Frost Operative

Frost Operative
Frost OperativeNameFrost Operative
loc_gcg_name_hashFiltered in Liquidation: Frost Operative
loc_gcg_card_name_hashFrost Operative
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_CRYO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_FATUI
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat’s Tail and claiming victory in a Friendly Fracas with the Frost Operative
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashSelected while still children, they can only become an “Operative” after many long years of training and teaching, after countless rounds have winnowed the field.

loc_cgc_card_effect

1 2 Swift Point
Deals 2 Physical DMG.
3 0 Frosty Interjection
Deals 3 Cryo DMG.
3 2 Thorny Onslaught
Deals 4 Cryo DMG. Attaches Onslaught Stance to this character.
0 0 Blood-Bonded Shadow
(Passive) After this character uses a Skill: Attach Bond of Life to the opponent's active character with Usage(s) equal to (this Skill's finalized DMG total -2). (Max 5 stacks)

Bond of Life
When the character to which this is attached is healed: This effect will be consumed once for every Usage(s) it has to negate 1 HP of healing received. (Cannot negate revives or healing caused by redistribution of HP)
Usage(s): 1 (Can stack, no stack limit).

Onslaught Stance
End Phase: Deals 1 Piercing DMG to all opposing characters affected by Bond of Life.
Duration (Rounds): 2

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Cryo DMG
Applies Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

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