Abyss Herald: Wicked Torrents

Abyss Herald: Wicked Torrents
Abyss Herald: Wicked TorrentsNameAbyss Herald: Wicked Torrents
loc_gcg_name_hashAbyss Herald: Wicked Torrents
loc_gcg_card_name_hashAbyss Herald: Wicked Torrents
Family, ,
RarityRaritystrRaritystrRaritystr
loc_gcg_stat_hp6
loc_gcg_tagsGCG_TAG_ELEMENT_HYDRO
GCG_TAG_WEAPON_NONE
GCG_TAG_CAMP_MONSTER
loc_gcg_golden_variant
Abyss Herald: Wicked Torrents
Abyss Herald: Wicked Torrents
loc_gcg_sourceReward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Abyss Herald: Wicked Torrents
DescriptionA card for the tabletop game, Genius Invokation TCG. It is built tough, and some special printing method has been used for the illustration on the card's face, resulting in a truly exquisite appearance.
loc_gcg_desc_hashThe world shall be severed, and all shall be obliterated.

loc_cgc_card_effect

1 2 Rippling Slash
Deals 2 Physical DMG.
3 Vortex Edge
Deals 2 Hydro DMG, then performs "Prepare Skill|s1:prepares" for Rippling Blades.
3 2 Torrential Shock
Deals 3 Hydro DMG. Creates 1 Curse of the Undercurrent on the opponent's side of the field.
Watery Rebirth
(Passive) When the battle begins, this character gains Watery Rebirth.
3 Rippling Blades
Deals 1 Hydro DMG.

Curse of the Undercurrent
When character(s) on this side of the playing field use Elemental Skills or Elemental Bursts: They must spend 1 extra Elemental Die.
Usage(s): 2

Watery Rebirth
When the character to which this is attached would be defeated: Remove this effect, ensure the character $[K54|s1], and heal them to 4 HP. After this effect is triggered, Physical DMG this character deals is converted to Hydro DMG, and Hydro DMG +1.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.

Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Hydro DMG
Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

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