinich
KinichNameKinich
loc_gcg_name_hash“Turnfire Hunt” Kinich
loc_gcg_card_name_hashKinich
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_DENDRO
GCG_TAG_WEAPON_CLAYMORE
GCG_TAG_NATION_NATLAN
loc_gcg_sourceReward for inviting Kinich to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with him
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashFulfiller of Commissions, Flame Bearer of the Canopy.

loc_cgc_card_effect

1 2 Nightsun Style
Deals 2 Physical DMG.
3 0 Canopy Hunter: Riding High
Select one of your characters, attach Grapple Link to self, and enter the Nightsoul's Blessing state. Deal 2 Dendro DMG, then switch position with the selected character.
3 2 Hail to the Almighty Dragonlord
Deals 1 Dendro DMG, summons Almighty Dragonlord, Ajaw.

Almighty Dragonlord, Ajaw
End Phase: Deal 1 Dendro DMG, then deal 1 Dendro DMG to your opponent's next character.
Usage(s): 2

Grapple Link
After the opposing side takes Burning DMG, or your other characters use a Technique: The character to which this is attached gains 1 Nightsoul point.
When Nightsoul points are at 2: Attach Grapple Prepare to the character to which this is attached, then consume 2 Nightsoul points. (After Grapple Prepare is attached, before your characters select their actions, if the attached character is the active character: Deal 3 Dendro DMG to the nearest opponent)
Duration (Rounds): 2

Grapple Prepare
Before your character chooses their action, if the character to which this is attached is your active character: Deal 3 Dendro DMG to the nearest opposing character.

Nightsoul's Blessing
The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Dendro DMG
Applies Dendro and can trigger the following Elemental Reactions:
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Dendro DMG
Applies Dendro and can trigger the following Elemental Reactions:
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

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