Navia

Navia
NaviaNameNavia
loc_gcg_name_hashHelm of the Radiant Rose: Navia
loc_gcg_card_name_hashNavia
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp10
loc_gcg_tagsGCG_TAG_ELEMENT_GEO
GCG_TAG_WEAPON_CLAYMORE
GCG_TAG_NATION_FONTAINE
GCG_TAG_ARKHE_PNEUMA
loc_gcg_sourceReward for inviting Navia to a duel at The Cat’s Tail and claiming victory in a Friendly Fracas with her
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card’s face, resulting in a truly exquisite appearance.
loc_gcg_desc_hash“The Soaring Yellow Rose.”

loc_cgc_card_effect

1 2 Blunt Refusal
Deals 2 Physical DMG.
3 0 Ceremonial Crystalshot
Deals 3 Geo DMG, attaches Geo Infusion to this character. Discard up to 5 Crystal Shrapnel from your Hand. Each card you Discard causes this to deal +1 DMG, and you draw 1 card.
3 2 As the Sunlit Sky's Singing Salute
Deals 1 Geo DMG, deals 1 Piercing DMG to all opposing characters on standby. Summons 1 Rosula Dorata Salute and creates 1 Crystal Shrapnel card before adding it to your Hand.
0 0 Mutual Assistance Network
(Passive) After an opponent's character takes Crystallize reaction DMG: Create 3 Crystal Shrapnel and randomly place them into your deck.

Crystal Shrapnel
Deal 1 Physical DMG to the opponent's active character and draw 1 card.

Geo Infusion
The character to which this is attached has their Physical DMG dealt converted to Geo DMG.
Duration (Rounds): 2

Rosula Dorata Salute
End Phase: Deal 1 Geo DMG, draw 1 Crystal Shrapnel card.
Usage(s): 2

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Geo DMG
Reacts with Elements if they are already applied:
Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

Discard
Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.

Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Geo DMG
Reacts with Elements if they are already applied:
Cryo Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Hydro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Pyro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)
Electro Crystallize: DMG +1 for this instance, your active character gains 1 Shield point (Can stack, max 2 points)

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