Freminet

Freminet
FreminetNameFreminet
loc_gcg_name_hash“Yearning for Unseen Depths” Freminet
loc_gcg_card_name_hashFreminet
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_CRYO
GCG_TAG_WEAPON_CLAYMORE
GCG_TAG_NATION_FONTAINE
GCG_TAG_CAMP_FATUI
GCG_TAG_ARKHE_OUSIA
loc_gcg_sourceReward for inviting Freminet to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with him
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashAlone under the cold light of stars.

loc_cgc_card_effect

1 2 Flowing Eddies
Deals 2 Physical DMG.
3 0 Pressurized Floe
Deals 2 Cryo DMG. If this character has not yet gained Pers Timer, they will gain Pers Timer.
3 2 Shadowhunter's Ambush
Deals 4 Cryo DMG. Attaches Subnautical Hunter Mode to this character.

Pers Timer
For every 1 card you draw: This card will gain 1 Pressure Level.
When the character to which this is attached uses Pressurized Floe: If Pressure Level is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional Physical DMG.

Subnautical Hunter Mode
After you draw 3 cards: Grants 1 Shield point to defend the character to which this is attached. (Can stack. Max 2 points.)
After the character to which this is attached uses a Normal Attack or Elemental Skill: Place up to 2 cards with the highest Elemental Dice Cost in your Hand at the bottom of your deck, then draw the same number of cards.
Duration (Rounds): 2

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Cryo DMG
Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Shield
This Shield will be consumed to protect the character who equips it from DMG.

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