Mualani

Mualani
MualaniNameMualani
loc_gcg_name_hash“Splish-Splash Wavechaser” Mualani
loc_gcg_card_name_hashMualani
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_CATALYST
GCG_TAG_NATION_NATLAN
loc_gcg_sourceReward for inviting Mualani to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashSwellrider of Perennial Springs

loc_cgc_card_effect

1 2 Cooling Treatment
Deals 1 Hydro DMG.
2 0 Surfshark Wavebreaker
Attach Bitey Shark to self, then enter Nightsoul's Blessing and gain 2 "Nightsoul points." (This skill cannot be used after the character enters Nightsoul's Blessing)
(Characters with Bitey Shark attached can use the Technique: Sharky Surfboard)
3 2 Boomsharka-laka
Deals 2 Hydro DMG, summons Shark Missile.

Bitey Shark
After either side switches characters, and Mualani is the active character: Spend 1 Nightsoul point to apply Bite Target to the opposing active character.
Technique: Sharky Surfboard
When the character to which this is attached has 0 Nightsoul points, discard this card. When this card is discarded, the character to which this is attached has their Nightsoul's Blessing end.

Nightsoul's Blessing
The character to which this is attached accumulates "Nightsoul points." (Max 2 points)

Shark Missile
End Phase: Deal 2 Hydro DMG.
Usage(s): 2 (Can stack, no stack limit)

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Technique
When the active character is equipped with a Technique card, they can use the corresponding Technique.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.

Bite Target
When receiving damage dealt by Mualani or Shark Missile: Remove this effect. For each stack, increase the damage by 2.
(Stacks are accumulative, with no limit.)

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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